Carcassonne Central
Carc Central Community => News and Events => Topic started by: kettlefish on January 22, 2014, 01:55:06 AM
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This year we will have our 9th expansion for Carcassonne:
Schafe und Huegel - Sheep and Hills.
HiG will show the new product at the exhibition in Nuremberg.
More Information follows.
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Sheep and hills- sounds really interesting, can't wait to see what it is about! (I'm picturing a more farm-based expansion?)
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Can't wait to see this. I wonder if it will be released before GenCon? or by ZMG at GenCon?
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I can give only this information:
more wood and more cardboard and some air...
I called with HiG (Moritz Brunnhofer and Dirk Geilenkeuser) today.
More information follows...
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Finally, a real expansion. It's been too long since an actual, full-sized expansion has been available for Carcassonne. I just hope it is released in the US before August, otherwise it may be a bit of a pain for me to obtain. Ahh, I'm excited again. I'd practically given up on Carcassonne after the past two years of rather boring mini expansions, despite the Minis series.
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Can't wait to see this. I wonder if it will be released before GenCon? or by ZMG at GenCon?
Carcking,
when is the GenCon?
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I just hope it is released in the US before August, otherwise it may be a bit of a pain for me to obtain.
Doubtful. Given Z-Man's track record, I see this coming out in English well after a year from now.
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I just hope it is released in the US before August, otherwise it may be a bit of a pain for me to obtain.
Doubtful. Given Z-Man's track record, I see this coming out in English well after a year from now.
I hope, that HiG will release it in Germany this Spring 2014.
The license partner doesn't change this time - it is still Z-man games.
The long wait for the English speaking world was the change from RGG to ZMG.
I think that the English speaking world will have it during this year 2014...
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Carcking,
when is the GenCon?
GenCon is August 14 - 17 this year.
Of course, we are going to attend again. We can't wait!
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I think at GenCon they could have the English version of the 9th expansion...
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The news about this 9th expansion you can also find here:
BGG:
9. expansion - Schafe und Huegel (sheep and hills) (http://boardgamegeek.com/thread/1108943/9-expansion-schafe-und-hugel-sheep-and-hills)
CarcF - in German:
Carcassonne - Schafe und Huegel (9. Erweiterung) (http://www.carcassonne-forum.de/viewtopic.php?f=155&t=1413)
CarcF - in English:
Carcassonne - 9.expansion: Sheep and Hills (http://www.carcassonne-forum.de/viewtopic.php?f=151&t=1434)
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I look forward to seeing this. I do hope there are plenty of new tiles not just 12.
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In a few days we will learn some more about this expansion: Schafe und Huegel (Sheep and Hills)...
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SPECULATION: I wonder from your brief description if the expansion will bring a sheep Meeple (obviously) and 3D Hill tiles (cardboard + air)? Just a guess...
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SPECULATION: I wonder from your brief description if the expansion will bring a sheep Meeple (obviously) and 3D Hill tiles (cardboard + air)? Just a guess...
That is a interesting thought.
...sheep Meeple (obviously)...
If the sheep are Meeple - than the dragon (princess and the dragon) would have enough to eat...
I am really interested in the rules...
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SPECULATION: I wonder from your brief description if the expansion will bring a sheep Meeple (obviously) and 3D Hill tiles (cardboard + air)? Just a guess...
I bet the air is just the empty space in their big expansion boxes ;D
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When I called with Moritz Brunnhofer (HiG) - he gaves me this thought "air". ;D
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Maybe it has something to do with holes in the board (missing tiles). ???
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Please post here your suggestions... it is a small contest.... ;D
For each right thought - the members will receive a small surprising...
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Maybe something with throwing items? :) Like it was with Catapult :))
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Maybe something with throwing items? :) Like it was with Catapult :))
I think they have learned a bit from us fans...
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Some air? Hum... We got the ferries, perhaps this time we get hot air balloons (!)... Who knows!
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Unless they are going to recycle the idea of a falconry from the expansion (Carcassonne: The Castle - Falcon) that, as far as I know, never came out.
Hot air balloons are a French invention but from the 18th century... so not medieval.
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Maybe something with throwing items? :) Like it was with Catapult :))
I think they have learned a bit from us fans...
Yeah, that was my first thought. Hope you're right, kettle fish!
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For the "Hills" part of the expansion, I am thinking there might be "hill" pieces that you can stack on certain tiles, and the higher you stack them (in the AIR), the bigger the hill, and the more points they are worth.
For the "Sheep" part, it's obvious, sheeples!
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The CAR is then not anymore up to date... >:D
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I will also go with wamboyil's thoughts about stacking tiles.
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I'm sticking with Sheeple, 3D Hill Tile (like, sticks up in the air), and maybe some interactivity between the two? Id est you have to move the Sheeple to the hill for additional points. Could also be sheep tiles to place a Shepherd Follower on for points. Just stream of consciousness guesses here. ..
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For the "Hills" part of the expansion, I am thinking there might be "hill" pieces that you can stack on certain tiles, and the higher you stack them (in the AIR), the bigger the hill, and the more points they are worth.
For the "Sheep" part, it's obvious, sheeples!
I will also go with wamboyil's thoughts about stacking tiles.
Yeah, I'm also voting this idea too. Wooden Sheeple and stacking hill tiles on one another. I really like this concept - maybe stacking is only allowed when the tile graphics match? Then you may deploy the Sheeple for a different feature to score?
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For the "Hills" part of the expansion, I am thinking there might be "hill" pieces that you can stack on certain tiles, and the higher you stack them (in the AIR), the bigger the hill, and the more points they are worth.
For the "Sheep" part, it's obvious, sheeples!
This is a neat idea...but I don't think it answers the question of "air". That is, "air" does not seem to be a fitting clue for this mechanic.
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Maybe hills will split the farms?
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Maybe hills will split the farms?
interesting thought...
If a hill splits a farm, than it splits also roads...
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I've started a small contest two days ago.
The members were posting very interesting thoughts what could be parts of this new expansion...
If you remember what you have written yesterday, please write it again.
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Tomorrow morning (German time) we will get some more information about this expansion...
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I think it will be a marked expansion in the fields, the hills will be used to divide the fields, something similar to what is found in many fan-exp, the sheep may be similar to the one of Aotc.
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Here is what I wrote the other day:
"For the "Hills" part of the expansion, I am thinking there might be "hill" pieces that you can stack on certain tiles, and the higher you stack them (in the AIR), the bigger the hill, and the more points they are worth.
For the "Sheep" part, it's obvious, sheeples!"
Looking forward to getting more information!
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Here is what I wrote the other day:
"For the "Hills" part of the expansion, I am thinking there might be "hill" pieces that you can stack on certain tiles, and the higher you stack them (in the AIR), the bigger the hill, and the more points they are worth.
For the "Sheep" part, it's obvious, sheeples!"
Looking forward to getting more information!
This reminds me of a variant game I tested (and abandoned). The game board is only 2x2 tiles and players build upwards instead of outwards, trying to score as much as possible each time they place a tile.
General order goes:
1. Place a tile (legally as in original rules) on either an empty slot or on top of another tile.
2. Place a meeple where you can score the most.
2a. This follows the same rules, completed city (max four tiles though very rare), uncompleted fature scores as original uncompleted rules etc.
3. Meeple is then returned after scoring (even uncompleted cities, roads and cloister)
Although it was fun and challenging when the four piles started stacking high I didn't feel like it was going for a completion variant. I can upload pictures if interested that will clarify things a lot more. I'll post it in the Variant section then.
Another hill variant version I was working on is the Planescape. It adds no rules but rather a cosmetic board layout. Plastic plates of 3x3 tilesize where the middle is the hill and the four non-diagonally are sloped. The four diagonally are also sloped in it's own angle forming sort of an octagon shaped hill but it's still a squared edged. LOL. Can't explain this in words, probably should draw this.
Tried building some with LEGO and it works decent and I think it would look cool when you have a larger board.
:meeple:
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9th expansion - Schafe und Huegel (Sheep and Hills)
Here comes the prototype of the cover for the box:
This prototype was created for the exhibition Spielwarenmesse in Nuremberg 2014.
Some change in colour and in the picture are possible when it goes in production.
Hans-im-Glueck-Verlag (HiG) have send it to me.
I am allowed to present this picture for the community.
(http://www.carcassonne-forum.de/download/file.php?id=1841&mode=view)
(http://www.carcassonne-forum.de/download/file.php?id=1840&mode=view)
(http://www.carcassonne-forum.de/download/file.php?id=1842&mode=view)
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I like the looks of it! So possibly a Shepherd piece and the hill tiles may stack after all! :blue-meeple:
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And probably there are some wolves on the tiles ... they just hide like the thief on the box of the base-game
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Could it be that sheep on the hills are safe from the wolves?
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Please look at the HiG homepage - They have a new riddle for this week:
HiG - Gewinnspiel (http://www.hans-im-glueck.de/gewinnspiel/gewinnspiel/)
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Sorry I don't know verbatim, but the other day I mentioned possibly a Shepherd Meeple and either sheep tiles or getting sheeples to the hills for additional points!
For what it's worth, I'm really digging the motif. Nice to have a seemingly simple theme. Seems like an organic addition. I'm looking forward to learning about the mechanics
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HiG on twitter (https://twitter.com/HiG_Verlag)
a picture of... Schaeferstuendchen (http://twitpic.com/dtk2yt)
;D
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My people at CarcF are very busy.
here you can see the picture - Copyright by HiG:
(http://www.carcassonne-forum.de/download/file.php?id=1845&mode=view)
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Here is one of my small sketches (for a new fan-made expansion):
(http://www.carcassonne-forum.de/gallery/image.php?image_id=926)
This sketch looks almost like the figures in the posting above...
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Shepherd meeples... Sheeples (hopefully)... And hill tiles. What else? :)
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Very nice box and new followers. have you noticed on the side of the hill to the left, what could be an orchard or vineyard?
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Great, new meeples - Ha - now I have to find the new meeples in the custom colors! Just when I got all my custom colors complete! :-\
With the Sheep and possibly a Wolf it reminds me of Animal Farm.
