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Carc Central Community => General => Topic started by: Whaleyland on October 10, 2014, 03:27:53 PM

Title: The King & Robber Baron – Element of the Week #5
Post by: Whaleyland on October 10, 2014, 03:27:53 PM
ELEMENT OF THE WEEK: THE KING & ROBBER BARON

Each week, a specific element from an expansion is chosen for deeper discussion. This is an opportunity for you, Carcassonne's biggest English-language fans, to discuss strategies and problems you have encountered through the years regarding specific expansion elements. All forms of critique – from the most joyous to the most scathing – are encouraged.

This week's element is THE KING & ROBBER BARON, from Count, King & Robber (Expansion #6). This expansion originally released as a stand-alone expansion paired with five vanilla tiles and The Scout expansion for Carcassonne: Hunters & Gatherers. It later was compiled into Expansion #6 with The River II, The Cult, and the Count of Carcassonne. The two elements were so similar to each other that there was no reason to separate them as separate elements. Yet each does contribute something slightly different to the game.

The King and Robber Baron are awarded to the players with the largest City and longest Road respectively. At the end of the game, bonus points are awarded to the player who holds the tokens. But tracking the size of the features can be difficult to track with numerous methods suggested to do so. Furthermore, the winner of the tokens may gain a huge advantage at the end of the game if other players, through random drawing, were unable to compete. Yet those bonus points may also lead to hard-won victories or beautiful sabotages. Discuss your relationship with The King & Robber Baron, as well as your strategies for taking advantage of these elements.

Next Week's Topic: The Towers   >:D >:D >:D
Title: Re: The King & Robber Baron – Element of the Week #5
Post by: Paul on October 10, 2014, 11:14:58 PM
Best option I could choose was "I ignore it let others compete..." which is the case for everyone I play with.

The reason is, we only play megaCarc these days and these few bonus points is just a blip on the score radar not worth fighting for.

 ::)
Title: Re: The King & Robber Baron – Element of the Week #5
Post by: Whaleyland on October 10, 2014, 11:53:19 PM
Best option I could choose was "I ignore it let others compete..." which is the case for everyone I play with.

The reason is, we only play megaCarc these days and these few bonus points is just a blip on the score radar not worth fighting for.

 ::)
Definitely a point for megagames, the tokens just aren't worth enough in the grand scheme of things, though the games can sometimes still be surprisingly close. What is the point gain from a King or Robber Baron token? 20 points? Or is it based on the size of the largest/longest feature? I can't even remember (I rarely play with it).
Title: Re: The King & Robber Baron – Element of the Week #5
Post by: jungleboy on October 11, 2014, 12:35:41 AM
What is the point gain from a King or Robber Baron token? 20 points? Or is it based on the size of the largest/longest feature? I can't even remember (I rarely play with it).

I always thought it was a straight 10 points, but per the CAR, it's one point per completed city/road for the player who is in possession of the king/robber baron at the end of the game.

I use it for the extra five tiles more than anything else, especially because one of them is a CFFR which would otherwise not exist at all in a game featuring the base game, I&C and T&B. Plus I like the bridge city tile and the city + cloister tile.
Title: Re: The King & Robber Baron – Element of the Week #5
Post by: danisthirty on October 11, 2014, 03:42:39 AM
I know it's not very popular amongst most players but I really like this.

The important thing to remember is that the king/ robber baron tile is awarded to the player who completes the largest/ longest city/ road (in terms of number of tiles) and is nothing to do with who owned the city/ road or won points from it. I just think this is a fairly neat concept as it means there is an added incentive to complete other people's features which can lead to far more interesting games. In this way I think it adds to the game without complicating it or taking anything away from it which is a good thing in my book!

Officially, the points awarded are based on the number of completed cities/ roads on the board at the end of the game. Counting them can be a pain, especially in large games, but this helps to keep the bonus relevant to the size of the game. A game of MegaCarc could easily have 40 or so completed roads which is definitely worth competing for. Alternatively, you can just allocate a fixed value which is often suggested as 10 points for either or 30 points for both. We normally play 10 points for either, but there's no additional bonus for getting both. Doing this makes them artificially worthless though, particularly in big games.

