Carcassonne Central

Carc Central Community => Online Games and Competitions => Topic started by: Decar on May 16, 2016, 03:12:10 AM

Title: Welcome Tournament 2016
Post by: Decar on May 16, 2016, 03:12:10 AM
Last year we had a hugely successful Tournament to introduce new members to Carcassonne - A Welcome Tournament (http://www.carcassonnecentral.com/community/index.php?topic=1920.0).  One member went on to Win the Carcassonne Central World Cup a few months later!

The idea was to have players who are new to the forum and have NOT entered a major tournament here on Carcassonne Central before.

It was a great way for new members to learn the ropes and get used to scheduling games and learning to use JCloisterZone & the chatroom.

I've already had one request to take part and I know there are several forum members who have yet join a tournament; so now is an ideal time organizing Welcome Tournament 2016!

Like last year, the format will be dependent on the number of players.

Currently the only entry requirement is that you have NOT entered a tournament or league on Carcassonne Central before.

Let me know below, if you're interested!

Entry will be open for a few weeks; so Dan and other members can convince people at the UK Games Expo to join up and take part.

A note for any newcomers to the forum:  It's worth looking at your notification options so you receive emails for all updates on a thread.  Otherwise you may only receive one notification until you next visit the forum and may miss important announcements.

You can change your settings here:
(http://www.tehill.net/carcassonne/general/NotificationsRecommendations.png)
Title: Re: Welcome Tournament 2016
Post by: danisthirty on May 16, 2016, 11:53:51 AM
I would urge anyone who is thinking about signing up to take part in this to do so! You don't need to be an expert player but it's likely that your playing skill will improve as you play against others and pick up a few tips along the way. This isn't even the point though as it's more about meeting other new forum member and learning your way around Carcassonne Central in the process.

The last welcome tournament was a great success, and was enjoyed by everyone who took part! It's free to join up to, and you don't even need to leave the comfort of your sofa to join in on the action! What have you got to lose? :) :(y)
Title: Re: Welcome Tournament 2016
Post by: Halfling on May 16, 2016, 12:33:41 PM
And who knows you might win......
Title: Re: Welcome Tournament 2016
Post by: karkids on May 16, 2016, 12:57:51 PM
Hello all, great idea! I've never been in a Carcassonne tournament before, and I think this is a great way to get started. I have several questions though: will we have to host the games ourselves or will someone else act as a host? Also, what is the most likely time that we will have the tournament, I have to go upstate next week, and then to Washington after that. Plus, It's over to Europe in early August, (Prague, and then 1 day in Germany!!!). Lastly, will there be any sort of prize (Just curious >:D)?
Title: Re: Welcome Tournament 2016
Post by: danisthirty on May 16, 2016, 01:04:23 PM
And who knows you might win......

Somebody has to I suppose. The competition was pretty weak last time as I remember... ;)

@karkids: I can't say for sure but I would expect there to be other people who are willing to host on your behalf if you're unable to host games yourself. I certainly am, and I'm sure Decar will be too. With regards to timings, you play your games as and when is mutually convenient for you and your opponent(s) so travelling shouldn't be a problem as long as you'll have an internet connection (and some free time) wherever you are.
Title: Re: Welcome Tournament 2016
Post by: Halfling on May 16, 2016, 01:32:56 PM
Dan,
I'll let you take that up with Merlin and Rich_the _Fish. 

Karkids
I received a prize last year.
Title: Re: Welcome Tournament 2016
Post by: Decar on May 16, 2016, 01:36:12 PM
Hi karkids - Thanks for putting your name down!

Games are usually played over a period of time suitable for everyone, not just on one day like physical tournaments.  Timezones are sometimes a problem, but as Dan said working out when's suitable for everyone to play is part of the learning process.  Most games are 1v1 so scheduling isn't too difficult.  Communication is key - basically if you can let people know if you're going to be away then everyone's happy to wait.

We can help you setup your router at home so you can host games, otherwise I'm happy to help host games (as is Dan - Thanks Dan!)

You can see Halfling's prizes from last year here:
http://www.carcassonnecentral.com/community/index.php?topic=1920.msg32303#msg32303

Everyone who took part had a commemorative tile & a Klaus-Jürgen Wrede signed tile and a postcard.
(Halfling did I send you a postcard?)
Our top 3 seats won copies of Windrose I and Halfling one that rather fancy looking trophy for winning the tournament!

Kettlefish was kind enough to donate the prizes for us, but I'm pretty low on KJW signed goodies at the moment - but Essen isn't far away; hopefully I can convince him to sign a few things for us!

Hope that answers your questions!
Title: Re: Welcome Tournament 2016
Post by: karkids on May 16, 2016, 01:44:22 PM
Thanks a lot guys, that definitely helped me, especially about the timing!
Title: Re: Welcome Tournament 2016
Post by: Halfling on May 16, 2016, 01:51:42 PM
Hi Decar,

Yes I did indeed get a meeple postcard, and stickers.  A wonderful batch of goodies which was a total surprise.
Title: Re: Welcome Tournament 2016
Post by: danisthirty on May 16, 2016, 02:08:19 PM
Dan,
I'll let you take that up with Merlin and Rich_the _Fish.

 :D :(y)
Title: Re: Welcome Tournament 2016
Post by: Chuck on May 16, 2016, 10:01:59 PM
Well, I would enter, but as made the last place in the P&D League, I'm obviously unable to attend here... ;-)
Title: Re: Welcome Tournament 2016
Post by: Clownfeet on May 18, 2016, 01:20:16 AM
seeing as i haven't entered a league/comp yet, i'd love to give this a shot. I'm in!
Title: Re: Welcome Tournament 2016
Post by: Olya on May 18, 2016, 01:32:11 AM
Hello! I would like to play  :)
Title: Re: Welcome Tournament 2016
Post by: Jéré on May 18, 2016, 01:47:36 AM
Welcome Olga & Clownfeet!


I just sent a quick private message to the following forum members:
They are on the Waiting List (http://www.carcassonnecentral.com/community/index.php?topic=936.0) so I thought I would redirect them here to make sure they don't miss out.  ;)
   
Title: Re: Welcome Tournament 2016
Post by: Decar on May 18, 2016, 01:52:50 AM
Thanks Jéré!
Title: Re: Welcome Tournament 2016
Post by: daliles on May 18, 2016, 04:49:19 AM
I'm in!
Title: Re: Welcome Tournament 2016
Post by: What If? on May 18, 2016, 06:28:37 AM
Welcome Olga & Clownfeet!


I just sent a quick private message to the following forum members:
  • Adrornalin
  • What If?
  • daliles
They are on the Waiting List (http://www.carcassonnecentral.com/community/index.php?topic=936.0) so I thought I would redirect them here to make sure they don't miss out.  ;)
   
And thanks to that, I´m so in!
Title: Re: Welcome Tournament 2016
Post by: Decar on May 18, 2016, 06:30:54 AM
Great to see so many people taking part!
Title: Re: Welcome Tournament 2016
Post by: Rich_The_Fish on May 18, 2016, 01:42:01 PM
Hi Decar. Just wondering if you knew when registrations were likely to close? The reason I ask is that I'm meeting a few ex-colleagues on 31/5 at a board game café so I can (finally) introduce them to Carc. I've mentioned this tournament briefly to them and that I really enjoyed it last year. However, none of them really play board games so understandably they don't want to commit to this until they know whether they actually like playing it! Do you think they will have chance to sign up in a fortnights time, or do you envisage that it'll be too late should there be sufficient interest in the meantime? Cheers.
Title: Re: Welcome Tournament 2016
Post by: Decar on May 18, 2016, 02:25:27 PM
Wont be until after the uk expo - so plenty of time!  Great job getting new people involved Rich!  Thanks a lot!
Title: Re: Welcome Tournament 2016
Post by: daromar on May 18, 2016, 11:45:20 PM
Please count me in. :)
Title: Re: Welcome Tournament 2016
Post by: Adrornalin on May 19, 2016, 06:57:32 AM
hello guys, i am also in if it is still possible. thanks for the pn. which expansion(s) will be played? or just the bg? i am not able to host a game but atm i have enough free time, so i can surely adapt to the hosts and to the opponents schedule.
Title: Re: Welcome Tournament 2016
Post by: Decar on May 19, 2016, 10:13:24 AM
Welcome aboard Adrornalin!

Firstly a note for any newcomers to the forum.  It's worth looking at your notification options so you receive emails for all updates on a thread.  Otherwise you many only receive one notification until you next visit the forum and may miss important announcements.

You can change your settings here:
(http://www.tehill.net/carcassonne/general/NotificationsRecommendations.png)

Last year's Welcome Tournament was broken into 3 Rounds of 3 groups:

Round 1 - 2 players - Basic Game
Round 2 - 2 players - Basic Game, River 2, GQ11, Cult,Siege
Round 3 - 3 players - The Phantom, Traders & Builders, The Tower, Corn Circles II

It's likely Rounds 2 and 3 will be different and the groupings will be based on number of players & locations.

Hope that helps answer your questions.  If you have a preference for expansions - you're welcome to suggest some ;)
Title: Re: Welcome Tournament 2016
Post by: karkids on May 19, 2016, 11:18:10 AM
I don't know about siege for a beginners tournament, but when I play with others who are new, I usually use:

River
Inns/Cathedrals
Traders builders
Maybe crop circles
Title: Re: Welcome Tournament 2016
Post by: SettlersOfMon on May 19, 2016, 02:19:38 PM
Count me in please!
Title: Re: Welcome Tournament 2016
Post by: JoeSesquipedalian on May 19, 2016, 08:39:29 PM
Count me in too!
Title: Re: Welcome Tournament 2016
Post by: Decar on May 20, 2016, 05:59:07 AM
A fantastic response so far everyone: 

JoeSesquipedalian
SettlersOfMon
karkids
Adrornalin
daromar
What If?
daliles
Olya
Clownfeet

9 people!

I should have some time tonight to join the chatroom: http://sydby.com/carcassonne/irc/index.html
Help some of you install JCloisterZone: http://jcloisterzone.com/en/
Change any Network Settings to host games if you like.

All ahead of those first games!
Title: Re: Welcome Tournament 2016
Post by: Skane on May 21, 2016, 03:13:44 AM
Hello guys. I'm In!
Title: Re: Welcome Tournament 2016
Post by: Decar on May 21, 2016, 03:19:22 AM
Welcome to the forum Skane - glad to see new members taking part!

I'm going to keep registration open for another few days - I suspect we'll stop at 12 or 15players!
Title: Re: Welcome Tournament 2016
Post by: Olya on May 23, 2016, 12:59:39 AM
I unfortunately do not know expansions (except for the Basic Game and the River, Inns/Cathedrals) ((
Title: Re: Welcome Tournament 2016
Post by: Decar on May 23, 2016, 01:05:40 AM
Dont worry too much. Hopefully, there's plenty of time to practice some of the expansions you might not be familiar with!
Title: Re: Welcome Tournament 2016
Post by: JoeSesquipedalian on May 23, 2016, 09:11:49 AM
If you have a preference for expansions - you're welcome to suggest some ;)

I have a preference to NOT have the Tower expansion in the tournament.  I own the Tower but have only played it twice.  The person I normally play with completely hates it and I must admit I find it a bit frustrating myself.  Perhaps if I got more used to it wouldn't be so bad.  It seems like it really restricts the areas you 'can' (would want to) place tiles.  If it is in the tourney I will try to practice a bit with it beforehand, but since suggestions are welcome I thought I'd voice my opinion.

Expansions I would like to see are Traders/Builders, Phantom, Abbey/Mayor, Flying Machines, Gold Mines, Inns/Cathedrals.

I would really like to see Festival expansion as it provides some remedy from trapping.

I am really excited for this tournament and I look forward to some great matches. :green-meeple:
Title: Re: Welcome Tournament 2016
Post by: Adrornalin on May 23, 2016, 11:08:06 AM
If you have a preference for expansions - you're welcome to suggest some ;)

I have a preference to NOT have the Tower expansion in the tournament.  I own the Tower but have only played it twice.  The person I normally play with completely hates it and I must admit I find it a bit frustrating myself.  Perhaps if I got more used to it wouldn't be so bad.  It seems like it really restricts the areas you 'can' (would want to) place tiles.  If it is in the tourney I will try to practice a bit with it beforehand, but since suggestions are welcome I thought I'd voice my opinion.

Expansions I would like to see are Traders/Builders, Phantom, Abbey/Mayor, Flying Machines, Gold Mines, Inns/Cathedrals.

I would really like to see Festival expansion as it provides some remedy from trapping.

I am really excited for this tournament and I look forward to some great matches. :green-meeple:


That is exactly also my opinion.  :(y)

Additionally I would like to add preferences also for Princess&Dragon, Magician&Witch and maybe Cults, Siege and one of the "tiles only" expansions. Well... in sum nearly all. So I cant call it a preference  :D
Title: Re: Welcome Tournament 2016
Post by: Decar on May 27, 2016, 02:39:24 PM
Some great suggestions everyone!

It's been a few days since anyone else has signed up - so I think we can start.

I'll try and sit down tomorrow morning and introduce the first round and randomize the groups of players. 

Given we have 9 players, I think 3 groups of 3 would be the best.  I think 2 randomized rounds before breaking into ranked groups.

Will post details as soon as I can.
Title: Re: Welcome Tournament 2016
Post by: Rich_The_Fish on May 27, 2016, 03:05:33 PM
Hi Decar. Are you not waiting a few more days then (you initially mentioned closing entries after the UK Expo)? I have a couple of friends who might like to participate but who are totally new to the game. They're not guaranteed to sign up of course, but I introduced Carcassonne to one of them this lunchtime and they seemed to enjoy it. The 3 of us are meeting up on Tuesday evening to play, so should be in a position to let you know shortly after. I think it would be a shame if they wanted to join but were a few days late. However, there's always next time though, so I'll leave it with you to decide.

Sent from my HTC One_M8 using Tapatalk

Title: Re: Welcome Tournament 2016
Post by: Decar on May 27, 2016, 03:07:49 PM
Ah yeah thanks for the reminder!

