Here are the rules in text form for anyone who wants them:
Edit:Please be aware this is the text from 1.1 the current version at the time of writing is 1.2 :).
Klaus-Jürgen Wrede
Carcassonne
Das Labyrinth
Rules for advanced players
In issue 1/2016 of the SPIEL DOCH! There are two new tiles for Carcassonne. One has been illustrated in the style of the classic edition by Doris Matthäus, the other in the style of the current edition by Anne Pätzke. Both tiles can be used in all editions. The combination with other extensions and mini-extensions is not completely tested and we do not take any rule explanations for these cases.
Game Components: 2 landscape tiles with a Labyrinth, marked with SD
Setting Up: Mix the Labyrinths under the previous tiles.
1. Placing a tile
If you draw a labyrinth, you place it according to normal rules.
2. Placing a meeple
Since the labyrinth makes the connections of the roads, quite unmanageable, the placing of the Meeple is regulated differently in this variant. If you place the labyrinth, you may place a Meeple on it, even if there is already a Meeple on one or more connected roads. Who owns these Meeple does not matter.
You place the labyrinth on a road that you connect with it. Although there is already a Meeple on this road, you may place a Meeple on the labyrinth.
As you progress through the game, if you place a tile at an exit of the labyrinth that does not have a Meeple yet, you may place a Meeple there, even though the network of roads and the labyrinth itself may have a Meeple.
Green later creates a road to an unoccupied labyrinth exit. He too is allowed to use a Meeple, although Meeple is already on the Labyrinth and the adjacent streets.
If you add a road to an existing road that already has a Meeple on it, you can not (as usual) place a Meeple. The labyrinth and the four outgoing roads are the exceptions.
You will later attach a road to a labyrinth exit. Since there is already a black Meeple, you may not use any of your Meeple on the road.
3. Scoring a feature
The labyrinth and the connected roads are scored when all 4 of the roads are completed. If you have the majority of the Meeples on the labyrinth and the connected roads, you will get 1 point for each tile as usual. In addition, you get 2 points for each Meeple standing on the labyrinth or on a connected street. If several players have the majority each of them gets the full amount of points.
All the roads are completed. You and Black are tied in first place.
You and Black get 8 points for the tiles and 10 points for the 5 Meeples on the tiles. Altogether you both get 18 points
© 2016 Hans im Glück Verlags-GmbH Birnauer Str. 15 80809 München info@hans-im-glueck.de
In our Online shop we offer items for Carcassonne and our other games, as well as a spare parts service. www.cundco.de
We want to play with you!
Every year we tour Germany and pitch our play tents to play with you. More on: www.carcassonne-on-tour.de
I posted the text above :).
Yep, I saw it. I posted that last comment when I started my editorial analysis, which is now finished. The following notes are suggested to enhance rules clarity, improve grammar, and increase consistency with other English Carcassonne rules documents.
Klaus-Jürgen Wrede
Carcassonne
Das The Labyrinth
Rules for advanced players
In issue 1/2016 of the SPIEL DOCH! [italics] There are two new tiles for Carcassonne. One has been illustrated in the style of the classic edition by Doris Matthäus, the other in the style of the current edition by Anne Pätzke. Both tiles can be used in all editions. The combinations with other extensions expansions and mini-extensions expansions is are not completely tested and we do not take give any rule explanations for these cases.
Game Components: 2 landscape tiles with a Labyrinth, marked with SD
Setting Up: Mix the Labyrinths under with the previous other landscape tiles.
1. Placing a tile
If you draw a labyrinth, you place it according to the normal rules.
2. Placing a meeple
Since the labyrinth makes the connections of the roads, [delete comma] quite unmanageable, the placing of the Meeples is regulated differently in this variant. If you place the labyrinth, you may place a Meeple on it, [delete comma] even if there is already a Meeple on one or more connected roads. Who owns these Meeple It does not matter who owns these meeples.
You place the labyrinth on next to a road that you connect with it. Although there is already a Meeple on this road, you may place a Meeple on the labyrinth.
As you progress through the game, if you place a tile at an exit of the labyrinth that does not have a Meeple yet, you may place a Meeple there, [delete comma] even though the network of roads and the labyrinth itself may have a Meeple.
Green later creates adds a road to an unoccupied labyrinth exit. He too is allowed to use a Meeple, although Meeples are is already on the Labyrinth and the adjacent streets roads.
If you add a road to an existing road that already has a Meeple on it, you can not (as usual) place a Meeple. The labyrinth and the four outgoing roads are the exceptions. [Editor's note: The single-tile labyrinth and its four multi-tile branches are treated as five "sub-roads" for the purposes of deployment and occupation, but the whole thing is treated as a single road for completion and scoring.]
You will later attach a road to a labyrinth exit. Since there is already a black Meeple, you may not use place any of your Meeples on the road.
3. Scoring a feature
The labyrinth and the connected roads are scored when all 4 of the roads are completed. If you have the majority of the Meeples on the labyrinth and the connected roads, you will get 1 point for each tile as usual. In addition, you get 2 points for each Meeple standing on the labyrinth or on a connected street road. If several players have the majority, [insert comma] each of them gets the full amount number of points.
All the roads are completed. You and Black are tied in for first place.
You and Black each get 8 points for the tiles and 10 points for the 5 Meeples on the tiles. Altogether you both each get 18 points.
© 2016 Hans im Glück Verlags-GmbH Birnauer Str. 15 80809 München info@hans-im-glueck.de
In our Online shop we offer items for Carcassonne and our other games, as well as a spare parts service. www.cundco.de
We want to play with you!
Every year we tour Germany and pitch our play tents to play with you. More on: www.carcassonne-on-tour.de