The 5 playable tiles themselves are quite interesting but nothing much to write home about. The only other thing worth mentioning is that I keep two spare meeples with my King & Robber Baron expansions so that I can keep track of the largest/ longest completed city/ road for the purposes of knowing when to award these.

In short, it's a big  :(y) from me!  :)
Title: Re: The King & Robber Baron – Element of the Week #5
Post by: Fritz_Spinne on October 11, 2014, 04:40:36 AM
I never played it but this could be an variant: the player owning the King gets 1 point for every completed city until another player owns the King, the same with Robber and roads.
Title: Re: The King & Robber Baron – Element of the Week #5
Post by: danisthirty on October 11, 2014, 08:21:00 AM
Are you suggesting that the King/ Robber Baron bonus could be awarded every time the tile changes hands? Because that could make things very interesting indeed! It would certainly make it worth competing for!
Title: Re: The King & Robber Baron – Element of the Week #5
Post by: jungleboy on October 11, 2014, 09:06:10 AM
I think he is suggesting something even better: a point is awarded every time a road/city is completed, like this variant listed on page 39 of the CAR:

The player who completes the first road receives the Robber Baron and keeps it until another player completes a longer road. Until that time, the player receives 1 bonus point every time a road is completed. The same applies for the King and cities. (Thanks to dustyu).
Title: Re: The King & Robber Baron – Element of the Week #5
Post by: frankdux on October 11, 2014, 11:25:38 AM
Best option I could choose was "I ignore it let others compete..." which is the case for everyone I play with.

The reason is, we only play megaCarc these days and these few bonus points is just a blip on the score radar not worth fighting for.

 ::)
Definitely a point for megagames, the tokens just aren't worth enough in the grand scheme of things, though the games can sometimes still be surprisingly close. What is the point gain from a King or Robber Baron token? 20 points? Or is it based on the size of the largest/longest feature? I can't even remember (I rarely play with it).

What? In a game of MegaCarc, the king and the baron are EXTREMELY valuable. At the end of the game you get a point for each complete city or each complete road. This is usually between 35 and 50 points in a large game. My group actually found this to be TOO MANY points so we usually make the king and baron a fixed point bonus (awarded at the end of the game as usual) - typically somewhere between 20 and 35 points depending upon just how large the game is.

We've also extended the concept to monasteries. You get a friar chip for each occupied monastery you complete, regardless of ownership. Whoever has the most friar chips also possesses the friar tile. (tie goes to whoever had that number of friar chips first.) If you have the friar tile at the end of the game you get a point bonus just like the king and the baron.
Title: Re: The King & Robber Baron – Element of the Week #5
Post by: Paul on October 11, 2014, 11:35:02 AM
Best option I could choose was "I ignore it let others compete..." which is the case for everyone I play with.

The reason is, we only play megaCarc these days and these few bonus points is just a blip on the score radar not worth fighting for.

 ::)
Definitely a point for megagames, the tokens just aren't worth enough in the grand scheme of things, though the games can sometimes still be surprisingly close. What is the point gain from a King or Robber Baron token? 20 points? Or is it based on the size of the largest/longest feature? I can't even remember (I rarely play with it).

What? In a game of MegaCarc, the king and the baron are EXTREMELY valuable. At the end of the game you get a point for each complete city or each complete road. This is usually between 35 and 50 points in a large game. My group actually found this to be TOO MANY points so we usually make the king and baron a fixed point bonus (awarded at the end of the game as usual) - typically somewhere between 20 and 35 points depending upon just how large the game is. Also, given how many roads and cities there are to count, we've almost certainly made mistakes in counting, so it's more sensible to just agree on a fixed point amount before hand so that no counting mistakes can be made.