I'm happy to wait, if it gives people some more opportunity for people to join.  TBH, I think 12 would be better than 9 anyway!
Title: Re: Welcome Tournament 2016
Post by: Rich_The_Fish on May 27, 2016, 03:13:42 PM
Thanks, that's good of you. I can't promise that they'll sign up though, but I'll definitely encourage them! Last year's Welcome Tournament was the first time I'd played online having just discovered the game and I really enjoyed it, so I'd like them to have the same opportunity too if possible. Cheers

Sent from my HTC One_M8 using Tapatalk

Title: Re: Welcome Tournament 2016
Post by: Decar on May 27, 2016, 03:23:44 PM
Thanks for the support Rich!  No pressure on them at all - I mean to ask if you'd introduced the game to them on Wednesday, totally slipped my mind - I blame Alhambra scoring :p   Thanks for getting your friends involved :)

Edit: Forum post 40000!
Title: Re: Welcome Tournament 2016
Post by: JoeSesquipedalian on June 02, 2016, 08:31:11 AM
Any news on this tournament yet?  I am very much looking forward to it.

I do have a question about hosting. Do all of my the tournament games need to be hosted?  I dont know how to host, but I have set up and played several online games on JCZ just using the "play online " feature and that seems to work ok. Is that method acceptable or must all the games actually be "hosted"?  Is there much of a difference between the two methods?

Thank you
Title: Re: Welcome Tournament 2016
Post by: Adrornalin on June 03, 2016, 03:06:51 AM
With the Play Online feature, chances are higher that the connection crashes during a match or that some error in JCZ occures. That is what the guys told me. And I do believe them ^-^ But it shouldnt be a problem to find a host, I think.
Title: Re: Welcome Tournament 2016
Post by: danisthirty on June 03, 2016, 03:24:23 AM
With the Play Online feature, chances are higher that the connection crashes during a match or that some error in JCZ occures. That is what the guys told me. And I do believe them ^-^ But it shouldnt be a problem to find a host, I think.

This is true. Whilst the online server seems to work well much of the time, games hosted directly by one of the players or by a third party tend to encounter fewer anomalies and also have the option to reload saved games in the event of a crash...
Title: Re: Welcome Tournament 2016
Post by: Decar on June 03, 2016, 08:38:32 AM
Thanks for answering Dan.  Yes in our experience hosting games locally is slightly more stable and it allows you or somone else to resume while playing.  It does mean opening a port on your home router to allow access, but this is usually quite easy to do and Im sure we could help.

We're waiting a few more days to see if Rich's friends wish to join or any late comers who see Carcassonne at the UK Games Expo this weekend.  I'm also away this weekend, hopefully by the middle of next week we'll have a definite idea of numbers and a start.

Thanks for the patience!
Title: Re: Welcome Tournament 2016
Post by: Rich_The_Fish on June 07, 2016, 01:28:29 PM
Hi folks. Really sorry if I have delayed things, but I really wanted to give my friends an opportunity of joining the welcome tournament seeing as I enjoyed it so much last year. In the last week I've managed to introduce both of them to the physical game, but they've only managed to play one game each (which they won). Whilst they both seemed to enjoy playing Carc, unfortunately neither of them can commit to playing in a tournament at the moment as they are both are struggling for free time (this was not certain until very recently). So regretfully they won't be signing up this time around. Hopefully the additional time will have given others a chance to sign up, especially if there was interest following the Expo tournament last Sunday. Anyway, good luck to all participants and I hope that you have a great tournament.
Title: Re: Welcome Tournament 2016
Post by: Decar on June 08, 2016, 03:18:32 AM
Thanks for letting us know and trying Rich the Fish!

I'll be randomizing the table of entries this evening with details of the first round of the Tournament.
Title: Re: Welcome Tournament 2016
Post by: Decar on June 08, 2016, 09:17:37 AM
Hi Everyone,

I'm sending you a message to let you know the Welcome Tournament has started!

If you've not done so already, I would recommend you adjust your settings so you receive emails for all responses on the forum thread:
Details here: http://www.carcassonnecentral.com/community/index.php?topic=2737.msg40451#msg40451

Organizing a Game
As I already mentioned, each player must play every other player in their group.  Please PM someone in the group to organize a game.  Be mindful of constraints on time-zones etc -  I'm sure everyone can be accommodating.

Please let us know here if you have problems scheduling a game with any player.  It would be helpful if you could share the time of your games here as well, so we can see who has been proactive etc.

If for whatever reason, you cannot attend the game please let us and your partner know As Soon As Possible.  It does not mean you will have to forfeit your game, possibly you can arrange for a more suitable time.

Carcassonne Medium
I don't strictly impose a Carcassonne medium that must be played.  In this round, only the BASIC set is required.  Generally, given the distances between players we recommend JCloisterZone 3.4.2 (see below).  If you wish to meet in person to play you're welcome to do so.  If you wish to arrange an iPhone/Android game, you're also welcome to do so.  If you wish to play by email/forum...which is very slow...you're welcome to do so.  In our experience, JCloisterZone is the most widely supported medium.

If you are not familiar with JCZ - You can download it here:
 http://jcloisterzone.com/en/

This is currently the recommended version which runs on Java which will run on Windows/Mac/Linux.
Remember to extract the zip before executing the Runtime.

If you have any problems please contact us in the Chatroom (see below), we can help.  :(y)

Before your Game - Meet in the chatroom
It's generally a good idea to try and meet in the CarcassonneCentral Chatroom before your game is meant to begin:  http://sydby.com/carcassonne/irc/index.html

When your partner arrives, one of you will have to HOST the game.  Hosting the game means your machine running JCZ will manage the game and the other player  must connect to your machine from their location.  This usually means they have to traverse the firewall on your home's router.  If this is all sounding alien to you, don't be scared, visit us in the chatroom, we can try and help you.

If neither party can host a game - I or Danisthirty (plus others) will happily host your game.  Which means both players will connect to another person's machine to play their game.

If your player does not turn up, please give them a few minutes grace.  If they have not arrived 15-minutes after your start time, please comment here and we'll try to work out what happened.  It does not mean you will automatically win the game.  There are many reasonable circumstances, why you may miss your game and we'll need to assess.

Setting Up the Game
Once you've connected to the game, the following Settings must be applied to JCZ.  No Expansions,  Randomize Seating Order[ x ]

Now onto the Tournament:

Given there are 9 players this time, the first round will consist of 3 groups of 3 players.
Each player must play every other player in a head to head: 1v1 game.
The First Round will be Base Game Only, (so no expansions).

So when it is time to play: make sure only the basegame is selected - make sure the player order is Random.

The groups will be:

GroupA
JoeSesquipedalian
SettlersOfMon
Skane
< Space Available>

GroupB
Adrornalin
daromar
What If?
StartPlayer

GroupC
daliles
Olya
Clownfeet
< Space Available>

As I said before:  The key to scheduling games is communication.  No one will organize your games for you - that's your job - but be mindful people are in different timezones and have different life priorities.   Hopefully you can work together.  I would ask that you include me in any communications, so it's clear if a player is not responding.  I would also appreciate it if you could let us know if you're on holiday, so everyone knows.  There's no immediate rush to play games; but communication is important.

After Your Game
You must record the results.  The best way to do this is, take a screenshot/printscreen and attach the picture to a reply on this forum thread.
This lets me check the scores and shows everyone else your game.

Once your score has been recorded, I will be able to update the Results Sheet.

Anything else?
I've probably forgotten something.
Title: Re: Welcome Tournament 2016
Post by: Skane on June 08, 2016, 10:08:18 AM
Hi,

Quote
Anything else?
I've probably forgotten something.

Yes, You did)) You forgot to add me into the group)
Title: Re: Welcome Tournament 2016
Post by: Decar on June 08, 2016, 01:01:24 PM
Whoops!  That makes it 10.  Would be great if we could make it to 12. We could put an extra person in each group.
Title: Re: Welcome Tournament 2016
Post by: Olya on June 09, 2016, 12:19:42 AM
daliles and Clownfeet, I'm ready to play :)
I can try to play this Saturday or/and Sunday.
I updated my profile (my local time)
Title: Re: Welcome Tournament 2016
Post by: Adrornalin on June 09, 2016, 02:43:07 AM
Thank you, Decar :(y)

Ready to play @daromar @What If?  :red-meeple:

I'm available on:
10 June, 1pm - 6pm
11 June, 24/7
12 June, 1pm - 8pm
13 June, ----
14 June, 24/7
(german timezone, UTC +01:00h)

I prefer playing with JCZ with a host, but it is also possible for me to play an Android game.

I'll send you a PM in addition  :)
Title: Re: Welcome Tournament 2016
Post by: Skane on June 10, 2016, 06:46:05 AM
Whoops!  That makes it 10.  Would be great if we could make it to 12. We could put an extra person in each group.
So what we will do?
Maybe one group can have 4 players or turnament is started and there is no way to add me?
Title: Re: Welcome Tournament 2016
Post by: Decar on June 10, 2016, 09:35:02 AM
I was hoping we might get two late comers, but that doesn't seem to be happening.  :(

I certainly don't want to turn you away though, I think the best thing to do would be to add you to Group A.

If we get late comers they can join B & C.  We might find out a member disappears too.

Thanks for your patience!
Title: Re: Welcome Tournament 2016
Post by: daromar on June 10, 2016, 10:32:49 AM
I am abroad just now but will respond fully when I get back to England this weekend. Thanks for your patience.

Daromar


Sent from my iPad using Tapatalk
Title: Re: Welcome Tournament 2016
Post by: daliles on June 10, 2016, 10:36:33 AM
daliles and Clownfeet, I'm ready to play :)
I can try to play this Saturday or/and Sunday.
I updated my profile (my local time)

When are you available on Saturday or Sunday? How do I tell which time zone you reside? I am in US Central, which is GMT - 5.

Thanks,
Don
Title: Re: Welcome Tournament 2016
Post by: JoeSesquipedalian on June 10, 2016, 01:38:34 PM
Hello SettlersOfMon, karkids and Skane.

I am currently in US central daylight time zone (GMT -5).

During the week, Monday through Friday I should be available 9:00 to 16:30.
On Saturday and Sunday my availability will vary a bit as I am visiting with friends and family.

Let me know where you guys are located and when you'll be available.

Joe :green-meeple:
Title: Re: Welcome Tournament 2016
Post by: Skane on June 10, 2016, 01:57:14 PM
Hi JoeSesquipedalian, SettlersOfMon and karkids.

I am in Latvia (UTC +3).
My current local time You can see in my profile.

Monday - Friday: I am able to play from 19:00 - 24:00
If some of You have time to play this weekend, tell me.  :violet-meeple:
Title: Re: Welcome Tournament 2016
Post by: Adrornalin on June 12, 2016, 05:12:42 AM
Decar, Dan, anyone there to host our match? What If and I, we are both unable to host (and the online server is still gone). We have time from now on until 7pm (UTC+1). Then I have to leave watching the EURO, Germany vs Ukraine ::) We are idling in the chatroom. THX  :)
Title: Re: Welcome Tournament 2016
Post by: StartPlayer on June 12, 2016, 06:48:02 AM
Just saw tweet from Carcassone Central about a new players tournement.  I play carc and many of its expansions/versions regularly as well as many other games.  My current addiction is 504 and trying to learn the rules for every game of that of by heart.

I'm interested in joining a new players tournement.  Hopefully I'm not too late!
Title: Re: Welcome Tournament 2016
Post by: Adrornalin on June 12, 2016, 06:53:40 AM
first match, first draw ;D we both felt the pressure, it was obvious. I played very bad I have to admit. with every move I opened another opportunity to reduce my own points by myself, f.e. by preparing a bigger street, but then risk of unnecessarily connecting the farms. I also tried to lock 3 of WhatIfs meeples on the same time, but after placing and entering I recognized it was not the suitable tile. ??? On the other hand, I was lucky that WhatIf didnt use some big chances to build disadvantages for me. a dozen of daily matches vs cpu dont replace one match vs a human meeple, thats how it is  ;D thx for playing WhatIf and thx for hosting Decar

Group B
WhatIf 95 - 95 Adrornalin

Title: Re: Welcome Tournament 2016
Post by: Decar on June 12, 2016, 06:59:01 AM
Great to see the first game completed - Thanks for making it happen WhatIf & Adrornalin!

StartPlayer - Welcome to the forum & thanks for getting in touch! You're very welcome to join - we started a few days ago, but there are still spaces available in Group B and Group C.  I think Group B would be a good group to join - it's all random for the first round.

The rules/descriptions are described here: 

http://www.carcassonnecentral.com/community/index.php?topic=2737.msg40930#msg40930

I've only seen one play through of 504 - looks very innovative - I've noticed you're based in the UK, perhaps you can show us at a meetup-event in the not too distant future!
Title: Re: Welcome Tournament 2016
Post by: JoeSesquipedalian on June 12, 2016, 02:36:55 PM
Anyone able to host a game for Skane and I tomorrow, Monday at 11:00 CDT (-5 UTC)?  This would be UTC /GMT 16:00.  Also  19:00 Latvia time.

Thanks

Joe  :green-meeple:
Title: Re: Welcome Tournament 2016
Post by: Decar on June 13, 2016, 12:26:10 AM
I'll send you a PM with details -  Thanks for organizing across timezones!
Title: Re: Welcome Tournament 2016
Post by: Clownfeet on June 13, 2016, 07:59:47 AM
hey all. just got back from Dublin for a stag do...feeling a little ropey but will organise my games for this week/weekend. have few plans apart from board game club one or two nights.
Title: Re: Welcome Tournament 2016
Post by: Skane on June 13, 2016, 11:36:22 AM
Me and JoeSesquipedalian just had the amazing game, most of the game time I was loosing, during game we had +- equal points,
but from the beggining JoeSesquipedalian had power on good farmers field and at the end he had big city that was 1 tile away from closing.
I had to do something with that field and most of game time I tryed to connect to it,
but immediately JoeSesquipedalian was able to minimize or block my chances for connect.
But when there were ~12 tiles remaning, luck was on my side, I got eqaul count of farmers at that field and got chance to get power too,
Till the end we both waited for 1 tile (CCFF-separator). He needed it to finish his city (18 point) and I needed it to get power on the field.
As you can see, that tile came to me, and it helped me win with 4 point power only. That was realy good and tough game.
Thanks You JoeSesquipedalian and good luck in next games :violet-meeple:

 :violet-meeple: Skane (94) :  :green-meeple: JoeSesquipedalian (90)
Title: Re: Welcome Tournament 2016
Post by: JoeSesquipedalian on June 13, 2016, 12:44:27 PM
Great game Skane!  Your persistence surely paid off.  Thank you Decar for hosting!

