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Carc Central Community => Online Games and Competitions => Leagues (including expansion leagues) => Topic started by: danisthirty on July 08, 2015, 08:33:28 AM

Title: Last Meeple Standing: Volunteers Needed!
Post by: danisthirty on July 08, 2015, 08:33:28 AM
(http://www.dan.tehill.net/LastMeepleStanding.jpg)

The Last Meeple Standing is an online competition which follows an entirely new format (explained below). Because it's new, I'd like to run a trial with just six players (including myself) to see how well it works and identify any difficulties before trying to run it for a larger group. So if you don't mind being a guinea pig and are keen to get involved then please let me know by posting below.


Rules

1. The competition starts with an even number of players organised into a single group. Each player begins the competition with 50 "Life Points" (LP).

2. The competition is held via a series of rounds. Each round lasts for two weeks during which players must play four basic games (72 tiles) via JCloisterZone. It is the responsibility of the individual players to liaise with their opponents and arrange mutually convenient dates/ times for their games.

3. Fixtures (i.e. games) will be arranged into a Round Robin so that everyone should get to play everyone else at least once, with the exception of those players who are eliminated before they’ve had a chance to do so (and their potential opponents). Fixtures for each upcoming round will be announced at the end of the previous round and each player will get to place the first tile in two of their four games per round.

5. After each game, every player’s LP score is adjusted up or down by an amount corresponding to the points difference in the game between them and their opponent. So, if they won the game their LP will be increased by the winning margin. But if they lost, their LP will be reduced by the winning margin. However, LP scores may be increased to no more than their starting value, so 50 is the maximum LP anyone can have.

6. If a player’s LP is reduced below 0, that player enters the "Danger Zone" (DZ). If there are two or more players in the DZ at the end of any particular round then the two players with the lowest LP are eliminated from the competition. If there are still at least two players in the DZ even after the first two eliminations, the next two players with the lowest LP are also eliminated until there are less than two players left in the DZ. Note however that no eliminations will take place during the first round of the competition meaning that all players will play at least eight games.

7. It is entirely possible for a player to remain in the DZ from one round to the next, provided either that he is the only person in it or if two players enter the DZ with lower LP scores than him. Additionally, it is also entirely possible that a player may enter the DZ but gain back sufficient LP to be able to escape it again by winning subsequent games.

8. If at the end of a round there are no eliminations, all remaining players are stripped of 10 LP at the start of the next round. This rule does not apply to the first round.

9. When all but the last two players have been eliminated, they play as many games between each other as it takes for one of them to enter the DZ (alternating starting player as they do so). This player is immediately eliminated and the other player is the winner; the Last Meeple Standing! 8)


I would like to get started with this as soon as possible. Preferably as early as next Monday. I don’t know how long it will run for, but I’m expecting it to take at least 3 to 4 weeks so I wouldn’t be surprised if it’s still running in August (albeit with less than 6 players).

Hopefully it’s clear from the rules above that the format relies on everyone being able to play two games per week, and there isn’t much of a contingency plan at the moment for if this doesn’t happen! Therefore, please think carefully before signing up and only do so if you’re generally pretty available and two games per week doesn’t present too much of a timetabling challenge for you...

1. danisthirty  :)
2. jungleboy
3. Paul
4. jma03
5. MrNumbers
6. Jéré
7. Rosco
8. Decar
Title: Re: Last Meeple Standing: Volunteers Needed!
Post by: jungleboy on July 08, 2015, 08:50:32 AM
I'm in, of course :)

For scheduling, I'll be available on most weekday evenings (and even some afternoons) over the next couple of months but I'll be away quite a bit on weekends. So if the other opponents are on a similar time zone to me (CET, which is GMT + 1 I think) and can play on weekday evenings, then there'll be no issue at all.
Title: Re: Last Meeple Standing: Volunteers Needed!
Post by: danisthirty on July 08, 2015, 08:53:56 AM
I'm in, of course :)

For scheduling, I'll be available on most weekday evenings (and even some afternoons) over the next couple of months but I'll be away quite a bit on weekends. So if the other opponents are on a similar time zone to me (CET, which is GMT + 1 I think) and can play on weekday evenings, then there'll be no issue at all.

