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Carc Central Community => Reviews & Session Reports => Topic started by: Dragonlord on May 04, 2017, 08:28:35 PM

Title: Mega-Carcassonne (simulated game for 6)
Post by: Dragonlord on May 04, 2017, 08:28:35 PM
So, I'm ready to try all the work I've made since january.

I will use:
Carc I plus expansions 1 to 9 and WoF
Carc II plus expansions 1,2 and 10
Winter edition
Discovery edition
over 150 official, fan-made, homemade expansions
Almost 3700 tiles

I will put picture of the progressing game  :black1-meeple:
Title: Re: Mega-Carcassonne (simulated game for 6)
Post by: Dragonlord on May 05, 2017, 10:02:29 AM
Day 1

Feature:

The born of a baby dragon (two in play)
Pirate ship attack from bojo's fisherman and sailor
The siege of one Cathar Castle
The bear from the Lord of the wildness
The circus just arrive
Merchant ship in progress
Merchant wine on the road
Winter mine producing some ore  :black1-meeple:
Title: Re: Mega-Carcassonne (simulated game for 6)
Post by: Dragonlord on May 07, 2017, 03:21:50 PM
Day 2: too much works at the restaurant...

Day 3:

The barbarians and Pied Piper have come in play, but the rules are a little complex now, so I will try it on an another game, just use the tiles.
One dragon have been killed by a king's knight
The Bog lord stay quiet in the marshes
4 Cathar castles and the Masada fortresss (desert) are under siege
Kettefish's winter mine is still producing

The game begins to take a look  :black1-meeple:
Title: Re: Mega-Carcassonne (simulated game for 6)
Post by: Paul on May 07, 2017, 09:37:25 PM
It's a beaut' ain't it? Just love how the landscape builds up when playing big. :)
Title: Re: Mega-Carcassonne (simulated game for 6)
Post by: Dragonlord on May 08, 2017, 02:28:18 PM
Day 4:

Feature:

I like the fortune teller expansion, you pick up 2 or 3 tiles, and choose the best for you, combined with the builder or the phantom, you can have two nice tiles to play.  :black1-meeple:
Title: Re: Mega-Carcassonne (simulated game for 6)
Post by: Dragonlord on May 11, 2017, 10:45:42 AM
After one week, it's still in progress.

Feature:

First plague epidemy in de NE with the first hospital
Killer dragon dragon in the SE, some grave stone
The winter mine is empty, all my ore tokens are gone
The circus move to the SW
Title: Re: Mega-Carcassonne (simulated game for 6)
Post by: wolnic on May 14, 2017, 03:31:31 AM
This may seem picky (given the scale of what you're doing) but it's to do with the original Coast/Sea/Lake you have (not the winter one).

There's a black (?) monk sitting on the cloister (which has the straight coast and bridge to it) (on Day7). In the rules I state that once all the land-based tiles around it are placed, it can be considered complete. You don't score for the plain sea spaces, or empty ones. Of course, if you have an island tile somewhere in your remaining tile bags waiting to be drawn, it would be valid for it to still be there (and forgive my intervention).
Title: Re: Mega-Carcassonne (simulated game for 6)
Post by: Dragonlord on May 14, 2017, 06:37:54 AM
It's alright, I have a nice volcano island with a dragon's nest for the blue dragon.  :black1-meeple:
Title: Re: Mega-Carcassonne (simulated game for 6)
Post by: Dragonlord on May 14, 2017, 12:46:51 PM
Feature:

One newborn dragon and one killed by a knight
The winter big lake added to the game
One big city's completed in the SE desert
The red flags are using for the hill rather than two tiles

And there's still a lot to play in the bags.  :black1-meeple:
Title: Re: Mega-Carcassonne (simulated game for 6)
Post by: Dragonlord on May 18, 2017, 10:25:14 AM
Two weeks done and still a lot to do (about 1200/3600 tiles) :black1-meeple:
Title: Re: Mega-Carcassonne (simulated game for 6)
Post by: Dragonlord on May 22, 2017, 12:42:00 PM
Day 18

Using only one bag now, it's looking my floor begins to be smaller than I was think. It's not easy to put tiles in the center of teh game  ;D  :black1-meeple:
Title: Re: Mega-Carcassonne (simulated game for 6)
Post by: Dragonlord on May 29, 2017, 12:52:13 PM
Day 25

I'll probably use only 75% of my tiles, about 3000 will be in play soon.
Title: Re: Mega-Carcassonne (simulated game for 6)
Post by: Dragonlord on June 04, 2017, 09:55:53 AM
Day 31: Final Day, no more room for it.  :black1-meeple:

3565 tiles  O0



Title: Re: Mega-Carcassonne (simulated game for 6)
Post by: Whaleyland on June 04, 2017, 03:49:10 PM
I want to see the final scores!
Title: Re: Mega-Carcassonne (simulated game for 6)
Post by: Dragonlord on June 04, 2017, 04:23:07 PM
Average of 2000 points per player with 25 points max for the city, the road (king and scout), also 25 for the cloister, on 64x56 tiles games, too much points for it.
Title: Re: Mega-Carcassonne (simulated game for 6)
Post by: kettlefish on June 07, 2017, 12:41:19 PM
Hi Dragonloard,
your Report about  your Mega-Carc is great. I hope you enjoyed the game.
What is about the cat? How did you managed you all the time that the cat can't visit and destroy the game?
Title: Re: Mega-Carcassonne (simulated game for 6)
Post by: What If? on June 07, 2017, 12:54:44 PM
Hi Dragonloard,
your Report about  your Mega-Carc is great. I hope you enjoyed the game.
What is about the cat? How did you managed you all the time that the cat can't visit and destroy the game?

That is a good question! My cats are given the boxes to sleep in when we play, but overnight? Share the secret!
Title: Re: Mega-Carcassonne (simulated game for 6)
Post by: Dragonlord on June 07, 2017, 08:24:38 PM
I've used a room just for it, and keep the door close, and my cat was realy looking to all this tiles, meeples, etc...  :black1-meeple:

Also kettlefish, I really like your winter mine expansion.  :(y)
Title: Re: Mega-Carcassonne (simulated game for 6)
Post by: wolnic on June 08, 2017, 04:55:45 AM
Will there be a Day 42 photo of just the floor - after all the tiles have been sorted and packed away in their individual boxes ???  ;)
Title: Re: Mega-Carcassonne (simulated game for 6)
Post by: Dragonlord on June 08, 2017, 06:56:55 AM
To put in differents boxes, should be Day 62, so I used two big bags, ready to use with more than 1800 tiles each.  :black1-meeple:
Title: Re: Mega-Carcassonne (simulated game for 6)
Post by: Dragonlord on June 08, 2017, 09:06:36 AM
So there's Pacha the cat  :black1-meeple:
Title: Re: Mega-Carcassonne (simulated game for 6)
Post by: Dragonlord on June 08, 2017, 09:01:53 PM
Global look

https://www.youtube.com/watch?v=ra7IL2-yge8 (https://www.youtube.com/watch?v=ra7IL2-yge8)
Title: Re: Mega-Carcassonne (simulated game for 6)
Post by: Carca_Maker on June 13, 2017, 07:35:28 AM
Hi Dragonlord and the others!  I think that I saw Woods & Mountains all toghether at the same some tiles, so Could you tell me where can I get them, the files for downloading? Thanks. ????

Enviado desde mi D2403 mediante Tapatalk

Title: Re: Mega-Carcassonne (simulated game for 6)
Post by: Dragonlord on June 13, 2017, 07:39:56 AM
Hi Dragonlord and the others!  I think that I saw Woods & Mountains all toghether at the same some tiles, so Could you tell me where can I get them, the files for downloading? Thanks. ????


There's no expansion with both mountains and woods, I've created some tiles for the purpose of the game.  :black1-meeple:
Title: Re: Mega-Carcassonne (simulated game for 6)
Post by: Carca_Maker on June 13, 2017, 07:50:18 AM
Thank you Dragonlord!.

Enviado desde mi D2403 mediante Tapatalk

Title: Re: Mega-Carcassonne (simulated game for 6)
Post by: CarcFox on September 17, 2017, 10:59:57 AM
How did you print them all? That's a crazy amount of tiles!
Title: Re: Mega-Carcassonne (simulated game for 6)
Post by: Decar on September 18, 2017, 12:27:09 AM
What's the score?
Title: Re: Mega-Carcassonne (simulated game for 6)
Post by: Dragonlord on September 18, 2017, 06:38:55 AM
Average of 2000 points per player with 25 points max for the city, the road (king and scout), also 25 for the cloister, on 64x56 tiles games, too much points for it.

Don't used all the  expansion, only the tiles, but I've used between 100-150 expansions (regular, fanmade, homemade and minis).
Title: Re: Mega-Carcassonne (simulated game for 6)
Post by: Decar on September 18, 2017, 08:45:02 AM
Average of 2000 points per player with 25 points max for the city, the road (king and scout), also 25 for the cloister, on 64x56 tiles games, too much points for it.

Don't used all the  expansion, only the tiles, but I've used between 100-150 expansions (regular, fanmade, homemade and minis).

 :(y) :(y) :(y)