Joe  :green-meeple:
Title: Re: Welcome Tournament 2016
Post by: Olya on June 14, 2016, 12:01:10 AM
daliles and Clownfeet, I'm ready to play :)
I can try to play this Saturday or/and Sunday.
I updated my profile (my local time)

When are you available on Saturday or Sunday? How do I tell which time zone you reside? I am in US Central, which is GMT - 5.

Thanks,
Don

daliles and Clownfeet,

My time zone GMT+3.
I'm available on:
15 June, ----
16 June, 8pm - 10pm
17 June, ----
18 June, 7pm - 11pm
19 June, 11am - 10pm
(time indicated in my time zone, GMT+3)

Title: Re: Welcome Tournament 2016
Post by: Adrornalin on June 14, 2016, 09:40:11 AM
Maybe we need a host again: 8.30pm UK time, StartPlayer vs Adrornalin  :white-meeple:
Title: Re: Welcome Tournament 2016
Post by: StartPlayer on June 14, 2016, 12:21:53 PM
First game down.  I've played Daromar (his user name on JCZ being his name not this username) in group B.  screen shot of final score attached.  I won the game 106-77.  If this all I need?
Title: Re: Welcome Tournament 2016
Post by: StartPlayer on June 14, 2016, 01:08:08 PM
just played another group B game.  This was against Adrornalin.  I won with an incredibly close score of 75-74.  took screen shot at too large a size to post so had to shrink it a bit but info still readable!
Title: Re: Welcome Tournament 2016
Post by: Adrornalin on June 14, 2016, 01:23:21 PM
as you said, incredibly close. at least I made no mistakes this time. dont know what I could have done better, prevented a lot of meeples from locking and additionally building useful advantages with these tiles. in the end it was your smart move with the farmer and the very last tile that secured you 2 points and the win (a street would have been 0 points), although you were in front most of the time so I didnt expect it to be so close at the end. thx for playing Startplayer.

Daromar, how about our game, which time is it possible for you?
Title: Re: Welcome Tournament 2016
Post by: StartPlayer on June 14, 2016, 01:35:49 PM
as you said, incredibly close. at least I made no mistakes this time. dont know what I could have done better, prevented a lot of meeples from locking and additionally building useful advantages with these tiles. in the end it was your smart move with the farmer and the very last tile that secured you 2 points and the win (a street would have been 0 points), although you were in front most of the time so I didnt expect it to be so close at the end. thx for playing Startplayer.

Daromar, how about our game, which time is it possible for you?

I really wasn't sure about that move with the farmer at the end as it was my last meeple.  I think I was also fortunate you didn't get the tile to finish the city in North that got you 3 points.  I could see that around it getting longer and too and just hoped it didn't finish.
Title: Re: Welcome Tournament 2016
Post by: Decar on June 15, 2016, 01:31:51 AM
Well Done StartPlayer!

Thanks to everyone organizing your games so quickly.  Don't be disheartened if you've lost a game - there'll be plenty of opportunities to win games in future rounds!
Title: Re: Welcome Tournament 2016
Post by: Adrornalin on June 16, 2016, 05:16:34 AM
here is another result of Group B

Adrornalin 115 - 80 daromar

my group matches are finished by now. one draw, one loss, one win. total average  ;D

really looking forward to play more tournament matches!
Title: Re: Welcome Tournament 2016
Post by: What If? on June 16, 2016, 09:09:25 AM
And another result from the very eager group B, What If-Daromar 118-97.

An early farmer from WI prompted D to get two farmers in there. WI stole the large city and tried to get a farmer in the major field. The first one got disarmed on the very next tile and in the end it was a long wait for WI waiting for the curve to share the field. Enjoyed it and thank Daromar for the patience.
(http://i64.tinypic.com/2rhrxpl.png) Oops, sorry for the big pic.
Title: Re: Welcome Tournament 2016
Post by: Clownfeet on June 18, 2016, 10:03:59 AM
Hi all. Me and Olya just had our game. it was a really nervy start and some good back and forth on the small cities and roads. A big city started to form down in the bottom of the map and there was some great competition for it for a while until it became blocked and only accesible with two tiles. i managed to sneak another meeple in on the right which basically secured the city. Things then moved on to farms and a discard city up top which developed too much for anyone to ignore anymore and i snook a meeple in there nearing the end to dump some final city tiles in it and rack up a few points. There was a great farm battle in the middle and top right before i snagged a second meeple into the top and Olya a second one into the middle.

Scores on the doors

Clownfeet 81 - Olya 70
Title: Re: Welcome Tournament 2016
Post by: kettlefish on June 19, 2016, 04:34:59 AM
Decar,
do you need a x-score list for this welcome-tournament?
Title: Re: Welcome Tournament 2016
Post by: Decar on June 19, 2016, 01:30:54 PM
Thanks for the offer Kettlefish - I didn't want to hassle you - but my computer is crashing a lot now, so the help would be very much appreciated!

Well done everyone sorting out their games.  If you need help hosting, just let me know!
Title: Re: Welcome Tournament 2016
Post by: Skane on June 19, 2016, 02:40:23 PM
I think in Group A, participant SettlersOfMon will not play, because he has not visited forum since the day he registered to this tournament (1 month from now).
What about karkids, I still cannot organize game with him. Last answer I received from him on a 14.June. He told that he is able to play all week except friday, since then no answers have been received from him.
Title: Re: Welcome Tournament 2016
Post by: Decar on June 19, 2016, 03:13:54 PM
Thanks Skane, I've sent Group A a message - hopefully we'll hear back.  If not it may be we have to merge groups together if there are other inactive players.
Title: Re: Welcome Tournament 2016
Post by: JoeSesquipedalian on June 19, 2016, 09:06:47 PM
I think in Group A, participant SettlersOfMon will not play, because he has not visited forum since the day he registered to this tournament (1 month from now).
What about karkids, I still cannot organize game with him. Last answer I received from him on a 14.June. He told that he is able to play all week except friday, since then no answers have been received from him.

Me too.  I've only been able to arrange a game with Skane so far.
Title: Re: Welcome Tournament 2016
Post by: Olya on June 19, 2016, 11:25:57 PM
@daliles,

My time zone GMT+3.
I'm available on:
20 June, 8pm - 10pm
21 June, 8pm - 10pm
22 June, ----
23 June, 8pm - 10pm
24 June, 7pm - 10pm
25 June, ----
26 June, ----
(time indicated in my time zone, GMT+3)
Title: Re: Welcome Tournament 2016
Post by: Clownfeet on June 20, 2016, 01:26:04 AM
Daliles - give me a shout when you're free as well cause we still need to play
Title: Re: Welcome Tournament 2016
Post by: karkids on June 20, 2016, 02:16:09 PM
Sorry about the timing, I'm in the US here so it's hard for me to schedule games, especially since I've had a lot of major Exams to study for. Maybe it's best if I participate next year when I'm a little more prepared.  :green-meeple:
Title: Re: Welcome Tournament 2016
Post by: Decar on June 21, 2016, 04:51:38 AM
Exams first I guess - it's a shame you cannot commit - I'll have to remove you from the register.

Thanks for letting us know - Good luck in your exams!
Title: Re: Welcome Tournament 2016
Post by: Skane on June 21, 2016, 10:45:03 AM
Decar, will we wait answer from SettlersOfMon? If no, then we can start think about groups merging.  :violet-meeple:
Title: Re: Welcome Tournament 2016
Post by: Adrornalin on June 21, 2016, 11:30:32 AM
Would it make sense to put all players together into a league? More competition games for everyone ;)
Title: Re: Welcome Tournament 2016
Post by: Decar on June 21, 2016, 11:32:57 AM
Not necessarily - if one player finds it difficult to schedule games, the whole group will take longer to complete.  Let me look over the results and I'll see what way most the makes sense to continue.  A few players are inactive - but I'd like to make sure we've given them the best chance to respond.

I'm putting together a score sheet now - should be up in an hour or so!
Title: Re: Welcome Tournament 2016
Post by: Decar on June 21, 2016, 12:08:34 PM
OK here's the current standings:

Group A
(http://www.tehill.net/carcassonne/welcome/WT2/WT2_R1_GA_1.png)

Group B
(http://www.tehill.net/carcassonne/welcome/WT2/WT2_R1_GA_2.png)

Group C
(http://www.tehill.net/carcassonne/welcome/WT2/WT2_R1_GA_3.png)

I've probably missed a game - but if not, I think the most sensible thing is to:

Give both SettlersOfMon and daliles a little more chance to reply and let us know where they stand.

If they are unable to continue It makes sense for Group A and Group C to merge and have two groups of 4 active-players.

I emailed SettelrsOfMon 2 days ago,  I will drop daliles an email now.
Title: Re: Welcome Tournament 2016
Post by: Decar on June 23, 2016, 02:57:27 AM
I heard from Daliles and he still wishes to take part, he was away at Origins last week.

I know timezones are difficult, so can everyone try their best to schedule some games.

Currently it seems we have 9 active players.

I think the best way to proceed is to:

1. Merge Group A with Group C and then try to find 1 extra player for Group B.  So there are 5 people in each group.

If we can't find the extra player, group 2 will be 3x3 again!

Thanks for the patience and well done to group B for completing so many games!
Title: Re: Welcome Tournament 2016
Post by: Decar on June 29, 2016, 04:00:18 AM
Olya has contacted me to say they are not able to play over the next three weeks and would like to be removed from the tournament.

As a result, I think it would be best to move Skane & Joe from Group A into Group C, to replace Olya.

This means GroupB and Group AC have 4 players each.

Please can you try your best to get your games completed soon, so we can move to the next round?

Many Thanks!
Title: Re: Welcome Tournament 2016
Post by: Clownfeet on June 29, 2016, 09:18:40 AM
ok, so i now need to play Skane and Joe - cool, il get in touch
Title: Re: Welcome Tournament 2016
Post by: Skane on June 30, 2016, 12:19:24 PM
Just finished good game with Clownfeet, where luck was on my side.
If You will look at the bottom right corner where Clownfeet has 2 workers blocked on road and city,  they were blocked there whole game, because all those tiles which fit there came to me, that was biggest luck that made my win and morally ruined game for Clownfeet
Also this game was not about farmers, whole game there were few farms with one finished city and only at the end we got one farm with 2 cities where I placed my last worker. All city tiles were used to connect and finish that huge city which was my at the beginning and then at the middle of the game I decided to ruin it and that also helped me win. Thanks Clownfeet and good luck in next games :violet-meeple:

 :violet-meeple: Skane (98) :  :red-meeple: Clownfeet (60)
Title: Re: Welcome Tournament 2016
Post by: Clownfeet on June 30, 2016, 12:56:41 PM
i'm still in shock that you pulled every single one of those tiles!!!! haha great battle of a game!
Title: Re: Welcome Tournament 2016
Post by: Decar on July 01, 2016, 03:33:49 AM
Looks like a nice game!

Thanks for getting this done!

Has anyone been able to schedule a time with Dalies this weekend?
Title: Re: Welcome Tournament 2016
Post by: Skane on July 01, 2016, 12:37:49 PM
Looks like a nice game!

Thanks for getting this done!

Has anyone been able to schedule a time with Dalies this weekend?
Nop. He has not visited forum since 24.06.2016.
I don't think he will manage to play 3 games in short period of time.

This Sunday we will have Carcassonne evening in Riga, I will try to get new participant(-s) for us.

Title: Re: Welcome Tournament 2016
Post by: StartPlayer on July 01, 2016, 01:11:31 PM
tonight stars aligned and myself and Whatif played the last game in our group.  He won convincingly 101-76 points.

At start of game I thought I was doing well having trapped several of his men in cloisters and roads and we were roughly equal for what was becoming a large field.  mid game he did a good job of protecting a large city in the west but I drew the CCFF tile that splits cities.  I decided to finish both cities which gave him an extra 8 points.  I felt with length of game left he would get the tile he needed to finish it.  However giving him the maples back at this stage was my undoing and a battle began for control of the large field which untimely I lost.  Looking at scores I think he still would have just pipped me even the field was a draw.
Title: Re: Welcome Tournament 2016
Post by: Decar on July 05, 2016, 02:43:27 AM
Well Done Group B for completing all your games!

Thanks for the patiences as we work out what's happening in group AC.

I've been in touch with Daliles, so I'm hoping we'll get started - otherwise Olya may be back from holiday and able to resume!?!?

Kettlefish has been kind enough to provide a new X-score sheet to use, so I'll get the latest games updated this evening.

Good luck everyone!
Title: Re: Welcome Tournament 2016
Post by: danisthirty on July 06, 2016, 03:30:29 PM
Hello all, the forum area that houses this thread is going into lock-down mode to hide it away from those who don't want to see it by making it an opt-in forum area. I have compiled a list of everyone who is currently taking part in an online competition (this one and the Tower league) and will be setting up the group this evening to include everyone automatially. Please let me know if I need to allow access to anyone taking part in this competition whose name isn't listed below:

JoeSesquipedalian
SettlersOfMon
Skane
Adrornalin
daromar
What If?
StartPlayer
daliles
Olya
Clownfeet
karkids
Title: Re: Welcome Tournament 2016
Post by: Halfling on July 07, 2016, 10:30:28 AM
I am interested to see how this tournament pans out.
Title: Re: Welcome Tournament 2016
Post by: Decar on July 07, 2016, 12:32:43 PM
Fancy taking on the winner  :D :D

At least you don't have to give your Trophy up - it's got your name on it :)
Title: Re: Welcome Tournament 2016
Post by: JoeSesquipedalian on July 08, 2016, 08:12:49 AM
Just finished a nerve-racking game with Clownfeet.  It was a good battle and it was undecided to the last tile.  I emerged barely victorious although I thought that I had lost.  I trapped two of Clownfeet's followers in cloisters early in the game.  I think that that provided the slight edge that I needed, and probably frustrated Clownfeet.  There was a battle for the larger farm, as expected, which ended in a tie by Clownfeet sneaking another farmer on.  Clownfeet played a great game and I look forward to seeing Clownfeet in further rounds.   :(y) :green-meeple:

I forgot to put my name in on JCZ, but I am the  :green-meeple: .