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Just when I got all my custom colors complete! :-\
It's the same for me ...
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Just when I got all my custom colors complete! :-\
It's the same for me ...
...one day the CundCo Shop will have the new figures in the other colours...
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Of course I will be so :)
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I like the shepherd figures. Atm I'm picturing some sort of alternate farmer, possibly some similarity to AotC, with sheep & wolves marked on some field tiles... no idea about the hills or the orchard...
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I think, that the hills are a new feature on the new landscape tiles...
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I have following thoughts and questions:
Is this figure shepherd a follower?
If yes, does it have some limitations like the wagon or the mayor?
If the shepherd has some limitations:
Perhaps the shepherd can't be placed on a city or on a cloister feature...
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I am wondering if you have new features of hills with sheep. You get points if you play your Shepherd Meeple on them. I also wonder if the hills can be placed on field tiles.
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I could have sworn I'd already commented on this post but it looks as though my comment was removed? Previously I posted a couple of suggestions along the following lines:
Hills could be used a bit like Tower pieces to extend the range of farms so that they can include cities on other farms. Each player might start with a fixed number of hills that they can use to extend their farms in this way.
With regards to the sheep I thought that perhaps they could be neutral i.e. moved by any player perhaps instead of deploying a follower. I also liked the alternative idea that maybe the positioning of the sheep could lead to some kind of points bonus being generated.
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All we can do is prepare ourselves. :meeple:
Found some decent sheep sounds and will add them to my phone.
Whenever a sheep criteria occurs in this upcoming expansion I simply press a button to play the sheep sound.
:))
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from spielbox:
Diesmal laesst Autor Klaus-Juergen Wrede die Spieler als Schaefer ueber die Huegel vor der mittelalterlichen Stadt ziehen. Hier errichten sie mit neuen Legeplaettchen Huegel und Weinberge und platzieren Schafe und Schaefer punktebringend vor den Burgmauern von Carcassonne. Vorausgesetzt, die Mitspieler haben nichts dagegen. Doch Vorsicht ist allemal geboten! Denn wenn der Wolf kommt, der mit den Schaf-Plaettchen in einem Stoffbeutel schlummert, wird's gefaehrlich. Vor allem fuer die Schafe natuerlich! Wird der Isegrim gezogen, muessen alle Schafe wieder zurueck in ihren "Stoff-Stall". Da damit auch der Schaefer arbeitslos wird, muss auch dieser wieder zu seinem Spieler zurueckkehren. So geht's weiter in die naechste Runde - neues Spiel, neues Glueck. Schafe und Huegel heisst diese Erweiterung, der Wolf hat's leider nicht auf den Titel geschafft.
There are sheep token in an bag together with the wolf - probably some similarity with the animal-expansion.
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I could have sworn I'd already commented on this post but it looks as though my comment was removed? Previously I posted a couple of suggestions along the following lines:
Hills could be used a bit like Tower pieces to extend the range of farms so that they can include cities on other farms. Each player might start with a fixed number of hills that they can use to extend their farms in this way.
With regards to the sheep I thought that perhaps they could be neutral i.e. moved by any player perhaps instead of deploying a follower. I also liked the alternative idea that maybe the positioning of the sheep could lead to some kind of points bonus being generated.
Read it here.
http://www.carcassonnecentral.com/community/index.php?topic=594.0
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Thanks quevy - I hadn't spotted that thread!
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Very nice box and new followers. have you noticed on the side of the hill to the left, what could be an orchard or vineyard?
vineyard
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Not sure if anyone noticed, but there is a wolf hiding in the bushes on the left of the cover photo. I'm sensing more a tiger vs. grazing animals concept akin to Hunters & Gatherers.
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...Denn wenn der Wolf kommt, der mit den Schaf-Plaettchen in einem Stoffbeutel schlummert, wird's gefaehrlich...
Some analytics of the article from the Spielbox (http://www.spielbox.de/php/aktuellspi141.php4#a723)
Materials: a bag - perhaps a cotton bag..., tokens with sheep and the wolf
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Thanks for that kettlefish!!
From Google's translation of that...
The Carcassonne enrich it with new aspects universe. This time can pull the player as a shepherd on the hill in front of the medieval city author Klaus-Jurgen Wrede. Here they build with new tile laying hills and vineyards and sheep and shepherds place points bringing before the castle walls of Carcassonne. Provided that the players do not mind. But caution is always necessary! Because when the wolf comes, the slumbers with the sheep platelets in a cloth bag, it gets dangerous. Especially for the sheep, of course! If the Isegrim drawn, all sheep must return to their "substance-stable". Since therefore the shepherd becomes unemployed, this must also return to his players back. To continue to the next round -. New game, new luck sheep and hills called this extension, the wolf's unfortunately not made it to the title.
- As some others have already said the sheep must be common surely.
- Everyone uses their shepherd to try and round up the sheep to score them, but get them to where? to the hills to be safe?
- If the wolf comes out he eats the sheep... if the sheep are gone then the shepherd must be removed off the board.
Any other thoughts?
What are the vineyards for?
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Remember the umlaut-monster >:D
The umlaut-monster eats all the special letters.... and the rest of the whole posting...
yes thanks... I didn't check my copy-and-paste. Sorted now
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some more information:
my question by email to HiG:
If the sheep are meeple, does the dragon can eat them?
I mean the dragon would really like them.
the answer from HiG by email:
The sheep aren't meeple. The expansion has sheep-tokens. But the dragon can eat the sheep-tokens.
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some more information:
my question by email to HiG:
If the sheep are meeple, does the dragon can eat them?
I mean the dragon would really like them.
the answer from HiG by email:
The sheep aren't meeple. The expansion has sheep-tokens. But the dragon can eat the sheep-tokens.
I kind of suspected this after reading the description. The sheep and the wolf are pulled from a shared bag, so they couldn't be meeples, otherwise a player could feel for a sheep vs. the wolf. Kind of unfortunate. I think I'll swap them out once on the board with sheeples from Agricola. It sounds like the only new meeples are the shepherds, which are a new type of Follower.
The description still doesn't really state what the sheep do. I imagine they have to be herded into a nearby city, probably. Possible a city with an entrance. It also sounds like the sheep are collective, probably linked to a field rather than a specific player. Perhaps bonus points are earned for each sheep that is shepherded into a city.
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Homepage HiG - the first picture of the landscape tiles, tokens...:
Schafe und Huegel (http://www.hans-im-glueck.de/carcassonne/erweiterungen/schafe-und-huegel/)
landscape tiles:
- sheep watersymbol
- some tiles with hills (with a red flag on the top of the hill)
- some tiles with vineyard
tokens:
- wolf token
- sheep token (some token have only one sheep other tokens have more sheep on it)
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Thank you for the info, it looks pretty interesting!
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Has anyone else noticed that the hill tiles seem to be thicker, or stacked on top of other tiles?
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Has anyone else noticed that the hill tiles seem to be thicker, or stacked on top of other tiles?
Yes I have seen it, but I forgot to post the information also here at CarcC.
The landscape tiles with the hill are placed on the top of an other landscape tile.
It looks that the shepherd can be placed on this landscape tile and he gets sheep tokens.
I think there are 6 landscape tiles with the hill...
As long as the shepherd has some sheep token, he is still placedon the hill of that landscape tile.
When the wolf comes and the sheep goes back to their stall (into the bag), the shepherd goes back to the players supply...
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The Shepherds are not all on Hills (e.g., the yellow Shepherd) so I think the Hills are unrelated to the Sheep and Shepherds. Conversely, the yellow Shepherd may be on a Hill that is not stacked, which I assume would be an alternate option. The vanilla tiles are also watermarked, so they are included in the expansion as well. It looks like the watermark is a sheep's profile. From the image, it seems the components are:
- 6 Shepherds
- 7+ Sheep
- 1 Wolf
- 7+ Vineyards (probably 8)
- 5+ Hills (probably 6)
- 6 vanilla tiles
That would put the expansion at 20 tiles, which is not insignificant. I suspect that one Vineyard and four vanilla tiles are covered by the Hills in the preview. I also suspect (and really hope) that there are more Sheep tiles than those shown in the photo.
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My suggestions...
HiG - Homepage (http://www.hans-im-glueck.de/carcassonne/erweiterungen/schafe-und-huegel/) - on that picture I see follows:
15 landscape tiles with the sheep watermark symbol:
6 of these landscape tiles have a hill with a flag on it`s top.
(here you can place the shepherd)
7 of these landscape tiles have a vineyard.
2 of these have a cloister.
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whaleyland thoughts are also interesting...
perhaps we get 24 landscape tiles?
we will learn more the next days...
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Wow, hill tiles really do stack on other tiles! I never saw that coming!
Edit: Only just noticed- several city tiles have walls ending half way along a tile edge, rather than the corner of the tile, that could be interesting...
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Wow, hill tiles really do stack on other tiles! I never saw that coming!
Edit: Only just noticed- several city tiles have walls ending half way along a tile edge, rather than the corner of the tile, that could be interesting...
That is great.
Then the wagon can easy move from one finished city to the next not finished city, because the walls are close together...
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Only just noticed- several city tiles have walls ending half way along a tile edge, rather than the corner of the tile, that could be interesting...
So you can easily sneak in another player's city.
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Wow, hill tiles really do stack on other tiles! I never saw that coming!
Edit: Only just noticed- several city tiles have walls ending half way along a tile edge, rather than the corner of the tile, that could be interesting...
Did not notice that. This may definitely get interesting. It basically allows separate cities to be merged through unique placement of tiles.
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Yes, those half city tiles are amazing. They will create some different scenarios for glomming into someone's city. That will be interesting. Cudos to the authors on the development of those new tiles.
It appears that all 20 tiles are represented in the picture, even though some are hidden in the stacks.
Can anyone tell what's going on with the tile in the back right corner? I can't quite figure out that tile.
Also, what is the structure that is partially hidden behind the Blue shepherd?
Also, did you notice that some of the sheep tokens are stacked also? Maybe when the wolf comes he only chases the top sheep token away while the others in the stack stay.
