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Messages - Swiggan

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Official Rules / Re: Connecting to Leipzig
« on: March 24, 2020, 05:25:47 PM »
Quote from: stano.lacko

So it means streets which end in a city which is connected to Leipzig or other city which is connected to Leipzig or city witch is is connected to city witch is connected to Leipzig or other city which... ;-)


Thanks, this is how I was understanding it...I think Google actually did a good job this time!

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Official Rules / Re: Connecting to Leipzig
« on: March 24, 2020, 05:20:37 PM »
Hi there!

I normally use deepl.com for translations and it is usually better than Google Translator.

This is the translation I get from the German rules:

Quote
Von allen Stadtvierteln Leipzigs führt eine Straße weg. Alle Straßen, die damit verbunden sind, bieten dir die Möglichkeit, einen Meeple nach Leipzig zu schicken. Dies gilt auch für Straßen, die nicht direkt nach Leipzig führen, aber über Dörfer mit einer Straße nach Leipzig verbunden sind.

Quote
There is a road leading away from all districts of Leipzig. All streets that are connected to it offer you the possibility to send a Meeple to Leipzig. This also applies for roads that do not lead directly to Leipzig, but through villages are connected with a road to Leipzig.

So the roads considered are:
* Roads connected to Leipzig directly
* Roads connected to a village which connected directly to Leipzig

Hope this helps.

That's essentially the same translation that Google gave me, so it wasn't too bad this time. So I guess the difference is that the German uses "villages" while the English uses  "a village". I think that the intention is that you can trace the road through multiple villages on the way to Leipzig and still place a meeple in a quarter. You can't trace it through a city (the kind that scores you points) along the way though.

Thanks!

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Official Rules / Connecting to Leipzig
« on: March 24, 2020, 10:01:25 AM »
Hey everyone - got a quick question regarding roads leading to Leipzig:

The English rules refer to the fact that you can put a meeple in Leipzig even if the road you finish doesn't connect directly and instead connects through "a village", and the first time I read the rules I took that to mean exactly one village.

But I think, based on a potentially wrong translation of the German rules through Google, that reading "a village" as meaning literally one village is incorrect, and it's okay to connect through multiple villages along the way. But again, I don't speak or read German and Google Translate can do some strange things sometimes.

So...any number of villages, or just one? Thanks for the help!

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Official Rules / Re: Questions re: Bathhouses and Messages
« on: March 08, 2020, 07:08:50 PM »


This is a very interesting question because of its nuances.

This would be correct for a game that only scores completed features such as with the base game only. But there are expansions that add additional rounds of scoring at other moments during a player's turn. The simplest case for C2 is playing with The Abbot, where you have two possible rounds of scoring during one turn:
Round 1. After placing a tile, you may decide to score and remove your abbot. This scoring is associated to a round of scoring at the end of phase 2. Placing a meeple that allows you to receive one (or more messages, if chained) if at least your one of scoring figures landed on a dark space when scoring your abbot.
Round 2. The tile you just placed may complete one or more features that you will score in phase 3. Scoring a feature defining a new road of scoring after all the completed features have been scored and any meeples on them removed. Once again, this round of scoring allows you to receive one (or more messages, if chained) if, after scoring all your completed features, at least your one of scoring figures moved during scoring ends on a dark space.

So, in your question, you are assuming Round 2: no meeple in a completed figure can be considered as all of them were already removed. However, Round 1 happens in the middle of your turn, where meeples are still on just completed features.

In any case, the Message 1-3 rules just specify that you choose a meeple on a feature worth the fewest points. The rules do not explicit the feature has to be incomplete or that it could not be just completed on the same turn. The rules assume Round 2 as they are written with the most basic scenario in mind (the base game only). Round 1 is a consequence of the clarifications about rounds of scoring from 5 & 10/2014.

This said, in the absence of an official clarification, I agree with your point of view and would recommend players to stick to the original spirit of the rules and Messages 1-3 resolved on Round 1 any feature just completed as you suggest in your question. This would become a house rule.