Excellent. Welcome aboard jungleboy!
Title: Re: Last Meeple Standing: Volunteers Needed!
Post by: Paul on July 08, 2015, 08:58:54 AM
Sure, why not. I'm in.  :@
Title: Re: Last Meeple Standing: Volunteers Needed!
Post by: danisthirty on July 08, 2015, 09:01:41 AM
Sure, why not. I'm in.  :@

 :(y)
Title: Re: Last Meeple Standing: Volunteers Needed!
Post by: quevy on July 08, 2015, 09:04:28 AM
I can not guarantee the 2 games per week, for this time pass.
Title: Re: Last Meeple Standing: Volunteers Needed!
Post by: danisthirty on July 08, 2015, 09:07:15 AM
I can not guarantee the 2 games per week, for this time pass.

Sorry quevy. I don't imagine it would be a lot of fun if you're too busy and struggle to find time to play though...
Title: Re: Last Meeple Standing: Volunteers Needed!
Post by: jma03 on July 08, 2015, 10:09:13 AM
Wonderful,i can.
Good idea
 ;D
Title: Re: Last Meeple Standing: Volunteers Needed!
Post by: danisthirty on July 08, 2015, 10:30:09 AM
Wonderful,i can.
Good idea
 ;D

 :(y)
Title: Re: Last Meeple Standing: Volunteers Needed!
Post by: MrNumbers on July 08, 2015, 12:49:09 PM
Competitive play? Without me? No way! :D
Of course, I am in! :red-meeple:

P.S. One thing to take into account: I will be out of the country from 26.07 till 03.08 (including) with no JCZ access.
Title: Re: Last Meeple Standing: Volunteers Needed!
Post by: Jéré on July 08, 2015, 01:19:18 PM
Ok, sounds like a lot of fun. I'm in!
Title: Re: Last Meeple Standing: Volunteers Needed!
Post by: Rosco on July 08, 2015, 01:43:03 PM
Any space still?
Title: Re: Last Meeple Standing: Volunteers Needed!
Post by: Decar on July 09, 2015, 02:14:01 AM
I'd like to part-take - I know I won't be the Last Man Standing, but I can hope to be the First Man Sitting  :(y)
Title: Re: Last Meeple Standing: Volunteers Needed!
Post by: danisthirty on July 10, 2015, 08:08:19 AM
Hi all.

A couple of things:
As long as everyone’s happy with this, we will start the trial next Monday 13th July. I will post an update here, including fixtures, before then.  :)
Title: Re: Last Meeple Standing: Volunteers Needed!
Post by: jma03 on July 10, 2015, 10:06:53 AM
GREAT¡¡
 :(y)
Title: Re: Last Meeple Standing: Volunteers Needed!
Post by: MrNumbers on July 10, 2015, 12:52:52 PM
Thank you, Dan! I appreciate that special rule change :)
I think it can help not only me ;D
Title: Re: Last Meeple Standing: Volunteers Needed!
Post by: danisthirty on July 13, 2015, 03:19:59 AM
Hi all!  :)

As promised, here come the fixtures for the first round:

Game 1:
Game 2:
Game 3:
Game 4:
(games can be played in any order but please post scores back to this thread so that I can keep track of the overall LP counts)

The round ends at midnight on Sunday 26th July so please ensure you have played all 4 of your games by then. If neither you nor your opponent can host then please ask me, MrNumbers or Decar and one of us should be able to leave a laptop on for you and PM/ email you the connection details.

Good luck everyone... and stay standing!  :(y)


I've never arranged a Round Robin before so in case anyone's interested I've provided some detail below around how I did this.

I started by randomising the list of player names which I did through SQL (as I was at work):

select top 8 *
from (select 'danisthirty' as p_name union
select 'jungleboy' as p_name union
select 'Paul' as p_name union
select 'jma03' as p_name union
select 'MrNumbers' as p_name union
select 'Jéré' as p_name union
select 'Rosco' as p_name union
select 'Decar' as p_name) as t1
order by newid()


This yielded the following list:
Then I visited the “Round Robin scheduling: Even number of teams” section of this webpage (http://nrich.maths.org/1443) (thanks Decar! :(y)) which describes a very visual model using the diagram below:

(http://www.dan.tehill.net/picture3.gif)

I followed the example exactly which gave me the following initial matches: 7 vs. 6, 1 vs. 5, 2 vs. 4, 3 vs. 8. Subsequent fixtures were arrived at by rotating the numbers clockwise one point around the outside of the Heptagon so I did this three times to get the next three fixtures. Hopefully this all makes sense and seems suitably fair and unbiased to everyone? I will be using the same method to arrive at the next three fixtures so that everyone will have played everyone, then I will re-order the list (randomly) and begin the process again to get the final fixture for Round 2 (ensuring of course that we don’t then end up with the same two people playing each other twice in the same round).