I wonder what the vineyards do...
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To me it seems like that those special split city tiles might often be best used to sure up ones own city.
It gives you the ability to build on to your existing city while tacking another meeple to the other half, only needing one more city piece (of almost any variety) to connect them both together.
I also like the scenario of placing the piece side on to a big city, putting your big meeple on the other half with much more certainty it will get joined in.
I look forward to trying it out!
Yes, those half city tiles are amazing. They will create some different scenarios for glomming into someone's city. That will be interesting. Cudos to the authors on the development of those new tiles.
It appears that all 20 tiles are represented in the picture, even though some are hidden in the stacks.
Can anyone tell what's going on with the tile in the back right corner? I can't quite figure out that tile.
Also, what is the structure that is partially hidden behind the Blue shepherd?
Also, did you notice that some of the sheep tokens are stacked also? Maybe when the wolf comes he only chases the top sheep token away while the others in the stack stay.
I wonder what the vineyards do...
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I'm super excited to see how the stacking tile mechanics work! Looks like a great new edition :blue-meeple:
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The other weird thing about those split city tiles is that it looks like the split is off-centre, so even if you put two such tiles together they would still form just one city.
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The split of the city seems to be at 40 / 60 % of the length of the edge. So it is definitely not useful to try to split cities, but sneaking in with your follower is much easier - but also strengthening your own troops. So this is risk and chance in good relation.
Stacking the tiles: We discussed some options for stacking tiles in the forum - we never found a good mechanic. So I am very interested in the solution here.
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Stacking the tiles: We discussed some options for stacking tiles in the forum - we never found a good mechanic. So I am very interested in the solution here.
What if it allows a player to place a meeple in an already completed city and score once again the points... Sounds a bit powerful no?
I think whenever a hill tile with red flag will come into play it will trigger the drawing of sheep/wolf tokens for all players with shepperd already in play. If your shepperd is still in your supply then you will not participate so you should consider placing it early in the game.
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It may be that only the Shepherd follower can be placed on a hill tile when it is stacked. That would simplify any issue of re-scoring features.
What is not known though is can a hill tile be placed so that it re-opens a road or a city? Or does the stacking tile have to match exactly the bottom tile so the status of any of the features remains the same?
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W Eric Martin - Admin from BGG - has today an appointment with HiG at Spielwarenmesse in Nuremberg.
He is making videos of the new games from HiG. Hopefully they will make also a video from the 9th expansion Schafe und Huegel (http://www.hans-im-glueck.de/carcassonne/erweiterungen/schafe-und-huegel/).
(HiG presents this year a new game: Helios (http://www.hans-im-glueck.de/helios/) and an expansion for Bruegge: Bruegge - die Stadt am Zwin (http://www.hans-im-glueck.de/bruegge-die-stadt-am-zwin/))
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At CarcF you can see the first photos of the new landscape tiles.
member pcsavaj took the photos at Spielwarenmesse in Nuremberg.
http://www.carcassonne-forum.de/viewtopic.php?f=155&p=11480#p11480 (http://www.carcassonne-forum.de/viewtopic.php?f=155&p=11480#p11480)
But we can't see all pieces of this expansion:
- 18 landscape tiles
- more wolves than one wolf
- I can see 7 landscape tiles with the hill.
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Matthias Nagy
@darkpact
twitter:
a photo with W Eric Martin (BGG) and HiG for a video - new game Helios (http://twitpic.com/dtxpmk)
but for us is the background important:
you can see the cotton bag for the expansion Schafe und Huegel (sheep and hills)
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photos from Udo Schmitz (Carcassonne-on-Tour) - posting from Maik (maik63de - admin CarcF) at CarcF:
http://www.carcassonne-forum.de/viewtopic.php?f=155&p=11484#p11484 (http://www.carcassonne-forum.de/viewtopic.php?f=155&p=11484#p11484)
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18 Landscape tiles total:
2 vanilla with a cloister
8 vineyards
8 hills
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I must admit, most sheepishly :o, that I will end up buying two copies of Sheep and Hills because I will want to play with more than just 8 Hill tiles. 8 per 72 tiles may be ok (not), but when you get to 150 plus we'll surely need more Hill tiles.
I will probably end up making some new ones, but getting more tokens to match will be a trick.
I like the inspiration that HiG has shown in implementing some of the new tile layouts. The halfway city is cool, and I like some of the other layouts they have used. The two cities butting back to back to cut off the farm, the road tile with the short dead end road. The corner road tile and straight road tile that have the roads terminated with a house. And others. This expansion is very exciting!
(I just noticed that it looks like we lost some more posts. I think Whaley wrote after my previous post but now his post is gone. Not sure if there were others. :-\ )
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(I just noticed that it looks like we lost some more posts. I think Whaley wrote after my previous post but now his post is gone. Not sure if there were others. :-\ )
Yes of course we lost posts from the whole day 25 01 2014. The daily backup doesn't work. The server has only the database backup from the 24 01 2014. That means all posts were gone. The next correctly backup of the database was the 26 01 2014, but without all the lost posts from the 25 01 2014...
I have told the community this problem and I have informed the BigOnes by PM at BGG and also in the hidden forum at CarcF.
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I guess it's time to make more tuckboxes!
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Hi kettlefish. I was referring to my post of 1/30/14. Have we lost any posts since then? I thought I saw one by Whaley - but now that I think on it, maybe it was on a different thread. Oh well, hopefully we haven't lost anymore posts.
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Carcking,
We lost only posts from the 25 01 2014 - that is what I know about it.
(also your nice talk between you and Scott in a different thread about the offical rules...)
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I must admit, most sheepishly :o, that I will end up buying two copies of Sheep and Hills because I will want to play with more than just 8 Hill tiles. 8 per 72 tiles may be ok (not), but when you get to 150 plus we'll surely need more Hill tiles.
I'm there with you Carcking! Depending on how the stacking works, more hills will be needed indeed! 8)
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When can we expect to get release day for this expansion? I'm so excited about this one!
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When can we expect to get release day for this expansion? I'm so excited about this one!
The release will be in Germany this Spring 2014.
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The first report from Spielwarenmesse 2014 in Nuremberg
It is in German - from poeppelkiste:
poeppelkiste:
HiG Verlag (http://www.poeppelkiste.de/messe/2014/nuernberg/verlage/hg.php)
In this report are all the new games and expansions from HiG.
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Thanks, kettlefish. Sounds really cool! So, vineyards enhance Cloister scoring. I think that's cool because all other features have got updates throughout all the expansions, but Cloisters had been left behind.
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I think that's cool because all other features have got updates throughout all the expansions, but Cloisters had been left behind.
But what about Shrines and Heretics? And Cathars/Besiegers in some way? Not so big updates, but still updates :)
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I think that's cool because all other features have got updates throughout all the expansions, but Cloisters had been left behind.
But what about Shrines and Heretics? And Cathars/Besiegers in some way? Not so big updates, but still updates :)
I have no rules yet. But I will give HiG your thoughts...
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Translation of poeppelkiste http://www.poeppelkiste.de/messe/2014/nuernberg/verlage/hg.p... (http://www.poeppelkiste.de/messe/2014/nuernberg/verlage/hg.php)
Shepherd, sheep and wolf: If you extend a field with your shepherd with a new tile, you can either get points for your sheep or draw a new sheep token - but beware of the wolf: all sheep (and the wolf) are put back in the bag and your shepherd is backed in the supply.
Hills: If you draw a hill-tile, you draw an extra tile and place it under the hill tile, so there are no complicated stacking rules. In case of a tie (I think same number of farmers in the same field) the farmers on the hills tip the balance.
Vineyards: A tile with vineyards gives 3 points extra for cloisters (I think if you place it adjacent to your cloister).
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Some more information:
total 16 Tokens: 2 wolves and 14 sheep
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Link to the report from TricTrac Guido - again in German:
TricTrac - Spielwarenmesse 2014 Nuremberg (http://de.trictrac.net/news-jubilare-jubeljahre.php)
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I think that's cool because all other features have got updates throughout all the expansions, but Cloisters had been left behind.
But what about Shrines and Heretics? And Cathars/Besiegers in some way? Not so big updates, but still updates :)
I've never considered either of those really improvements to Cloisters. Shrines just make it so Cloisters may not be worth ANYTHING during a game while Cathars/Siege/Besiegers really refer to the Cities
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Shepherd, sheep and wolf: If you extend a field with your shepherd with a new tile, you can either get points for your sheep or draw a new sheep token - but beware of the wolf: all sheep (and the wolf) are put back in the bag and your shepherd is backed in the supply.
I noticed that the sheep tokens have varying numbers of sheep on them. Some have 1 sheep and I saw one with I think 4 sheep on it. I wonder if they all score the same number of points per token. Or do they score points for each sheep?
Hills: If you draw a hill-tile, you draw an extra tile and place it under the hill tile...
This is an interesting concept - a mechanic that "buries" tiles. I don't consider myself a tile counter - but I think I do have some awareness of the "likelihood" of certain tiles still being in the bag or stacks, although with a fair margin for error. But with tiles being buried, and let's say so that only the player knows what tile is being buried, that will certainly disarm any player who considers himself a tile counter. This is an unexpected pleasure in this new expansion...
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Shepherd, sheep and wolf: If you extend a field with your shepherd with a new tile, you can either get points for your sheep or draw a new sheep token - but beware of the wolf: all sheep (and the wolf) are put back in the bag and your shepherd is backed in the supply.
I noticed that the sheep tokens have varying numbers of sheep on them. Some have 1 sheep and I saw one with I think 4 sheep on it. I wonder if they all score the same number of points per token. Or do they score points for each sheep?
It would make sense if the player scores points for each sheep...not only points per token...
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I received a reply from Cundco that they hope to have it for sale around April.
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That would be awesome - and very timely I think for sheep :)
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W Eric Martin from BGG was in Nuremberg at Spielwarenmesse 2014.
He interviewed HiG.
The video shows the new expansion Schafe und Huegel.