We've always played these as a 15p endgame bonus for whomever has one of the tiles (or 30 if both). Following 1p per city is a compromise we've had to take because there is just no way to keep track of this.
  I should also point out that it's not because of lazyness or we do not know a good system. It's because after 5 hours up to 2 days of play, literally each and every one of us become insane trying to keep track of this scoring.

 :o

But still, we love to play these megaCarc.  :@
Title: Re: The King & Robber Baron – Element of the Week #5
Post by: danisthirty on October 11, 2014, 03:09:30 PM
The player who completes the first road receives the Robber Baron and keeps it until another player completes a longer road. Until that time, the player receives 1 bonus point every time a road is completed. The same applies for the King and cities. (Thanks to dustyu).

That is a great idea! Definitely how I will be playing next time I get to play with this. Thanks.
Title: Re: The King & Robber Baron – Element of the Week #5
Post by: frankdux on October 11, 2014, 06:02:06 PM
Best option I could choose was "I ignore it let others compete..." which is the case for everyone I play with.

The reason is, we only play megaCarc these days and these few bonus points is just a blip on the score radar not worth fighting for.

 ::)
Definitely a point for megagames, the tokens just aren't worth enough in the grand scheme of things, though the games can sometimes still be surprisingly close. What is the point gain from a King or Robber Baron token? 20 points? Or is it based on the size of the largest/longest feature? I can't even remember (I rarely play with it).

What? In a game of MegaCarc, the king and the baron are EXTREMELY valuable. At the end of the game you get a point for each complete city or each complete road. This is usually between 35 and 50 points in a large game. My group actually found this to be TOO MANY points so we usually make the king and baron a fixed point bonus (awarded at the end of the game as usual) - typically somewhere between 20 and 35 points depending upon just how large the game is. Also, given how many roads and cities there are to count, we've almost certainly made mistakes in counting, so it's more sensible to just agree on a fixed point amount before hand so that no counting mistakes can be made.

We've always played these as a 15p endgame bonus for whomever has one of the tiles (or 30 if both). Following 1p per city is a compromise we've had to take because there is just no way to keep track of this.
  I should also point out that it's not because of lazyness or we do not know a good system. It's because after 5 hours up to 2 days of play, literally each and every one of us become insane trying to keep track of this scoring.

 :o

But still, we love to play these megaCarc.  :@

I'm actually still a bit confused as to what you are losing track of. Is it the counting up of all the cities at the end?
Title: Re: The King & Robber Baron – Element of the Week #5
Post by: Whaleyland on October 11, 2014, 06:16:33 PM
The size of the longest road or city.
Title: Re: The King & Robber Baron – Element of the Week #5
Post by: eddebaby on October 12, 2014, 09:00:11 AM
I tend to use is a lot as it is an easy to understand addition, that adds another aspect to the game. It also goes well with the trade goods in T&B by giving benefits to completing other peoples features.
I want to try the variant were whoever has the king/baron gets a point when the city/road is completed, it gets hard to track otherwise. We used to just go with the 10 points each at the end of the game, but I recently got some wooden pieces to mark things on the score board. Mini-meeple to count the points the king/baron is worth and a city/road piece from Catan (I think) to mark the biggest/longest feature. It's easy to work it out at the end of the game, but remembering to move the pieces every time becomes its own challenge!
Title: Re: The King & Robber Baron – Element of the Week #5
Post by: danisthirty on October 12, 2014, 11:46:51 AM
Here is a photo of the markers I use to keep track of the size (number of tiles) of the largest city/ longest road:

(http://www.dan.tehill.net/K_and_RB.jpg)

Whenever anyone closes a city or road we check the size of it against the current position of the relevant marker on the score track in order to determine if the King/ Robber Baron tile needs to change hands. It also makes it easier to see what you need to aim for if you want to win either of these from their current owner...