Any questions/ concerns please ask!
Title: Re: Last Meeple Standing: Volunteers Needed!
Post by: jungleboy on July 13, 2015, 03:51:48 AM
I should be able to play tonight anytime from about 19:30 CET to about 22:30 if Jéré, Rosco, Paul or Dan are available. And if there are hosts available :)
Title: Re: Last Meeple Standing: Volunteers Needed!
Post by: Paul on July 13, 2015, 04:03:12 AM
I am booked this evening. However, if I am home before 11pm I could have a game then if it's not too late.

As always, I will be in the forum and/or in irc chat when available. I am unable to host still, but my may try an alternate method if it is needed and hopefully can host.

Paul

Update: Tuesday and Thursday evenings I can play after 6:30 pm (Stockholm time).
Title: Re: Last Meeple Standing: Volunteers Needed!
Post by: danisthirty on July 13, 2015, 06:36:12 AM
I should be able to play tonight anytime from about 19:30 CET to about 22:30 if Jéré, Rosco, Paul or Dan are available. And if there are hosts available :)

I will probably be available for a game at some point this evening. I can't be 100% sure what time it will be as it will depend on when the kids go to bed, but should fit in with the times you've said you'll be available.
Title: Re: Last Meeple Standing: Volunteers Needed!
Post by: Rosco on July 13, 2015, 07:15:20 AM
Me too - I should be available
Title: Re: Last Meeple Standing: Volunteers Needed!
Post by: danisthirty on July 13, 2015, 08:30:31 AM
This is what I will be updating over the next two weeks:

(http://www.dan.tehill.net/Round1_Summary_Initial.png)

 :) :(y)
Title: Re: Last Meeple Standing: Volunteers Needed!
Post by: jungleboy on July 13, 2015, 11:34:48 AM
Jéré and I just played our match. It was extremely close the whole way and Jéré won by one point, 125-124!

As it came down to the last three tiles, it could have gone either way. I drew the cloister RFFF tile that Jéré had been banking on to add another farmer to the main farm, but with his next tile he drew the RRFF tile he needed to join a different farmer onto the same farm to gain the majority. With the last tile of the game I drew one of the possible tiles I needed to add one of my farmers to this 10-city farm to tie it up again. But Jéré had two other small farms that I didn't have and this was the difference in the end.

As I said in the chat, at least I only lose one point out of my 50!

(http://images.tapatalk-cdn.com/15/07/13/e24563de71c1a14a0901b3bb1c7a692e.jpg)
Title: Re: Last Meeple Standing: Volunteers Needed!
Post by: danisthirty on July 13, 2015, 11:39:08 AM
Sounds like a very closely faught match! If we have many more like it it's going to take a very long time to reduce the group! But then, that's why we're doing the trial...
Title: Re: Last Meeple Standing: Volunteers Needed!
Post by: danisthirty on July 13, 2015, 01:14:41 PM
(http://www.dan.tehill.net/LMS_R1_JB_scores.jpg)

(http://www.dan.tehill.net/LMS_R1_JB_map.jpg)

A pretty good game with jungleboy although I lost by 8 points  :(. He was just too much for me to handle! The tiles I drew didn't help, especially when I ran out of meeples, but jungleboy never seemed to lose control of the game and managed to make life increasingly difficult for me whilst improving his position at the same time. That's how to win games! Nice one JB  :(y)
Title: Re: Last Meeple Standing: Volunteers Needed!
Post by: Carcking on July 13, 2015, 01:22:05 PM
Weird. One lone Farmer?? That has to be record low for farm scoring in a base game  ???
Title: Re: Last Meeple Standing: Volunteers Needed!
Post by: danisthirty on July 13, 2015, 01:35:05 PM
Weird. One lone Farmer?? That has to be record low for farm scoring in a base game  ???