Thanks for the input! I actually hadn't considered the scoring events like fruit trees, acrobats etc when I thought of the messages question, but they open up a whole new issue, as you said. I had only considered using messages with I&C, T&B and A&M (and probably the other minis) so I wasn't even thinking about the "other" scoring opportunities. That's part of what makes this so much fun!  ;D

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Official Rules / Questions re: Bathhouses and Messages
« on: March 08, 2020, 09:03:54 AM »
Hey everyone -

I couldn't find where these had been asked before, and that might be because they're obvious and don't really need to be asked  ;D. But, here goes:

1. A meeple that's been sent to a bathhouse would NOT contribute towards the majority in the bathhouse's feature (assuming the feature is incomplete), correct?

2. The Messages that ask you to score a feature using endgame criteria (#s 1-3 for example) would not take into account any feature that was just completed, since any meeple(s) on that feature would have already been removed from the tiles when it was scored? (And besides, you wouldn't normally be scoring completed features in the endgame anyway)

That's it, just two questions  ;)  Thanks all!

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Official Rules / Re: Questions
« on: March 03, 2020, 03:53:29 AM »

Hi Swiggan,

Welcome to the forum and thank you for your first post.

As you have pointed out there is a discrepancy between the rules and the Order of Play. After a first review, I have updated Step 3B:
* Moving the fairy bonus after tallying the points for the feature
* Moving the Markets of Leipzig bonus after tallying the points for the feature
* Moving the Darmstadt church bonus after tallying the points for the feature
* Added a note about the points scored by a castle or a teacher.

Do you find it more clear now?

Thank you for your help.

Cheers!

Hi Meepledrone - Indeed! I just wasn't sure if that was something that was already planned to be updated or not, but I thought it was worth a mention. Thanks for all the effort that you and everyone else put in to this, it's appreciated!

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Official Rules / Re: Questions
« on: March 01, 2020, 03:12:29 PM »
Hi everyone - first time poster and I apologize for hijacking this thread a bit (it's been a fascinating read!) but I noticed something from Meepledrone that seems like it contradicts the current Order of Play on WICA:


(34): The robber receive 2 or 9 nine points?

If the robber is next to the scoring meeple of the player scoring the road and the fairy points, the robber would get 9 points for the road. The 2 points from the fairy bonus would be scored later once the robber is removed.

If the robber is next to the player scoring the castle (different from the one scoring the road), the robber would get the 9 points scored for the castle.

The normal order of scoring would be:
1. Score bonus points evaluated before the feature  -- Ignored by the castle
    - Watchowers (if the player has a meeple placed on the Watchtower tile of any road or city scored)
2. Score the feature including any modifiers and bonus points associated to the feature --- Scored by the castle
    - Inns (for roads)
    - Cathedrals (for cities)
    - Mage and Witch (for road and cities)
    - Little Buildings (for roads, cities, monastic buildings,...)
    - Bathhouses (for roads and cities)
    - Labyrinths advanced rules (for roads)
    - German Castles (for road and cities)
    - Darmstadtium (for cities)
    - Vineyards (for monastic buildings)
3. Score bonus points evaluated after the feature -- Ignored by the castle
    - 3-point fairy scoring bonus (for roads, cities, monastic buildings,...)
    - Teacher bonus (if the player has the Teacher)
    - Ringmaster points (for roads, cities, monastic buildings,...)
    - Darmstadt churches (if the player has the majority in the vicinity of the church)
    - Markets of Leipzig (bonus for roads, cities or monastic buildings, provided by the meeple in Leipzig)

If present, a robber may steal any of these points.

If multiple features are scored with the placement of one single tile, the player receiving the points decided the order they will be awarded, as indicated here (this is important so robbers get the least points  ;)):
http://wikicarpedia.com/index.php/The_Robbers#cite_note-7


I totally agree with keeping "bonuses" separate from "features" when it comes to determining how many points a castle is worth (I'm actually glad to read it, I saw another post from sometime last year that had the fairy, Leipzig, etc. bonuses factored into castle scoring and it threw me for a loop!) But the Order of Play has the 3-point fairy bonus coming in before the feature points are tallied, instead of after. Here it says it comes after points are scored, which could affect which points a robber gets to steal. Maybe that's something that's in the works to be updated on WICA, but it just struck me as an potential contradiction.

Again, sorry for derailing things a bit. Thank you!

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