3. Carcassonne Minis - I more or less consider them as one big expansion. To me most of the mechanics were not fun, not well balanced and added a lot of fiddlines for very little benefit. The only good part were Crop Circles.
Quote from: CarcAddict on January 07, 2019, 04:17:52 AM3. Carcassonne Minis - I more or less consider them as one big expansion. To me most of the mechanics were not fun, not well balanced and added a lot of fiddlines for very little benefit. The only good part were Crop Circles.Wow really? I agree with everything else you said, but Mage & Witch, the Flyers, and The Ferries get more play at my house than Inns & Cathedrals.
5. Count, King and Robber - a collection of mini-expansions and as typical for mini-expansion, generally poor design everywhere. River II - this one is ok, but doesn't add much above the regular River, only interesting if you play with Princess and Dragon. Count - absolute nightmare to play with, changes game so much it doesn't feel Carc anymore + very exploitable interactions with other expansions. Cult - too fiddly rules for very little benefit, in short it should be: "shrine cannot ever be next to cloister", because generally that's what it boils down to. King & Robber - difficult to track, but probably ok in smaller games.
Got to love the difference of opinions
Sorry guys, but I really have to stand up for my two favourite expansions namely, The Count (which I always include in every game) and the Catapult.
Runners up include The Windrose (boring and poorly implemented with few incentives), The King & Robber Baron (borderline impossible to track), The Robbers (fiddly), The Plague (also fiddly), The Festival (yawn), The Count (hard to remember and often vicious), Little Buildings (forgettable and not worth the effort), and The Catapult (no comment).
4.Bridges, Castles and Bazaars - Poor design x3. None of the modules made much sense from design standpoint. Castles - easy to miss the scoring moment, difficult backtrack. Bridges - ugly as hell, breaks balance by making joining fields too easy, ridiculous with Barns. Bazaars - breaks a game flow for a bizarre and unintuitive auction, absolutely awful.
The "worst" expansions for me are the ones that introduce awkwardness or ugliness in terms of their interactions with other expansions. And as we know, there's no shortage of these in Carcassonne! As much as I like the ideas behind them though, I think German Castles and Halflings are the worst offenders in these areas so these are the ones I'm nominating.
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