Total Members Voted: 17
Voting closed: June 26, 2015, 06:16:25 PM
Mechanically speaking, there are 10 tiles featuring the mechanic, as Siege and Cathars are identical in layout, just differing in Artwork.Also, IIRC the Escape mechanic is officially a feature only of the later verions, not the Spielbox original. (I don't have Cathars, so I can't be sure).Because it's so simple an addition, it is quite easy to use the tiles without the rules, or come up with variant rules.
I always thought it would be interesting if the presence of a besiegers tile could mean the "scoring" player(s) actually has his score reduced depending on the size of the city. Inevitably this would lead to an increasingly desperate attempt for at least one player to recall his knight(s) via an adjacent cloister (or abbey?) while the others work cooperatively to complete it before he can do so.
Quote from: danisthirty on June 20, 2015, 08:44:00 AM I always thought it would be interesting if the presence of a besiegers tile could mean the "scoring" player(s) actually has his score reduced depending on the size of the city. Inevitably this would lead to an increasingly desperate attempt for at least one player to recall his knight(s) via an adjacent cloister (or abbey?) while the others work cooperatively to complete it before he can do so.Same here. This would work well with the festival/crop circles/tower/plague removal mechanics.
Escape was in the original Spielbox rules. Rio Grande changed them slightly, but HiG reverted to the original.
I'd love to see a similar mechanic for roads, I don't know if there's a fan expansion which does this? I always think of a flooded road tile which halves the score of the road (rounded up). Might be nice.
As regards the escape rule, it seems utterly pointless as is.
As I work my way through the Element of the Week threads, it occurs to me how many rule variations I seem to use! I hadn't noticed it, but apparently I like to play my own way! I always thought I was a bit of a stickler, but evidently not. I like that Carcassonne lends itself to that though. And I think my tweaks work well for my preferred way of playing.
Quote from: Christopher on February 25, 2016, 11:37:55 AMI'd love to see a similar mechanic for roads, I don't know if there's a fan expansion which does this? I always think of a flooded road tile which halves the score of the road (rounded up). Might be nice.The witch (Mage & Witch) can do this, but obviously that's a very different mechanic than just laying a tile. It's still a good idea though, I would be surprised if nobody has done this with a fan-expansion yet...
Quote from: Christopher on February 25, 2016, 11:37:55 AMAs I work my way through the Element of the Week threads, it occurs to me how many rule variations I seem to use! I hadn't noticed it, but apparently I like to play my own way! I always thought I was a bit of a stickler, but evidently not. I like that Carcassonne lends itself to that though. And I think my tweaks work well for my preferred way of playing.I've noticed this too! I think it's great that you're able to tweak the rules though, and if it results in a more fun game for you and your gaming group then that's all that matters as long as it remains fair and everyone enjoys the rules you're playing by. If you stick to the rules religiously even though there are problems with them or aspects that you and your friends disagree with then you're going to struggle with it, lose interest and play something else. I say keep up the good work and stay imaginative. You're undoubtedly providing many others with some great ideas in the process...
Started by Gerry
Started by Whaleyland