Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - obervet

Pages: 1 ... 3 4 [5] 6 7 ... 22
61
Official Rules / Re: The princess, the mayor and the wagon
« on: January 22, 2015, 10:27:20 AM »
Indeed, the mayor is a knight. The odd wording separating the mayor out was intended as a clarification that it is affected too, not just "standard meeple" knights.

CAR states clearly, that the princess can also remove mayor and wagon. However in footnote 152 it mentions, that this is from Big Box 2 & 3 rather than from the stand alone expansion. I wonder, if this is still the recent edition of the rules.

Big Box 2 and 3 represent the first times that the clarification occurred. If there was a more recent change to a different interpretation, that would have also been noted in the CAR. I'm not sure how the current rules are actually worded, because some of the rule wordings change multiple times over the course of the life of an expansion, even if the actual content of the rules stays the same.

62
Official Rules / Re: A maze of rules
« on: January 22, 2015, 10:21:48 AM »
Princess, Mayor, and Wagon discussion split to new thread.

63
General / Re: The Corn Circles – Element of the Week #19
« on: January 16, 2015, 12:08:30 PM »
Interestingly, I was going back through my pdf files, and I found a copy of "Corn Circles" (Crop Circles I) rules from RGG from 2007, so it must have been released in the US at some point. I'm pretty sure RGG kept the "Corn Circles" name for part II when they released the minis, but I don't have those pdfs and my paper rules are at home. Fortunately, ZMG did a better job of translation for this, so they went with "Crop Circles" in Big Box 4 and in their versions of the minis.

64
Strategy Guide / Re: Maximizing Use of the Abbot (Carcassonne II)
« on: January 16, 2015, 09:34:14 AM »
The Abbot and the Portal

When playing with Princess and the Dragon, a magic portal can enable you to send the Abbot through to a garden/cloister (NOTE: I didn’t not see this in the CAR, so this is unconfirmed, but the rules and CAR indicate that he is a follower). There are almost always uncompleted cloisters/gardens on the board, so sending the Abbot on an inter-dimentional ride through the portal is a great way to boost your point total. And since the Abbot doesn’t have to stay on the board until the cloister/garden is completely surrounded you can grab him back shortly and take the points.

I also believe this is legal. The C II rules don't refer to "followers" as such, just meeples and abbots. Thus, they don't really address the question of whether the abbot is truly a follower per the older versions of the rules. However, since it is a point-scoring entity which is analogous to the mayor (i.e. a follower with certain restrictions), I would also treat it as a follower. (I know, the barn is a point-scoring entity that isn't a follower, but it's kind of an odd duck anyway.)

65
General / Re: The Corn Circles – Element of the Week #19
« on: January 16, 2015, 07:35:05 AM »
I'll agree with the "underwhelming" sentiment. Occasionally you get lucky and can force an opponent to remove the one farmer that he or she had down, paving the way to get on that farm. Usually, though, they go unused in our games.

And it will always be "Crop Circles" in the CAR while I'm still doing the work on it. That "Corn Circles" mistranslation is an abomination. For one thing, no English speaker would actually call them "corn circles" -- that's not a thing. Additionally, the fields on the tiles most definitely aren't corn fields. Wheat or some other grain, but not corn.

66
Official Rules / Re: A maze of rules
« on: January 15, 2015, 02:53:31 PM »
A few general thoughts about the new document:

Obviously it's a work in progress, but it will need a new name. CAR doesn't really fit because there's already a CAR, this document isn't as complete, and it's much less annotated.

I understand the utility of consolidation of the rules. However, some of the footnotes that have been left out and not incorporated in the text are some of the questions and clarifications that newer players have asked about on these forums. Thus, exclusion of some things may leave players back where we started before the days of the CAR.

On a similar tack, removing some of the notes about variation in rules between sets helps streamline the rules. But if a new player reads his or her ZMG rules and the new guide and sees that the rules (e.g. fairy rules) are different with no explanation about the discrepancy, that would be pretty confusing.

Finally, be careful about putting this out there with no attributions or copyright statements or anything. All of the rules and images belong to HiG, RGG, and ZMG. Many of the footnotes are the words of Georg Wild, kettlefish, and me. Regarding the Order of Play that others want, I myself spent hours reworking, rewording, and reconfiguring that to try to mesh with the current state of the rules (on the foundation of others, such as SkullOne).

As I've noted before, I think a streamlined document would be great. But it has to be done right, because ambiguities or contradictions between the two documents will not be good for growing our community.

67
Official Rules / Re: School Question
« on: January 15, 2015, 02:28:17 PM »
Hi! I have a question.

Red  :red-meeple: has the teacher and yellow  :meeple: put a tile that complete two cities (8 and 20 points).

How many points does red  :red-meeple: score?

Disclaimer: I don't own The School. However, my gut instinct tells me that in the absence of more official clarification, this situation should be played similar to The Robbers. If  :meeple: controls both cities,  :meeple: chooses in which order they are scored, and  :red-meeple: only gets the points from the first one. (In this situation,  :meeple: would probably want to score the 8-point city first.)