Obviously this doesn't help with counting the number of completed cities/ roads, but this is made easier by placing some sort of marker (meeples work well for this) on every complete city/ road on the board and then counting them all up as you collect them afterwards...
Title: Re: The King & Robber Baron – Element of the Week #5
Post by: Guesclin on October 12, 2014, 01:15:16 PM
Here is a photo of the markers I use to keep track of the size (number of tiles) of the largest city/ longest road:

(http://www.dan.tehill.net/K_and_RB.jpg)

Whenever anyone closes a city or road we check the size of it against the current position of the relevant marker on the score track in order to determine if the King/ Robber Baron tile needs to change hands. It also makes it easier to see what you need to aim for if you want to win either of these from their current owner...

Obviously this doesn't help with counting the number of completed cities/ roads, but this is made easier by placing some sort of marker (meeples work well for this) on every complete city/ road on the board and then counting them all up as you collect them afterwards...

I actually use those figures instead of tiles cause woodwork just maken people more prone to want it. But good idea for The counting
Title: Re: The King & Robber Baron – Element of the Week #5
Post by: Vital Pluymers on October 12, 2014, 10:34:13 PM
We always play all games like they were meant to be, so in this case 1 point per city or street at the end.

We quite like this small expansion and often it made a difference between winning or losing the game at the end. On the other hand, not having the King or Robber can also be beneficial as your opponents owning the bonus cards are so focussed on protecting them that they "forget" the rest of the game. Sometimes they are even helping the other one by closing their cities and streets early in order to protect their bonus cards ...

We keep track of the biggest city or longest road on the scorecard by using a builder and follower of a not used colour. At the end of the game, counting is fairly easy if you use the meeples, gold bars, etc. to mark each individual city or street...
Title: Re: The King & Robber Baron – Element of the Week #5
Post by: JT Atomico on October 13, 2014, 01:19:48 AM
I do something similar to danisthirty to track the longest road, largest city, etc. See this post: http://www.carcassonnecentral.com/community/index.php?topic=331.msg2834
Title: Re: The King & Robber Baron – Element of the Week #5
Post by: danisthirty on October 13, 2014, 02:31:23 AM
Rosco and I played a game over JCloisterZone last week. It wasn’t huge but we included Inns & Cathedrals, Traders & Builders, Abbey & Mayor, King & Robber Baron and The Phantom. I forget what the final scores were exactly but it was fairly high-scoring with both of us reaching around the 450 mark +/- 20 points.

I lost our game by 30ish points (despite scoring a total of more than 200 for farms alone!) but could have turned this round if I’d managed to get either the King or Robber Baron tiles back before the end of the game as they were worth more than 50 points between them. So in this case they made a huge difference, but I wasn’t paying attention to them and ultimately lost the game because of it.

My advice is to never underestimate how valuable these can end up being!

(PS - having just read the other post that you linked to, I'd just like to point out that I always read Carcking's name as Carckling up until quite recently  :))
Title: Re: The King & Robber Baron – Element of the Week #5
Post by: eddebaby on October 13, 2014, 03:02:54 AM
I do something similar to danisthirty to track the longest road, largest city, etc. See this post: http://www.carcassonnecentral.com/community/index.php?topic=331.msg2834

That's the system I use, thanks for the awesome idea JT :) Although I intend to switch to brown and white colours if I get Big Box 5 (due to it including purple player pieces)
Title: Re: The King & Robber Baron – Element of the Week #5
Post by: MrNumbers on October 13, 2014, 04:02:53 AM
I'd just like to point out that I always read Carcking's name as Carckling up until quite recently  :))

But I don't know till the moment: is it a verb (doING something) or a noun (CarcKing)  :))
Title: Re: The King & Robber Baron – Element of the Week #5
Post by: JT Atomico on October 13, 2014, 06:43:27 AM
(PS - having just read the other post that you linked to, I'd just like to point out that I always read Carcking's name as Carckling up until quite recently  :))

I had always read your name as danisthirsty until very recently :)
Title: Re: The King & Robber Baron – Element of the Week #5
Post by: SRBO on October 13, 2014, 08:11:24 AM
Here is a photo of the markers I use to keep track of the size (number of tiles) of the largest city/ longest road:

(http://www.dan.tehill.net/K_and_RB.jpg)

Whenever anyone closes a city or road we check the size of it against the current position of the relevant marker on the score track in order to determine if the King/ Robber Baron tile needs to change hands. It also makes it easier to see what you need to aim for if you want to win either of these from their current owner...

