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Messages - danisthirty

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5791
General / Re: The variants
« on: July 16, 2014, 05:18:38 AM »
I've played South Seas quite a lot and I'd say it's too different to merge with the original Carcassonne. For one thing you only have 4 meeples which seems low but you can reclaim rather than deploy if you have none left in your supply. Also, you don't score points for completed features, you win tokens which you use in certain combinations to "buy" points.

I've only ever played 2-player games against my wife and our games tend to be far more friendly and less competitive than normal Carcassonne. She prefers this, but I miss the cut-throat element to some degree.

Overall, some of the changes are more subtle than others but it feels very well balanced and includes some excellent ideas.

5792
Reviews & Session Reports / Re: Four-player game
« on: July 12, 2014, 03:14:19 PM »
You obviously had high hopes for that game using a 100-point scoreboard and 10-sided dice; 1000 points?!

I don't dare to imagine how many expansions I'd have to use if I was to expect a score anywhere near that! Mind you, I had a fairly high-scoring game (base game + river 1, inns & cathedrals, traders & builders, the phantom) last night against my wife. We both scored more than 250 but in the end she won by around 20 points...

5793
General / Re: Carcassonne E-mail game test 1
« on: July 12, 2014, 02:54:16 PM »
Welcome tla and frankdux, it's good to have you here.

As well as Yellow's excellent "Carcassonne by email" project, please check out the CarcCentral Carcassonne League forum if you're interested in playing against other members here. Our first league is now very close to completion with just one match to go but this will undoubtedly be repeated in future. We are also planning a World Cup-style tournament which should hopefully be kicking off later this month and so is still open for entries!

I for one would love to play against a national champion; congratulations on your achievement tla! :)

5794
General / Re: What is your best matching pair of expansions
« on: July 12, 2014, 02:45:30 PM »
My wife and I played with Inns & Cathedrals and Traders & Builders last night. These go so well together that it almost feels a shame to play one without the other. We played with the River (1) as well just to spread the start out a bit as things get too competitive too quickly otherwise. We also played with the phantom, but this goes pretty well in most games.

Apparently I am the only one to have actually voted so far!

5795
General / Re: Test thread for any member, the Umlauts challenge
« on: July 10, 2014, 05:28:06 AM »
Wow - it didn't take you long to slay Umlaut monster! Very well deserved merit for you!

5796
Leagues (including expansion leagues) / Re: A Carcassonne League?
« on: July 09, 2014, 05:38:31 AM »
Thanks MrNumbers! :)

I am still hopeful that he may return and have emailed him recently but no response yet. I have also suggested that if he doesn't join in then there will still be a place for him in future leagues if he wishes to take part the next time one is run...

5797
Leagues (including expansion leagues) / Re: A Carcassonne League?
« on: July 09, 2014, 03:59:23 AM »
Many thanks to you too Rosco, that was an excellent match! I would have written something about it last night, but whilst my memory was fresh my brain was fried so I thought I'd leave it until today:

http://www.carcassonnecentral.com/community/index.php?topic=869

5798
Leagues (including expansion leagues) / danisthirty vs Rosco
« on: July 09, 2014, 03:56:30 AM »
My match with Rosco got off to a bit of a rocky start. We used the new version of JCloisterZone (2.7) for our first game and Rosco lulled me into a false sense of security by allowing me to trap 5 of his meeples with 28 tiles left to play! However, he then used his strange and mysterious voodoo powers to crash the game which was rather annoying for me as we'd played more than half of it and it would almost certainly have been a good win for me (I had a 19-point lead and Rosco had very little scoring potential with just 2 meeples to play with).


(the circled cloister was the last tile I placed but Rosco never saw this and whilst it was Rosco's turn as far as I was concerned, JCZ at his end thought it was still my turn so we ended up in a bit of a deadlock)

In any case, we reverted back to JCZ 2.6 to replay our first game but this also crashed after about a dozen tiles. I don't know what happened, but when I went to place a tile JCZ got confused about whose turn it was and suddenly seemed to think that I was red rather than blue, refusing to let me place a follower or even just place the tile leaving it unclaimed. We decided to give it one final try and went back to JCZ 2.7 again for our third attempt at our first game and didn't encounter any further problems...

Fortunately, the two games we did play were worth waiting for and extremely close! I started the first game which got off to a good start for me with a couple of small cities and short roads, but Ross never seemed to be far behind. I'm rarely the first player to farm in a head-to-head game but I bucked that trend in this game and was the first to lay claim to what looked like it could turn into a fairly worthwhile farm. Ross wasn't going to let me take it without a fight though and a few tiles later he also had a farmer on the same farm and we left it at that for a little while.