JoeSesquipedalian:  94
Clownfeet:              90

Title: Re: Welcome Tournament 2016
Post by: Skane on July 08, 2016, 10:06:03 AM
Result of my game with You - 94:90
Result of Your second game -  94:90 
Nice ;D
Title: Re: Welcome Tournament 2016
Post by: JoeSesquipedalian on July 08, 2016, 11:38:58 AM
Result of my game with You - 94:90
Result of Your second game -  94:90 
Nice ;D

A nice smoooooth 92 average  O0 :green-meeple:
Title: Re: Welcome Tournament 2016
Post by: Halfling on July 08, 2016, 01:46:54 PM
You read my mind Decar. Absolutely.
Title: Re: Welcome Tournament 2016
Post by: What If? on July 08, 2016, 02:41:54 PM
From the other thread i found that Decar wrote:

"All players will be ranked after this stage and 'evenly' put into groups basic on their score.
EG:  {1st,4th,7th} (2nd,5th,8th} (3rd,6th,9th} for example.

Round 2 - BASIC And Rivers 1v3 (maybe 4)

We'll start with some 3 players in a game (so it's logistically easier to schedule games), but we might have to do 4, if there's 8 players.
This should be fun for those who like multi-player games.

1st - 3points
2nd - 2points
3rd - 1 point.
(tie for 1st/2nd = 2points each) , (tie for 2nd/3rd = 2 point each).

I'm considering a 3rd round, but dont want to ask too much of you all to start with - if we get 12 players maybe we can have 3 x 4 player games to finish so everyone's played some 2player, 3player and 4player games.

The overall winner will be the player who has acquired the most league points."

I play pinball competitions a lot, and we found that dividing groups 1,4,7 and 2,5,8 for example, is a disadvantage for the winner of qualifications since he/she gets to play better players, just saying that 4 groups from 12 players might instead be something like
A 1, 12, 8
B 2, 11, 7
C 3, 10, 6
D 4, 9, 5

My second question is if there was a third round last year and/or there will be one this year?
Title: Re: Welcome Tournament 2016
Post by: Halfling on July 09, 2016, 12:31:51 AM
The thread from last years tournament is http://www.carcassonnecentral.com/community/index.php?topic=1920.270

We had a second round and then a final 3rd round.

Rounds 1 and 2 were all 2 player games.
Round 3 was a 3 player game where rank 1, 2 & 3 played a single game with the outcome of that game determining overall 1st 2nd and 3rd places in the tournament.  Rank 4, 5 & 6 played for these overall positions etc.
Title: Re: Welcome Tournament 2016
Post by: Decar on July 09, 2016, 12:44:45 PM
Thanks for the Questions WhatIf?

Last year's tournament was broken into three rounds:

Round 1: Base Game 1v1 in 2groups of 6 players
Round 2: Base Game, River 2, The Cult, Cathars / Siege, 1v1 in 3 groups of 4 players.
Round 3: Base Game, The Phantom, Traders & Builders, The Tower, Corn Circles II, 1v2, 4 groups.

This year we only have 8 players. 12 is a great number (it's a superior highly composite number), but I do not think it will be feasible to wait for 4 more players to start.  Group B is already waiting for AC to finish after we have already lost some players.

The last round of last year's welcome tournament was a 3-player game; unfortunately only 2 of the 4 managed to get played and both of those took over a month to schedule!  I'd love to see a 4-player game being played, but I don't think it's likely to happen.

Having said all that I'm very open to ideas, so if everyone wants to play 4-player games, then just shout now :)

The Welcome Tournament is meant to reflect the players and try to introduce expansions players may not have tried before (if they're new) or in the combination.  Last year, the Cult and Cathars and the River were chosen because these were some of the first mini-expansions produced for Carcassonne, and they work well together.  I'm quite happy to see something different played if people have suggestions, I'm all ears :)

Given we have two groups of 4, I think Round 2 will probably consist of:  {1,3} vs {2,4}; if we finish in good time, there may be time for one more round to allow players to distinguish themselves ;)
Title: Re: Welcome Tournament 2016
Post by: JoeSesquipedalian on July 15, 2016, 07:17:19 AM
daliles and I finally had our match.  Although it was a tough battle I emerged victorious.  Daliles jumped off to a quick start completing multiple monasteries.  My keys to success were domination of the large farm, completing my 16 pt city, and joining daliles' 12 pt. road.  It was a fun match.  Thank you daliles!!  I look forward to round 2.  :green-meeple:

Joe Sesquipedalian 106  :green-meeple:
daliles                    92  :violet-meeple:
Title: Re: Welcome Tournament 2016
Post by: Decar on July 15, 2016, 07:22:04 AM
Looked like a fierce fight for the farms!

Well done both playing the games and getting started Daliles!

Group AC: With the timezone difference perhaps the weekend is the best time to find a suitable time to organize your games with Daliles.

Title: Re: Welcome Tournament 2016
Post by: Decar on July 21, 2016, 10:40:30 AM
Dailies - Have you been able to schedule any more games for the tournament?  I think you still have two left to play with Skane and Clownfeet.  I believe these are the last games to be played on this round too!
Title: Re: Welcome Tournament 2016
Post by: Clownfeet on July 22, 2016, 06:34:59 AM
we will try and get ours in this weekend.
Title: Re: Welcome Tournament 2016
Post by: Skane on July 23, 2016, 12:05:27 PM
Finally played my game with daliles.
Had easy game for me, without stress and presser. daliles always got big city tiles, I always got small city tiles, that why daliles trapped him self in too many big cities.
Lucky for me, I always received city ending tiles, If I remember correct, daliles finished only 2 small cities on this board, all other cities were mine.
Also I have not felt presser on that big farmers field,  till the end of the game, but daliles had meeples and chances to try to connect to it.
Don't know why he has not tried, maybe because of small experience in Carcassonne.
Thank for the game, and good luck in final 1 round game.  :violet-meeple:

 :violet-meeple: Skane (112) :  :green-meeple: daliles (62)
Title: Re: Welcome Tournament 2016
Post by: Decar on July 23, 2016, 01:50:20 PM
Often these things are much easier to analyse after the event.  It looks to be that Daliles had chance to win 2 quite large cities, but I suppose the tiles didn't come up in quite the way he intended.  Even if attacking the farm for 18 points was feasible, losing 2 meeple in a city at any point of the game would make it impossible to make a good challenge. Either way it looks like Daliles fought to the end.

Sometimes the tiles are good, sometimes the tiles are bad, but it's definitely worth remaining humble when the tiles went your way.  :(y) :(y)

Thank you both for organizing your game.  Unless, I've lost the plot I think there's one more game left to play and Round 1 will be over!

Title: Re: Welcome Tournament 2016
Post by: Decar on July 24, 2016, 07:07:51 AM
Here are the updated X-scores for Round1

(http://www.tehill.net/carcassonne/welcome/WT2/Welcome2_GroupB_End_R1.png)
GroupB - completed!

(http://www.tehill.net/carcassonne/welcome/WT2/Welcome2_GroupAC_R1_2.png)
One game left to play - and it's an important one,  Clownfeet and daliles have yet to win a game, so the outcome of this position will decide 3rd and 4th place for the first Round!

Hope you get your game organized soon!
Title: Re: Welcome Tournament 2016
Post by: Decar on July 30, 2016, 09:21:29 AM
Dalilies and Clownfeet will be playing the last game of the 1st Round on Sunday evening.

The winner of this game will be seated 3rd in Group A/C, the loser 4th.  In the event of a draw daliles will take 3rd seat because he has scored 154 points vs Clownfeet's 150.  If the game is not played Dalilies has offered to forfeit the game due to scheduling difficulties (and Gencon next week!).  Either way, the game will not prevent either player from doing well in the next round and there is still everything to play for!

Given it's the weekend I'd like to start Round 2 now.  Two new groups will be created for this Round:

Group 1 = {What If?, Adrornalin, JoeSesquipedalian, Group A/C 4th}
Group 2 = {Skane, Group A/C 3rd, Start Player, Daromar}

The expansions in this round will be:  The base game, Inns & Cathedrals, The Wind Rose, Mage & Witch & German Monasteries (replacing Cloisters).

You're welcome to organize your games now.  Here is an image describing the changes from the 1st to 2nd Round:

(http://www.tehill.net/carcassonne/welcome/WT2/Welcome_2_Round2.png)
Title: Re: Welcome Tournament 2016
Post by: Adrornalin on July 31, 2016, 02:25:44 PM
The tournament continues :(y) Thanks for the information. Looks like I have to learn the rules of the wind rose and of the german monasteries now. After that I'm free to play whenever you are ready, dear opponents!  :)
Title: Re: Welcome Tournament 2016
Post by: Decar on August 01, 2016, 05:08:45 AM
Dalilies was unable to make his game last night, due to circumstances outside of his control. He has offered to forfeit his game against Clownfeet.

The Points Difference could be quite important, so it difficult to estimate the effect. 
On paper both players seem similar, but this does not consider so many factors of Carcassonne.

I have done the following to estimate that if Clownfeet were to win, it would be by points: 18 points.

Comparing the other 2 games:
Daliles - Total Points Score: 154,  Points Against:  218         PD:-64
Clownfeet - Total Points Scored: 150, Points Against: 192.   PD:-42

Clownfeet scores less points, but has less points scored against him
Difference in Points Scored:  -4   , Difference in PD:  +22

I've decided to take the difference in Points Scored vs Points Difference to come to a total of +18 to Clownfeet. 

I hope that's reasonable.
Title: Re: Welcome Tournament 2016
Post by: JoeSesquipedalian on August 01, 2016, 09:45:20 AM

I hope that's reasonable.

Seems fair to me given the circumstances.
Title: Re: Welcome Tournament 2016
Post by: Clownfeet on August 01, 2016, 10:11:24 AM
shame that we couldn't do it properly. but that's fine with me. So, onwards and (hopefully) upwards!
Title: Re: Welcome Tournament 2016
Post by: Decar on August 01, 2016, 10:24:19 AM
I meant to add I hope Dalilies was able to resolve whatever happened and he'll be able to resume the contest soon!
Title: Re: Welcome Tournament 2016
Post by: JoeSesquipedalian on August 01, 2016, 10:50:03 AM
I found a problem with the WindRoses on JCloisterZone.  If you place a windrose in the correct quadrant, it gives you 3 pts.  Good.  But, if you place the tile and then 'UNDO' (ctrl-z), it removes the tile and the points stay.  You can repeat tile placement, getting 3 pts each time, for unlimited points. 

It shouldn't affect the games if everyone is aware of this and does not use it maliciously..... but please be aware of this!
Title: Re: Welcome Tournament 2016
Post by: Decar on August 01, 2016, 12:14:44 PM
I've never liked the Ctrl-Z function in JCloisterzone, it has caused many issues like this.

Thanks for checking it, please take a note if anyone performs a Ctrl+Z so scores can be adjusted if needed!
Title: Re: Welcome Tournament 2016
Post by: Adrornalin on August 02, 2016, 09:08:14 AM
First game in new group stage took place between JoeSesquipedalian and Adrornalin. Short summary: I got a lot tiles I needed, Joe didnt. It was ridiculous. That made it 252:178 for me. I also had the chance to trap two of his meeples right after the beginning and to trap his double meeple before its jump onto one farm. Also the M&W tiles mostly worked well for me. The german monasteries appeared very soon (the 25pts) and very late in the game, but were not really game-changing in the end. A game-changer maybe would have been a connection of the two big farms, means a point reduction on my side. But as Joe had only one meeple left and I had many, I made it again 2:1 on the big farm with my very last tile. One cathedral and the CCCC from the base game were dropped out due to no possible placement. Wind Roses bug did not affect our game, we looked twice before placing. It was a very good and enjoyable game. Good luck Joe with your next group games!
Title: Re: Welcome Tournament 2016
Post by: Decar on August 02, 2016, 09:28:25 AM
wow, that's 2 really big farms.  The bible-belt is good as well.  I was worried when picking Monasteries that one player may get a significant advantage, but it looks like the Cathedrals and Mage counter balance these quite well.

It's hard to say if the score difference is big or not at this stage; hopefully we'll know after a few more games!

Well done both, I'm glad you enjoyed the game!
Title: Re: Welcome Tournament 2016
Post by: JoeSesquipedalian on August 03, 2016, 10:38:49 AM
Round 2 Match:  daliles  :violet-meeple:  vs. JoeSesquipedalian :green-meeple:

Final Score:
JoeSesquipedalian   260 :green-meeple:
daliles                    134 :violet-meeple:

We settled down for Round 2 match.  It became obvious early on that daliles was distracted when he placed a farmer erroneously, which quickly got surrounded by roads.  Daliles was lucky enough to draw 5 of the 6 German Monasteries. However, due to a shortage of meeples he was not able to capitalize on this luck.  I snuck onto (stole) daliles' large city with the Mage using my Mega-meeple which gave me a commanding lead.  Daliles' shortage of meeples hampered his attempts to win the farm battle.  Thank you daliles for the fun game and have fun at GenCon!!
Title: Re: Welcome Tournament 2016
Post by: Decar on August 03, 2016, 11:14:15 AM
Wow this looks like a really hectic game.  I had a similar problem placing a meeple during the last Tower tournament, I double clicked by mistake.  Best of fun at Gencon.  By the way, make sure you all take part in our Gencant solo contest (http://www.carcassonnecentral.com/community/index.php?topic=2846.0), that is if you're not attending Gencon :)
Title: Re: Welcome Tournament 2016
Post by: JoeSesquipedalian on August 04, 2016, 06:44:46 PM
WhatIf? and I had our 2nd round match the other night.  I emerged victorious after successfully preventing WhatIf? from completing a very large cathedral city.  The battle for the farms was constant throughout the game.  I received all of the German Monasteries but I was only able to place 3.  Due to the shape of our final layout, the largest German Monastery only scored 18... still a considerable advantage.  I got a lot of the tiles that I needed which also helped quite a bit.  Overall it was a very good match.  Thanks for playing Whatif?!!!  I'm looking forward to next round.

Joe Sesquipedalian 172  :yellow-meeple:
WhatIf                   113  :green-meeple:
Title: Re: Welcome Tournament 2016
Post by: Decar on August 05, 2016, 12:27:04 AM
Looks like those monasteries made a big difference in this game.  Those incomplete cathedrals are costly!

Thanks for playing you games!
Title: Re: Welcome Tournament 2016
Post by: Decar on August 05, 2016, 05:01:19 AM
I was meant to say Happy Birthday to Skane last week - sorry I missed it!
Title: Re: Welcome Tournament 2016
Post by: Skane on August 05, 2016, 11:19:23 AM
I was meant to say Happy Birthday to Skane last week - sorry I missed it!