Here is the link to the video:
http://www.boardgamegeek.com/blogpost/27483/spielwarenmesse-2014-game-previews-iv-helios-brug (http://www.boardgamegeek.com/blogpost/27483/spielwarenmesse-2014-game-previews-iv-helios-brug)
In this report you can find all the new games and expansions from HiG - in following order:
- Bruegge - die Stadt am Zwin
- Helios
- Carcassonne - Schafe und Huegel
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Awesome! Well, there are all of our answers. I'm glad it's a relatively conservative expansion that has simple mechanics that don't change the game overly much.
Only thing I'm foggy on, is essentially the shepherd is a farmer who can be scored and re deployed at will? And sheep tokens just give a couple extra points when scoring the shepherd?
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Awesome! Well, there are all of our answers. I'm glad it's a relatively conservative expansion that has simple mechanics that don't change the game overly much.
Only thing I'm foggy on, is essentially the shepherd is a farmer who can be scored and re deployed at will? And sheep tokens just give a couple extra points when scoring the shepherd?
What I do understand is, the shepherd is not a follower. The shepherd is a special figure (the only work for it is to be a shepherd...)
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OK so one must already have a farmer in the field to deploy the shepherd, like a builder or Pig? Or it is a specialized Follower like the Mayor who can only be deployed in a field (shepherd, that is)?
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I think the shepherd is a special figure that you can deploy in any field - except there is another shepherd.
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Awesome! Well, there are all of our answers. I'm glad it's a relatively conservative expansion that has simple mechanics that don't change the game overly much.
Only thing I'm foggy on, is essentially the shepherd is a farmer who can be scored and re deployed at will? And sheep tokens just give a couple extra points when scoring the shepherd?
What I do understand is, the shepherd is not a follower. The shepherd is a special figure (the only work for it is to be a shepherd...)
I disagree. The figure is considered a Follower for all rules' sake. But it is like a Mayor or Wagon, where it can only be placed on a specific type of feature.
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Shepherd: follower or special figure?
We will have an answer in the rules.
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I'm very excited about this expansion. It feels like we are going back to the old days when expansions were really good. The vineyard bonus points for cloisters is terrific.
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I just noticed a strange thing on the photo from HiG:
http://www.hans-im-glueck.de/carcassonne/erweiterungen/schafe-und-huegel/
It looks like the bottom right tile (ffcc with a hill) is missing the watermark! Is it possible to let HiG know before they go in to mass production or will it be too late...
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Missing watermark even clearer in this photo (which also shows that only one tile is missing it):
http://www.carcassonne-forum.de/gallery/image.php?image_id=986
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Thanks JT Atomico,
I've sent an email to HiG...
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Well spotted! I'll be thinking of you every time I place that tile!
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Good catch JT! Although that could be a proto-type set and hopefully the production version will have the watermark.
I find something a little disappointing about the expansion though. Of all the possible tile combinations they have included two identical tiles with vineyards. They are the half-city tile where the city extends across the tile and touches the opposite side. One of those tiles could surely have been a different layout. It's almost like the expansion comes with one less tile :(
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Personally I will be interested to see how the "hills" element of this expansion turns out.
I don't know that many people (myself included) would consider themselves fully-fledged "tile counters" but recognising whether specific tiles have been placed or are still in the bag certainly affects how I play quite significantly.
If you're playing with Inns & Cathedrals for example, it's difficult to ignore whether both Cathedrals have been placed, and if not, how you could use one to either complete a city of your own or place in an opposing city if the end of the game is in sight and you're confident you can prevent it from being completed.
Generally I can't wait to play this expansion (although I think I may have to) based on what I've read about it here but I'm yet to be convinced that the idea of burying tiles will turn out to be for the best.
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Carcking, there are actually two pairs of identical tiles. The weird one with two cities on an edge is repeated too. I don't particularly mind though, both of these tiles are totally new configurations. There is definitely precedent for duplicate tiles within an expansion - I think for example there are two cccc bazaar tiles.
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Sometimes it is nice to have two tiles with the same configuration. There is still hope for you if somebody else pulls the tile you wanted. :D
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True. But if you really consider that tile - the fact that the city touches the opposite edge really provides no benefit or function. It's an oddity. It would make a difference if you're playing with Stone Walls or The Little House at the End of the Lane, or something like that - but there are no official tiles that that tile can play next to except a simple field. The city then may as well not touch the opposite edge. The tile is kind of odd to me...and they included two.
As I was writing this it has now just occurred to me that those tiles do divide Farms at the edge of the board, unlike a normal half-city tile...but so do the half city tiles where the city touches one of the corners of the tile.
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But you can divide farms with just two of the tiles, and so there have to be two, although there's only little propability that these tiles are laid together.
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That's true. So I guess a good reason for two :)
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Here is the link to SchmidtSpiele.
Rules in German: Carcassonne - Schafe und Huegel (http://www.schmidtspiele.de/media/files/48240_Carcassonne_Schafe_und_Huegel_DE.pdf)
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Suddenly, the light bulb goes on. Those two half-city tiles potentially represent a clever (maybe easy) way to glom into someone's farm - or to reinforce your own as the case may be. :) Now I understand the inclusion of two of them. I like this little expansion more and more.
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Forgive me if this was already done, but I went ahead and translated the rules as posted by Kettlefish. I should clearly note that I do NOT speak German and I ONLY used Google Translate to do the translation. However using a little common sense I think I've come up with a complete set of English rules for this new expansion. I want to apologize ahead time as I couldn't come up with a good way to clearly convey my translation. I wanted to just replace all the German text in the .PDF file with English text but I couldn't do that. The best I could do was strike out all the German text and have my translation appear as a pop-up. If you view the .PDF in Adobe Reader or Internet Explorer the English text should automatically pop up when you mouse over the German text.
If you have any question or know of a better way to present all this then do let me know!
Here is the .pdf with my translation: http://www.mediafire.com/view/eh39s5d6p55w1zy/HiG_Carcassonne_Exp9_EN.pdf
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I can't wait to read the rules. This expansion looks like it's going to be fun!
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Thanks a lot for the translation! The expansion looks really unique, creative, and fun. I think it will be best as the only expansion in a game or with another simple one only (Inns & Cathedrals) as there is so much going on. In this way, the Shepherds play could remain the focus for the game. Seems like some real potential for point scoring. I would like to use the vineyards for all of my games, though, (I think) to enhance the scoring of cloisters. The expansion looks interesting!
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Introduction: On the hill tiles you can gain scoring for before lost felt features.
Hills: Now according to the established rules the player places the hill tile and the player may deploy a follower on it .
*** (NOT SURE IF PART OF THE TRANSLATION SO CONSIDER THIS NEXT PART OPINION AND NOT FACT) I think that if you have a follower on a hill that follower will remain on that hill after a feature is scored IF that feature resulted in a tie!
The follower on the hill is returned to the player after scoring no matter if there was a tie.
Vineyards: A vineyard scores for all adjacent monasteries.
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Introduction: On the hill tiles you can gain scoring for before lost felt features.
Hills: Now according to the established rules the player places the hill tile and the player may deploy a follower on it .
*** (NOT SURE IF PART OF THE TRANSLATION SO CONSIDER THIS NEXT PART OPINION AND NOT FACT) I think that if you have a follower on a hill that follower will remain on that hill after a feature is scored IF that feature resulted in a tie!
The follower on the hill is returned to the player after scoring no matter if there was a tie.
Vineyards: A vineyard scores for all adjacent monasteries.
Thanks for your post. I revisited the translation and thought about it some more. I realized I was trying to formulate a rule that just wasn't there. So, you are right, regardless of a tie, once the feature is scored the follower that sits on the hill (well all followers really but you knew what I meant) is returned to the player's supply. I've updated the .PDF accordingly. Also noticed a couple spots where I was using different words (card, map, tile) interchangeably but I've changed those words all the same word (tile) to avoid confusion.
I'm not familiar with most folks' backgrounds on here so if someone wants to offer a better translation that is fine by me but forgive me if I don't fully agree should you post something that conflicts with what I was thinking. I think though my current translation is sufficient enough that that shouldn't be any problem!
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I'm not a native English speaker, but I tried to help by translating back to German - online translating tools are not very good for game rules.
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I just saw the recent posts to this thread, but I wanted to add that I've also been working on my own English translation version, and in my version the text will be inserted into the original .pdf (replacing the original German). As soon as I get it completed, I'll post it here. Excited about this expansion!
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As I mentioned my my previous post, here is a link to my version of the English rules translation. Comments are welcome, as I can easily modify anything I may have gotten wrong. Enjoy!
https://drive.google.com/file/d/0B62Qt7XfvzblN1dIR1ZLT1dtRFU/edit?usp=sharing (https://drive.google.com/file/d/0B62Qt7XfvzblN1dIR1ZLT1dtRFU/edit?usp=sharing)
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Thanx! Very helpfull! Really love the vineyards. Not too surr about the hills and the shepard sounds interesting. Gave you a merit.
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As I mentioned my my previous post, here is a link to my version of the English rules translation. Comments are welcome, as I can easily modify anything I may have gotten wrong. Enjoy!
https://drive.google.com/file/d/0B62Qt7XfvzblN1dIR1ZLT1dtRFU/edit?usp=sharing (https://drive.google.com/file/d/0B62Qt7XfvzblN1dIR1ZLT1dtRFU/edit?usp=sharing)
Well I submit that your efforts are much better than mine and I have zero faults with them. Everyone should check out your translation as it is clearly superior! Good work!
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As I mentioned my my previous post, here is a link to my version of the English rules translation. Comments are welcome, as I can easily modify anything I may have gotten wrong. Enjoy!
Nice work wamboyil! I am happy to be able to read the rules now.
(There is a typo though. Here is the line: "led their flock safety into the barn". You have safety instead of safely.)
Here are a couple of questions that arise for the group out of this one statement in the rule:
Quote from page 1: "Expanding a flock of sheep: When a player extends a field containing his shepherd
by placement of a new tile, he may choose between the following two actions (these
actions are taken before any other actions involving the normal game rules):" (my emphasis)
The player can "suspend" the play to either draw more sheep, or score the sheep he has.
