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Official Rules / Crop Circle questions
« on: March 04, 2016, 06:13:00 AM »Quote
The Mayor is the one that we have struggled with the most to categorize. We've had to decide that in order for a follower to collect points for a feature he must have a "quantum" in the feature. The Mayor only has a quantum value when coupled with a pennant. All other followers carry their quantum with them. The Mayor is not able to score in any other feature but does provide a presence, and establishes ownership. For example, you cannot enter a city directly if a Mayor is already there. So there is difference between ownership and quantum. We allow the Mayor to cap a tower for example. On a Tower you don't need a quantum, just the presence of a follower - and the Mayor is a follower. He could be placed on a cloister, for example, but since he provides no quantum he would not be able to collect the points. He would block any other follower from being placed there though. The same could be said for a farm.
So when any rule says do one thing or another with a follower, for us, the Mayor, Wagon and Big Follower are included.
My wife bought me the collection of mini expansions. I found this great post (above) by Carcking in the old forum, but I still have questions.
1. My son played the Crop Circle with a shield. He said he wanted us to add a meeple to a city. My wife ONLY had a mayor left and all of her cities already had knights. Per rule, "It may only be deployed to a city in which there is currently no knight", leads me to believe that my wife doesn't have to play her Mayor in the city. That seems like utter horsecrap as you can have a mayor and knight in the same city with "clever tile placement".
2. If what Carcking said is true, a farm crop circle could force you to put a mayor, wagon, or Abbott on a farm. Since the shepherd is not a follower, am I correct in assuming you can't force him up or down with a crop circle? Or is he a follower in this instance like he is with the dragon?
3. I don't have this, but in the halflings expansion there is a wild card crop circle. Can you use that one to force meeple onto or off of a cloister?