You don't need to sorry) I messed up with date format xD, My birthday was in February. :D
Title: Re: Welcome Tournament 2016
Post by: Adrornalin on August 05, 2016, 12:57:47 PM
Here is the next match in round 2: WhatIf had the better start, made some quick points, got two monasteries, and my tiles felt useless in the beginning. Then I won the smaller cathedral city (24pts, with magician). After a huge battle, I got the majority with 5:4 in the big cathedral city and I luckily draw the missing CCCC tile and won this city also (73pts, again with magician). Furthermore I was able to occupy two rather big farms first. As one can see, luck was on my side. WhatIf did everything possible to take over the farms and searching for points, but as his double meeple was trapped and only one other meeple was available, the final decision seemed to be made.

Final score:
WhatIf 180 - 241 Adrornalin

Thanks for that intense and interesting game and better luck in the ongoing Tournament!
Title: Re: Welcome Tournament 2016
Post by: StartPlayer on August 12, 2016, 09:05:07 AM
Eek didn't notice round 2 started.... Best get reading rules for expansions I don't know and messaging people!
Title: Re: Welcome Tournament 2016
Post by: Decar on August 12, 2016, 11:58:00 AM
Thanks Start Player, well worth checking your forum settings so you get an email for every post.

I'll send some PMs out this evening to get the ball moving again :)
Title: Re: Welcome Tournament 2016
Post by: Clownfeet on August 12, 2016, 04:17:12 PM
we've got a few lined up already on our side of the draw
Title: Re: Welcome Tournament 2016
Post by: StartPlayer on August 13, 2016, 08:05:45 AM
Thanks Start Player, well worth checking your forum settings so you get an email for every post.

I'll send some PMs out this evening to get the ball moving again :)

I've got alerts set up for PM's which is what alerted my.  Had been checking forum intermittently.  rules read now and messages sent though.   Turns out its only Wind Rose I've not played before.  Inns and Cathedrals I know well.  Others I know i've played once before but not any tactics for them.  I'm not usually a huge fan on cloisters so should be interesting.
Title: Re: Welcome Tournament 2016
Post by: daliles on August 13, 2016, 03:33:42 PM
Two great games today to finish our second round of the tourney.

Whatif 277
daliles 221


And earlier,
Adrornalin won handily over daliles.
I cannot remember the score but it was well over one hundred.

So, if there is a 3rd round, everyone wants to wipe the floor with daliles.  :-\
Title: Re: Welcome Tournament 2016
Post by: What If? on August 13, 2016, 03:36:07 PM
So, my last game in the second round finally gave me some sweet victory. I played Daliles and after an early farmer met another early farmer the field was mine, and victory as well. When, however, Daliles managed to close the larger city in the south (unchallenged as I never thought he was going to close it), it became exciting.

In the end however I won 277-221.
(http://i65.tinypic.com/2cf6rlh.png)
If Decar wants a screenshot, Decar shall have one! (As soon as I get this damned shrinking thing to work for me)
Title: Re: Welcome Tournament 2016
Post by: Decar on August 13, 2016, 03:40:28 PM
No screenshot :(

You'll have to play again :p

Only joking, it wiuld have been interesting to see how the monasteries and farms panned out. It sounded like a close game, even if the scores don't reflect it.
Title: Re: Welcome Tournament 2016
Post by: Adrornalin on August 14, 2016, 10:52:01 AM
daliles, improving is easy, you just have to play play play :) if you have the passion for the game (and I see you have), you will have a better next round! thanks for playing our game! finale score 94 - 223
 
Title: Re: Welcome Tournament 2016
Post by: danisthirty on August 14, 2016, 11:18:49 AM
daliles, improving is easy, you just have to play play play :)

Hmm. I play play play and then play some more but I still can'take beat Jere or MrNumbers.
Title: Re: Welcome Tournament 2016
Post by: StartPlayer on August 15, 2016, 07:13:21 PM
Played game against Clownfeet which I lost 207-149.

Was an odd game for me.  Usually I like to trap maples and didn't catch a single one.

In the end it looked like it was coming down to the big farm but my double maple never got it.  the tile I needed went to clown feet with 4 tiles to go! 

enjoyed the game and chatting as it turned out we had met previously at the UKgames expo.
Title: Re: Welcome Tournament 2016
Post by: Decar on August 15, 2016, 07:24:45 PM
daliles, improving is easy, you just have to play play play :) if you have the passion for the game (and I see you have), you will have a better next round! thanks for playing our game! finale score 94 - 223

Thanks for the screenshot - I noticed something strange, perhaps I missed something.  Why did Daliles German Monastery only score 7 points, and not 14 points?  At first I thought it was because of the witch, but then I noticed it was in the incomplete city to the north, so wouldn't have taken effect.

Any ideas?

I'll check some of the other results too.
Title: Re: Welcome Tournament 2016
Post by: Decar on August 15, 2016, 07:28:13 PM
(http://i65.tinypic.com/2cf6rlh.png)
If Decar wants a screenshot, Decar shall have one! (As soon as I get this damned shrinking thing to work for me)

Thanks for trying - that is slightly too small. Upload the image at full size and then do the following :

Code: [Select]
[img width=200] URL to image [/img]
There is a maximum file size of 512KB to any uploads, a typical resolution can be scaled by 50-25% to fit decently.

I'm interested in seeing the German Monasteries scoring.
Title: Re: Welcome Tournament 2016
Post by: Adrornalin on August 15, 2016, 08:08:16 PM
daliles, improving is easy, you just have to play play play :) if you have the passion for the game (and I see you have), you will have a better next round! thanks for playing our game! finale score 94 - 223

Thanks for the screenshot - I noticed something strange, perhaps I missed something.  Why did Daliles German Monastery only score 7 points, and not 14 points?  At first I thought it was because of the witch, but then I noticed it was in the incomplete city to the north, so wouldn't have taken effect.

Any ideas?

I'll check some of the other results too.


Good question. I think this has to be a bug. I have no other explanation. Daliles placed the tile first, then I placed the monastery right next to him, which score is correct. Strange thing!

Edit: There is another scoring bug with the monasteries in the game Joe vs daliles. The blue monastery in the north shows 8 pts score, but it has to be 10 pts. In both cases there is an unused german monastery next to it. Maybe it has something to do with? But even if the unused monastery cuts the points row, the result is incorrect.
Title: Re: Welcome Tournament 2016
Post by: Clownfeet on August 15, 2016, 08:15:03 PM
played my second game of the night against Daromar.

I took the game 191 - 158

it was a tight game, i took a small early lead as Daromar packed the bases. but he managed to wiggle them all out and i couldn't trap any. There was a lot of points back and forth on small roads and other bits and pieces. Darmoar trapped my meeple up top in the crazy city and there were a few pieces left behind due to tiles not coming out. But in the end i managed to link the two major fields on the left and right. That secured me the victory.

a great game!
Title: Re: Welcome Tournament 2016
Post by: Jéré on August 15, 2016, 08:16:04 PM
daliles, improving is easy, you just have to play play play :) if you have the passion for the game (and I see you have), you will have a better next round! thanks for playing our game! finale score 94 - 223

Thanks for the screenshot - I noticed something strange, perhaps I missed something.  Why did Daliles German Monastery only score 7 points, and not 14 points?  At first I thought it was because of the witch, but then I noticed it was in the incomplete city to the north, so wouldn't have taken effect.

Any ideas?

I'll check some of the other results too.

It's just a normal monk (cloister surrounded by 6 tiles = 7 pts). If you zoom in you see that the meeple is standing.
Title: Re: Welcome Tournament 2016
Post by: Jéré on August 15, 2016, 08:22:24 PM
daliles, improving is easy, you just have to play play play :) if you have the passion for the game (and I see you have), you will have a better next round! thanks for playing our game! finale score 94 - 223

Thanks for the screenshot - I noticed something strange, perhaps I missed something.  Why did Daliles German Monastery only score 7 points, and not 14 points?  At first I thought it was because of the witch, but then I noticed it was in the incomplete city to the north, so wouldn't have taken effect.

Any ideas?

I'll check some of the other results too.


Good question. I think this has to be a bug. I have no other explanation. Daliles placed the tile first, then I placed the monastery right next to him, which score is correct. Strange thing!

Edit: There is another scoring bug with the monasteries in the game Joe vs daliles. The blue monastery in the north shows 8 pts score, but it has to be 10 pts. In both cases there is an unused german monastery next to it. Maybe it has something to do with? But even if the unused monastery cuts the points row, the result is incorrect.

Scoring is correct. A regular monk was placed there.
Title: Re: Welcome Tournament 2016
Post by: Adrornalin on August 15, 2016, 08:43:34 PM
o.m.g.
The easiest explanation! ;D
I did not had that in mind.. Thanks Jere.
Title: Re: Welcome Tournament 2016
Post by: Jéré on August 15, 2016, 08:44:38 PM
No worries :)
Title: Re: Welcome Tournament 2016
Post by: daliles on August 15, 2016, 10:22:34 PM
I hope to win a game in the next tournament, this shutout has taught me quite a bit.
Title: Re: Welcome Tournament 2016
Post by: Skane on August 18, 2016, 05:23:39 PM
Finished my game with daromar.

That was interesting game. At the beginning when daromar stolen from me that 33 points city, I thought it is over,
luck is not on my side today, because he also had real chances to finish that second city with Cathedral.
But then all changed, I successfully started blocking his workers, first two I blocked with one move at the bottom of the map.
Then I ruined that second cathedral city, Then I placed good German Monasteries (at the top), then occupied two good farmers fields,
Connected and shared good roads with inns. At the end finished 4 good cities, 3 around my field on left side and middle top city. So After that stolen city, my game just got unstoppable power.
Thank You daromar and good luck in next rounds.  :violet-meeple:

 :violet-meeple: Skane (206) : :blue-meeple: daromar (129)
 
Title: Re: Welcome Tournament 2016
Post by: Skane on August 18, 2016, 07:19:54 PM
UNSTOPPABLE

Finished my game with StartPlayer.

This was tough and very interesting game, there was a lot of moments to think quite long.
We both started with many small cities. Whole game we had +- equal points count.
Then it started changing by +~20 point to me then to StartPlayer when we tried to connect or win that huge farmers field.
At the end StartingPlayer has won this field, but it did not give him the game win, because after he placed his last worker,
we had 25 tiles left and I still had 2 workers to play with. After he won the field, we had 16 tile left and score was 110 : 113, I was losing,
with my last worker I gained those 37 points during 8 moves and won the game.
There were tiles, that could help him to win:
1. rcfr tile - to finish bottom city and get worker.
2. German Monasteries with road - to finish road with inn and get worker.
But both those tiles came to me at the end, so I got lucky this time also.

Thank You StartPlayer and good luck in next rounds.  :violet-meeple:

 :violet-meeple: Skane (147) :  :red-meeple: StartPlayer (119)
 
Title: Re: Welcome Tournament 2016
Post by: StartPlayer on August 18, 2016, 08:08:54 PM
UNSTOPPABLE

Finished my game with StartPlayer.

This was tough and very interesting game, there was a lot of moments to think quite long.
We both started with many small cities. Whole game we had +- equal points count.
Then it started changing by +~20 point to me then to StartPlayer when we tried to connect or win that huge farmers field.
At the end StartingPlayer has won this field, but it did not give him the game win, because after he placed his last worker,
we had 25 tiles left and I still had 2 workers to play with. After he won the field, we had 16 tile left and score was 110 : 113, I was losing,
with my last worker I gain those 37 points during 8 moves and won the game.


Thank You StartPlayer and good luck in next rounds.  :violet-meeple:

 :violet-meeple: Skane (147) :  :red-meeple: StartPlayer (119)

I pretty much agree with this analysis.  I've found these expansions its been harder to trap.  with so many small cities at the start I went into a farming war much earlier than I would normally.  My other mistake was not getting a maple back when it would have extended Skane's german monastery.  as he said committing to the field and running out of maples was my downfall.  well played.
Title: Re: Welcome Tournament 2016
Post by: StartPlayer on August 18, 2016, 08:12:40 PM
final game of round 2 for me was a win against Daromar 173-149.   played very differently to first two game.  the german cloisters didn't appear till later and the large maple was more of a factor I felt.  no farmers were played until make 30/40 tiles left.  I played in such a way that 2 of my own men were potentially trapped in exchange for potentially trapping his large meeple which I think might have been was just swung it as I was able to get my large meeple into a field near the end.
Title: Re: Welcome Tournament 2016
Post by: jma03 on August 18, 2016, 10:31:29 PM
UNSTOPPABLE


I like it!!!  ;D
Well done Skane and congratulations on your two victories.
Title: Re: Welcome Tournament 2016
Post by: Clownfeet on August 19, 2016, 06:25:07 PM
Final game for me tonight (and i think Skane also)

It was a good match up. I took a small early lead with some small cities and roads, Also getting a few of Skanes meeples temporarily stuck (but not trapped) - these were freed about 15-20 tiles later and Skane took on a fairly comfortable lead of about 20-25 throughout the mid game. I started building a city up top and Skane threw in the cathedral to try and scupper me but i didn;t let it phase me. i carried on building!!!

Sometimes you just don;t know when to stop and when Skane put the second cathedral in i knew it was all or bust on that city.

Sitting about 25 points behind and about 20 tiles to go i finally pulled the cccc piece to slot into the gap and with the Mage in there i took home a MASSIVE 83 points!!!!

from there on in it was just a case of not messing it up. I snook a few meeples into the filed and Skane managed to get one in in the final few tiles to draw the main field, but i had also grabbed a couple of smaller fields too.

final scores

Clownfeet 248 - Skane 198

A cracking game that completely turned and flipped winners on one tile! such is the beauty of the game!

