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Messages - DIN0

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151
General / Re: bus
« on: June 03, 2022, 10:56:10 AM »
I'm pretty sure the bus takes you to the museum for a scheduled tour  :D

152
General / Re: bus
« on: May 31, 2022, 12:46:25 PM »
Ooh, I would geton that bus  :white-meeple: :yellow-meeple:
Buscassonne!

153
The Marketplace / Re: [Found] Saint Nicholas Scoring Board
« on: May 27, 2022, 07:06:36 AM »
Hmm, you may notice the seller also has Base game with 70 score track for a cool 75 eur. That is actually pretty good compared to other offers for this item.

154
General / Re: What is your number 2?
« on: May 23, 2022, 05:23:55 AM »
Quote
The game is popular in our region and the author Emiliano Sciarra even invited Czech and Slovak players to contribute to one of the expansions.
Actually 2 expansions, the second one came out last year.

155
General / Re: Alien sightings in Carcassonne...
« on: May 17, 2022, 10:04:49 AM »
Thanks! That is a shame indeed, but knowing that Carcassonne Star Wars exists, I'm sure the wider meeple galaxy knows of the medieval Carcassonne visitors.

156
General / Re: Alien sightings in Carcassonne...
« on: May 17, 2022, 09:49:12 AM »
Here is another more detailed picture of our alien friends.

157
General / Alien sightings in Carcassonne...
« on: May 17, 2022, 06:29:23 AM »
...so in one of the topics not so long ago, I was joking that i should start preparing my 666th post:
Quote
I should prepare for my 666th post  >:D
And here it is >:D :green-meeple: >:D a big conspiracy theory about the little green (or are they?) men who have been influencing the Carcassonne countryside far longer than you have imagined... this might be a crazy topic but here goes ;D:

The first obvious sign of extraterrestrials comes in the form of crop circles expansions. Not only are the real-life equivalents of these shapes commonly associated with space-faring visitors, but the box they originally came in had a sticker depicting an alien meeple [1].  The text used to promote the expansion even read "Sind da Aliens im Spiel?" Are the aliens involved?
The mechanics of the kornkreise tiles are clearly a play on the alien abductions. The option B (removing a follower of the associated type) means that the meeple was just abducted by aliens and taken away for studying. Option A (adding a meeple of associated type) represents the act of disguise and infiltration by the invaders who try to integrate into meeple society and learn more of their culture. Imagine a new knight suddenly moving into the immediate neighborhood of your city, perhaps with a strange accent that seems very foreign but you cannot quite pinpoint what it might be...
And all of these unsettling occurences seem to be somehow connected to the strange shapes appearing in the wheat. But the summer is not the only season this takes place, even during winter when no crops are there to be flattened, the same shapes appear melted into the snow.

These are actually the marks left behind by the engines of alien spacecrafts, pressure bending the crops, heat melting the snow. They have three types of ships dedicated to studying three different occupations taken by the common folk, each craft having a uniquely shaped exhaust. One of the ships tends to park in the middle of the crossroad masking its presence with a sophisticated cloaking device [2]. The travelers have often wondered what strange force blocks their way...

The aliens have been visiting the land of Carcassonne for a very long time. We know there are few religions in the area including catharism, and there is even a mysterious third cult competing with the monasteries, building shrines and gathering around cult places. But have you ever wondered who it is these cults worship? No idea? Well luckily for us the shrines contain a depiction of this mysterious diety [3]... pale grey skin, elongated head, large black eyes and a red scafander. That's right, it's the aliens! Hiding in plain sight all along. Their long term presence explains many things about the world of Carcassonne.

In their time, the visitors learned much about the biology, culture and nature of this world and its creatures. They performed many experiments using genetic engineering or other enhancements. The tinkering would result in several individuals with abilities far surpassing the common folk. The benevolent Mage and the mean Witch are just two examples of people onto whom aliens bestowed what the society would come to view as "magic". Other more frightening sightings include Solovei Razboyink and his devastating whistles, human/fish hybrid Vodyanoy, strange demons blocking the path of the Bogatyr, or the living house of Baba Yaga. Sentient food springs to life in the form of Gingerbread man.

Using the geothermal energy produced by the high volcanic activity around the landscape of Carcassonne, the aliens powered their machines and facialities, including a system of teleporters for individual fast travel. These would later be discovered and unearthed by the meeple society and used as "magic portals". By studying the alien technology, meeple society eventually achieved technological advancements allowing them to build new stuctures such as Darmstadtium or tollhouses.
Volcanoes became homes to another one of alien biological experiments - the dragons. They often ventured out however and terorrized the meeples. Even aliens could not control them after their release to the wild and rampaging dragons would be inconvenient even for such a powerful species. The solution was to create another hybrid being capable of repelling the dragon's wrath. Meeples who saw this being interpreted its actions as benevolent and crafted the myths of the Fairy.

To this day aliens stay hidden, waiting, watching and studying. Origin of many strange phenomena lies with them. It is only a matter of time until meeples discover some more...


158
Correction was put forward on BGG, we'll see how long it takes to approve... last time it was 6 months  :o

EDIT: It has already been approved!  :yellow-meeple:

159
Great! I have to say I was originally responsible for adjusting the BGG date from 2010 to 2009 (based on our previous discussion), but now with this new information it needs to be reverted. I will see to that.

160
Well, in the visual timeline, currently I see the base game+crop circles I in the 2009 cell and the standalone version in 2010 cell. Both should be in 2010.

161
Thanks, that is exactly the type of thorough evidence/report I was hoping for! That finally puts this particular chronology to rest. In that case, the visual timeline should be updated to having the base+CCI edition in the 2010 cell.

162
Thanks! I did not find any discrepancies yet, but should I detect any in the future I'll let you know  :(y)

I did find the following misinformation though on the crop circle page (1st ed.):
"Crop Circles I was originally released by Hans im Glück in 2010 as an independently packaged expansion included in a limited edition of the German base game of Carcassonne. It was later made available as a standalone expansion the same year."

It should read:
Crop Circles I was originally released by Hans im Glück in 2009 as an independently packaged expansion included in a limited edition of the German base game of Carcassonne. It was later made available as a standalone expansion the next year.

We discussed this before actually (p11) and you even corrected the page, so someone had to made a different change since then. This was either by mistake, or if this was an actual correction what is the source for this?

163
I have one question - in the visual timeline of releases, are the items ordered chronologically within the years? They do seem to be in roughly chronological order going from top of the cells to bottom, but is there a real attempt to do this?If yes, how sure are we of the correct order (especially of some older items) and am I correct to assume the left to right top to bottom reading order as old to recent (within the year cell)?

164
I think if you are going to use other images for the expansions which do not have a symbol, it should be clear that they are not symbols. What I mean by this is that any pictures used to represent the expansion should be ideally colored instead of just being a silhouette to differentiate them from actual watermarks.

165
Hopefully this will be worked out in the future for the sake of consistency.

Meanwhile here is another thing I found. The following answer lacks the text for actual answer:

Question: If you don't extend the road with the Solovei Razboynik tile but you manage to place a follower on it, does this action trigger the follower capture automatically?

Answer: (11/2021)


Text to be added:  Correct, if there is a meeple appearing on a road, the Solovei Razboynik tile is triggered and you resolve the capture again.


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