There weren't any particularly huge cities but there was one in particular that we both struggled for. I can't remember who claimed it first but we both had one knight each in it soon afterwards. Ross made a move to get a second knight into it and I responded by putting a second knight of my own adjacent to it such that both or neither of our second knights would be joined in with a cccx tile. As the focus of the game then shifted towards the main farm, I made an attempt to secure it with a second farmer but inadvertently gave Ross an opportunity to steal the city in doing so. It was a risk but he took it, and then followed this up by closing any open sides to prevent me from matching his third knight soon afterwards. Then we both sat back to see who would be lucky enough to draw the cccc tile which he desperately needed to join his third knight into the city and complete it in the process. I spent most of the rest of the game making sure that there was at least one other place to put the tile if I drew it but it didn't come to this as Rosco drew it and completed the city for 30 points. This was the worst thing that could happen as far as I was concerned but there was still a chance of me winning as long as I could hold on to the main farm.

Ross became increasingly desperate to get a third farmer onto the farm as the number of tiles left dropped into single-digits, and I grew equally desperate to make sure that he didn't! I breathed a big sigh of relief every time I saw what tile he'd drawn, realising that he couldn't use it to get onto the farm, and used my tiles purely to make this as difficult as possible for him to do so!

Although my nerves were shattered by the end of the game, I did manage to maintain majority control of the farm which ended up being worth 24 points. I took a further 6 points for an adjacent farm, 16 points from two incomplete cloisters and 7 points from a road bringing my total score to 116. Rosco finished 13 points behind me with 4 farmers being worth nothing (2 on the main farm against my 3, and 2 others that were never joined on), 3 points from a small farm and 4 points from an incomplete city. His final score was 103:


(the 30-point city helped Rosco to his 45-point lead in this area, but I was able to make up for most of this on cloisters and farms and also won on roads by 15 points which made up most of my winning margin)




If our first game had felt close (which it most certainly had), our second game was even closer and took such concentration and focus that I'd almost forgotten how to talk by the end of it when my wife asked how it had gone!

Ross got off to a very strong start by completing several small cities and drawing 4 cloisters (all of which he claimed). I did my best to keep up with him but couldn't compete with how quickly he was completing his cloisters and soon dropped behind even after completing a cloister of my own. I made the best of a bad situation by embarking on a somewhat lengthy (but ultimately successful) operation to trap two of his meeples in adjacent cloisters, reducing his supply to 5 meeples. Although this felt like a small victory at the time, I was only too well aware that these would be worth a fair amount of points in the final scoring and that I already had a sizeable mountain to climb if I wanted to win the match...

This time Ross was the first to place an early farmer but I quickly hit back with two of my own. This probably wasn't the best tactic as I spent the rest of the game struggling through lack of meeples whereas Ross added two more farmers of his own much later in the game. This put me under an enormous amount of pressure to respond, even though I wasn't really able to by then!

I mostly tried to share points wherever I could but this didn't work well as I was already behind and needed to generate some points of my own if I wanted to win. I was simply unable to do this though as Ross either matched me or cut me off with every opportunity and I rarely had the meeples (or the guts) to fight back. As such, Ross was the first to claim a long road which we ended up sharing (my attempt to steal this from him ended up with my second thief being cut-off by a t-junction) and a city of mine became a shared dumping ground which neither of us were interested in stealing.

A win seemed very unlikely for me when Ross took control of the main farm with 3 farmers but I was lucky in the final quarter of the game and seemed to get meeples back just as I needed them. I got a third farmer of my own onto the farm, but my unlikely attempt to get a cheeky fourth farmer was quickly suppressed. Having spent most of the game behind on points, the turning point for me was completing a 14-point city which gave me almost enough of a lead to counter the points he would gain from his incomplete cloisters (as long as the farm remained shared).

Although I'd never have thought it possible, the final few tiles were even more agonising than the final few tiles of our previous game! I ended up with 2 meeples in my supply which I used to claim a medium-sized city that had kind of emerged without either of us taking much of an interest in, and a final 2-point city that I claimed more because the points were available as a result of my trying to block Ross' last-ditched attempt to win the farm. I don't think I've ever been quite so tense as I was waiting for the final scores window to pop up as Ross placed the final tile, and I felt a huge rush of relief and then surprise when I saw that it was a tie: 125 each! This was a good result for me, and about as much as I could have hoped for under the circumstances!

I ended up being 3 points behind on farms as Ross had a secondary farm serving just one city, and I was 24 points behind on cloisters. However, I won on roads by 5 points and 22 points for my cities which brought the final scores level.






So the final match scores were either 2 - 1 or 1 - 0 depending on whether you count a tie as a win or a loss. Either way, my victory in the first game meant that the match was a win for me. This said, my matches seem to have gotten closer and closer as the league has progressed and I must thank Ross for two of the most engrossing games of Carcassonne I've ever played!