Yeah, I think this was mostly because there wasn't a single farm worth more than 6 points so neither of us went for any early farmers and ended up getting our meeples tied-up elsewhere. I had the opportunity to take another 6-point farm (there were a few of them) with my last tile but I took a city instead as that was also worth 6.
Title: Re: Last Meeple Standing: Volunteers Needed!
Post by: jungleboy on July 13, 2015, 01:38:28 PM
I also could have placed another farmer when I put the cloister tile at the top left but I chose to place a monk instead. In the end it was worth exactly the same as the farm would have been. But yeah, the lack of farming was a curious (and, dare I say, welcome) aspect of this game, especially considering Jéré and I fought to the death over a 30-point farm in my previous game.
Title: Re: Last Meeple Standing: Volunteers Needed!
Post by: jungleboy on July 13, 2015, 01:45:06 PM
I just played my third game of the night, this time against Rosco. I eventually won 104-91.

Rosco deserved to win. We were fighting for a farm at the end that I needed to win outright to win the game and that Rosco only needed to tie to win the game. He put two farmers in a good position to join and just needed a basic road tile (either RRFF, RRRF or RFRF) to join either of them. I was playing catch-up by this point and there weren't many good spots to add farmers. I neutralised one of his glom-on farmers by adding my own farmer in the same adjoining farm, and with my last meeple and only 5-6 tiles left, and no better choice, I put a farmer on the left side, needing a corner road to join it to the farm (a move Rosco could have blocked if he drew the right tile). Remarkably, Rosco's simple tiles never came, and I got the corner road I needed on my second-last or last tile to win the 21-point farm and the game.
Title: Re: Last Meeple Standing: Volunteers Needed!
Post by: jma03 on July 13, 2015, 01:59:11 PM
jungleboy see you strong tonight !!!
I will be available two hours ( 1:00 Spanish time ) if someone is awake 'll be in the chat room
Title: Re: Last Meeple Standing: Volunteers Needed!
Post by: danisthirty on July 13, 2015, 02:31:54 PM
jungleboy see you strong tonight !!!
I will be available two hours ( 1:00 Spanish time ) if someone is awake 'll be in the chat room

I'll have a look in the chat room before I go to bed and perhaps we can play?

So the current status is something along the lines of the following:

jungleboy (3 games played): 50 LP
MrNumbers (1 game played): 50 LP
danisthirty (1 game played): 42 LP
Jere (2 games played): 38 LP
Rosco (1 game played): 37 LP
Title: Re: Last Meeple Standing: Volunteers Needed!
Post by: MrNumbers on July 13, 2015, 03:10:29 PM
MrNumbers vs. Jéré
Title: Re: Last Meeple Standing: Volunteers Needed!
Post by: Paul on July 14, 2015, 11:31:03 AM
Paul vs jungleboy

I (Paul) got off with a very nice start and it looked like I was going to win until the last 6-7 turns when jungleboy scored two majoring cities for himself upping his score by 30 points or so.

But that was not enough to surpass the massive field I owned. With 2 tiles remaining, one for me, and last tile for jungleboy, it was an easy math, counting tiles in head, and find a good spot.

Left was one straight road for me, and one straight road for jungleboy. I placed it topright with a farmer to score 6 more points for 2 cities. Had I not done that, jungleboy would've claimed it and thus would've won!

Paul 113 vs jungleboy 111
Title: Re: Last Meeple Standing: Volunteers Needed!
Post by: jungleboy on July 14, 2015, 11:41:50 AM
At one point I think I was trailing 63-31, and Paul had the majority in the largest farm, so I was looking at a potential loss of 40+ points which would be a disaster in this format. Then I got very lucky in drawing the last one of each of the two tiles I needed to close one city (CFCF with two city segments) and gain the majority in another (CCCR) -  which I later closed - and then I determined that I could win even without tying up the main farm. So with two tiles left I was technically in front including end-game scoring. But as Paul said, he scored six points on his last tile and I could only score three on my last tile, so he went back in front and secured a well-deserved victory. Plus, I'm not sure I would have spotted the six-point farm anyway! I thought three was the maximum Paul could score from his last tile.
Title: Re: Last Meeple Standing: Volunteers Needed!
Post by: Decar on July 14, 2015, 12:24:15 PM
Decar vs Paul
92: 65

Some trapping early on made it impossible for Paul to catch up....especially when I drew all the RFRF tiles!!