Title: Re: Welcome Tournament 2016
Post by: Skane on August 19, 2016, 06:37:26 PM
Yes that was really amazing game, very, very stressy game.
Whole beginning of the game I tried to ruin that huge city and then there left only one gap for 1 tile - cccc
We both needed that tile, because that was winning tile.
And after 20 moves it came to Clownfeet, after that I have been morally trashed) and could not think properly any more,
maybe there was possibility for me to steal big field as Clownfeet tried it in last moves, I don't know.
Anyway that was amazing game, thank You Clownfeet. :violet-meeple:

P.S. I think I lost, because of incorrectly written nickname  :))
Title: Re: Welcome Tournament 2016
Post by: Skane on August 19, 2016, 06:49:11 PM
I have filmed this game, and now I see that I had possibility to steal field before Clownfeet tried to do that.
As I said, I could not think properly any more)
Title: Re: Welcome Tournament 2016
Post by: Clownfeet on August 19, 2016, 07:54:40 PM
yeah, i think if you had stolen that field where i put my final red one up the top you might have got the game?
Title: Re: Welcome Tournament 2016
Post by: Skane on August 19, 2016, 08:05:24 PM
yeah, i think if you had stolen that field where i put my final red one up the top you might have got the game?

Hard to say, maybe yes, maybe not, no one knows how would you play then, I think in successful scenario with stolen field, I could finish that bottom city also and got worker for last tile (because I got that city ending tile, but used it to connect my last worker to field) and then winning score could be +- few points.
Title: Re: Welcome Tournament 2016
Post by: Adrornalin on August 20, 2016, 10:08:21 AM
Congratulations to all the winners :(y)

Group Stage 2 seems to be nearly finished now?!

Looking forward to the next round :)
Title: Re: Welcome Tournament 2016
Post by: Decar on August 20, 2016, 10:28:41 AM
Excellent work everyone - really great to see so many games being completed in record time!  :(y) :(y)

Here are the standings for Group 2 (assuming no mistakes from me):
(http://www.tehill.net/carcassonne/welcome/WT2/Welcome_2_Round2_Group2_Final.png)

Also, any preferences for the 3rd (probably final) round?

Last year's final-round was a very big game including: The Phantom, Traders & Builders, The Tower, Corn Circles II ~120tiles.  But last year there were enough players to have 3 groups and 3 players in the final round.

How feasible do you think organizing a time for 2x4 players games would be?
Title: Re: Welcome Tournament 2016
Post by: Skane on August 20, 2016, 10:37:35 AM
JoeSesquipedalian vs Adrornalin
JoeSesquipedalian vs What If?
JoeSesquipedalian vs daliles

He is finished his games already.
Title: Re: Welcome Tournament 2016
Post by: Decar on August 20, 2016, 10:45:48 AM
I thought I'd missed something - an entire page of results!

Sorry about that!

(http://www.tehill.net/carcassonne/welcome/WT2/Welcome_2_Round2_Group1_Final.png)
Title: Re: Welcome Tournament 2016
Post by: Skane on August 20, 2016, 04:05:23 PM
Also, any preferences for the 3rd (probably final) round?

Last year's final-round was a very big game including: The Phantom, Traders & Builders, The Tower, Corn Circles II ~120tiles.  But last year there were enough players to have 3 groups and 3 players in the final round.

We could add 2 big expansion for example: Traders & Builders + Princes and dragon OR if someone don't want aggressive expansions then T&B + (King and Scout OR Abbey and mayor).
+ Several mini expansions: The Phantom + The Gold Mines + The Flying Machines

How feasible do you think organizing a time for 2x4 players games would be?

We have 5 or 6 European players. And 2 or 3 American players (Don't know where WhatIf is from). If in each group will be 1 American player then it might work.
Title: Re: Welcome Tournament 2016
Post by: Decar on August 20, 2016, 04:27:33 PM
The current rankings look like this:

(http://www.tehill.net/carcassonne/welcome/WT2/WT_Round2_Ranking.png)

The proposal here was Round 3 would be:the top-2 seats of each Group and bottom 2-seats of each Groups to make a 4-player final.

If that's logistically difficult, we'll have a play off between both groups: 1st vs 1st , 2nd vs 2nd ...

What If - is from Sweden, I believe!
Title: Re: Welcome Tournament 2016
Post by: Adrornalin on August 21, 2016, 09:05:37 AM
Thanks for calculating the results, Decar!

Please interchange WhatIf's and my position in Group 1 and put me into Group "Alpha" and WhatIf into Group "Beta" - then everything is fine and correct ;)

I dont have any preferences for the 3rd round.

I think we can make a 4-player happen. But I also like to have a play-off. In both cases I play against at least one player I have not faced in the tournament yet (Clownfeet, Skane).
Title: Re: Welcome Tournament 2016
Post by: Skane on August 21, 2016, 10:34:45 AM
I still don't understand how the winner of the tournament will be decided, what criteria(-s) will be taken after final round? How much points by places will get each player in final round?
Title: Re: Welcome Tournament 2016
Post by: Decar on August 21, 2016, 02:22:42 PM
My goodness! My Excel skills are showing me up at the moment - Very sorry Adrornalin - I've uploaded a replacement image with your correct ranking.  Really not sure how I missed that :(

Group α is made of 1st & 2nd place from Group 1 & Group 2.
Group β is made of 3rd & 4th place from Group 1 & Group 2.

If the final round is a single 4 player game, I think that rankings will be decided by the position in that final game.

1st-4th in Group α & 5th-8th in Group β.

We could have a 4th and final Round of Play-Offs. If you'd like this, I would recommend it would be:
1st vs 2nd in Group α.  Then 3rd vs 4th in Group α ...etc..

Any Point Calculations or Points Difference calculations can be abused by competitors, many years ago the qualifiers of the UK Championships were determined by points scored: so players worked together to score the most points, rather than compete against each other.  Carcassonne Central measures Points Difference to eliminate any tie-breaking situations, it's usually a better indicator of skill difference - although there are many factors than can drastically alter this.  Ultimately, consistently winnings games has been the best measure and the scoreboards show: Winning games awards 2 points towards the round.

Here's how I see it: The 1st round ranked players and the 2nd round has compared groups.  The final round can be used to rank players.

I'm open to ideas and part of the ethos of the Welcome Tournament is the flexibility of the format! Though it can be open to certain tactical plays, consistent winning seems to help  :(y)
Title: Re: Welcome Tournament 2016
Post by: Adrornalin on August 21, 2016, 05:38:36 PM
I like this new suggestion. 3rd round is 4-player game and 4th round are play-offs, with overall 1st placed player vs 2nd and so on. Who would also vote for that?

The winner of the tournament is the one with the most games won, resp. most points gathered. How will the 4-player games be rewarded? 1st 3pts, 2nd 2pts, 3rd 1, 4th 0 ?

Title: Re: Welcome Tournament 2016
Post by: What If? on August 21, 2016, 07:43:01 PM
Generally I like any tournament format where I end up winning.

On the other hand I also like elimination rounds based on overall league where 1st meets last, 2nd meets second last etc., preferrably best of 3 but reasonably best of 1. Each player gets to choose one mini and one regular exp or likewise.

I´ll play anyhow so anything is cool with me.

Concerning multiplayer game, I think it´s nice and cruel if it is only one game but a laaarge one (2h) with some exp that adds meeples.

My 5

Title: Re: Welcome Tournament 2016
Post by: Jéré on August 22, 2016, 09:12:52 AM
Elo ratings for the first 2 rounds:

Note: Initial Elo is 1200 for everybody, but since Skane and Adrornalin were in the "Tournament in a Day (http://www.carcassonnecentral.com/community/index.php?topic=2835.msg41941#msg41941)", I ajusted their ratings accordingly. Also, Olya is there because every game played counts, as far as Elo calculation is concerned.

1. Skane1240+51
2. Adrornalin1235+44
3. Clownfeet1230+30
4. JoeSesquipedalian1230+30
5. What If?1212+12
6. StartPlayer1197-3
7. Olya1185-15
8. daliles1132-68
9. Daromar1119-81


What is Elo?  ::)

It's basically a ranking/ rating system. If you win a game your score/ ranking/ rating goes up. If you lose a game, it goes down. The exact amount of points by which it increases or decreases depends on your opponent's rating. So, if you win against someone with a much higher rating than you, your rating increases (and their rating decreases) by much more than if you won against someone who was rated just a few points ahead of you, or even behind you.

https://en.wikipedia.org/wiki/Elo_rating_system
Title: Re: Welcome Tournament 2016
Post by: Clownfeet on August 24, 2016, 08:55:16 AM
So I'm a little bit confused reading back through these latest messages.

what's next?!?

and how am i actually doing?! ha
Title: Re: Welcome Tournament 2016
Post by: Decar on August 24, 2016, 08:59:27 AM
Sorry, been wrapped up in work this week!

I'm just looking for suggestions at the moment.  If I've not heard any more by this evening, we'll go ahead with a 4 player game for the next round!
Title: Re: Welcome Tournament 2016
Post by: Adrornalin on August 25, 2016, 10:39:25 AM
So when can we all meet in the chatroom to make our 4-player game happen, Clownfeet/Skane/Joe ?
It looks like that I have free time the whole coming weekend.  :red-meeple: :blue-meeple: :yellow-meeple: :black1-meeple:
Title: Re: Welcome Tournament 2016
Post by: Skane on August 25, 2016, 10:40:55 AM
So when can we all meet in the chatroom to make our 4-player game happen, Clownfeet/Skane/Joe ?
It looks like that I have free time the whole coming weekend.  :red-meeple: :blue-meeple: :yellow-meeple: :black1-meeple:
We don't know the expansions yet.

Sent from my BLASTER 2 using Tapatalk

Title: Re: Welcome Tournament 2016
Post by: Decar on August 25, 2016, 10:42:03 AM
Will have them ready for you this evening!
Title: Re: Welcome Tournament 2016
Post by: Clownfeet on August 25, 2016, 11:15:55 AM
im at a wedding in Wales this weekend so unfortunately not around
Title: Re: Welcome Tournament 2016
Post by: Decar on August 25, 2016, 07:12:18 PM
Ok let's start Round 3, will be a four player games:

Group α     Group β
Adrornalin     What If?
JoeSesquipedalian     dalilies
Clownfeet     Start Player
Skane     Daromar
            
         
Base Game, Princess & Dragon, Castles, Bridges and Bazaars, The Besiegers, Abbey & Mayor, The Fliers, Little Buildings
140 tiles.

Round 4 will be 2 player games to determine the overall winner (expansions to follow):
Group α : 1st vs 2nd to play for 1st & 2nd.
Group α : 3rd vs 4th to play for 3rd & 4th.
Group β: 1st vs 2nd to play for 5th & 6th.
Group β : 3rd vs 4th to play for 7th & 8th.
Title: Re: Welcome Tournament 2016
Post by: Skane on August 25, 2016, 07:17:19 PM
Why every time when it gets to final I got to play Castles, bridges and bazaars.. Just hate this expansion.))

Sent from my BLASTER 2 using Tapatalk

Title: Re: Welcome Tournament 2016
Post by: Adrornalin on August 25, 2016, 09:06:32 PM
A lot of mixed expansions, wow, very nice. This will gonna be a very tricky and competitive 4-player game I think. Especially with the bazaar auctions and a maybe soon appearing dragon. Really looking forward to it! : )

One question: I never played with "Little Buildings", I guess it is "Die Haeuser" in german?! In a 4-player every player will get only one little building each sort, instead of six each. Well but maybe it still has an effect?!

How about playing Monday around evening, guys? ; )


Edit: My JCZ seems to have a problem with the Little Buildings. I can not click on the symbol next to the meeple and I can not chose which sort of building to pick. After spamming many clicks on various tiles, JCZ places a building, but it is not visible. What is wrong here - can anyone help?
Title: Re: Welcome Tournament 2016
Post by: JoeSesquipedalian on August 25, 2016, 10:25:06 PM
Edit: My JCZ seems to have a problem with the Little Buildings. I can not click on the symbol next to the meeple and I can not chose which sort of building to pick. After spamming many clicks on various tiles, JCZ places a building, but it is not visible. What is wrong here - can anyone help?
I've also had a lot of trouble using the little buildings on JCZ.  It seems to have worked well for me with older versions of JCZ, but not with the latest.

Decar, perhaps we could eliminate the little buildings?  It would still keep the tile count the same.

Why every time when it gets to final I got to play Castles, bridges and bazaars.. Just hate this expansion.))

Sent from my BLASTER 2 using Tapatalk


I'm not fond of Bridges Castle Bazaars either..... except for the bridges.  I love the bridges.  It seems that even when I play with castles I hardly use them.  Also, every time I've played with the bazaars, all of the players voted to just draw/choose tiles and omit the bidding to make things less complicated.   I guess I'll have to re-read the bidding rules to make sure I know what I'm doing.
Title: Re: Welcome Tournament 2016
Post by: Adrornalin on August 25, 2016, 11:24:20 PM
I think in a competitive 4-player we need the bidding for balancing the points. Otherwise it can be pretty unfair if one player can chose more often one out of four tiles for free than the others.
Concerning the bidding rules you can imagine it maybe with a game of poker (if you leave the blinds):
Player A drawing the bazaar has the dealer button
Player B tile selection and bid
Player C raise or pass
Player D raise or pass
Player A raise or pass
Player B buy or sell
Player C tile selection and bid
...
...
Player B places tile first

Ok, it has few to do with poker :@ But bazaar = dealer button is maybe helpful

I also like the bridges a lot, it can help in many ways. The castles I also use rarely because the best placement possibilites occure rarely. But in a 4-player it maybe makes sense to use it even in not the best occasions, especially in combination with P&D and a hungry dragon when castle meeples are safe.
Title: Re: Welcome Tournament 2016
Post by: Decar on August 26, 2016, 07:15:27 AM
Bazaar should be played with standard rules, as Adrornalin says there are a lot of tiles in the game; Bazaars can help you mitigate certain effects, as long as can calculate the rewards correctly!