5799
Leagues (including expansion leagues) / Re: A Carcassonne League?
« on: July 08, 2014, 03:40:08 AM »
Hello all, I'm back from holiday now and am already wondering how I coped for an entire week away from the joys of a reliable internet connection!

It seems like a lot has happened since my last update; for one thing we've finished round 6! Here's how things looked at the end of it:








Despite my last-minute changing of the rules such that the secondary ranking criteria became total score differential (total points won minus total points allowed) rather than average game score MrNumbers would have finished on top regardless, as he has done.

We were also rejoined by Rosco who came back with a new-found desire to play out the rest of his league matches against Carcking, jungleboy and myself. In order to accommodate this, the decision was made to exclude games played against jvnoledawg from the overall standings unless he is also ready to play his remaining matches in the near future. So although they have now been removed, obviously I will keep a record of jvnoledawg's matches such that the results can be added back in again if/ when they are required. If I get time I'll post a screenshot of the overall league standings updated to reflect these changes.

Of the three outstanding "Rosco matches", jungleboy vs Rosco is the only one to have taken part so far. This ended in a draw which meant jungleboy's overall league score was unchanged since his match with jvnoledawg also ended in a draw. Another consequence of this is that my league score is reduced from 14 to 13 (since I also drew against jvnoledawg) but it does give me a chance to increase it to 16 if I can achieve a win against Rosco, or back to 14 for a draw. Unfortunately for Carcking he now needs to beat Rosco to hold on to fourth position as the exclusion of his win against jvnoledawg means he could slip behind quevy who would then move up to fourth in the case of a win or a draw for Rosco against Carcking.

I'm hoping that I'll be able to play Rosco tonight at 9pm GMT (UK) but haven't heard from him for almost a week and am a little concerned that he may have fallen off the edge of the internet again. All being well though, I should be able to post some more results this evening.

5800
Leagues (including expansion leagues) / Re: A Carcassonne League?
« on: July 02, 2014, 10:22:54 AM »
The games where the tiles seem stacked against you are always the worst. I've been mostly quite lucky so far although MrNumbers tore me apart in our second game as I grew increasingly desperate to tie the farm (which wouldn't have been enough to have won the game anyway but might have spared me some humiliation). I have a video of it which I will have to publish as a how-to guide to not winning at Carcassonne. Anyway, I feel your pain!

Carcking - do you think you will be playing Rosco tonight/ this week?

5801
Leagues (including expansion leagues) / Re: A Carcassonne League?
« on: July 01, 2014, 02:25:51 PM »
Man I picked a rubbish week to be on holiday. I'm out in the country where there isn't very good internet. So much has been happening though and I really feel like I'm missing out!

Well done MrNumbers on your victory against Carcking. And well done to Rosco and jungleboy for playing their match at such short notice.

Discounting games against jvnoledawg leaves MrNumbers score unchanged but reduced mine by 1 with one matchto play against Rosco. Hopefully we can hold this match next week. Hopefully Rosco and Carcking will have played their match by then too.

5802
Leagues (including expansion leagues) / Re: A Carcassonne League?
« on: July 01, 2014, 12:32:46 AM »
Hi Rosco. It's good to hear from you again.

My intention for this league was always that everyone should play everyone else and this remains even though you've missed the last 3 rounds.if you're able to catch up I see no reason why you shouldn't be allowed to continue.

With this in mind, you still need to play Carcking, jungleboy, jvnoledawg and myself. I think availability for Carcking and jungleboy this week should be quite good although you also need to liaise with rfielder or MrNumbers when youarrange your matches. I genuinely don't know when you will get to play jvnoledawg but I am still in touch with him by email and I think he is hopeful that he will be able to play his matches at some point.

I am currently on holiday but will be back in about a week so we can play sometime next week...

Please arrange your matches by email and post back here when you've played. Looking forward to seeing the results!

Obviously this will leave things within the league a little unbalanced but hopefully this can be worked out when jvnoledawg is able to continue...

5803
Leagues (including expansion leagues) / Re: A Carcassonne League?
« on: June 30, 2014, 02:28:52 AM »
How exciting that it's all come down to the final match! I hope you both have great games regardless of who wins. Looking forward to seeing the result!

5804
JCloisterZone FAQ, Suggestions & Bug Reports / Re: JCloisterZone 2.7
« on: June 29, 2014, 02:00:14 AM »
Thanks for the update Rob.

Those two things were top of my list of fixes/ updates I'd like to see so I'm very happy about that!  :(y)

5805
Leagues (including expansion leagues) / Re: A Carcassonne League?
« on: June 28, 2014, 02:17:51 PM »
Yes that's correct jungleboy.

I think it's probably fairly obvious who I'm going to be supporting!

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