Edit:  Thanks for the game Paul; it was damn close; hopefully you'll get some Life Points back soon!
Title: Re: Last Meeple Standing: Volunteers Needed!
Post by: Jéré on July 14, 2015, 12:30:12 PM
No luck for me. Well played jacobo!



(http://images.tapatalk-cdn.com/15/07/14/25879a708f8aceff6ec9d384ae9e663f.jpg)
Title: Re: Last Meeple Standing: Volunteers Needed!
Post by: Decar on July 14, 2015, 01:16:18 PM
I joked about it.....

and it happened......

Jéré vs Decar:

105: 46

-59 to me makes me....First Man Sitting?!?!

Great assertive play from Jéré, he always seemed to have one meeple ahead.  I ended up growing a tumour and threw too many farmers down way too soon.
Title: Re: Last Meeple Standing: Volunteers Needed!
Post by: danisthirty on July 14, 2015, 04:18:33 PM
At the end of day 2 of Round 1, here are the scores as they stand:

Jere (4 games played): 50 LP
jma03 (1 game played): 50 LP
MrNumbers (1 game played): 50 LP
jungleboy (4 games played): 48 LP
danisthirty (1 game played): 42 LP
Rosco (1 game played): 37 LP
Paul (2 games played): 23 LP
Decar (2 games played): -9 LP (in Danger Zone)

Remember that there won't be any eliminations at the end of this round so Decar still has plenty of time to recover from his current position, and those at the top still have plenty of time to lose some LP too!  >:D

Also, although it wasn't a game that was part of this competition, I just wanted to post the below screenshot for Carcking's benefit as it has 11 farmers on the same farm (as opposed to the lone farmer in the game I lost against jungleboy yesterday that he seemed so disgusted by!  :) ):

(http://www.dan.tehill.net/Dan_Hounk_farmers.jpg)
Title: Re: Last Meeple Standing: Volunteers Needed!
Post by: jma03 on July 14, 2015, 04:50:03 PM
so I'm beginning to understand this competecion is as we say in Spain " to tail all is bull."

You can start your first game good ,
but if your past are bad, you just touched.
on the contrary if you start poorly and your past are good you're still breathing.
finding : win every game or dosed forces by the end of the competition
 O0
Title: Re: Last Meeple Standing: Volunteers Needed!
Post by: Rosco on July 14, 2015, 11:16:49 PM
Jacobo - can you write that last post in Spanish and I will translate it.  The Google translation is really bad.
Title: Re: Last Meeple Standing: Volunteers Needed!
Post by: danisthirty on July 15, 2015, 12:52:51 AM
The thinking behind this tournament was that it would be good to do something that isn't all about winning individual games; we all know how frustrating a narrow loss can be, especially when it counts the same as a huge loss in terms of tournament performance. This is why The Last Meeple Standing is all about points difference (as represented by Life Points).

Of course, there's still benefit in winning as it means you can recover lost LP while reducing the LP of your opponent in the process. Ultimately though it rewards consistency, but not to the point that a clear leader can be established too early on making it boring or pointless for the other competitors who are too far behind to catch up. The cap of 50 LP means that nobody is ever more than 1 or 2 bad losses away from the Danger Zone!

I'm very grateful to everyone taking part and I hope you're all enjoying it too. The rules may be subtly tweaked between this trial and the "live" tournament (or possibly as we go - hope this is OK) but there will be an opportunity to discuss what you thought worked well as well as what didn't when the trial is over so please stick with it and let me know what you think.  :)
Title: Re: Last Meeple Standing: Volunteers Needed!
Post by: jma03 on July 15, 2015, 02:24:43 AM
Gracias Ross, el traductor es muy malo
Dan acaba de hacer una buena explicación.
Me refería a que si tus primeros partidos son buenos y los últimos  pierdes, acabas la ronda con un LP precario. Pero por el contrario si empiezas mal pero tu último juego es realmente bueno acabas la ronda con buen LP.
Así que hay que intentar ser constante en cada juego.