It looks like I have an issue with Little Buildings too:

Quote
Exception in thread "AWT-EventQueue-0" java.lang.NullPointerException
        at com.jcloisterzone.ui.grid.layer.LittleBuildingActionLayer.paint(LittleBuildingActionLayer.java:133)
        at com.jcloisterzone.ui.grid.GridPanel.paintChildren(GridPanel.java:494)
        at javax.swing.JComponent.paint(Unknown Source)
        at javax.swing.JComponent.paintChildren(Unknown Source)
        at javax.swing.JComponent.paint(Unknown Source)
        at javax.swing.JComponent.paintToOffscreen(Unknown Source)
        at javax.swing.RepaintManager$PaintManager.paintDoubleBuffered(Unknown Source)
        at javax.swing.RepaintManager$PaintManager.paint(Unknown Source)
        at javax.swing.RepaintManager.paint(Unknown Source)
        at javax.swing.JComponent._paintImmediately(Unknown Source)
        at javax.swing.JComponent.paintImmediately(Unknown Source)
        at javax.swing.RepaintManager$3.run(Unknown Source)
        at javax.swing.RepaintManager$3.run(Unknown Source)
        at java.security.AccessController.doPrivileged(Native Method)
        at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
        at javax.swing.RepaintManager.paintDirtyRegions(Unknown Source)
        at javax.swing.RepaintManager.paintDirtyRegions(Unknown Source)
        at javax.swing.RepaintManager.prePaintDirtyRegions(Unknown Source)
        at javax.swing.RepaintManager.access$1100(Unknown Source)
        at javax.swing.RepaintManager$ProcessingRunnable.run(Unknown Source)
        at java.awt.event.InvocationEvent.dispatch(Unknown Source)
        at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
        at java.awt.EventQueue.access$200(Unknown Source)
        at java.awt.EventQueue$3.run(Unknown Source)
        at java.awt.EventQueue$3.run(Unknown Source)
        at java.security.AccessController.doPrivileged(Native Method)
        at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
        at java.awt.EventQueue.dispatchEvent(Unknown Source)
        at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
        at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
        at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
        at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
        at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
        at java.awt.EventDispatchThread.run(Unknown Source)

As there are issues, let's remove Little Buildings.

It mat be advisable to try some practise games if you're not confident with all the rules.
Title: Re: Welcome Tournament 2016
Post by: Adrornalin on August 26, 2016, 06:10:02 PM
I'm always available for a practise game with the next rounds expansions.
Title: Re: Welcome Tournament 2016
Post by: Adrornalin on August 29, 2016, 01:40:24 PM
hello guys, whats up with our 4-player? can we find a suitable time for everyone? please make some suggestions. thx! :)
Title: Re: Welcome Tournament 2016
Post by: What If? on August 29, 2016, 02:36:19 PM
I´ll play any evening euro-time (18-24) or during week-ends anytime. I´m as flexible as my life is dull.
Title: Re: Welcome Tournament 2016
Post by: JoeSesquipedalian on August 29, 2016, 06:37:19 PM
Saturday and Sunday work best for me.   Friday I can play after 2pm EDT (UCT -4), which is after 6pm or 7pm in Western Europe.
Title: Re: Welcome Tournament 2016
Post by: daliles on August 31, 2016, 01:02:19 AM
Saturday, Sunday work best for me as well.
Saturday I am unavailable between 3pm and 7pm Central time. (I am GMT - 5.)

Thank you,
Don
Title: Re: Welcome Tournament 2016
Post by: Adrornalin on August 31, 2016, 06:20:22 PM
Then lets play the "group alpha" 4-player on coming Friday 7pm euro time? WhatIf is in, Joe is in, Adrornalin is in - Skane, are you in as well?
Title: Re: Welcome Tournament 2016
Post by: Skane on August 31, 2016, 07:55:30 PM
If You all could start at 6pm, I would try to get in, otherwise will no be available till sunday.

Update: nop, I can't manage it on Friday.
Title: Re: Welcome Tournament 2016
Post by: Adrornalin on September 01, 2016, 02:47:03 PM
Coming Sunday on 4pm or 5pm euro time?
Title: Re: Welcome Tournament 2016
Post by: Clownfeet on September 01, 2016, 03:07:41 PM
it may be best if someone sets up a doodle for this and sends it round? as i am unfortunately away this weekend yet again (its wedding season!!) midweek is much better for me, monday night coming up works for me (uk time)
Title: Re: Welcome Tournament 2016
Post by: What If? on September 01, 2016, 03:16:43 PM
I can play from tomorrow friday evening and all weekend, eurotime, any hours. If I don´t answer the p ropositions above it´s because I´m ok with all of them. If you schedulr for tomorrow I might be quite drunk at the time...
Title: Re: Welcome Tournament 2016
Post by: Adrornalin on September 01, 2016, 05:35:04 PM
I transferred you in group alpha by mistake, WhatIf, sorry. But if you have lot of time we can play a friendly match with this rounds expansions. Just send me a pm or check the irc channel.

Okay, scheduling becomes difficult. Joe = weekend, Clownfeet = midweek. Seems that you both should find a target date. For me it will be okay, I'm sure. Hopefully for Skane as well. Thanks
Title: Re: Welcome Tournament 2016
Post by: Skane on September 03, 2016, 10:56:29 AM
I want to let You know, that next two weeks I will not be able to play in workdays.
I think I will have time to play our game on one of the weekend day,
Currently I know that tomorrow and next Sunday I could manage to play.
Title: Re: Welcome Tournament 2016
Post by: Decar on September 07, 2016, 09:14:41 PM
How are we getting on scheduling the 4 player games?

I've been thinking and I think it might be better to 1 have round of 1v1 with all 8 of you playing each other.  There's an incentive for the currently lower ranked players to get a magic victory (everyone loves an underdog).  There's not much incentive for the 5-8th players at the moment to play 2 more rounds.  Perhaps then players can be ranked before the final?
Title: Re: Welcome Tournament 2016
Post by: Adrornalin on September 08, 2016, 09:28:14 AM
I dont get it. You mean seven 1v1-games for everyone now? Wouldnt it take way too long? Hmm. I really would like to play a 4-player, but if most of the other participants are not responding, it is difficult to schedule.
Title: Re: Welcome Tournament 2016
Post by: Decar on September 08, 2016, 09:42:33 AM
Exactly! It may be easier to schedule 7 games with 1 other person than 1game with 4 people!
Title: Re: Welcome Tournament 2016
Post by: daromar on September 08, 2016, 10:11:00 AM
A couple of observations:

1.  I joined the tournament as a novice, my aim being to improve my play. After being thumped in the opening game, I think I am gradually improving but am still very much a learner. Whether or not the tournament is played to a conclusion does not bother me, so I'd be perfectly happy for the top four to slug it out amongst themselves. But if the other participants would prefer to conclude the tournament properly, I will be perfectly happy to oblige.

2.  One of the things that sometimes puts me off a little are certain expansions. This is obviously wholly a personal view, but aspects of Carcassonne that particularly appeal to me are the aesthetics and what I might call the plausible realism of the game. Expansions such as the princess and dragon, the tower and the German monasteries (why on earth would land in straight orthogonal lines be of any relevance in the real world?) just detract from my enjoyment of the game. Like most players however, I think the first two expansions (amongst others) do improve the game.

Daromar


Sent from my iPad using Tapatalk
Title: Re: Welcome Tournament 2016
Post by: Decar on September 09, 2016, 12:37:53 PM
Please can you contact your fellow players in each of your groups to determine an appropriate time to play a 4-player game.  If it is not feasible, I think it will be best to continue the competition with smaller games.

As for expansions: Carcassonne has seen a great number of expansions which alter the core game play quite significantly to add a strategic perspective missing from the game.  Towers and Dragons must be managed, so do Cathedrals and Builders.
Title: Re: Welcome Tournament 2016
Post by: JoeSesquipedalian on September 09, 2016, 10:12:42 PM
I am pretty free all this weekend….. well, busy but working at home.  So, if my group is available, I am too. 


Skane… are you still free on Sunday?

Clownfeet, Adrornalin,  are you guys available to play this weekend?
Title: Re: Welcome Tournament 2016
Post by: Adrornalin on September 10, 2016, 06:52:12 PM
Yes, available whole sunday.
Title: Re: Welcome Tournament 2016
Post by: What If? on September 11, 2016, 02:09:59 PM
I´m in chatroom all evening, will check in every ten minutes or so, well met there!
Title: Re: Welcome Tournament 2016
Post by: Clownfeet on September 12, 2016, 11:19:06 AM
this is turning into a bit of a nightmare to organise 4 at once.

I'm only free tonight this week (UK time). i've been away and im away at the weekend again.
Title: Re: Welcome Tournament 2016
Post by: Decar on September 12, 2016, 12:44:10 PM
Thought it might be; thanks for trying everyone.  But If player's can't get a date organized soon , I think we'll have to roll back to 1v1s for this round.
Title: Re: Welcome Tournament 2016
Post by: Adrornalin on September 14, 2016, 10:20:32 AM
Okay, 1v1  :red-meeple: :black1-meeple:

Perhaps it works out that every player plays against an opponent he never played before in the tournament?!
Title: Re: Welcome Tournament 2016
Post by: Decar on September 18, 2016, 04:16:43 PM
Let's do what I suggested as a backup:

Rounds 3 will be:
1v1  - 1 group with all 8 players in the group.

Ranking will be made from Group Points allocated over all 3 rounds.

Expansions:

Base Game, Traders & Builders, Princess & Dragon & The Fliers.

Please organize your games!
Title: Re: Welcome Tournament 2016
Post by: Adrornalin on September 18, 2016, 05:06:53 PM
8-player group means 28 games in total, right? I guess that will take another 4 months, like since the start of the tournament ;D

But nevertheless I'm ready and still available any time, please send me a PM with your preferred time, dear opponent 8)
Title: Re: Welcome Tournament 2016
Post by: daromar on September 18, 2016, 05:18:25 PM
8-player group means 28 games in total, right? I guess that will take another 4 months, like since the start of the tournament ;D

But nevertheless I'm ready and still available any time, please send me a PM with your preferred time, dear opponent 8)
I am available on Wednesday evening, all day Thursday and Friday from lunchtime.


Sent from my iPad using Tapatalk
Title: Re: Welcome Tournament 2016
Post by: Decar on September 19, 2016, 10:17:28 AM
8-player group means 28 games in total, right? I guess that will take another 4 months, like since the start of the tournament ;D

I have my faith in you guys - please try your best to get this completed by Essen!
Title: Re: Welcome Tournament 2016
Post by: Decar on September 21, 2016, 09:55:01 AM
Any luck scheduling some games yet?
Title: Re: Welcome Tournament 2016
Post by: Skane on September 21, 2016, 09:58:25 AM
I think in couple days I will get schedule for my driving practise lessens, then I could start scheduling games here, but I am not sure that I will finish my games till Essen.

Sent from my BLASTER 2 using Tapatalk
Title: Re: Welcome Tournament 2016
Post by: Clownfeet on September 21, 2016, 10:42:55 AM
i can get a load of games in friday night if anyones around?
Title: Re: Welcome Tournament 2016
Post by: Adrornalin on September 21, 2016, 03:30:30 PM
Unfortunately Friday evening is the only day I'm not available. I havent received any scheduling suggestions yet, but I still can play today, Thursday  Saturday, Sunday.
daromar, today this evening, 20:00h middle european time?
Title: Re: Welcome Tournament 2016
Post by: What If? on September 21, 2016, 04:25:32 PM
I will be in chatroom as much as I can all evenings (euro-time) for the two weeks left and ask for others to do the same. Please give a few minutes to answer.
Title: Re: Welcome Tournament 2016
Post by: daromar on September 21, 2016, 05:07:48 PM
Unfortunately Friday evening is the only day I'm not available. I havent received any scheduling suggestions yet, but I still can play today, Thursday  Saturday, Sunday.
daromar, today this evening, 20:00h middle european time?
8pm works for me thanks.  Will you host or shall I?


Sent from my iPad using Tapatalk
Title: Re: Welcome Tournament 2016
Post by: Adrornalin on September 21, 2016, 05:31:33 PM
Ok I will be in the chatroom too.

Ok 8pm. You can host if you want, thanks.
Title: Re: Welcome Tournament 2016
Post by: daromar on September 21, 2016, 06:59:44 PM
Ok I will be in the chatroom too.

Ok 8pm. You can host if you want, thanks.
The game is ready for you to join


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Title: Re: Welcome Tournament 2016
Post by: daromar on September 21, 2016, 07:13:18 PM
Ok I will be in the chatroom too.

Ok 8pm. You can host if you want, thanks.
The game is ready for you to join

-------

I'll log off in five minutes if I've not heard from you by then.



Sent from my iPad using Tapatalk
Title: Re: Welcome Tournament 2016
Post by: Adrornalin on September 21, 2016, 07:21:20 PM
I played WhatIf first, because I messed it up with these time zones.. you are 1h behind. sorry. Still there? Ready now!
Title: Re: Welcome Tournament 2016
Post by: daromar on September 21, 2016, 07:22:37 PM
I played WhatIf first, because I messed it up with these time zones.. you are 1h behind. sorry. Still there? Ready now!
Give me two minutes


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Title: Re: Welcome Tournament 2016
Post by: What If? on September 21, 2016, 07:36:33 PM
So, final round began with a very close 217-215 win for WhatIf against Adrornalin.

Both players got some large cities with some help from lucky tile draws, but Adrors rccc bending the correct way for his eastern city to close I believed was going to be decisive. I thought I had locked two meeples and a carpenter there. He tried to suicide them with a dragon move with maybe 20 tiles to go but I killed my monk instead. Two or three tiles later he got it!

In this very exciting game to play, Adror was waiting for about 55 tiles to get the most basic tile of all, fffc, in order to connect the farms in the southern centre area which would have given victory, alas he did not get it.

(http://i66.tinypic.com/2iavt61.png)

I don´t know why the score breakdown doesn´t show, I´ll try to keep the game open until someone tells me.

Players in the tournament, there is lots of action to be had in the chat room tonight!



Edit: I`ll just write it down if anyone cares:

                   What If    Adror
                    217         215
Roads             20          41
Cities              85         114
Cloisters          14           7
Farms             50          19
Trade              20          10
Fairy                28          24
Title: Re: Welcome Tournament 2016
Post by: Adrornalin on September 21, 2016, 08:28:03 PM
Yep I can sign that description of our game. I was pretty sure that I will draw the cfff sooner or later but it never appeared. But as the game developed, the importance of that tile seemed to decrease, because more points were to gather elsewhere. My fault was that I cared way too late about the two farms WhatIf occupied. So he deserved to win, finally.

Second game was against daromar, who improved a lot since our last group game. But in long terms tiles and victory were on my side.

Title: Re: Welcome Tournament 2016
Post by: Clownfeet on September 23, 2016, 01:27:18 PM
is anyone around tonight, i will be in the chatroom from 7pm and can rattle off a few games in a row!

or tommorrow up until lunchtime
Title: Re: Welcome Tournament 2016
Post by: Skane on September 23, 2016, 08:45:00 PM
Finished my game with WhatIf.

