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Carc Central Community => Quizzes, Puzzles and Challenges => Topic started by: Meepledrone on August 11, 2020, 04:44:56 AM

Title: Little Summer Quiz 2020
Post by: Meepledrone on August 11, 2020, 04:44:56 AM
Dear all,

Here you are a tiny quiz to entertain these summer days... I will be posting a few questions you can answer during August. All your answers are welcome.

Have fun!



Question #1:

:red-meeple: places a tile that completes a small city occupied by him and another city occupied by :yellow-meeple:.

(https://i.imgur.com/HKNWHbN.png)

Instead of scoring his small city, :red-meeple: decides to convert it into a castle.

(https://i.imgur.com/CiVJZIu.png)

How many points do :red-meeple: and :yellow-meeple: score in this scenario?
Title: Re: Little Summer Quiz
Post by: NGC 54 on August 11, 2020, 05:40:06 AM
If there are no other bonuses (messages, robbers, teacher etc.), then the red player receives 6 points (the city just completed) for the castle (the watchtower is applicable for the meeples placed on the watchtower tile; the red meeple it is not placed on a particular tile) and the yellow player receives 6 points for the city (3 normal city tiles; no Coat of Arms, no siege, no cathedral, not mage, no witch, no German castle, no little building, no bathhouse).
Edit: Red player receives 0 points, because of "Placing a castle does not score you any points. Instead, you score points when a neigboring feature is completed in a later turn."
Title: Re: Little Summer Quiz
Post by: Bumsakalaka on August 11, 2020, 05:45:35 AM
Well, that official rules are for Watchrowers just for basic game, so here is my suggestion

1. Yellow - 6 points
- 6 points for city
2. Red - 9
- 0 points for small city converted to castle
- 3 points for watchtover (city is converted to castle - meaple is not on watchtower anymore)
- 6 points for yellow's city


Title: Re: Little Summer Quiz
Post by: Bumsakalaka on August 11, 2020, 05:47:01 AM
... (the watchtower is applicable for the meeples placed on the watchtower tile; the red meeple it is not placed on a particular tile ...

Not true, red is on watchtower tile on city, so he will get points (I hope ;D)

Only thing is, in which orders are steps, if castle is converted before gaining points from watchtower, then you are right.
Title: Re: Little Summer Quiz
Post by: Meepledrone on August 11, 2020, 06:21:33 AM
Oooohhhh! You can see this tiny example has several parts moving...  ;D

Any more participants?
Title: Re: Little Summer Quiz
Post by: Halfling on August 11, 2020, 06:32:12 AM
3 for red for watchtower. Then conversation of city to castle, then 6 points for yellow. Red meeples remains on castle waiting for a feature on a future turn to be completed.
Title: Re: Little Summer Quiz
Post by: Halfling on August 11, 2020, 06:57:45 AM
The carcopedia thingy says that watchtowers are scored first, then the road/city, but we shall see when we have an adjudication from MeeplerulesgeekDrone
Title: Re: Little Summer Quiz
Post by: Meepledrone on August 11, 2020, 07:04:17 AM
Ha ha ha!

My lips are sealed for the time being... And my fingers tied. ;)
Title: Re: Little Summer Quiz
Post by: Halfling on August 11, 2020, 07:05:00 AM
Amended my earlier answer.
Title: Re: Little Summer Quiz
Post by: carlium on August 11, 2020, 09:27:03 AM
My guess:

 :red-meeple: 3 points
 :yellow-meeple: 6 points

1. Red completes city, and scores watchtower = 3 roads around. (it is no necessary scoring a feature to score watchtowers [WICA]).
Despite red meeple decides put a castle instead of score 4 points for the mini-city, he does not score yellow castle because is the same turn [WICA ref HiG rules].
BTW, http://wikicarpedia.com/index.php/Bridges,_Castles_and_Bazaars#cite_note-13 is not very clear to me: "This reference to "a later turn" should be interpreted as a later round"
If HiG rules explicitly said "later turn", why should we interpret later turn as "round"?

2. Yellow scores city = 6 points

 :)
Title: Re: Little Summer Quiz
Post by: Windekind on August 11, 2020, 10:22:30 PM
 :red-meeple: = 9
 :yellow-meeple: = 6

 :red-meeple: When I follow the 'Scoring During Turn Sequence'.
- First you have the watchtower that you count. 3 surrounding roads around the watchtower, 3 points.
- Then you have the converted city to castle that takes 6 points from  :yellow-meeple:.

 :yellow-meeple: Yellow only scores his city.

---
I change my answer. By better reading the rules of the game. I discovered that when you place the castle, you have to wait a turn before you can score. This means that the city of yellow cannot be scored by red.
 :red-meeple: - score only the watchtower: 3 points
 :yellow-meeple: - Yellow scores only his city. 6 points
---

Title: Re: Little Summer Quiz
Post by: Bumsakalaka on August 12, 2020, 01:19:00 AM
I updated my answer and here is reason:
1. When scoring small city, player can choose, if small city will score 4 points or small city is converted to castle and get 0 points.
2. When scoring city or road with watchtower and meeple is on tile with watchtower, then watchtower is scored first.

Steps for rules 1+2 together:
1. If finishing small city with watchtower - score watchtower first - red gets 3 points for road tiles arround watchtower
2. Red convert small city to castle - ret gets 0 points
3. City with yellow meeple is finished - yelow gets 6 points

Rules for Watchtowers send scoring of watchtower before scoring of cities (and converting city to castle is in scoring phase of city).

And this is another questionable part:
4. City arround castle was finished, but castle was not yet established in that time - so castle rule is not applying in this turn
Title: Re: Little Summer Quiz
Post by: Meepledrone on August 12, 2020, 08:34:04 AM
So how are you doing my friends?

These four tiles seem to entail more than meets the eye...  O0
Title: Re: Little Summer Quiz
Post by: Vital Pluymers on August 12, 2020, 08:54:23 AM
So how are you doing my friends?

These four tiles seem to entail more than meets the eye...  O0

 :D
Title: Re: Little Summer Quiz
Post by: Meepledrone on August 13, 2020, 03:37:01 AM
You seem relaxed, so here you are another question, this time involving scoring tiles. Why not?  ;)

Note: You can enlarge the image by clicking on it.



Question #2:

:yellow-meeple: has just placed the tile highlighted in yellow completing several features. Can you help :yellow-meeple: and  :red-meeple: score their features according to the active scoring tiles?