A. Does he also get to move wood? Or is the sheep draw or score in place of his wood move?
B. Is this decision to be made before or after the Dragon moves? Dragon normally moves after wood placement but before scoring. If the sheep draw is in place of the wood move then the Dragon must wait. But then it would seem that the option to score sheep is also in place of the wood move as the player must choose one or the other at the time. The Dragon must wait for this scoring as well. So it would seem that some special scoring can take place before the Dragon moves.
If the sheep draw/score is in addition to the wood move, the question of timing still arises. Does the Dragon wait? or does he move in between the wood move and the sheep decision?
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The emphased sentence is not in the German rules!
Expanding a flock of sheep ... (these actions are taken before any other actions involving the normal game rules) (He may deploy a follower according to the usual rules before.)
This leaves the question whether the dragon moves first or the flock of sheep are first expanded/scored. For the dragon it is: Move wood - move dragon - score, so you can lose your follower and don't score. In the same manner it would be:
Move wood - move the dragon - expand the flock of sheep or score - score for other reasons. Now the dragon can eat the sheep and shepherd and there will be no scoring for them, you can't expand the flock either. But it's not written in the rules.
another typo:
Vineyards: ... receives 3 additional points for every Vineyard on any of the 8 land tiles surrounding the cloister.
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Thanks everyone, for the input so far. I will correct the two typos mentioned.
As for the discrepancy in the "Expand a flock of sheep" section: This was my attempt at interpreting the (not always accurate!) Google translation. The original German rules text for this section read as:
"Schafherde erweitern: Immer wenn der Spieler die Wiese, auf der sein Schafer
steht, durch das Anlegen einer Landschaftskarte erweitert, kann er sich zwischen
zwei Aktionen entscheiden (vorher darf er nach den normalen Regeln noch einen
Gefolgsmann einsetzen):"
Using the Google translation gave me the following:
"Expand flock of sheep: Whenever the player's meadow on which his shepherd
is extended by the application of a landscape map, it may be located between
two actions to decide (before he is allowed according to the normal rules still one
To use a follower):"
At that point, I reworded it as I interpreted it:
"Expanding a flock of sheep: When a player extends a field containing his shepherd
by placement of a new tile, he may choose between the following two actions (these
actions are taken before any other actions involving the normal game rules):"
My interpretation was that after placing the field-expanding tile (when a shepherd already exists on that field), the player would FIRST decide which shepherd action to take, THEN take any other normal game actions. Again, this is my own interpretation. I admit I don't speak German fluently. Can it be verified that the rules really intend for any normal game actions to be taken first, BEFORE the shepherd action? I'm fine revising the file to read either way, as long as we have the correct order of actions.
Thanks!
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German is the only language I speak fluently and I can say the Google-translation is not good.
German "vorher darf er nach den normalen Regeln noch einen Gefolgsmann einsetzen" is in
English: "he may place a follower according to usual rules before".
There is no other hint of before or afterwards.
I think you made a good translatin but failed only on that sentence in brackets. Google translated "to be allowed to" instead "may" and positioned the adverbial phrases as in the German sentence, so it was very difficult. In right order it would be:
"He is allowed to use a follower according to the normal rules before." The "noch" is only a word that shows more strongly that you may do it, mostly "darf ... noch" is only translated "may". Google translates it "still", but I think in this case its not needed and wrong.
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Thanks for the clarification! I have uploaded a revised PDF (the link in my previous post won't work anymore). Here's the new link:
https://drive.google.com/file/d/0B62Qt7XfvzblQlhVdHZ4c25OOG8/edit?usp=sharing (https://drive.google.com/file/d/0B62Qt7XfvzblQlhVdHZ4c25OOG8/edit?usp=sharing)
Let me know your thoughts about how I handled the "Expanding a flock of sheep" section. I worded it to make sure players know to take their normal rules actions first, before taking a shepherd action (which I defined as "special actions"). Again, if there's anything that doesn't look right, let me know.
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...German "vorher darf er nach den normalen Regeln noch einen Gefolgsmann einsetzen" is in
English: "he may place a follower according to usual rules before".
There is no other hint of before or afterwards.
That still is not clear to me where to place the word "before" - depending on the placement the timing of the sheep draw/score can be before or after the wood move.
Is it:
"he may place a follower before..."? or "before he may place a follower..."?
I believe the point you are making though Fritz_Spinne - Is that if a player was reading it in German he would know to place wood first, then make the sheep/draw score? Is that accurate to say?
If the wood move is first then I would say the Dragon move would directly follow. So the Dragon move would be before the sheep draw/score. Does that make sense?
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For every German reader the text clearly says: Move wood first - then decide whether to expand or score the flock
What would it be in English then?
To turn the order you would use the German "bevor":
"bevor er nach den normalen Regeln noch einen Gefolgsmann einsetzen darf" instead of
"vorher darf er nach den normalen Regeln noch einen Gefolgsmann einsetzen"
but because the first is a dependant clause and the second is a main clause there are different positions for the verb "darf". In German language there are much more possibilities to position the parts of a sentence and google is not good in translating those differences. German "bevor" and english "before" are "false friends", they don't mean exact the same. To me "vorher" is more the archaic "afore".
Back to the turn order: You have
1. Place tile
2. Move wood if you want ore forced to (dragon)
3. Score if you can
in the main game.
I think the shepherd's decision would be 2.5 because it is something like placing sth. and something like scoring so I would place it just in between ending the placing and beginning the scoring.
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Yes, that is the difficult thing with the translation - the position of the various articles of the sentence can cause the sentence to have opposite meanings. And as you point out many of the words have nuance attached to them. They can mean different things in different applications or in different positions in the sentence. When the German read the sentence naturally though it makes perfect sense. When the English read the translation they do not know in what order to place the various articles and what the words may mean - so we get poor translations. Thanks so much for your explanation.
In order to maintain that scoring occurs after the Dragon move I would propose the following:
1. Place tile.
2. Move wood.
3. Move Dragon.
4. Sheep draw/score.
5. Regular Scoring.
etc.
Blue Dog - I believe it's a good question for the CAR to try to clarify.
On another note:
I am intrigued by the Hills. I originally thought the Hills had something to do with the Sheep. Only because I think there was a picture showing a Shepherd on a Hill tile.
Turns out they have nothing to do directly with the Sheep. But - does a Shepherd on a Hill win a tie over a Shepherd not on a Hill on the same farm?
You might argue yes, or no. Yes, because he is on a Hill and Hills break ties. No, because he is not a Follower - and maybe Hills only affect Followers?
The concept of the Hill itself, I think is very clever and marginally complex. I mean the concept seems a little abstract for maybe a 10 year-old learning to play.
A Follower on a Hill acts as a +1, but only if there is a tie. If my opponent has a Mayor in a city with two pennants and I have a regular Follower on a Hill on the city, my opponent wins the city. I cannot argue that the Hill gives me a +1 because I haven't forced a tie. I must force a tie in order to win the feature. If I am able to get one more Follower in the city, I break the tie and win majority. Either way the points are not shared - there is a clear winner.
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Hi wamboyil,
thanks for the English translation.
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Here comes some points - part 1:
page 1:
Herd the flock into the barn (sheep tokens are scored)
In the world of Carcassonne (CC) we still have a barn (German word: Gutshof).
The barn is a special figure.
barn = Gutshof, Scheune
stable = Stall
I prefer to use the English word "stable" than "barn".
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page 2:
Instead of drawing a new token from the bag, the player can decide to evaluate(score) his shepherd's flock.
The word score is nice. I think you can remove the word evaluate.
(each token is thus valued from 1 to 4 points each)
This sentence makes no sense for me. It looks like if there is all numbers 1,2,3,4 written on each of the sheep token...
Perhaps it is better to write it like this:
(the tokens are valued from 1 to 4 points)
--------------------------
When a figure comes back to the player we regular use following phrase:
...the figure comes back to the players supply.
(see the rules in the CAR)
You use "retrieve"
--------------------------
German rule:
"Der Spieler, der seinen Schaefer werten will, muss dies durch die Aktion Herde erweitern tun."
This sentence is not correct.
The correct sentence is:
Der Spieler, der seinen Schaefer werten will, muss dies durch die Aktion Herde in den Stall treiben tun.
That means, the English translation need also some change...
It is not the action: expand the flock
It is the action: herd the flock into the stable
Please change this sentence:
A player who wishes to evaluate (score) his shepherd must do so by extending his flock's field through placement of a new tile.
Some parts of your sentense is not a part in the German rule.
example: "...through placement of a new tile"
Perhaps this sentense is correct:
If a player likes to score his shepherd, then he has to do this with the action herd the flock into the stable.
(That is all what the correct German rule likes to say).
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Sometimes you use a really free translation... ;D
We don't have in German all the clarification in the original rules...
and sometimes it could be a wrong thought...
example - last sentense page 2:
German:
"Stehen am Spielende noch Schaefer mit Schafen auf einer Wiese, zaehlen sie keine Punkte mehr."
Your rule English:
If any shepherds are still present in fields (with or without sheep tokens) at the end of the game, they do NOT score.
A shepherd can't stand on a field without any sheep token...
"If shepherds with sheep still stand on the fields at the end of the game, they don't score any points."
------------------------------
more follows...
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Here comes some points - part 2:
page 4 - Special rules for "The Princess and the Dragon":
German rule:
Betritt der Drache ein Feld, auf dem ein Schaefer (mit seinen Schafsplaettchen) steht, frisst er den Schaefer und alle seine Schafe.
Your translation:
If the dragon moves to a land tile containing a shepherd (with or without sheep tokens), the dragon eats the shepherd and all of his sheep.
wrong: (with or without sheep tokens)
right: (with his sheep tokens)
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Your translation:
If the dragon moves to a land tile containing a shepherd (with or without sheep tokens), the dragon eats the shepherd and all of his sheep.
wrong: (with or without sheep tokens)
right: (with his sheep tokens)
That one is interesting. It's unnecessary in any case because the Shepherd cannot be on a tile without sheep. Unless you suppose drawing a sheep token is optional?