Title: Re: Last Meeple Standing: Volunteers Needed!
Post by: Rosco on July 15, 2015, 03:08:40 AM
Muy bien jacobo -

if your first games go well and the later games don't, you could finish the round in a dangerous position in relation to your Life points.  however if you start badly and then start winning, your life points will rise and could end the round with a good score.  This is why you must try to be consistent.
Title: Re: Last Meeple Standing: Volunteers Needed!
Post by: danisthirty on July 15, 2015, 03:41:34 AM
It all depends on whether total LP is calculated at the end of each game or at the end of the round. The difference can be quite significant.

Assume a player starts a round with 50 LP and then achieves the following results:

Game #1: won by 30 points (no change in LP)
Game #2: won by 20 points (no change in LP)
Game #3: won by 30 points (no change in LP)
Game #4: lost by 40 points (-40 LP)

Their LP at the end of the round based on updates per game is 50 - 40 = 10 LP

Alternatively, if LP is only updated at the end of the round:

Game #1: won by 30 points
Game #2: won by 20 points
Game #3: won by 30 points
Game #4: lost by 40 points

Total wins (80 points) minus total losses (40 points) = +40 points difference

End of round LP = 50 + 40 = 50 LP (rather than 90 because of cap) so no overall loss.

Initially I'd assumed the first method to be the best, but it's becoming increasingly obvious that the second method is actually fairer. It also means that play order (i.e. the order in which games are played) becomes irrelevant, which is another benefit as this shouldn't be a factor. A potential side effect of this is that it may make eliminations fewer and further between (which in turn will extend the length of time taken to run the tournament, and thus everyone's commitment to it) but there are ways of "helping" people drift towards the danger zone if it comes to it...  >:D
Title: Re: Last Meeple Standing: Volunteers Needed!
Post by: jma03 on July 15, 2015, 04:23:25 AM
It all depends on whether total LP is calculated at the end of each game or at the end of the round. The difference can be quite significant..
Dan that's exactly what I meant .
in this instance it is what I was thinking
then LP is updated after each round ??
or every game ??

Title: Re: Last Meeple Standing: Volunteers Needed!
Post by: Rosco on July 15, 2015, 04:54:33 AM
I think it should be every game - it makes it more interesting
Title: Re: Last Meeple Standing: Volunteers Needed!
Post by: Jéré on July 15, 2015, 06:19:53 AM
What if the play order would be determined based on Elo ratings, and with increasing difficulty (from lower rated opponents to the strongest)?

Anyhow, I think that we would need a fixed play order if we update LP after each game.
Title: Re: Last Meeple Standing: Volunteers Needed!
Post by: danisthirty on July 15, 2015, 07:04:56 AM
Thanks for the thoughts/ feedback guys! It’s very much appreciated.

My concern is that with a larger group of players, perhaps 20, there will be 40 games per round (20 games per week). That’s quite a lot! Specifying the order in which players should play each other in addition to this could really complicate things for those of us who can’t play as often as we’d like to be able to, and it also makes it even more difficult for players to have weeks off. I don’t think it should matter what order people play each other, but it does if we continue to calculate LP after each game so it seems clear to me that we should switch to calculating LP at the end of each round instead. It’s fairer and less complicated this way.

This may make it slightly easier to remain standing, so let’s remember that if there are no eliminations in any particular round (from Round 2 onwards) then rule #8 kicks in and everyone loses a set number of LP at the start of the following round. Shoving everyone increasingly closer to the Danger Zone in this way should help to spread a certain amount of panic!
Title: Re: Last Meeple Standing: Volunteers Needed!
Post by: Jéré on July 15, 2015, 08:34:10 AM
Just an idea:

As far as I remember, I don't think I've ever finished a round in a league with a negative point differential. Therefore, if points are calculated after each round then I would always keep my 50 LP. Even though my point differential is positive I lose matches quite regularly so why don't we introduce another mechanism that would increase the impact of losing a game. I think losing should 'hurt', like a being 'injured' during a battle. A defeat could reduce the max LP of a player by 2, perhaps 5, therefore only an undefeated player would remain at 50 LP.