(https://i.imgur.com/x8WmfJX.png)

Title: Re: Little Summer Quiz
Post by: NGC 54 on August 13, 2020, 03:53:20 AM
Red (small city) = 0
Red (big city) = 2
Yellow (road) = 5
Yellow (monastery) = 17 (if the abbot is scored in 3B); 9 (if the abbot is scored in 2B-1)
Title: Re: Little Summer Quiz
Post by: Bumsakalaka on August 13, 2020, 04:06:57 AM
This looks more easy (I hope)
1. Yellow Abbot - 17 points (9 for cloister + 8x +1 per tile with road arround cloister) - anyway, if cloister will not be in city byt will be with road, it will get also +1 point even it will be on central tile?
2. Yellow Meelpe - 5 points - due to landsurveyors
3. Red Meeple - 0 points small city - small segments are not counted
4. Red Meeple - 2 points larger city - small segments are not counted, co only 1 tile *2

This is best result, If Yellow Abbot will be scored in Wood Phase, he will get just 9 points, so it's not good for points.
Title: Re: Little Summer Quiz
Post by: carlium on August 13, 2020, 05:12:56 PM
Maybe:

 :red-meeple: 2 points
 :yellow-meeple: 22 points

Red 1 does not score any points for small city and Red 2 only score the city tile where is the cluster cause Bad Neighborhood  scoring tile.
Yellow 1 scores 5  per entire road due to Highway scoring tile, abbot scores 9 for the cluster + 8 Pilgrimage Route bonus

 ???
Title: Re: Little Summer Quiz
Post by: Meepledrone on August 15, 2020, 03:00:48 AM
The previous one was easy and just needed the rules at hand to solve it. What about this one?



Question #3:

:red-meeple: placed the tile highlighted in red completing this nice road with a view from the bridge. How many points will :red-meeple: and :yellow-meeple: score this time?

(https://i.imgur.com/br0g3X9.png)
Title: Re: Little Summer Quiz
Post by: NGC 54 on August 15, 2020, 03:10:06 AM
Yellow tollhouse: 10 points (6 points for the group of travellers, 2 for farmhouse and 2 for garden; the road segment is a bridge, but "After placing a tile, you may place a bridge, which counts as a road and connects roads over features or meeples on that tile")
Edit: 8 points per http://wikicarpedia.com/index.php?title=Bridges,_Castles_and_Bazaars&curid=6419&diff=81248&oldid=79941.
Red meeple: 8 points (4 tiles and inn = 8; if no Wainwrights quarter or other bonuses)
Title: Re: Little Summer Quiz
Post by: Bumsakalaka on August 15, 2020, 05:05:07 AM
Red: 8 points road (4 tiles for 2 points (tile + inn bonus))
Yellow: 8 points (3 points toll for group of people + 1 point for stable) * 2 for toll price
and yellow have to turn toll token to other side
I not counted garden because of bridge, becaouse bridge is counted as road, but garden is below bridge and is not accessible by bridge and tollkeeper.
Title: Re: Little Summer Quiz 2020
Post by: Meepledrone on August 17, 2020, 01:30:53 AM
And yet another question... Why can't these mischievous meeples stop for a second and take a vacation? ???

That wasn't the intended question. Here we go...



Question #4:

:red-meeple: placed the tile with another circus area so it triggers the scoring of the big top at its previous location. How many points do :red-meeple: and :yellow-meeple: score in this scenario?

(https://i.imgur.com/5vNMUSK.png)
Title: Re: Little Summer Quiz 2020
Post by: Bumsakalaka on August 17, 2020, 02:52:41 AM
Ahh. Currently in Office. This is very interesting situation.
Well
1. Red - 4 points for city + 3 points top
2. Yellow -3 points top

- Castle 0 - meple is nôt on tíme
- Badhouse 4 - meeple is nôt on feature je is trapped there
- yellow builder 0 - its not meeple it's supporting figure

Odoslané z SM-A202F pomocou Tapatalku

Title: Re: Little Summer Quiz 2020
Post by: NGC 54 on August 17, 2020, 03:50:44 AM
1. The red meeple placed in the small city scores the city
3B: The red meeple placed in the small city receives 4 points for the small city. The red meeple is returned.
3C: Yellow receives only 3 points for the yellow meeple for the big top (the yellow builder is not a meeple). Red receives 6 points; for the red meeple from castle receives 3 points ("If at least one tile forming a castle is adjacent to the Big Top, a meeple in that castle will score points when a circus is scored") and for the red meeple form the bathhouse receives 3 points ("A meeple trapped in a bathhouse will receive points when scoring a neighboring circus, the same as any meeple placed on the same tile").

Total: (if no other bonuses)

2. The red meeple placed in the small city converts the city into a castle
3B: The red meeple placed in the small city converts the city into a castle. The red meeple is not returned.
3C: Yellow receives only 3 points for the yellow meeple for the big top (the yellow builder is not a meeple). Red receives 6 points; for the red meeple from the upper castle receives 3 points ("If at least one tile forming a castle is adjacent to the Big Top, a meeple in that castle will score points when a circus is scored"), for the red meeple from the lower castle receives 3 points ("If at least one tile forming a castle is adjacent to the Big Top, a meeple in that castle will score points when a circus is scored") and for the red meeple form the bathhouse receives 3 points ("A meeple trapped in a bathhouse will receive points when scoring a neighboring circus, the same as any meeple placed on the same tile").

Total: (if no other bonuses)
Title: Re: Little Summer Quiz 2020
Post by: Meepledrone on August 19, 2020, 07:42:44 AM
Another question was waiting for you! Were you impatient?  >:D

@Bumsakalaka This is just a coincidence, I had the questions ready a week ago and this one was planned for today :o



Question #5:

How many points does :yellow-meeple: score in this case after completing the small city?

(https://i.imgur.com/VuV4qw7.png)
Title: Re: Little Summer Quiz 2020
Post by: NGC 54 on August 19, 2020, 07:56:29 AM
Yellow: First, 6 points for watchtower (1 for labyrinth, 1 for each halfling, 1 for the road segment form the watchtower tile, 1 for the tile with the village and 1 for the tile with the bridge), then 4 points for city.
Edit: 0 points if the city is converted in a castle; otherwise "First, 6 points for watchtower (1 for labyrinth, 1 for each halfling, 1 for the road segment form the watchtower tile, 1 for the tile with the village and 1 for the tile with the bridge), then 4 points for city".
Title: Re: Little Summer Quiz 2020
Post by: Bumsakalaka on August 19, 2020, 11:10:30 AM
Another tricky situation:
Ok.
Yellow - 4 points for city
And 5 points for watchtower bonus - I checked rules and now I understand Image 3/4 points from Question Topic ;-)
(That Halfling is defined as triangular tile - so we have to decide if trianglular tile will be counted as tile from watchtowers rules or not. if yes (I'm using this option) 2 points for 2 triangular tiles - if not than 0 points ;-)
Not mentioned in original post - 0 points for tile with bridge, because roules are strict:     1 point for each tile showing at least one road segment - and here I'm not fan of footnote [5] because as rules of Exp. 8 are saing: "Bridges are scored like tiles with a road on them." they told only about scoring. So this is not implicating that Bridge can be counted as "tile with road" for watchtowers.
Title: Re: Little Summer Quiz 2020
Post by: NGC 54 on August 19, 2020, 12:01:49 PM
In any case, in "The Watchtowers" rules is written "This expansion has been developed for the Carcassonne basic game. All the basic game rules still apply in addition to the expansion rules below. You can combine it with other expansions - but at your own risk – that is, there will be no official rules for these combinations."
Title: Re: Little Summer Quiz 2020
Post by: Bumsakalaka on August 19, 2020, 02:23:00 PM
Yes, I know. But I'm trying to combine known rules with similar situations.
Title: Re: Little Summer Quiz 2020
Post by: Meepledrone on August 19, 2020, 03:52:31 PM
This is uncharted territory...