If, however,  :meeple: and  :blue-meeple: each control one of the cities,  :red-meeple: can choose which one to score for the teacher bonus.

I would agree with this. The teacher only scores for the next feature, not the entire score for the turn. The Carcassonne rules have a tough time when it comes to precise timing in the scoring phase, but the general explanation at this point is that each player receiving points chooses the order that his or her points are scored. To my knowledge, there is no order priority between players if more than one player is getting points.

68
Official Rules / Re: Castles and the wagon
« on: January 15, 2015, 02:19:10 PM »
I think kettlefish needs to weigh in, but based on my look at the German rules, it appears that the word "effect" isn't even in there. The German "Eine burg kann auch mit Wagen gebaut werden" translates as "A castle can also be built with a wagon."

Thus, I think they are simply saying that a wagon can occupy a castle like a normal follower. I don't believe this is trying to change the turn order. It looks like "wagon effect" just wasn't a very good translation. 

69
Official Rules / Re: The Dragon and the Builder
« on: January 15, 2015, 02:04:25 PM »
Technically speaking, even if the builder is not removed because of the effects of the dragon, it still won't be on the board when the time for the builder turn rolls around. Since the city is complete, scoring will occur, and the follower and builder will be removed. THEN the builder turn will happen. Thus, it is obviously not a requirement for the builder to be on the board at the end of the turn to trigger the builder turn; he only has to be present at the time the feature is extended.

70
General / Re: What's your favourite way to play Carcassonne?
« on: January 08, 2015, 01:48:21 PM »
My sensible answer is:

Core + Inns and Traders + Traders and Builders + then (Princess and Dragon OR Abbey & Mayor OR Rivers + K&C) + (sometimes 1 or 2 minis).  I've yet to build the stamina for a large array of expansions.

My silly answer:

With pants on.

Is there a Very Silly candidate that might split the Silly vote?

71
General / Re: I love the postman...
« on: January 08, 2015, 07:04:35 AM »
It's kind of scary that I actually could read the various German titles. Apparently working on the CAR is educational. Who knew?

72
General / Re: What's next
« on: January 08, 2015, 06:59:56 AM »
But an Australian Monastery lacks the beauty of the European monasteries. Many are quite modern buildings.
They would look very out of place in Medieval Carcassonne.

Yes they would, but apparently that kind of thing doesn't matter anymore.

[Darmstadt tiles image here]

Well played.

73
General / Re: Carcassonne CSG: Complete Strategy Guide
« on: January 08, 2015, 06:35:28 AM »
I'm certainly no obervet...

I would argue that this fact is worth many points in your favor.  :D

74
Official Rules / Re: A maze of rules
« on: January 08, 2015, 06:32:39 AM »
I'm slightly inclined towards sorting the 6 or 7 minis alphabetically by name (no prefixes). Although they were numbered by the publishers, I'm concerned that the numbers could be confusing to newcomers.

I'm leaning this way as well, for that exact reason. (The number will still be there, just after the name).

I would support not having a separate page for CS&C. Cult is part of CK&C, Siege is similar enough to Cathars and Besiegers to include it on one of those pages, and Creativity is two blank tiles that have less value than the Spiel 2014 tile. However, if you guys would prefer to keep Siege/Cathars/Besiegers as three separate expansions, I'm ok with that too. I wouldn't be surprised if we end up revisiting this again in the future if HiG decides to make it part of a new large expansion.

I think I would like to break up CS&C too. I might still give it a page with a single paragraph of explanation, but it may just depend on how everything looks when the dust settles. Cathars/Siege/Besiegers really should all go together in my mind.

Regarding the Abbot, the Carc2 rules already relegate the Abbot information to the supplement sheet along with the River and farm rules, so I don't think listing it separately in the CAR is an issue. For me, and others who have been playing this game since the beginning, the River expansion has a much stronger association with the base game, but I think we all agree that the River is rightfully in the mini-expansions section and not integrated into the base game rules in the CAR.

Agreed. Even when River I is included with the base game, the rules come on the last page, treating it as an expansion (or perhaps an inspansion, as a manufacturer that I can't remember has called them).

As an alternative for The River, it could be merged into King, Count & Cult with River II. Obviously we'd need to reference that fact, but it could work. More of the side-by-side solution proposed by Kettlefish regarding Corn Circles.

Although the rules are basically the same, I fear that the multiple versions of River I merged into River II might make this too confusing. I think I'd have to play around with the formatting to see if this would be workable or messy.

75
Official Rules / Re: A maze of rules
« on: January 08, 2015, 06:23:47 AM »
Ok,
obervet, do you need some more historical and background information about the differences for some of the minis (Windroses I+II, Cathars/Sieges/Besiegers, Festival...) ?

I think I have a pretty good idea of the pertinent historical info for the different sets. But if you have particularly interesting behind-the-scenes gossip, feel free to share.  ;)

Pages: 1 ... 3 4 [5] 6 7 ... 22