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Thanks again for all the helpful suggestions. I think I have made all of the corrections as noted, and here is the updated file:
https://drive.google.com/file/d/0B62Qt7XfvzblbXNxN0l0RC02TDA/edit?usp=sharing (https://drive.google.com/file/d/0B62Qt7XfvzblbXNxN0l0RC02TDA/edit?usp=sharing)
I realize that we don't have the actual, "official" English rules yet, but it's nice to have this (meager) translation until then!
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Thanks again for all the helpful suggestions. I think I have made all of the corrections as noted, and here is the updated file:
https://drive.google.com/file/d/0B62Qt7XfvzblbXNxN0l0RC02TDA/edit?usp=sharing (https://drive.google.com/file/d/0B62Qt7XfvzblbXNxN0l0RC02TDA/edit?usp=sharing)
I realize that we don't have the actual, "official" English rules yet, but it's nice to have this (meager) translation until then!
Thanks wamboyil,
the rule looks great... - especially the rule for the shepherd and the sheep... ;D
Obervet was not online yet. But I think he can use your translation for the next CAR.
The other details of the rules - my first look of them - I don't find any mistakes so far.
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How does wamboyil not have more merit points by now? +1 from me. Great work!
At the end of the rules, "he can no longer distinguish..." doesn't flow very well in English. It does make sense to an English speaker, it's just not a phrase that an English speaking person would choose. In English we might say, "The sheep (and shepherd) simply look too delicious to the dragon that, unfortunately, he can't tell the difference..."
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Z-Man Games just posted an image of the English box for the new expansion, and it looks like (for some unknown reason), they have decided to use "Hills & Sheep" as their official name for this expansion, even though "Schafe und Huegel" translates to "Sheep and Hills". So I have updated my Engliah translation of the rules file to match the name change, and here is the link:
https://drive.google.com/file/d/0B62Qt7XfvzblRW1Fc1hiMGJlSms/edit?usp=sharing (https://drive.google.com/file/d/0B62Qt7XfvzblRW1Fc1hiMGJlSms/edit?usp=sharing)
I know to some it's a minor change, but that's how I am. ;)
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Z-Man Games just posted an image of the English box for the new expansion, and it looks like (for some unknown reason), they have decided to use "Hills & Sheep" as their official name for this expansion, even though "Schafe und Huegel" translates to "Sheep and Hills". So I have updated my Engliah translation of the rules file to match the name change, and here is the link:
https://drive.google.com/file/d/0B62Qt7XfvzblRW1Fc1hiMGJlSms/edit?usp=sharing (https://drive.google.com/file/d/0B62Qt7XfvzblRW1Fc1hiMGJlSms/edit?usp=sharing)
I know to some it's a minor change, but that's how I am. ;)
I was thinking how maybe a proper English title would be having objects first and living latter, hence Hills and Sheep.
Then again, it's called The Lord of the Rings so that falls apart. ;D
Could also be it sounds better in English but I see either way as a funny title.
:meeple:
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I can't think of a good reason for changing the name from "Sheep & Hills" to "Hills & Sheep" other than somebody thought it rolls off the tongue better.
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Yeah, I prefer Sheep and Hills too.
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Sheep and Hills (err, Hills and Sheep) seems to be available on Amazon.de (http://Amazon.de), with 2-4 week shipping time at the moment. Has anyone bought it yet?
http://www.amazon.de/Schmidt-Spiele-48240-Carcassonne-Erweiterung/dp/B00IH7B2IW/ref=sr_1_1?ie=UTF8&qid=1395871102&sr=8-1&keywords=carcassonne+Schafe+und+Huegel (http://www.amazon.de/Schmidt-Spiele-48240-Carcassonne-Erweiterung/dp/B00IH7B2IW/ref=sr_1_1?ie=UTF8&qid=1395871102&sr=8-1&keywords=carcassonne+Schafe+und+Huegel)
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The production of the 9th expansion was running last week. At the begin of this week HiG got the first finished product.
Here is a link to a picture from HiG twitter:
Sheep and Hills - finished product (https://twitter.com/HiG_Verlag/status/448042824236535808/photo/1)
In the next two weeks we can buy the 9th expansion here in Germany.
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I can not wait to have it, really nice.
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I was expecting more tiles. Then I realised it's an expansion. ;D
The three sided road with one road all by itself end and the other two from side to side is really a great tile design and will take the farm-war to a whole new level. :meeple:
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Sheep and Hills (err, Hills and Sheep) seems to be available on Amazon.de (http://Amazon.de), with 2-4 week shipping time at the moment. Has anyone bought it yet?
http://www.amazon.de/Schmidt-Spiele-48240-Carcassonne-Erweiterung/dp/B00IH7B2IW/ref=sr_1_1?ie=UTF8&qid=1395871102&sr=8-1&keywords=carcassonne+Schafe+und+Huegel (http://www.amazon.de/Schmidt-Spiele-48240-Carcassonne-Erweiterung/dp/B00IH7B2IW/ref=sr_1_1?ie=UTF8&qid=1395871102&sr=8-1&keywords=carcassonne+Schafe+und+Huegel)
I did see that listing at amazon.de, but I'm going to wait until it actually lists as "in stock at Amazon" before I order it. It's in my "shopping cart" however! Can't wait!
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At CarcF the members get here and there answers.
Some will get this expansion perhaps next week, some in the middle of April...
We all are still waiting for our "Sheep and Hills" (German: Schafe und Huegel).
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If they release a Swedish print of this expansion it would be called 'Kullar och Faur' (Hills and Sheep) ;D
The au in Faur is actually an 'a' with a small ring on top of it, which this forum can't handle very well.
:meeple:
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"Sheep and Hills" sounds better to me.
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"Sheep and Hills" sounds better to me.
Maybe it sounded much like Sleeping Pills and they decided that was a no-no. ::)
Facebook for Z-man, though, has a post they explained it was simply because it sounded better with Hills and Sheep.
:meeple:
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Hmm. I never would associate "Sheep & Hills" with "Sleeping Pills". But now I'm always going to call it that!
On to good news: I just placed my order for it at Amazon.de (2 copies!) since they are now listed as "in stock". 12.99 euros each, and as always, shipping to the US isn't too terribly bad. In about 10 days I should be enjoying my Sleeping Pills! (I mean, Sheep & Hills!)
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$21.23 to ship to California. A bit steep for what will likely be a $14.99 expansion (maybe $17.99). Any estimate on when Z-Man is planning to release it? That will decide how I obtain the expansion.
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The first members at CarcF have now their copy of Sheep and Hills.
The German Rule has the false sentence (page 2 in the rule).
One landscape tile has no sheep watermark.
I have not yet my copy of this expansion.
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I can't wait to get my hands on one either. No doubt a bit later than the rest of you guys.
So far, no news from any store here in Sweden about this expansion. Then again, Carcassonne is not the no. 1 game here to make a grand promotion.
As for the price, if it follows the same pricing as any other expansion, it would be from 99 SEK (Swedish Krona) up to 159 SEK depending on the local store itself. That's roughly 15-25 USD or 11-18 Euros.
:meeple:
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$21.23 to ship to California. A bit steep for what will likely be a $14.99 expansion (maybe $17.99). Any estimate on when Z-Man is planning to release it? That will decide how I obtain the expansion.
ZMG will release Sheep and Hills (or Hills and Sheep) in the summer this year.
See ZMG facebook about Hills and Sheep (https://www.facebook.com/photo.php?fbid=600033513404521&set=a.178065885601288.42206.170153096392567&type=1&stream_ref=10)
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A bit off-topic here: on the Z-Man homepage they will have the "Kids of Carcassonne" too, but they call it "My First Carcassonne".
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A bit off-topic here: on the Z-Man homepage they will have the "Kids of Carcassonne" too, but they call it "My First Carcassonne".
That's the same as the French version, which is called Mon Premier Carcassonne.
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What is the "false sentence" in the German rules that you mention?
The first members at CarcF have now their copy of Sheep and Hills.
The German Rule has the false sentence (page 2 in the rule).
One landscape tile has no sheep watermark.
I have not yet my copy of this expansion.
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Der Spieler, der seinen Sch
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What is the "false sentence" in the German rules that you mention?
The first members at CarcF have now their copy of Sheep and Hills.
The German Rule has the false sentence (page 2 in the rule).
One landscape tile has no sheep watermark.
I have not yet my copy of this expansion.
This - see reply #147 (http://www.carcassonnecentral.com/community/index.php?topic=592.msg6968#msg6968):
German rule:
"Der Spieler, der seinen Schaefer werten will, muss dies durch die Aktion Herde erweitern tun."
This sentence is not correct.
The correct sentence is:
Der Spieler, der seinen Schaefer werten will, muss dies durch die Aktion Herde in den Stall treiben tun.
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I noticed on Z-man Games site they listed Sheep and Hills for 2-5 players. How come they did not implement the sixth follower colour?
On another note, I've been contacting several local stores and from the replies I got so far, the release for this expansion will take a while longer, at least until the English release. One store plans to sell it in August, which struck me as odd. Don't think I will have to wait that long, though. :meeple:
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I noticed on Z-man Games site they listed Sheep and Hills for 2-5 players. How come they did not implement the sixth follower colour?
On the picture of HiG you can cleary see 6 meeples
http://www.hans-im-glueck.de/carcassonne/erweiterungen/schafe-und-huegel/
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I noticed on Z-man Games site they listed Sheep and Hills for 2-5 players. How come they did not implement the sixth follower colour?
On the picture of HiG you can cleary see 6 meeples
http://www.hans-im-glueck.de/carcassonne/erweiterungen/schafe-und-huegel/
That it does! So the official site has an error. C:-)
EDIT: In the details is says 2-5 players and on the same page at the content section is says 6 shepherds.
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I noticed on Z-man Games site they listed Sheep and Hills for 2-5 players. How come they did not implement the sixth follower colour?
On the picture of HiG you can cleary see 6 meeples
http://www.hans-im-glueck.de/carcassonne/erweiterungen/schafe-und-huegel/
That it does! So the official site has an error. C:-)
EDIT: In the details is says 2-5 players and on the same page at the content section is says 6 shepherds.