We have different scoring mechanics here...

You first have monastic buildings, gardens, German castles and those features that require to be surrounded to trigger an action (a bathhouse) are interested in occupied spaces. They don't care about individual tiles; they just have to be surrounded to be completed.

Then you have bonus points associated with features on a tile, that serves as pivoting reference, and its adjacent tiles. Here you will encounter:
* Watchtowers: those scoring per neighboring tile with road or city segments seem to be an issue.
* Pilgrimage Route and Hermit Monastery scoring tiles: they are interested in the number of neighboring tiles with roads and city segments respectively.

Clarifications from 10/2015 would solve these issues (each tile counts individually) but C2 Halflings confirmed the exception for monasteries (to be transported to other monastic buildings, gardens and German castles by analogy): How they are considered completed and how they are scored (no attention to tiles but to occupied spaces)

However, I would keep this special case to the scoring of these features but not extending it to other features or overlapped bonuses just because they have the pivoting aspect. Some sort of especial case containment.

In this case, I'm inclined to apply the simplest rule: monastic buildings score 9 points no matter the geometry of the neighboring tiles (that was the special case specified in the rules), and on top anything applied counts tiles individually, such as, scoring tiles.

Likewise, watchtowers can work with adjacent tiles without any issue, the same a s roads or cities...

What do you think?
Title: Re: Little Summer Quiz 2020
Post by: Meepledrone on August 19, 2020, 04:34:35 PM
This "special case containment" was also applied to German cathedrals regarding the road segments on their tiles:
* Road segments on the cathedral tile can be counted individually if connected to the same road network.
* Other bonuses applied on top, such as the Mage, do not get tainted by this exception when they weren't designed (and probably not even tested) to work in a combined way.

The rationale behind this is to keep the scoring rules as close to the original version and their associated clarifications. Otherwise, you may end up with a scenario of exponential complexity where generalized exceptions may lead to rules clashing all over the place.

Again, better to apply interactions like overlapping self-contained layers than like a cartesian product of all the possibilities that can lead you to a myriad of special cases due to the lack of testing by HiG.

For example, if you try to apply the exception for monastery scoring defined by C2 Halflings to any expansion pivoting around a feature, you will need to create new concepts that didn't exist in the original game like virtually merging Halflings into squares or virtually splitting double-sized tiles depending on the interaction. As a result, you may end up with a long list of special cases and exceptions...

Finally, remember that the Carcassonne expansion landscape is a dynamic one and HiG may add new mechanics clashing with whatever constructs you created at a certain point. That's why compartmentalizing special cases is key.
Title: Re: Little Summer Quiz 2020
Post by: Bumsakalaka on August 20, 2020, 02:27:01 AM
Well by rules with C2 halflings. By examples in rules we are platiny that Monastery Hať to be finished outer squere by tiles arround Monastery tile. Doesn't mather if there is standard or double triangle tiles. It has to have outer squere made from tiles arround Monastery. Than player get 9 points. At end game if triangle is not outer but inner squere than player got 0 points for this tile.
Same for other expansions need tiles arround like German Castles, Barber surgeons, fan expansions.


Odoslané z SM-A202F pomocou Tapatalku

Title: Re: Little Summer Quiz 2020
Post by: Meepledrone on August 20, 2020, 06:37:37 AM
Can you explain what you mean by inner triangle and outer triangle? I didn't get what you mean.
Title: Re: Little Summer Quiz 2020
Post by: Bumsakalaka on August 20, 2020, 01:45:59 PM
Ok. In rules of Halflings C2 is showed, when Monastery is finished with halflings and player will get 9 points for finished monastery, 1 point for every "standar sized" tile.
So, when you check it, there is finished outer squere arround monastery tiles - purple one.
And inner squere is red one.
Second Image - outer quere is not complete, so monastery is not finished, and user can get only 8 points on end of game also when Abbot occupy Monastery and returned during the game.
Title: Re: Little Summer Quiz 2020
Post by: NGC 54 on August 20, 2020, 01:53:39 PM
Both monasteries are completed.
Title: Re: Little Summer Quiz 2020
Post by: Meepledrone on August 20, 2020, 02:08:27 PM
Correct! When Halflings are involved, a monastery is completed if all the 8 adjacent spaces are occupied. A space is occupied when it has any of the following options: 
* 1 square tile
* 1 triangular tile in any position
* 2 triangular tiles (making a square)
* 1 half of a double-sized tile by extension ;)

This why there is a paradigm shift for monasteries in the rules here. You don't think of adjacent tiles but occupied spaces.

Title: Re: Little Summer Quiz 2020
Post by: Bumsakalaka on August 20, 2020, 02:12:01 PM
Well, In czech it's saing "Co je psáno, to je dáno" Latin use this sentense Littera scripta manet which is not exactly same, but it means same ;-)
English translator says: "what is written is given" or translate of latin origin sentense "written word remains".

Anyway I thing if second image will be finished and HiG will want like it also, they will create example of finished monastery also with this variant in rules.
Title: Re: Little Summer Quiz 2020
Post by: Meepledrone on August 20, 2020, 02:32:03 PM
The problem HiG have is that they space for the rules is very limited so they try to add as much information as possible even shortening sentences or removing intended examples.

For C2 HiG added these three examples of completed monasteries...

(http://wikicarpedia.com/images/4/41/Halflings_C2_Monastery_Scoring_Examples_01_02_03.png)

...and instead they discarded this final scoring example available in the C1 rules as a trade-off.

