I see that Carcassonne93 has already tackled this typo. Thanks for pointing
Following the discussion I posted two messages earlier (Reply #59), I prepared the following example:No matter the "scoring order" defined for the monastery, the city and the road (the latter with different outcomes for the Watchtower scoring per neighboring meeples), the points for all the features closed with this single tile placement will have to be noted on the scoreboard at once, so robbers can properly pick which scoring meeple to steal from. As you can see, the tallying order will be as follows:1. Tally the monastery, the city (including the watchtower for ) and the road (including the watchtower for and the tollhouse for ) in the selected order.2. The castle will be tallied next as its scoring is triggered by the road and the monastery. 3. The castle will be tallied last as its scoring is triggered by the castle, the city and the monastery. The scoring should take place as follows:* Step 1A - scoring: note tallied points for monastery, watchtower, watchtower, tollhouse, castle and castle.* Step 1B - robbers: robber and robber steal points from chosen scorings and than they are removed from the scoreboard.* Step 2: note tallied points for city and road.The same logic has to be applied no matter, the scoreboard initial configuration. Here you are another example.EDIT: Just a reminder - robber cannot steal from meeple and robber cannot steal from meeple.
That means that in the same turn these 3 castles can score 3 different features?
[6.] 4. Add about the blue bag from the Traders and Builders.
4. Add about the blue bag from the Traders and Builders.
Started by NGC 54
Started by mike_bike_kite
Started by forumisto
Started by Bixby
Started by JoeSesquipedalian