Thats a weird mistake then! But every Carc fan will know this i think.
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I noticed on Z-man Games site they listed Sheep and Hills for 2-5 players. How come they did not implement the sixth follower colour?
On the picture of HiG you can cleary see 6 meeples
http://www.hans-im-glueck.de/carcassonne/erweiterungen/schafe-und-huegel/
That it does! So the official site has an error. C:-)
EDIT: In the details is says 2-5 players and on the same page at the content section is says 6 shepherds.
Thats a weird mistake then! But every Carc fan will know this i think.
I contacted Z-man Games earlier today and just got a reply. Lo and behold, they have fixed the errata! Now it shows on their website 2-6 players. That was quite the fast response and acting to correct a typo (less than 12 hours.)
:meeple:
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Nice job :meeple:!
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HiG has now at their homepage an update with the correct rule for Sheep and Hills.
German rules: Carcassonne - Schafe und Huegel (http://www.hans-im-glueck.de/fileadmin/data_archive/Regeln/Carc9Erw_Regel.pdf)
Der Spieler, der seinen Schaefer werten will, muss dies durch die Aktion Herde in den Stall treiben tun
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Aaaaaaannnnnddddd I ordered it from Amazon.de. Not too bad, really. Still, I'm gonna be needing those translated rules ASAP. Thanks! :D
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Aaaaaaannnnnddddd I ordered it from Amazon.de. Not too bad, really. Still, I'm gonna be needing those translated rules ASAP. Thanks! :D
wamboyil has translated the rules. I told him about the mistake in the German rule.
In the English translation from wamboyil is the correct rule.
Here is the link to the translation from wamboyil:
https://docs.google.com/file/d/0B62Qt7XfvzblRW1Fc1hiMGJlSms/edit?pli=1 (https://docs.google.com/file/d/0B62Qt7XfvzblRW1Fc1hiMGJlSms/edit?pli=1)
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I just ordered my copy too. Retail is $17.99 USD. At Amazon.de I just paid $21.00 including shipping. Not too bad I would say. Thanks for the tip Whaley!
With luck I'll have it in time for Easter!
Makes me wonder what Cundco is doing wrong in the calculation of their shipping costs. Seems to me they are losing business by scaring customers away.
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For those people who have ordered the expansion, when it arrives can you please let us know if you have a watermark missing from one of the tiles as kettlefish mentioned on page 12 of this thread? This is the kind of thing that would really annoy me so I am holding off on ordering it for now. Plus I just got the winter edition in the post yesterday so I'm not feeling super desperate to add to my collection, it helps to space these things out a bit :)
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Yeah, with an August release date, I didn't really have a choice. I'm moving in August and wanted to get the expansion before I relocated. If it has the missing watermark, I'll just have to deal with it. Odds are that the Z-Man version will have the same error since the tiles all come from Germany and use the same art. That is unless HiG has corrected the problem in their art files.
You are welcome, Carcking. We don't have to pay VAT on the expansion since we're not in Germany, so we pay a reduced price. Too bad the Euro is doing so well against the dollar right now, otherwise we may have gotten an even better deal. Still, the price isn't much higher than paying shipping and tax from a US distributor, even with the usual online discount.
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...This is the kind of thing that would really annoy me so I am holding off on ordering it for now...
This kind of stuff really annoys me too. Sloppy work from a publisher is inexcusable. But I can't not own it - so there's nothing else for it. The prospect of having it for Easter is what made me pull the trigger now.
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I got my sleeping pills (I mean Sheep & Hills) today! (Amazon.de order, to Illinois, US)
And yes, unfortunately, one of the tiles does NOT have the sheep icon on it. Disappointing that an error like that slipped past quality control. Oh well, it's still obvious which set this tile is from, because it has a Hill on it.
Now, on to playing!
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I got my sleeping pills (I mean Sheep & Hills) today! (Amazon.de order, to Illinois, US)
And yes, unfortunately, one of the tiles does NOT have the sheep icon on it. Disappointing that an error like that slipped past quality control. Oh well, it's still obvious which set this tile is from, because it has a Hill on it.
Now, on to playing!
But the good news is, this errata in the first print of the game is common, meaning it will not gain value, like those errata found in collectible games, and non games for that matter. :@
Merit for the Sleeping Pills. :meeple:
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Just got home I found a box at the front door. I finally got my copy.
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If you press the button at the top right to edit, you can edit the message. Before sending it, if you click on the preview you can see how it will appear.
(https://scontent-a-fra.xx.fbcdn.net/hphotos-prn1/t1.0-9/s526x296/10150543_657386997642995_6304120654894643189_n.jpg)
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The forum has problems with some letters, especially the german "Umlaute", it cuts off everything after such letter. These are "a", "u" and "o" with double points over them and the sharp "s" looking similiar to the greek "beta". There are also some swedish letters with the same problem. You will not see this in the Preview, though!
The only solution is to "correct" a-Umlaut to ae, o-Umlaut to oe, u-Umlaut to ue and sharp-s to ss, this is made in Switzerland, too.
You can delete your messages by yourself ...
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My earlier messages were truncated.
Tried ordering Sheeps and Hill from amazon.de, and got this:
Dieser Artikel kann leider....
Translation:
Unfortunately this item can not be shipped to the desired place. You can either change the shipping address or delete the item from your order by setting the quantity to 0 and click "Update". Learn more
As a Canadian, I am feeling discriminated against! amazon.de won't ship to me. amazon.com won't ship to me. amazon.ca does not carry the stuff. Think I will just go and sulk in my igloo..... :meeple:
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Just got home I found a box at the front door. I finally got my copy.
That's it. I'm not talking to you (folds arms and turns head with a harrumpf). :D
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Just got home I found a box at the front door. I finally got my copy.
That's it. I'm not talking to you (folds arms and turns head with a harrumpf). :D
;) ;)
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I'm going to wait patiently for the English Z-Man version.
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First game, the game has gone smoothly, very nice, the rules are simple and easy to understand.
Once I extracted the wolf, otherwise the points would have been 30. I scored 18 points to 2 times a cloister, I once scored 15, in the final 11 points. I won the possession of the city thanks to a hill and I lost a field for that. The tiles have not created special city divided.
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First game, the game has gone smoothly, very nice, the rules are simple and easy to understand.
Once I extracted the wolf, otherwise the points would have been 30. I scored 18 points to 2 times a cloister, I once scored 15, in the final 11 points. I won the possession of the city thanks to a hill and I lost a field for that. The tiles have not created special city divided.
Good to hear - I ordered mine, and it's currently on the slow boat from Germany. Anxiously waiting for it, and really curious how folks are liking it. :)
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I just read that "Giochi Uniti" has announced the release of the expansion in Italian.
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The new colours for the shepherds are in production.
That means in a short time we will have at CundCo:
shepherds in orange, pink, violet, white, brown, nature
(information from HiG - facebook 15 04 2014)
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The new colours for the shepherds are in production.
That means in a short time we will have at CundCo:
shepherds in orange, pink, violet, white, brown, nature
(information from HiG - facebook 15 04 2014)
That's good, I'll need to finish my orange and purple families. With as often as I've been ordering from CundCo, I'll be fluent in German in no time! :D
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The new colours for the shepherds are in production.
That means in a short time we will have at CundCo:
shepherds in orange, pink, violet, white, brown, nature
(information from HiG - facebook 15 04 2014)
That's good, I'll need to finish my orange and purple families. With as often as I've been ordering from CundCo, I'll be fluent in German in no time! :D
So you don't need me for translation of the rules...
Then you and wamboyil could do this work alone... ;D
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Will the new colors be in the whole color pack(so with builder, followers, pig, etc) or individual
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Most likely individual.
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From CundCo-Shop:
Ab sofort ist auch der Schaefer einzeln erhältlich, dazu bitte 1x Ersatzteile klein waehlen. Für einen ganzen Satz (Schaefer) von allen Sonderfarben bitte 1x Ersatzteile Gross waehlen.
From now on the shepherd is available as spare part, choose 1x small spare part (Ersatzteile klein = 0,50 Euro). For a set of shepherds of all special colours choose 1x big spare parts (Ersatzteile gross = 2,00 Euro). You can choose on this site: http:///www.cundco.de/shop/?tx_dkdshop[category]=4&cHash=7d0596c7175c2a2765ce6a4d31ba094b (http:///www.cundco.de/shop/?tx_dkdshop[category)
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i dont understand the diffrence between small spare parts, and big spare parts?
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small spare part: only one special coloured shepherd
big spare parts: a set of 6 shepherds in 6 special colours.
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One of my local shops now have Hills and Sheep listed in the catalogue with the date August 2014. Price 22 USD / 16 Euro.
This will be the English version. Better late than never, I will finally get one copy as well. :(y)
:meeple:
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Here is the clarification of the rule in german:
(http://)
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Z-Man apparently announced a July 9th release date, according to a post on BGG.
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Z-Man apparently announced a July 9th release date, according to a post on BGG.
I am interested to see than the official English rules... Is there the same mistake in it like in the German rule?
Here is the clarification of the rule in german:
Here is a small clarification rule because of the mistake in the rule "book" of Sheep and Hills" (page 2).
Here they told us that one tile has no sheep watermark on it.
This rule is a part of the German box for "Sheep and Hills". I think it is the 2nd production of it.
One side: the correction rule - other side: back of a tile with the C on it.
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Here they told us that one tile has no sheep watermark on it.
I got mine from Germany, and had a look - yes, one of the tiles is missing the sheep watermark. :)
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Z-Man is giving away a copy of Hills and Sheep in a Facebook contest.
https://www.facebook.com/CarcassonneTheBoardGame?fref=nf
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Z-Man is giving away a copy of Hills and Sheep in a Facebook contest.
https://www.facebook.com/CarcassonneTheBoardGame?fref=nf
Nice!
Not sure where to apply for the contest, but hopefully I did it correctly. C:-) Posted on that very same page as a comment.