(http://wikicarpedia.com/images/d/db/Halflings_C1_Example_05.jpg)

C1 final scoring rules here: http://wikicarpedia.com/index.php/Halflings_(1st_edition)#Final_scoring (http://wikicarpedia.com/index.php/Halflings_(1st_edition)#Final_scoring)

However, I added these rules to C2 Halflings as a clarification so no C1 info was lost for WICA visitors:

(http://wikicarpedia.com/images/6/6a/Halflings_C2_Example_05.jpg)

You can find here the clarification for C2:

http://wikicarpedia.com/index.php/Halflings#cite_note-8 (http://wikicarpedia.com/index.php/Halflings#cite_note-8)

Last but not least, I also added a clarification about the misleading wording in the original rules about scoring vineyard points... ahem, ahem!... including this completed monastery example not covered in the official rules but inferred from the them:  ;)

(http://wikicarpedia.com/images/f/f2/Halflings_C2_Vineyard_Example_01.jpg)

You can find here the clarification:

http://wikicarpedia.com/index.php/Halflings#cite_note-9 (http://wikicarpedia.com/index.php/Halflings#cite_note-9)

PS: As you may imagine, I am fascinated by Halflings and I can tell you I have dedicated full weeks to scan the four corners of the Internet (including this forum and CarcF) looking for any tiny official clarification available about them. You can see how incomplete the rules are. So I added to WICA all the info there is, including the clarifications from 10/2015 (final ruleset for C1) not covered in the CAR and later overridden, at least for monasteries, by the C2 Halflings rules in 2020 (current ruleset for C2).

* C1 Halflings:
http://wikicarpedia.com/index.php/Halflings_(1st_edition) (http://wikicarpedia.com/index.php/Halflings_(1st_edition))
* C2 Halflings:
http://wikicarpedia.com/index.php/Halflings (http://wikicarpedia.com/index.php/Halflings)
Title: Re: Little Summer Quiz 2020
Post by: Bumsakalaka on August 21, 2020, 04:15:34 AM
Yeah, I know. But as they changed rules in C2, I don't apply rules for C1, because they changed them.
So when showed examples are finished monasteries in C2, and some rule is showed in C1, doesn't mean that this rule is also for C1. As I wrote, if they wanted to have like this, it will be also in rules.
There were a lot of discussion about Halflings rules before publishing C2, so I guest they solve it this way ;-D
Title: Re: Little Summer Quiz 2020
Post by: Meepledrone on August 21, 2020, 09:09:30 AM
Well, Halflings has been a troublesome expansion expansion since it is release. Nothing has changed since the C2 rules are the same as C1 without taking into account the clarifications in 10/2015. So we are left with the clarifications as clarified in 10/2015 but getting back to monasteries like in the original rules. For monasteries it was a step back in terms of scoring but a step forward in terms of how a monastery is considered complete. Just that.

As you can see, we are still discussing their implications 6 years later ...
Title: Re: Little Summer Quiz 2020
Post by: Bumsakalaka on August 21, 2020, 09:29:00 AM
:D Well, it will be issue for JCloisterZone with Halflings ;-D
Title: Re: Little Summer Quiz 2020
Post by: Meepledrone on August 21, 2020, 12:11:23 PM
Poor Farin!

Weird tiles in H&S gave him a hard time. Are you asking from him to add Halflings too?
Title: Re: Little Summer Quiz 2020
Post by: Meepledrone on August 21, 2020, 12:16:29 PM
I take the opportunity to post the next question in the quiz...



Question #6:

:yellow-meeple: places the tile highlighted in yellow and completes two roads. How many points do :yellow-meeple: and :red-meeple: score?

(https://i.imgur.com/Rkc5HTu.png)
Title: Re: Little Summer Quiz 2020
Post by: NGC 54 on August 21, 2020, 03:26:53 PM
If no meeple in Wainwrights quarter, messages, robbers etc.:
Red: 8 points for the road with the witch.
Yellow: 12 points for the road with the mage.
Title: Re: Little Summer Quiz 2020
Post by: Bumsakalaka on August 23, 2020, 12:09:35 PM
Yjis is quite simple for yellow:
Yellow - 4 points for road * 2 for inn + 4 for Mage = 12 points
More difficult for red, plaing by C2 rules (because of C2 tiles)
Red - 4 points for road * 2 for inn /2 for Witch + 4 points for bads = 8 points
None of meeple will going to bad becaouse more then 1 meeple (2) scored.
Title: Re: Little Summer Quiz 2020
Post by: Meepledrone on August 23, 2020, 12:37:58 PM
Of course it was easy... if you can get hold of the proper information  >:D

Let's see what you think of this one...



Question #7:

:red-meeple: placed the tile highlighted in red. How many points do :red-meeple: and :yellow-meeple: score?

(https://i.imgur.com/lvClOGp.png)
Title: Re: Little Summer Quiz 2020
Post by: Bumsakalaka on August 23, 2020, 12:51:53 PM
Simple - 0
Title: Re: Little Summer Quiz 2020
Post by: NGC 54 on August 23, 2020, 12:55:34 PM
If no other bonuses etc.:
The yellow meeple become trapped in Solovei Razboynik's tree (0 points for the yellow meeple).
The red player receives 5 points for the red meeple placed in castle. This meeple is then returned.
Title: Re: Little Summer Quiz 2020
Post by: Meepledrone on August 26, 2020, 03:29:17 AM
And here we have the last question of this run...

Hope you liked it!



Question #8:

:red-meeple: and :yellow-meeple: share this road network. How many points do they score with the advanced labyrinth rules?

(https://i.imgur.com/mvj6uEn.png)
Title: Re: Little Summer Quiz 2020
Post by: Bumsakalaka on August 26, 2020, 03:43:31 AM
Aaah, I need to check rules, becaouse we don't play advanced rules (anyway, that tile placement under bridge is very interesting ;-)
Title: Re: Little Summer Quiz 2020
Post by: Meepledrone on August 26, 2020, 04:23:11 AM
I knew you would appreciate it...  >:D
Title: Re: Little Summer Quiz 2020
Post by: Bumsakalaka on August 26, 2020, 05:52:12 AM
I knew you would appreciate it...  >:D
Maybe better will be when road under brindge will not be conntected to labyrinth, in this case it will be more challenging ;-)
Title: Re: Little Summer Quiz 2020
Post by: Bumsakalaka on August 26, 2020, 06:03:09 AM
Ok. So:
9 points Rea & Yellow for roads + 8 points for meeples, so final both get for 17 points.
Anyway, if road under bridge will not be connected to labyrinth, and only bridge, I will count in this case only 1 points, because road will be made from 1 bridge and not from 2 triangel tiles under.
Title: Re: Little Summer Quiz 2020
Post by: Bumsakalaka on August 26, 2020, 06:04:38 AM
Anyway, if this one is last, thank you Meepledrone for this questions. I see now, that some of mine answers are not correct, it's because I'm not playing and owning all of expansions used here. So anyway +1 for you ;-)
Title: Re: Little Summer Quiz 2020
Post by: Meepledrone on August 26, 2020, 06:13:19 AM
Thanks Bumsakalaka!