Obviously this doesn't help with counting the number of completed cities/ roads, but this is made easier by placing some sort of marker (meeples work well for this) on every complete city/ road on the board and then counting them all up as you collect them afterwards...

How did you get these:o?
Title: Re: The King & Robber Baron – Element of the Week #5
Post by: danisthirty on October 13, 2014, 08:20:50 AM
Meeplesource.

The king is here: http://www.meeplesource.com/proddetail.php?prod=King-1

The other guy is their “Outlaw” but I can’t find him on their site at the moment so maybe he’s discontinued. In any case, there should be a whole load of new characters available within the next 2 weeks or so (possibly longer – they’re currently in the process of fulfilling a huge KickStarter project - https://www.kickstarter.com/projects/1303699463/character-meeples) and this should include a “Robber” meeple who will be replacing my Outlaw in any case...
Title: Re: The King & Robber Baron – Element of the Week #5
Post by: Christopher on February 23, 2016, 01:14:26 AM
I have a very much love/hate relationship with the expansion. I think the concept is great, but it becomes very troublesome in execution.

In small games, I think it works reasonably well as the point bonus is nice but not huge. I find that players tend to not worry too much about it and it just goes to whoever happened to complete the biggest features.

In large games, I find it creates very aggressive play! Because the King/Robber goes to the player who completes the biggest/longest city/road, I find that players are constantly finishing each others features to prevent one another from overtaking them. Or, you finally build a feature that will earn you the King/Robber and someone else finishes it! Given that in large games we usually have the Count as well, the completing player gets a follower in Carcassonne, so there's no downside for them. In a large game, the points given at the end can be very big, which leads to problems by itself. We tried giving one point each time a feature was completed to the person currently holding the tile, but this just made people fight over it even more! Eventually, we tried giving the King/Robber to the player who OWNS the biggest/longest completed city/road. This made players focus on building large features of their own instead of squashing everyone else's. I thought this worked very well. I know the 'player who completes' instead of 'player who owns' is nice, but we still have trade tokens for that. Coupling player owns the feature getting the tile with one point given each time a feature is completed to the current holder balances this expansion out nicely. No ruthlessly aggressive play, no giant game-breaking bonus at the end, but opportunity for everyone to get a reasonable number of points from it.

As for keeping track, I also use figures on the scoreboard to mark the biggest and longest features. A couple of times I tried to move two separate markers along one place every time a city/road was completed, thus keeping track of what the bonus points will be and also saving counting them all up at the end, but I kept forgetting to move them or would fail to notice when a tiny road which wasn't owned was completed. In the end, I gave up and we just place followers/wood/etc on the board at the end on each city/road them count them as we remove them.
Title: Re: The King & Robber Baron – Element of the Week #5
Post by: dirk2112 on January 15, 2017, 07:53:37 AM
I may have dismissed this expansion a while back as being more trouble than it was worth.   We have used it a couple of times and we score it last (using a napkin because we are cavemen).  It has yet to win the game for anyone, but it does seem to create a lot more interesting play than the trade goods.   We had one game where my son had the Robber Baron with a max length of 9.  He closed off any of my roads or my wife's when our road lengths got to 7.  I'm not sure it was a good strategy, but he kept that tile.   The king was almost always gained by completing someone else's city.  We played this with the Princess and Dragon and based on the tiles there, the King was worth 2x the Robber Baron in most of our games.   I imagine it would have been more balanced if we chose to play with a road heavy expansion like the Flyers. 
Title: Re: The King & Robber Baron – Element of the Week #5
Post by: thodekey on January 15, 2017, 09:14:20 AM
Nice figures, Thirsty Dan!  :yellow-meeple:

We write the size of the longest road or biggest city on a piece of paper but this is much nicer!