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Zman Games has the English rule online:
http://zmangames.com/rulebooks/Carcassonne_Exp9.pdf (http://zmangames.com/rulebooks/Carcassonne_Exp9.pdf)
Tending the flock: Whenever a player places a tile that expands the field occupied
by her own shepherd, she must choose one of two different actions (before she
may place a follower according to the normal rules):
• Grow the flock (draw another token from the bag) OR
• Gather the flock (score points)
The sentence in bold could be read wrong.
This is the correct way to read it:
Turn sequence:
1. place a tile
expand the field with placement of a new tile where the shepherd already stands.
then
2. place a follower - move wood
may place a follower (before the action of the shepherd takes place)
then
2-3. activate the Shepherds action - Scoring
Choice to do one of the two actions
3. Scoring
-------------------------------------
here is the discussion at BGG:
Shepard question (http://www.boardgamegeek.com/thread/1201062/shepard-question)
I say our CAR is right. ;D
-------------------------------------------
Zman Games has the mistake in the rule like the first rule from HiG (now HiG has a corrected rule)
The shepherd is not a follower. A player who wishes to increase the value of a
shepherd may only do so through the Grow the flock action. The shepherd
may not influence any other scoring, nor does it count towards other scoring
methods
"Grow the flock" the same as our "Expand the flock" in the CAR.
Correct is see the CAR:
The shepherd is not a follower. A player who wishes to score his shepherd must do so
by using the "Herd the flock into the stable" action. The shepherd is not influenced by
any other game scoring, and also does not influence any other game scoring.
"Gather the flock" = "Herd the flock into the stable"
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Thanks for clarifying! Need to get my hands on this expansion....
CARC_Zoner
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Zman Games has the English rule online:
http://zmangames.com/rulebooks/Carcassonne_Exp9.pdf (http://zmangames.com/rulebooks/Carcassonne_Exp9.pdf)
Tending the flock: Whenever a player places a tile that expands the field occupied
by her own shepherd, she must choose one of two different actions (before she
may place a follower according to the normal rules):
• Grow the flock (draw another token from the bag) OR
• Gather the flock (score points)
The sentence in bold could be read wrong.
This is the correct way to read it:
Turn sequence:
1. place a tile
expand the field with placement of a new tile where the shepherd already stands.
then
2. place a follower - move wood
may place a follower (before the action of the shepherd takes place)
then
2-3. activate the Shepherds action - Scoring
Choice to do one of the two actions
3. Scoring
I would say that it's not that the bolded sentence could be read wrong, it's that the bolded sentence is actually completely opposite of the HiG rules. HiG says place a follower, then choose the shepherd action. ZMG says choose a shepherd action, then place a follower.
This actually could have strategic implications, because the results of the attempt to expand the flock could influence whether or not you place a follower with the ZMG rules. (And if the word "follower" is actually intended to be "figure", since there would be no reason to believe that a builder or pig should be forbidden from play, it's possible that you could return the shepherd to the field immediately after a wolf token kicked him off!)
Such a tiny discrepancy, but another mess for the CAR.
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In reference to my above post, I have an official question for HiG: When placing a tile on a shepherd's field, you are allowed to place a follower as normal. Should this actually mean a figure? Or are builders and pigs not allowed to be played in this instance?
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Another ZMG mess.
Here's a question for HiG: Why don't they coordinate rules translations and interpretations with their non-German publishers????
Obviously, the CAR needs to stick with the original HiG rules, but it will have to be footnoted now to address the ZMG butchery. Hopefully we can steer the rest of the world into the correct method of play.
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Seriously. Rio Grande had its own faux pas, but Z-Man seems to be just as bad or worse. How hard is it to translate rules? I've done it a few times and I barely read German! And they pay people to do this?
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In reference to my above post, I have an official question for HiG: When placing a tile on a shepherd's field, you are allowed to place a follower as normal. Should this actually mean a figure? Or are builders and pigs not allowed to be played in this instance?
Yes of course you can place a pig on the field or a builder on a city-segment / road-segment.
I know this, because I have done some correction reading for HiG...
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In reference to my above post, I have an official question for HiG: When placing a tile on a shepherd's field, you are allowed to place a follower as normal. Should this actually mean a figure? Or are builders and pigs not allowed to be played in this instance?
Yes of course you can place a pig on the field or a builder on a city-segment / road-segment.
I know this, because I have done some correction reading for HiG...
Well, that's what I figured, but you never know... This has been noted in the CAR.
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Hi folks, I received the following via e-mail from Kalinda at ZMG:
We have corrected the rules and posted a new version on our website. We thank everyone who noticed this error and hope that the new rules posted will help clear up the issue.
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In reference to my above post, I have an official question for HiG: When placing a tile on a shepherd's field, you are allowed to place a follower as normal. Should this actually mean a figure? Or are builders and pigs not allowed to be played in this instance?
You can put lipstick on a pig but it does not make it a folower :)
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In reference to my above post, I have an official question for HiG: When placing a tile on a shepherd's field, you are allowed to place a follower as normal. Should this actually mean a figure? Or are builders and pigs not allowed to be played in this instance?
You can put lipstick on a pig but it does not make it a folower :)
That would make Miss Piggy. ^-^
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In reference to my above post, I have an official question for HiG: When placing a tile on a shepherd's field, you are allowed to place a follower as normal. Should this actually mean a figure? Or are builders and pigs not allowed to be played in this instance?
You can put lipstick on a pig but it does not make it a folower :)
That would make Miss Piggy. ^-^
Just to be clear would she be a Meeple Muppet or a Muppet Meeple??
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Anyone had a chance to play this expansion yet? Curious to know how well it plays with the various others...
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See the
The Barbarian Report: Drunken Sheep Over Hill and Dale (Sheep & Hills Review)
whaleyland pretty much got it exactly in this review - it is how the game has played for me
The listing for this entry should be at the bottom of this page.
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Thanks for the plug. Yeah, I posted my review two days after I got the game and right after playing it. I was overall happy with the expansion. It adds a lot to the game while not taking much away. It also interacts well with other expansions. The only slightly worthless mechanic is the Hills, but while their primary mechanic appears to be mostly broken (two hills in the same feature cancel eachother out? Hills aren't worth anything except in tiebreakers?) the fact that up to eight tiles can be randomly pulled from the tile pool finally kills the problem of tile counters (such as myself). I'd say it's right up there with Inns & Cathedrals as an essential expansion. I like it better than Traders & Builders, though I seem to be in the minority regarding that expansion in general.
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Definitely a must-have for a Carcassonne fan: One of the best major expansions.
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Finally found the list I made recently in another thread of my favorite large expansions in order:
1. Inns & Cathedrals
2. Hills & Sheep
3. Princess & Dragon
4. Abbey & Mayor
5. Traders & Builders
6. Bridges, Castles & Bazaars ("No Auction" variant)
7. Count, King & Cult (mostly just River II and Cult)
8. Wheel of Fortune
9. The Tower
10. The Catapult
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The tower is only marginally above the catapult???? I love the tower. Although I think we house rule it a little.
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The tower is only marginally above the catapult???? I love the tower. Although I think we house rule it a little.
I mostly play two-player and the Tower is just too head-on in that mode.
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Quick question: I've been reading in the CAR trying to figure this out..
If the shepherd is not a follower, does this mean that other expansions that impact followers on the board (like Towers trying to take prisoners) do not affect the shepherd?
Note: I'm already aware of the special rule regarding Princess & Dragon..
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Hello BenTF,
Page 191 of the CAR gives a run down of what affects the shepherd. Essentially it can only be eaten by the dragon and placed on a farm, that is all.
Guy
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Is it true shepherd cannot be placed on Hill tiles? The Dutch translation makes it seem so.
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Is it true shepherd cannot be placed on Hill tiles? The Dutch translation makes it seem so.
I can't find it in the dutch translation. can you point out where khonnor?
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Deluxe Edition
(https://fbcdn-sphotos-b-a.akamaihd.net/hphotos-ak-xap1/t31.0-8/10669363_10205118642670864_4595484946902576242_o.jpg)
;D ahahahah
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@quevy - :))
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Does anybody know if you are able to order the corrected tile (i.e. the one that was missing a watermark, subsequently corrected in Big Box 5) as a spare part from cundco? Or is buying BB5 the only way to get it currently?
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I've never heard of them offering a tile replacement program before. There was a broken tile from one of the first two expansions that was corrected in Big Box 1 as well, and it didn't get fixed formally until reprints of that expansion later. I suspect the case will be the same here.
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I've used their tile replacement service before as two of the tiles from one of my copies of the base game went missing at the UK championships.
http://www.cundco.de/shop/?tx_dkdshop%5Bcategory%5D=4&tx_dkdshop%5Bproduct%5D=99
It costs 0.50 Euros per tile which isn't so bad if you're only missing a couple of tiles as I was. If you're missing an entire expansion this probably isn't the cheapest way to go! ;D
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Perhaps you could mail first you want tile XYZ, but only that of the BigBox5 with watermark and whether this is available.
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Bought these few years ago. Only few days ago I found them again during an inventory check.
What you guys think? Sorry about the poor image quality. The cost each was (and hopefully is at the local store) 0.30 Euro each.
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On our Slack channel an image of the new artwork for Hills and Sheep popped up. Did a little digging and according to the store below, it will be released on October 23rd 2017 (German version I take it).
https://www.schmidtspiele.de/de/produkte/details/product/carcassonne-schafe-und-huegel-48265.html
(Edit: Added image)
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Hi, I think this is out in the new style in parts of Europe, but I can't find pics of the new tiles? Are there any new river tiles in new expansion 9, that are in Big Box 5. Thanks for your assistance.
Jared
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No river tiles in expansion 9.
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I'm still waiting to see the announcement of this Expansion from ZMAN Games for the English/US release. I hope it gets released this year.
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ZMAN GAMES has just announced CARCASSONNE EXPANSION 9: HILLS & SHEEP ($17.99) (https://www.zmangames.com/en/news/2018/8/29/announcing-carcassonne-expansion-9-hills-sheep/) which is available for Preorders on their site.