This was a test of normal-ish or crazy-ish scenarios that may happen at any time. Last year I posted  a question that was a bit overwhelming... Never again  ;D

http://www.carcassonnecentral.com/community/index.php?topic=4369.0 (http://www.carcassonnecentral.com/community/index.php?topic=4369.0)

(http://www.carcassonnecentral.com/community/index.php?action=dlattach;topic=4369.0;attach=11931;image)
Title: Re: Little Summer Quiz 2020
Post by: Bumsakalaka on August 26, 2020, 07:09:17 AM
Uff this is very interesting scenario ;-)
G3 is best ;-)
Title: Re: Little Summer Quiz 2020
Post by: NGC 54 on August 26, 2020, 06:37:46 PM
Yellow: 17 points
Red: 0 points
Title: Re: Little Summer Quiz 2020
Post by: Meepledrone on August 28, 2020, 02:54:09 AM
Uff this is very interesting scenario ;-)
G3 is best ;-)

A bit of everything affecting a road but scoring tiles and tollkeepers. Sorry, they didn't exist last year!  ;)
Title: Re: Little Summer Quiz 2020
Post by: Bumsakalaka on August 28, 2020, 03:33:49 AM
Uff this is very interesting scenario ;-)
G3 is best ;-)

A bit of everything affecting a road but scoring tiles and tollkeepers. Sorry, they didn't exist last year!  ;)
Yes, aka garden under bridge.

Odoslané z SM-A202F pomocou Tapatalku

Title: Re: Little Summer Quiz 2020
Post by: Meepledrone on August 28, 2020, 04:23:30 AM
The shadow over the garden was nice back then...  ;)
Title: Re: Little Summer Quiz 2020
Post by: Meepledrone on August 29, 2020, 02:49:54 AM
This post and the following ones include the answers to the quiz.

Hope you enjoyed these brainteasers.  ;)



Question #1:

:red-meeple: places a tile that completes a small city occupied by him and another city occupied by :yellow-meeple:.

(https://i.imgur.com/HKNWHbN.png)

Instead of scoring his small city, :red-meeple: decides to convert it into a castle.

(https://i.imgur.com/CiVJZIu.png)

How many points do :red-meeple: and :yellow-meeple: score in this scenario?

Answer #1:

:red-meeple: completes the small city and converts it into a castle. As a result, the small city is not scored and its watchtower either.

On the other hand, :yellow-meeple: will score 6 points for the other completed city (3 tiles x 2 points per tile). However, the city controlled by :yellow-meeple: does not trigger the scoring of :red-meeple:'s newly-created castle because a castle cannot score any feature completed on the same turn it is built.

So the bottomline is:
* :red-meeple: does not score any points.
* :yellow-meeple: scores 6 points.

Additional notes:
* You can see in the Order of Play that if a small city is converted into a castle, the small city is not scored and none of its associated bonus is scored either. So the conversion into a castle takes precedence over any scoring associated to the small city involved:
http://wikicarpedia.com/index.php/Order_of_Play (http://wikicarpedia.com/index.php/Order_of_Play)
* A castle scoring cannot be triggered by any feature completed on the same turn as the castle is created. A castle scoring can only be triggered by a feature completed on a later turn (or at least on a later round of scoring).
  - Check the rules about castle conversion and scoring here:
   
http://wikicarpedia.com/index.php/Bridges,_Castles_and_Bazaars#Castles (http://wikicarpedia.com/index.php/Bridges,_Castles_and_Bazaars#Castles)
  - And especially this clarification for more info:
   
http://wikicarpedia.com/index.php/Bridges,_Castles_and_Bazaars#cite_note-13 (http://wikicarpedia.com/index.php/Bridges,_Castles_and_Bazaars#cite_note-13)
Title: Re: Little Summer Quiz 2020
Post by: Meepledrone on August 30, 2020, 02:25:06 AM
Question #2:

:yellow-meeple: has just placed the tile highlighted in yellow completing several features. Can you help :yellow-meeple: and  :red-meeple: score their features according to the active scoring tiles?

(https://i.imgur.com/x8WmfJX.png)

Answer #2:

The placement of this tile completes and triggers the scoring of four features, all of them affected by the active scoring tiles:

* The small city controlled by :red-meeple:: In this case, the Bad Neighborhood scoring tile prevents :red-meeple: from scoring any semicircular segments in the city, this means :red-meeple: scores 0 points for the small city (0 tiles with non-semicircular segments x 2 points per tile = 0 points)

* The 3-tile city controlled by :red-meeple:: In this case, the Bad Neighborhood scoring tile only allows :red-meeple: to score one non-semicircular segment in the city, this means :red-meeple: scores 2 points for the small city (1 tile with non-semicircular segments x 2 points per tile = 2 points). Note: this city is only scored by :red-meeple:, since the :yellow-meeple: abbot is not placed in the city but on a monastery within the city.

* The monastery in the city controlled by :yellow-meeple:: In this case, the Pilgrimage Route scoring tile provides additional points for the tiles containing road segments. So :yellow-meeple: will score 17 points for the monastery (9 points for the feature itself + 8 tiles with roads x 1 point per tile = 17 points).

* The 2-tile road controlled by :yellow-meeple:: In this case, the Highway scoring tile instructs :yellow-meeple: to score 5 points for the road no matter its actual length (5 scored tiles x 1 point per tile = 5 points).

So the bottomline is:
* :red-meeple: only score 2 points for the 3-tile city.
* :yellow-meeple: scores 17 points for the monastery and 5 points for the road. (Two separate scoring events.)

Note that :yellow-meeple: could have also removed their abbot in phase 2. Placing a meeple instead of scoring the completed monastery. In this case, :yellow-meeple: would  score 9 points only, since the scoring tile bonus for the monastery would have not applied to this early scoring.

Additional notes:
* You may find the rules for the scoring tiles here:
  http://wikicarpedia.com/index.php/The_Land_Surveyors (http://wikicarpedia.com/index.php/The_Land_Surveyors)
* You may find the rules for the abbot here:
 
http://wikicarpedia.com/index.php/The_Abbot (http://wikicarpedia.com/index.php/The_Abbot)
Title: Re: Little Summer Quiz 2020
Post by: Meepledrone on August 30, 2020, 02:30:26 PM
Question #3:

:red-meeple: placed the tile highlighted in red completing this nice road with a view from the bridge. How many points will :red-meeple: and :yellow-meeple: score this time?

(https://i.imgur.com/br0g3X9.png)

Answer #3:

The placement of the tile with the inn completes a road occupied by :red-meeple: and :yellow-meeple:'s tollhouse at the other end.

