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Messages - Meepledrone

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1
Official Rules / Re: 3D starting landscape
« on: March 27, 2024, 05:06:35 PM »
Decar and I discussed the 3D Starting Landscape with its designer at Essen. We tried to cover some of these issues, but she told us that many open issues would require house rules. She tried to do her best during the design process, but couldn't address the many issues when reading through the rules without a previous background in Carcassonne.

She couldn't provide an official answer about expansion interactions, but we could close the issue regarding the back side toucking the castle panorama: the edges touching the panorama are not contrained by whatever is printed on the box and those edges ae considered open (no edge is completed closed by the castle panorama).

We discussed what happened to a monastery placed on the 3D starting panorama, trajectories for fliers, the dragon and so on... But she couldn't provide an answer. I explained my recommendation to her, but she could not decide if there was a better or wose approach. So HiG will not provide any official answer beyond this.

My recommendation, in order to solve any issues is:
A) Vertical sides only count for scoring cities and roads (considered as extra tiles) and for field connectivity.
B) Vertical sides do not count for monasteries, flier trajectores, dragon movement, etc. For these and other mechanics, you would only consider the top view. Thus, no vertical sides would get in the way.
C) No meeples or figure may be placed on a vertical side.

With this in mind, The answer to you questions would b as follows:

1) The landscape doesn't contain lines: if the dragon goes on it, does it eat all the meeple on the landscape?
Or shall we consider every 90° carton bending as a line? So it would only eat meeple on the floor he goes?

Vertical sides ar counted as square tiles when scoring cities and roads. However, the dragon may not land on vertical sides; it will follow the square grid as seen from the top. The dragon palced on the 3D Starting Landscape may be to an adjacent tile on the table or vice versa without taking into consideration any vertical sides.

2) Thanks to a portal or flying machine, I'm allowed to place a meeple on a feature located on the landscape, and I want to place it on a vertical side of the landscape. Am I allowed to do so?
If so, how shall I place the meeple to make it obvious it's placed on a vertical side?

Meeples cannot be placed on features shown on vertical sides. You may only use features on tiles visible from the top view. This may seem a limitation, but it will spare you from weird situations.

3) The dragon moves toward the landscape, and my next move is to place it on the landscape. How shall I place it when it reaches vertical sides? Dragon laying on the side to show it's currently on the vertical side of the landscape?

Ignore vertical sides. The dragon would follow the square grid as seen from the top view. No meeples can escape the dragon either, since meeples are not allowed on vertical sides.

4) I use the catapult with a seduction token (or a precision token, a close question could appear), with a target close to the lanscape. There is also a meeple on the landscape, and the token ends up between the target meeple and the meeple on the landscape. How should I consider the distance between the token and the meeple on the landscape? In a straight line as the crow flies? Or measuring every flat (vertical and horizontal) lines to reach the meeple?

Use the top view when playing with The Catapult. Vertical sides will be ignored, as if playing on a table with the usual 2D setup.

HiG made an experiment with the 3D Starting Landscape in order to test if tile holder boxes could be integrated into a regular game. Due to their size, they have to be placed on and edge of the table to minimize their impact on the board.

My recommendations above will help you make the most out of the 3D Starting Landscape without running into a lot of issues whn dealing with expansions.

Hope this helps.

2
The Marketplace / Re: transition tiles between winter and summer
« on: March 25, 2024, 01:36:17 PM »
This expansion can be found on CarcCZ:

https://www.carcassonneforum.cz/thread-4242.html

3
The Marketplace / Re: Carcassone Spiel Promo tiles how to get them
« on: March 17, 2024, 02:39:53 AM »
You may check regularly here for Spiel tiles:

https://www.kleinanzeigen.de/s-carcassonne-promo/k0

Try to make batches from the same seller for a better price. Good luck!


4
Replied by Cundco after invoking the Prime Directive:

Option C) is the chosen one: Any ghosts added to an abbot being removed will be worth -2 points. Please check here:

https://www.carcassonnecentral.com/community/index.php?topic=6618.msg94560#msg94560

5
[Q2.1] As per the rules, it seems that the ghosts placed on a tile with spell circles just placed cannot be added to meeples until a later turn, no matter if the mist is completed or not during this turn. Is this correct?