Long and interesting game. I was good at eating his workers with dragon, but Till the ~40 tiles WhatIf has been leader anyway, he started collecting resources
(firstly he finished large bottom city where we shared points, but he got all resources),
also finished many small cities and roads and started controlling good farmers field, but then everything changed.
I started finishing good objects with bonus +3 point by fairy, then I stolen farmers field from him and started powering it with more cities
(There was one incident, WhatIf wanted to place fairy on his farmer worker, to avoid dragon to eat him, but by some mistake (bug/keyboard/mouse problem) he placed his meeple on not worthy farm,
by this he lost meeple and lost farmer worker on good field, but after that successfully returned it back, but still that changed his game flow)
Then I finished left meedle city, we both had 2 workers in it, but lucky for me, I received city ending tile with princess).
Then I just needed to stay strong on farmers field what I successfully done.  :violet-meeple:


 :violet-meeple: Skane (252) :  :green-meeple: WhatIf(205)



Title: Re: Welcome Tournament 2016
Post by: Adrornalin on September 24, 2016, 08:16:28 AM
That is quite a big farm!


I can play from now on till evening. Clownfeet? Anyone?
Title: Re: Welcome Tournament 2016
Post by: Decar on September 24, 2016, 11:48:42 AM
Thanks for getting the games started everyone!  Good luck!
Title: Re: Welcome Tournament 2016
Post by: What If? on September 25, 2016, 10:01:04 AM
2 games that in the end were probably decided by the city closing tile with the princess on it, once in my favour and once to my opponent.

What If - Clownfeet, 282-218.

What If - Joe Sesquipedalian 188-245

(http://i68.tinypic.com/2iu4awn.png)
(http://i68.tinypic.com/w8817m.jpg)

Today sunday I will be in chatroom every full hour to look for opponents. Are there some tournament players who haven´t found the chat? http://sydby.com/carcassonne/irc/index.html

Edit: Corrected the point order for Joe Win.
Title: Re: Welcome Tournament 2016
Post by: Adrornalin on September 25, 2016, 05:48:14 PM
You still have some serious problems with posting the screenshots ;D I cant see anything.
But congrats to both winners!


Joe and I played our game today. There was not much action, things seemed to get resolved quickly. Dragon was not really hungry, magic tunnel was nearly unused by both of us. Closing one big city with the princess and equal meeple, receiving a lot of goods and being first on some small farms gave me the win. 295-253

Title: Re: Welcome Tournament 2016
Post by: Adrornalin on October 01, 2016, 10:49:19 AM
Clownfeet, Skane, please tell me when you have time to play. Tomorrow on Sunday evening?

StartPlayer, daliles, you both seem to be out of tournament, or are you still in? No contribution since couple of weeks.
Title: Re: Welcome Tournament 2016
Post by: Skane on October 02, 2016, 07:14:53 PM
Finished my game with Adrornalin.

As the previous game I started as outsider, till the ~40 tile I was losing by ~40-50 points.
From the start Adrornalin started finishing quite big cities and collecting resources + ate all my first 3 workers with dragon at the start.
Then he started controlling big farmers field, firstly that field was separated in two parts - both those parts was controlled by Adrornalin,
then I saw that bottom part might be closed and Adrornalin will controlling ~20 points till the end, so I decided to connect them and then started trying to
get my workers in there. Firstly I connected one right worker, after that I place top and left worker and lucky for me I received ffrr tile and started controlling field and winning by ~40 points.
Then Adrornalin did huge mistake, he was controlling top cities already with 2 workers, but then when he received city closing tile crfr, he has not closed it but placed
third meeple to get more power instead, He noticed that only after ~5-10 moves + that was his last worker, because of that full game ending he was without workers and my mission was to
not allow him to finish it, what I did successfully.
+ Adrornalin all the time have received dragon replacement tiles and dragon moving tiles, Adrornalin had two tries to ate my farmers at the end,
but Lucky for me the dragon has been on positions where I had possibility to move it near my farmers.
I liked this game, Thank You Adrornalin and good luck in next games ;)


 :violet-meeple: Skane (248) :  :yellow-meeple: Adrornalin (203)
Title: Re: Welcome Tournament 2016
Post by: Adrornalin on October 02, 2016, 07:41:47 PM
I only can underline that description of our game. Throughout the game I felt that luck is on my side and my decisions will give me the win, but then I made this big mistake. I was not able to close the city completely, but because of the builder in it I may could have closed it with the next tile. Still I was quite sure that I'm gonna close the city and get my meeples back, but due to this mistake I ran out of luck - with all the right to be ;D congrats to Skane!
Title: Re: Welcome Tournament 2016
Post by: Clownfeet on October 03, 2016, 09:44:51 AM
hey all. i will be in the chatroom tonight to get some games in. from 7pm GMT.
Title: Re: Welcome Tournament 2016
Post by: Adrornalin on October 03, 2016, 12:43:40 PM
I will be there too.  :(y)
Title: Re: Welcome Tournament 2016
Post by: Adrornalin on October 03, 2016, 07:20:40 PM
Cool game vs Clownfeet, with few action and rarely perfect fitting tiles, but with constant critical situations for my farmers due to the dragon and to Clownfeets success in stepping on both farms. Because of trapping some of his meeples and his builder in the middle of the game, I could manage to hold the little points difference until the end. Result 264 - 210. Thanks for playing and again especially for hosting!

Title: Re: Welcome Tournament 2016
Post by: JoeSesquipedalian on October 04, 2016, 05:33:11 PM
I will be around late Friday afternoon and evening (US EDT = UTC -4), and most of the day on Saturday and Sunday.  Let me know if anyone is available for a tournament match.

Gracias,

Joe  :green-meeple:
Title: Re: Welcome Tournament 2016
Post by: Decar on October 04, 2016, 09:13:16 PM
StartPlayer, daliles, you both seem to be out of tournament, or are you still in? No contribution since couple of weeks.

It would be a shame if they didn't finish - there are prizes for everyone who finishes this year!
Title: Re: Welcome Tournament 2016
Post by: Adrornalin on October 04, 2016, 09:43:28 PM
My last two games are vs StartPlayer and vs daliles. I really would like to close my fixtures soon. Can you send them an 'official' PM, Decar?  ???
Title: Re: Welcome Tournament 2016
Post by: What If? on October 09, 2016, 04:22:28 PM
Awaiting opponents I looked through the thread and think this is a correct summary:
Player - played - win - losses - points (if 2p for win)
Adrornalin 5 - 3 - 2 - 6p
Skane 2 -2- 0 - 4p
What If 4-2 -2 - 4p
JoeSesquipedalian 2 - 1 - 1 - 2p
Daromar 1 - 0 - 1 - 0p
Clownfeet 2 - 0 - 2 - 0p
Startplayer
Daliles

Just saying.
Title: Re: Welcome Tournament 2016
Post by: Decar on October 09, 2016, 06:47:14 PM
Thanks for the update "What If?"
Title: Re: Welcome Tournament 2016
Post by: What If? on October 09, 2016, 09:36:37 PM
What If - Daliles, 269-97.

Daliles lost four meeples early on and saw the magical tile given to me for a 3 point road instead...
(http://i67.tinypic.com/27zc1v9.png)

Roads 30-14
Cities 100-45
Cloister 17-15
farms 41-16
Trade 30-0
Fairy 51-7

Adding also a question on how points were after first two rounds and how finals are calculated and played?
Title: Re: Welcome Tournament 2016
Post by: Clownfeet on October 12, 2016, 07:02:21 PM
great little game between me and daromar. there was a good battle for the big middle field and i thought daromar had it at the end with those meeples on the bottom left but unfortunately he couldnt sneak them in. he did manage to get into my city in the top right annoiyingly!

good game

clownfeet 269 - Daromar 227
Title: Re: Welcome Tournament 2016
Post by: JoeSesquipedalian on October 19, 2016, 12:21:27 PM
Is anyone available on Friday evening or on Saturday to get some more Welcome Tournament games completed?  It seems as if this tournament has been forgotten.

Joe  :green-meeple:
Title: Re: Welcome Tournament 2016
Post by: Decar on October 19, 2016, 02:03:06 PM
And i have a few goodies for everyone who manages to complete all their games!

Edit: will try to get the round sheet updated very soon!
Title: Re: Welcome Tournament 2016
Post by: Adrornalin on October 19, 2016, 03:22:55 PM
I'm offline from Sunday evening till Friday evening, that's why I want to complete my games finally now. I wrote a message to StartPlayer and daliles some days ago, but no reaction. Hopefully they are responding quickly, otherwise my tournament slows down even more.
Title: Re: Welcome Tournament 2016
Post by: Clownfeet on October 24, 2016, 07:53:09 AM
hey, i will be online tommorrow (Tues 7pm GMT) - if anyone can come on to finish the games with me?

i think i still need to play:

Daliles
Startplayer
JoeSesquipedalian
Skane
Title: Re: Welcome Tournament 2016
Post by: Adrornalin on October 28, 2016, 12:45:01 PM
I propose to set an end date which finishes the tournament, no matter if the open games have been played or not.
Title: Re: Welcome Tournament 2016
Post by: What If? on November 05, 2016, 12:04:10 PM
I agree with Adror above. Just saying.
Title: Re: Welcome Tournament 2016
Post by: JoeSesquipedalian on November 05, 2016, 05:26:12 PM
Just finished a game with daliles.  The tiles and dice rolls were in my favor.  I closed daliles' big city at the end to equalize the trade goods.  I succeeded in meeple-trapping and it often left daliles with no followers to place.  The fairy (hada) earned me a lot of points.  Overall good game.

JoeSesquipedalian  :green-meeple: 342
daliles                   :blue-meeple: 149
Title: Re: Welcome Tournament 2016
Post by: Decar on November 06, 2016, 01:04:30 PM
Looks like Start Player has disappeared,  but thank you all for scheduling your games.

I'll attempt to reach out for any incomplete games next week and determine the best course of action.

I'd hate for anyone to miss out on a small prize because they were unable to complete their games.
Title: Re: Welcome Tournament 2016
Post by: JoeSesquipedalian on November 28, 2016, 03:51:15 PM
It seems like this tournament is over.  I have made various attempts to reach out to my remaining opponents but I have been unsuccessful.  Is there some way that we can wrap up this tournament soon?
Title: Re: Welcome Tournament 2016
Post by: Decar on November 29, 2016, 02:49:10 AM
Thanks for your patience JoeSesquipedalian and your efforts to get this tournament finished.

I've been meaning to sit down and work out which games were left to play, but a few other things have gotten in the way.

I'm travelling next week, but return on the 11th December - I will call this the final day of the tournament - I'll be producing the final score sheet and organizing prizes very shortly afterwards!

 :yellow-meeple: :yellow-meeple: :yellow-meeple: :gray-meeple: :gray-meeple: :gray-meeple: :yellow-meeple: :yellow-meeple: :yellow-meeple:
Title: Re: Welcome Tournament 2016
Post by: Decar on December 30, 2016, 10:51:18 AM
Sorry I made this a few days ago and hadn't realized I didn't actually post it!

As I previously indicated : Round 3 is now over and the standings are as follows:

(http://tehill.net/carcassonne/welcome/WT2/WelcomeT_2016.png)

That's quite a few games left to play - I'm hoping I didn't miss anything.   :-\ :-\ :-\

We're going to have to determine the Winner, which is no easy task considering the games left to play.

Here's a Round up, thus far:
(http://tehill.net/carcassonne/welcome/WT2/WelcomeT_2016_Ranking_1.png)

Looking at the final round, it's pretty clear no one could get hold of StartPlayer.  So I think it is safe to assume he's out of the tournament.  It's a shame because his first round looked quite good.  I've decided to relegate him from the tournament.

It makes it hard to compare scores between the remaining 7 players.  Taking part in a Tournament, takes a considerable amount of effort, and it's important to see which members were organizing games and coaxing their playing partners.

It's pretty clear that Adrornalin and What If went to extra ordinary efforts to play their games and managed to play each other 3 times during the tournament!  They're also very closely matched - both scoring 15 and 13 Cumulative Group Points (CGPs) respectively; though using (Positive Points Difference) PPD Adrornalin manages to win outright.

I'm not sure that CGP is a good way to compare, you could easily gain 6 GPs in the first round, but I think there's been plenty of opportunity to organize those games.

The following table compares CGPs:
(http://tehill.net/carcassonne/welcome/WT2/WelcomeT_2016_CGPs.png)

I'm going to make a tough executive decision...  I'm going to withdraw all players who played less than 2 games this round, from the final ranking (BUT NOT FROM THE TOURNAMENT)!

1st:  Adrornalin
2nd:  What If?
3rd: JoeSesquipedalian
4th: Clownfeet
----Players with less than 2 games:
5th Skane
6th Daromar
7th Daliles
--- Relegated Players:
8th Start Player

It was a tough decision to make - I'm sorry it's taken so long.  I hope you can understand all the decisions I've had to make, but playing all your games is very important in a contest!

That does mean I've had to move Skane down, into 5th place - I think if you managed to win another game you could have justified winning the tournament!

But don't worry everyone gets a prize for taking part - and your ELO scores will only take the games you played into effect - so no harm there...right..maybe..I'm not sure!

In the next couple of days, I'll have a good idea of what goodies I'll have to share with all of the contestants for taking part and completing the tournament :)  :(y) :(y)
Title: Re: Welcome Tournament 2016
Post by: What If? on December 30, 2016, 02:31:06 PM
A big thanks to Decar for closing this so 2017 can begin with a clean sheet. I can´t say I fully grasp the algoritms, but congratulations to Adrornalin, a well deserved victory!



Title: Re: Welcome Tournament 2016
Post by: Adrornalin on January 07, 2017, 02:16:25 AM
Thanks Decar and sorry for being late here. Not much time atm. I'm surprised and glad I've won :D Congratulations to all players.
Greetings,
Adror
Title: Re: Welcome Tournament 2016
Post by: Decar on January 07, 2017, 02:24:22 AM
Great to hear from you Adror!  I tried to send you an email but it looks like it's no longer valid - might want to check that!

Hope you find some time to come back to us soon ;)
Title: Re: Welcome Tournament 2016
Post by: Adrornalin on January 07, 2017, 02:36:52 AM
Yes thats right. I've send you a pm.

Are there any new tournaments in sight? If so, I will try to take part and do my best ;)

World Cup was fun. I've seen I was in the group of death with both later finalists.