:yellow-meeple: will score the tollhouse with the large toll first: :yellow-meeple: will score 8 points (1 group of travelers x 6 points + 1 farmhouse on the road x 2 points = 8 poins). Note that:
* The shed on the tile just placed is not considered as it it not on the road being scored.
* The garden underneath the bridge is not taken into consideration as the bridge is passing over it. In this case, we would apply the same logic as for an inn on the tile.

:red-meeple: will score a 4-tile road (including the bridge) with an inn, receiving 8 points for it (4 tiles x (1 point per tile + 1 point for the inn) = 4 x 2 = 8 points)

Since the scored road contains a group of travelers, the :yellow-meeple: tollhouse will be turned over after scoring.

So the bottomline is:
* :yellow-meeple: scores 8 points for the tollhouse.
* :red-meeple: only scores 8 points for the 4-tile road.

Additional notes:
* You may find the rules for the Tollkeepers here:
   http://wikicarpedia.com/index.php/The_Tollkeepers (http://wikicarpedia.com/index.php/The_Tollkeepers)
* Clarification about how inns affect roads:
   
http://wikicarpedia.com/index.php/Inns_and_Cathedrals#cite_note-3 (http://wikicarpedia.com/index.php/Inns_and_Cathedrals#cite_note-3)
Title: Re: Little Summer Quiz 2020
Post by: Meepledrone on September 01, 2020, 04:23:58 AM
Question #4:

:red-meeple: placed the tile with another circus area so it triggers the scoring of the big top at its previous location. How many points do :red-meeple: and :yellow-meeple: score in this scenario?

(https://i.imgur.com/5vNMUSK.png)

Answer #4:

In this case, completed features are scored first (Step 3B), then meeples are removed from them before the big top is scored and moved (Step 3D).

Step 3B. :red-meeple: scores the small city just completed and removes the :red-meeple: on it.

* :red-meeple: scores 4 points for the city.

Step 3C. The big top is evaluated and moved afterwards:

* :red-meeple: scores 6 points for the big top (2 meeples x 3 points). The :red-meeple: meeple on the castle (the castle is overlapping a tile adjacent to the big top) is considered and the one trapped in the bathhouse too.
* :yellow-meeple: scores 3 points for the big top (1 meeple x 3 points). The :yellow-meeple: on the circus tile is considered but the :yellow-meeple: builder is not a meeple and therefore it is not considered.

So the bottomline is:
* Step 3B:
  - :red-meeple: scores 4 points for the city.
* Step 3C:
  - :red-meeple: scores 6 points for the big top
  - :yellow-meeple: scores 3 points for the big top
 
You can find the clarifications about scoring big top points for meeples in castles here:
http://wikicarpedia.com/index.php/Under_the_Big_Top#Circus_tiles.2C_animal_tokens_and_the_big_top_2 (http://wikicarpedia.com/index.php/Under_the_Big_Top#Circus_tiles.2C_animal_tokens_and_the_big_top_2)

Additional notes:

As indicated by Carcassonne93, an alternative solution is that where :red-meeple: decides to convert the completed small city into a castle. In this case, no scoring takes place on Step 3B and :red-meeple: has 3 meeples adjacent to the big top in this case (two of them in castles). The scoring in this case would be:

* Step 3B:
  - No scoring takes place, just the castle conversion
* Step 3C:
  - :red-meeple: scores 9 points for the big top (3 meeples x 3 points)
  - :yellow-meeple: scores 3 points for the big top (1 meeple x 3 points)
Title: Re: Little Summer Quiz 2020
Post by: Bumsakalaka on September 01, 2020, 06:29:46 AM
Somewhere here on forum I read that meeple on castle is not counted (sorry I don't know which expansion is was), because he is not on exact tile.
Why is than here meeple in castle counted for Big Top?
Title: Re: Little Summer Quiz 2020
Post by: Meepledrone on September 01, 2020, 10:12:46 AM
We were discussing the wachtower counting meeples vs. the big top scoring.

http://www.carcassonnecentral.com/community/index.php?topic=4489.msg68046#msg68046 (http://www.carcassonnecentral.com/community/index.php?topic=4489.msg68046#msg68046)

The big top scoring considers meeples in castles overlapping the tiles neighboring the circus space but there is no clue if the watchtower scoring per neigboring meeples should consider meeples in castles too.

Quoting the interactions with castles in the Exp. 10 rules:
http://wikicarpedia.com/index.php/Under_the_Big_Top#Circus_tiles.2C_animal_tokens_and_the_big_top_2 (http://wikicarpedia.com/index.php/Under_the_Big_Top#Circus_tiles.2C_animal_tokens_and_the_big_top_2)

Quote
If at least one tile forming a castle is adjacent to the Big Top, a meeple in that castle will score points when a circus is scored.
   
You can find the watchtower tiles description here:
http://wikicarpedia.com/index.php/The_Watchtowers#3._Scoring_a_feature (http://wikicarpedia.com/index.php/The_Watchtowers#3._Scoring_a_feature)

...including a clarification in this regard:
http://wikicarpedia.com/index.php/The_Watchtowers#cite_note-4 (http://wikicarpedia.com/index.php/The_Watchtowers#cite_note-4)
Title: Re: Little Summer Quiz 2020
Post by: Bumsakalaka on September 01, 2020, 11:16:02 AM
No, I thing it was something about dragon diet, or something else I really don't remember ;-(
Title: Re: Little Summer Quiz 2020
Post by: Meepledrone on September 01, 2020, 11:53:39 AM
Are you referring that the dragon cannot eat a meeple in an Exp. 8 castle, since it is not placed on a particular tile?

You can check this clarification of the interaction with the dragon here (see entry about Exp.3):
http://wikicarpedia.com/index.php/Bridges,_Castles_and_Bazaars#Castles_2 (http://wikicarpedia.com/index.php/Bridges,_Castles_and_Bazaars#Castles_2)
Title: Re: Little Summer Quiz 2020
Post by: Bumsakalaka on September 01, 2020, 12:40:58 PM
Sorry, It was something else, I'll try to find it, but I don't have a clue what to search ;-D
Title: Re: Little Summer Quiz 2020
Post by: Meepledrone on September 01, 2020, 01:23:52 PM
Ha ha ha!

Ok..I give up...  ;)
Title: Re: Little Summer Quiz 2020
Post by: Bumsakalaka on September 02, 2020, 12:47:54 AM
I have it. But on Tapatalk, so I can't copy link to topic but it's topic about Controversial fairy move - something like that.
So here it is:
The protection works as follows:
* 4a. The fairy would protect the tile where it stays from the dragon except the castle portion. The castle is protected by itself, since it is not located on a particular tile.