An example:

I've played all 4 games of the first round: I won 2 matches, lost the other 2.

Score differences were:  +1, -12, -21, +59

As it is now, I finish with +27 and 50 LP, which means there are absolutely no consequences for the 2 games that I lost.

What I propose is the following (if for instance we decide to reduce Max LP by 5 points after each defeat):


Game #1:  +1, LP 50, Max LP 50
Game #2: -12, LP 38, Max LP 45 (-5)
Game #3: -21, LP 17, Max LP 40 (-5)
Game #4: +59, LP 40, Max LP 40

I finish the round with all my LP but only 40 which is my new maximum. I got 'injured' after 2 battles in the arena, like a gladiator.

I hope it wouldn't be too confusing to have different Max LP values for everybody but it should be quite clear if shown in the existing "Live Point Adjustments" table that Dan already created.
Title: Re: Last Meeple Standing: Volunteers Needed!
Post by: danisthirty on July 15, 2015, 08:51:48 AM
Just an idea:

As far as I remember, I don't think I've ever finished a round in a league with a negative point differential. Therefore, if points are calculated after each round then I would always keep my 50 LP. Even though my point differential is positive I lose matches quite regularly so why don't we introduce another mechanism that would increase the impact of losing a game. I think losing should 'hurt', like a being 'injured' during a battle. A defeat could reduce the max LP of a player by 2, perhaps 5, therefore only an undefeated player would remain at 50 LP.

An example:

I've played all 4 games of the first round: I won 2 matches, lost the other 2.

Score differences were:  +1, -12, -21, +59

As it is now, I finish with +27 and 50 LP, which means there are absolutely no consequences for the 2 games that I lost.

What I propose is the following (if for instance we decide to reduce Max LP by 5 points after each defeat):


Game #1:  +1, LP 50, Max LP 50
Game #2: -12, LP 38, Max LP 45 (-5)
Game #3: -21, LP 17, Max LP 40 (-5)
Game #4: +59, LP 40, Max LP 40

I finish the round with all my LP but only 40 which is my new maximum. I got 'injured' after 2 battles in the arena, like a gladiator.

I hope it wouldn't be too confusing to have different Max LP values for everybody but it should be quite clear if shown in the existing "Live Point Adjustments" table that Dan already created.

Thanks Jéré, that’s a great idea! 5 points seems like a reasonable max LP reduction per loss. However, I think there should be a minimum that it can be reduced to (perhaps 20?) at which point losses don’t reduce it any further.

What does everyone else think about this?
Title: Re: Last Meeple Standing: Volunteers Needed!
Post by: danisthirty on July 15, 2015, 10:04:01 AM
THIS is what I will now be updating over the next two weeks:

(http://www.dan.tehill.net/Round1_Summary_Initial_2.png)

 :) :(y)
Title: Re: Last Meeple Standing: Volunteers Needed!
Post by: jungleboy on July 15, 2015, 10:07:57 AM
What does everyone else think about this?

My first thoughts are that I also think this is a really good idea. I think 5 is a good number and agree with Dan that a floor for Max LP could be a good idea. Maybe 25 as it's half of 50.

Let's play this out with my results to see how it looks with a different data set. They are:

L -1
W +8
W +13
L -2

So my LP under the current rules is 48, and if my two losses were the last two games I had played then I would still be on 47 as my lowest possible LP. If we calculated the LP at the end of each round then I would be back up to 50, and if there was no LP ceiling then my LP would be 68. But under Jéré's proposal, my new Max LP would be 40. So if you have losses of fewer than five points you are penalised (a bit) more than you would be under any of the other proposed systems. Do you guys think that's fair or not?
Title: Re: Last Meeple Standing: Volunteers Needed!
Post by: kettlefish on July 15, 2015, 12:58:26 PM
MrNumbers is online in the chatroom.
Title: Re: Last Meeple Standing: Volunteers Needed!
Post by: Paul on July 16, 2015, 11:47:55 AM
Paul 80 vs danisthirty 128

Somewhat fast and weird tile draws. I got all six cloisters for example. Final tile I managed to even out the farm control in the centre with a sneaky cloister placement and then a curved road. Alas, not enough to win, but at least some gambling paid off, so I have at least that.
Title: Re: Last Meeple Standing: Volunteers Needed!
Post by: danisthirty on July 16, 2015, 01:52:08 PM
Thanks for the game Paul.