[A2.1] No, this is a special case. Ghosts from the spell circles are not added directly, when placing the spell circle tile. However, if you complete a mist with a spell circle tile, you move all the ghosts in the mist bank, including those just placed on the spell circle tile.



[Q2.2] Red and Blue are playing a game. If Red completes this mist with a spell circle tile, does the player add the ghosts on it to the Blue's meeple?



[A2.2] Yes, you add all 3 ghosts, as shown in the picture (1 ghost from the supply for extending the mist and the 2 ghosts on spell circles in the mist since the it was just completed).

The ghosts on the spell circles will be added to Blue's meeple as a special case, since Red completed the mist. If Red hadn't completed the mist, only one of the meeples on the spell circles would be added to Blue's meeple.

6
[Q1] If you remove an abbot with one ghost from a garden, we are considering that the player will score -2 points for the ghost, the same as for any other scorings during the game. Removing the abbot without penalty from the ghost seems an extremely easy way out. Is this correct?

[A1] The ghost should simply score -2 points, no matter if you scored the abbot early or not.

As a general case, ghosts should be considered in all scorings involving features or meeples during the game. Each ghost will be worth -2 points.

Therefore, these scorings will take into consideration any ghosts added to meeples:
* The scoring of a road with a Road Sweeper gift (The Gifts)
* The removal of an abbot (The Abbot)
* The scoring of an acrobat pyramid (Exp. 10 - Under the Bit Top)
* The scoring of a field due to a barn placement or to connecting fields with barns (Exp. 5 - Abbey & Mayor)
* The scoring of a feature just completed (base game and expansions)
* The scoring of a meeple with Message #8 (Mini 2 - The Messengers)


7
I contacted Cundco about the ghosts, abbots and spell circles, and I received the following clarifications on March 13th 2024...

Following Kettlefish's tradition...

Question in BLUE

Answer in GREEN

Still open in RED

My own comments in MAROON

8
Hello,

I haven't noticed the Lucca map on WiCa, shouldn't it be added? :)

Done! Please find it here:

https://wikicarpedia.com/car/Lucca_Map_Mini_Game

9
I wrote about this question to Cundco. Let's see if they have an answer for this. Fingers crossed.

Hope they don't invoke the Prime Directive.  :o

10
Added some clarifications to Wonders of Humanity. Also moved some footnotes to the main text.

https://wikicarpedia.com/car/The_Wonders_of_Humanity

Finally we got some pending clarifications about Notre-Dame and fields touching only a wonder. ^-^

11
[Q4] Do you get the Stonehenge bonus if you complete an unoccupied road and then you add a meeple to it on the tile just placed?

[A4] Yes it is possible. You place the meeple in 2. Place a Meeple right before you perform 3. Score with a wonder.

The Stonehenge bonus does not require the road to be occupied in a previous turn. The road can be occupied in the same turn it is completed but before the road scoring takes place.

12
[Q3] The outer stone circle limits the surrounding fields, so there are 4 fields on the Stonehenge wonder tile. Is this correct? 

[A3] It is exactly right.

13
[Q2] Some wonders such as Notre-Dame, Circus Maximus and Alhambra include a field between two roads that touches the wonder. Is this field considered to touch the city or only the wonder (and therefore no city)?

[A2] The field only touches the wonder. A wonder is always neutral and not part of a city.

As a consequence, a farmer placed in a field only bordering a wonder but not the city adjacent to the wonder will not score points for this city. It is a similar case to a field only touching an abbey but not a city completed by the abbey.

Note that the field surrounding the monastery on the Notre-Dame wonder tile only touches the wonder.

14
[Q1] Does the city on the Notre-Dame wonder tile span 2 o 4 tiles? The dirt patches surrounding Notre-Dame extend to 2 adjacent square spaces (top and right). It is a bit ambiguous in visual terms, since there is no actual wall closing the city but the houseless dirt patches with Notre-Dame bordering the field.

[A1] The city only spans across 2 tiles. The dirt patches surrounding Notre-Dame are graphically necessary to close off the roads there.

15
I contacted Cundco about the Wonders of Humanity. I received the following clarification on March 8th 2024...

Following Kettlefish's tradition...

Question in BLUE

Answer in GREEN

Still open in RED

My own comments in MAROON

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