So and my idea is: If castle is not located on particular tile, then meeple in castle can not get points for BigTop.


Odoslané z SM-A202F pomocou Tapatalku

Title: Re: Little Summer Quiz 2020
Post by: Meepledrone on September 02, 2020, 09:26:08 AM
Ah, okay. This was from this topic, Controversial Interactions #02 - Castles and  fairies, found here:

http://www.carcassonnecentral.com/community/index.php?topic=4724.0 (http://www.carcassonnecentral.com/community/index.php?topic=4724.0)

The thing is that this is an odd thing from the Exp. 10 original rules (it is not an afterthought or clarifications from HiG), the same as allowing the fairy to give the 1-point bonus to all the acrobats in a pyramid.  :o

Title: Re: Little Summer Quiz 2020
Post by: Bumsakalaka on September 02, 2020, 11:05:25 AM
Yeah. So this was reason why I was not counting points for big top for meeple in castle.
But is it was written zillion times:
Play with other expansion to your own risk :)

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Title: Re: Little Summer Quiz 2020
Post by: Meepledrone on September 03, 2020, 11:21:56 AM
Question #5:

How many points does :yellow-meeple: score in this case after completing the small city?

(https://i.imgur.com/VuV4qw7.png)

Answer #5:

Original answer - outdated by clarifications from 1/2021 (obsolete answer)

:yellow-meeple: completes a small city with a watchtower. Since the :yellow-meeple: meeple is on the watchtower tile, :yellow-meeple: will score first the watchtower and then the completed city.

* :yellow-meeple: scores 6 points for the watchtower (6 tiles with roads x 1 point per tile). The tiles considered are:
  - The monastery tile with the bridge, since the bridge considered as a road segment on a tile
  - The CRRR tile as it contains 3 road segments
  - The 2 Halfling tiles with one road segment each
  - The labyrinth tile as it works like a road tile connecting four roads (it is like a special roundabout).
  - The watchtower tile as it has a road segment
* :yellow-meeple: scores 4 points for the small city (2 tiles x 2 points per tile)

So the bottomline is:
  - :yellow-meeple: scores 6 points for the watchtower
  - :yellow-meeple: scores 4 points for the city

Additional notes:

If :yellow-meeple: would have decided to convert the small city into a castle, :yellow-meeple: would score no points, since the city and therefore the watchtower wouldn't be scored.


Revised answer - aligned with clarifications from 1/2021 (current valid answer)

:yellow-meeple: completes a small city with a watchtower. Since the :yellow-meeple: meeple is on the watchtower tile, :yellow-meeple: will score first the watchtower and then the completed city.

* :yellow-meeple: scores 5 points for the watchtower (5 tiles with roads x 1 point per tile). The tiles considered are:
  - The monastery tile with the bridge, since the bridge considered as a road segment on a tile
  - The CRRR tile as it contains 3 road segments
  - The 2 Halfling tiles with one road segment each counted together as 1 tile
  - The labyrinth tile as it works like a road tile connecting four roads (it is like a special roundabout).
  - The watchtower tile as it has a road segment
* :yellow-meeple: scores 4 points for the small city (2 tiles x 2 points per tile)

So the bottomline is:
  - :yellow-meeple: scores 5 points for the watchtower
  - :yellow-meeple: scores 4 points for the city

Additional notes:

If :yellow-meeple: would have decided to convert the small city into a castle, :yellow-meeple: would score no points, since the city and therefore the watchtower wouldn't be scored.


EDIT: Updated response to align it with the clarifications from 1/2021.
Title: Re: Little Summer Quiz 2020
Post by: Meepledrone on September 04, 2020, 02:40:00 AM
Question #6:

:yellow-meeple: places the tile highlighted in yellow and completes two roads. How many points do :yellow-meeple: and :red-meeple: score?

(https://i.imgur.com/Rkc5HTu.png)

Answer #6:

The placement of the tile completes two roads:
* One road occupied by the :red-meeple: meeple with an inn, the witch and a bathhouse.
* Another road occupied by the :yellow-meeple: meeple with an inn and the wizard. This road is not affected by the other bathhouse.

:red-meeple: scores 8 points for the road:
* 4 points for the road: ( 4 tiles x (1 point per tile + 1 point for the inn) ) / 2 for the witch = ( 4 x 2 ) / 2 = 4 points
* 4 additional points for the bathhouse on the road

:yellow-meeple: scores 12 points:
* 8 points for the road: ( 4 tiles x (1 point per tile + 1 point for the inn) ) = ( 4 x 2 ) = 8 points
* 4 additional points for the wizard (4 tiles x 1 point per tile)

The second :red-meeple: meeple is on an incomplete road with a bathhouse and scores no points.

As a side note, both meeples scoring points are sent to one of the two free bathhouses, since each of them participate in a single-meeple scoring, that is, each meeple scores a feature on its own.

So the bottomline is:
* :red-meeple: scores 8 points for the road
* :yellow-meeple: scores 12 points for the road
Title: Re: Little Summer Quiz 2020
Post by: Meepledrone on September 05, 2020, 03:43:01 AM
Question #7:

:red-meeple: placed the tile highlighted in red. How many points do :red-meeple: and :yellow-meeple: score?

(https://i.imgur.com/lvClOGp.png)

Answer #7:

As soon as :red-meeple: placed the tile, the :yellow-meeple: meeple is connected to the road with the Solovei Razboynik's tree. As a result, the :yellow-meeple: meeple is trapped and moves automatically to the Solovei Razboynik tile. The completed road is now empty but it triggers the scoring of the castle occupied by the :red-meeple: meeple.

So, the :red-meeple: in the castle scores 5 points for the completed road (5 tiles x 1 point per tile), since the the Solovei Razboynik's tree does not interrupt the road.

So the bottomline is:
* :red-meeple: scores 5 points for the castle
* :yellow-meeple: scores no points and their meeple is trapped by Solovei Razboynik

You can check the Solovei Razboynik rules and the latest clarifications by Hobby World (the Russian publisher) here:
* http://wikicarpedia.com/index.php/Russian_Promos_(1st_edition)#Solovei_Razboynik (http://wikicarpedia.com/index.php/Russian_Promos_(1st_edition)#Solovei_Razboynik)
Title: Re: Little Summer Quiz 2020
Post by: Meepledrone on September 06, 2020, 12:51:28 PM
Question #8:

:red-meeple: and :yellow-meeple: share this road network. How many points do they score with the advanced labyrinth rules?

(https://i.imgur.com/mvj6uEn.png)


Answer #8:

Original answer - outdated by clarifications from 1/2021 (obsolete answer)

:red-meeple: and :yellow-meeple: share the majority in the road network but the :yellow-meeple: on the bridge breaks that tie in :yellow-meeple:'s favor thanks to the hill under the bridge. So :yellow-meeple: has the majority in the end.

The road network contains 9 tiles:
* 5 square tiles
* 4 Halflings
Note the bridge placed across two Halfling tiles will have to be treated as two road segments matching the tiles underneath. When scoring a road, you consider the number of tiles making up the road. In this case, there would be a conflict between the two Halfling tiles (two tiles) and the bridge across (usually one tile), but the number of tiles involved dictates the outcome.

As a consequence, :yellow-meeple: scores 17 points for the road network:
* 9 points for the road (9 tiles x 1 point / tile) 
* 8 additional points for the meeples on the road network including the labyrinth (4 meeples x 2 points / meeple) as per the advanced Labyrinth rules.

So the bottomline is:
* :red-meeple: scores no points
* :yellow-meeple: scores 17 points for the road network with advanced labyrinth rules


Revised answer - aligned with clarifications from 1/2021 (current valid answer)

:red-meeple: and :yellow-meeple: share the majority in the road network but the :yellow-meeple: on the bridge breaks that tie in :yellow-meeple:'s favor thanks to the hill under the bridge. So :yellow-meeple: has the majority in the end.

The road network contains 7 tiles (or 7 occupied spaces):
* 5 square tiles
* 4 Halflings, counted as 2 tiles (each occupied by two Halflings).
Note the bridge placed across two Halfling tiles will have to be treated as one road segment (the same as the two Halflings underneath). When scoring a road, you consider the number of tiles (or occupied square spaces).

As a consequence, :yellow-meeple: scores 15 points for the road network:
* 7 points for the road (7 tiles x 1 point / tile) 
* 8 additional points for the meeples on the road network including the labyrinth (4 meeples x 2 points / meeple) as per the advanced Labyrinth rules.

So the bottomline is:
* :red-meeple: scores no points
* :yellow-meeple: scores 15 points for the road network with advanced labyrinth rules


EDIT: Updated response to align it with the clarifications from 1/2021.
Title: Re: Little Summer Quiz 2020
Post by: DrMeeple on September 07, 2020, 01:04:16 PM
I'm late for the quiz. But I'll do it anyway. :)
Title: Re: Little Summer Quiz 2020
Post by: Meepledrone on September 07, 2020, 01:06:59 PM
Don't tell me you just came back from your vacation!  :o
Title: Re: Little Summer Quiz 2020
Post by: Bumsakalaka on September 07, 2020, 02:47:41 PM
What?
Hill was hidden there, ahh. I have C1 version and I'm not familiar with C2 design of this Hill expansion ;-(

Well it's just again one of undiscovered rules terytory - bridge on tile/tiles in this case with Hill. Nice ;-)

Hmm, after this quizz, I have to once again to learn rules  ;-(

Nice job @Meepledrone, merit for me
Title: Re: Little Summer Quiz 2020
Post by: Meepledrone on September 09, 2020, 05:12:35 AM
What?
Hill was hidden there, ahh. I have C1 version and I'm not familiar with C2 design of this Hill expansion ;-(

Well it's just again one of undiscovered rules terytory - bridge on tile/tiles in this case with Hill. Nice ;-)

Hmm, after this quizz, I have to once again to learn rules  ;-(

Nice job @Meepledrone, merit for me

Thanks Bumsakalaka!

I'm glad you enjoyed the quiz...

I tried to push the boundaries a bit in some cases with some interactions not well covered in the basic rules. WICA is useful to help you in those areas.

Cheers!
Title: Re: Little Summer Quiz 2020
Post by: Meepledrone on September 09, 2020, 05:34:16 AM
I moved the discussion about Halflings and hills that you started to the following Topic:

http://www.carcassonnecentral.com/community/index.php?topic=4792.0 (http://www.carcassonnecentral.com/community/index.php?topic=4792.0)
Title: Re: Little Summer Quiz 2020-Scoring Answer
Post by: t2k on September 26, 2020, 03:32:42 AM
Scoring this seems easy.  RED Scores 10 and YELLOW Scores 11.
RED occupies two completed cities and base game scoring applies.  Two points per City tile or 2 x 5 = 10.
YELLOW occupies one road and has one completed Monastery in a city.  1 point per Road tile, or 2 x 1 = 2.  1 point per Monastery tile, or 1 x 9 = 9

Clarification on City score: the City with a Monastery is NOT scored like a City with a Cathedral in it, which would score at 3 points per City tile.
Title: Re: Little Summer Quiz 2020
Post by: Meepledrone on September 26, 2020, 04:08:34 AM
Scoring this seems easy.  RED Scores 10 and YELLOW Scores 11.
RED occupies two completed cities and base game scoring applies.  Two points per City tile or 2 x 5 = 10.
YELLOW occupies one road and has one completed Monastery in a city.  1 point per Road tile, or 2 x 1 = 2.  1 point per Monastery tile, or 1 x 9 = 9

Clarification on City score: the City with a Monastery is NOT scored like a City with a Cathedral in it, which would score at 3 points per City tile.

Hi t2k!

I assume you are referring to Question #2.

(https://i.imgur.com/x8WmfJX.png)

As you can see here (http://www.carcassonnecentral.com/community/index.php?topic=4749.msg70047#msg70047 (http://www.carcassonnecentral.com/community/index.php?topic=4749.msg70047#msg70047)), the base game scoring is altered by the active scoring tiles from The Land Surveyors (http://wikicarpedia.com/index.php/The_Land_Surveyors) shown on the left.

In this case, the Bad Neighborhood scoring tile (shown top left) prevents :red-meeple: from score points for the semicircular city tiles. So :red-meeple: only scores 2 points for the CFCF tile in the 3-tile city. The 2-tile small city is is worth no points.

On the other hand, the Highway scoring tile (shown center left) benefits :yellow-meeple: as he or she scores the 2-tile road as it was a 5-tile road... Additionally, the Pilgrimage Route scoring tile (shown bottom left) provides a 8-point bonus (1 point per neighboring tile with road segments) to the scoring of the in-city monastery, so the monastery is worth 9 + 8 = 17 points.  :o

So poor :red-meeple: only scores 2 points while lucky :yellow-meeple: scores 5 points and 17 points.

As you can see, these scoring tiles can make your day... or not.

Cheers!
Title: Re: Little Summer Quiz 2020
Post by: t2k on September 26, 2020, 09:32:29 PM
Yes, I am referring to scoring number 2.
From what expansion are the scoring tiles?
Title: Re: Little Summer Quiz 2020
Post by: Bumsakalaka on September 26, 2020, 11:53:25 PM
Land Surveyors - PnP official print and play expansion available on www.cundco.de

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