I must say, although I enjoyed the game, my favourite part of it was the part of our in-game chat where I asked whether you'd been going to church recently as you'd drawn all 5 of the 5 cloisters that we'd seen at that point of the game. You said something like "Not at all. They're coming to me!" and I laughed a lot...  :))

Always good fun playing you!  :(y)
Title: Re: Last Meeple Standing: Volunteers Needed!
Post by: Jéré on July 16, 2015, 02:03:32 PM
Thanks for the game Paul.

I must say, although I enjoyed the game, my favourite part of it was the part of our in-game chat where I asked whether you'd been going to church recently as you'd drawn all 5 of the 5 cloisters that we'd seen at that point of the game. You said something like "Not at all. They're coming to me!" and I laughed a lot...  :))

Always good fun playing you!  :(y)

Haha! Good one!
Title: Re: Last Meeple Standing: Volunteers Needed!
Post by: MrNumbers on July 16, 2015, 02:17:43 PM
In general, I like the idea of reducing LP after loss, and stop reducing at 20 LP. It is a trial after all, let's see what we will got.
As for jungleboy's question, I don't know what to say. From one point of view, loss is loss, and we don't have to distinguish them. From the other side, this competition is all about point differential, and maybe this rule can have a right to be discussed and examined.
Title: Re: Last Meeple Standing: Volunteers Needed!
Post by: danisthirty on July 17, 2015, 01:53:01 AM
As for jungleboy's question, I don't know what to say. From one point of view, loss is loss, and we don't have to distinguish them. From the other side, this competition is all about point differential, and maybe this rule can have a right to be discussed and examined.

I have played two games so far. The first was an 8 point loss and the second was a 48 point win. Overall, this means I’m +40 (90 LP) but since I wouldn’t be able to go above my initial max LP I’m on 50 regardless of whether its calculated at game end or round end.

I still like Jéré’s idea that max LP should be reduced by some set amount for each loss (5 LP seems to work) but it does seem a little unfair in some ways as, case in point, I’m being penalised twice for my loss to jungleboy. The first penalty was the 8 LP I lost to him, but I recovered this in the subsequent game against Paul. I dare say it won’t be the case, but if I go on to win against both jma03 and Decar in my two remaining games I will finish the round on 50 LP still, but will start the next round on 45 LP on account of the reduction in max LP on account of my loss. Thus, an 8 point loss will have cost me 13 LP.

In an extreme case, someone else might start a round with 50 LP and then lose 3 games by 1 point each. They’re now on 47. They might then win their last game of the round by 40 points and so finish the round on 50 LP again (with 37 points to spare). However, the three losses would mean their max LP is reduced by 15 (3 losses x 5 LP) so they start the next round on 35 despite having an overall PD of +37 in the last round. Is this unfair? Or is it reasonable to expect that there should be a minimum amount of unrecoverable damage for each lost game?
Title: Re: Last Meeple Standing: Volunteers Needed!
Post by: Decar on July 17, 2015, 02:42:05 AM
If you're altering total life points based on wins or loses, you should just award points for winning.  Just like the regular tournaments.  As Dan said before, you've essentially decreased your margin for error.  Do doubt that the player with the most LP in the final round will win.

One of the initial ideas, was that an under-dog player has the opportunity to break the odds and earn their LP points and have a potential to win.  It seems we're too keen to penalize negative play.  This wasn't intended to be a tournament for managing wins and loses, only LP.

The simplest approach is to not cap Life Points - but this means two things can happen.  Some Strong players can bleeding weaker players for more life points, so by the time the final round occurs, the players would have 150LP or 200LP...it would take forever to play.  I'm not necessarily opposed to this.

Capping the Life Points (and then applying the whittling process if there is no winner) seemed like a good way to keep the stakes moderately high.

Originally it was intended to play 2 games in a round.  One as a 1st player and the Other as a 2nd player.   I was interested to gather data on 1st player advantage/disadvantage.  Due to people's constraints this was increased to 4 games a fortnight.  The order of play per Round should not matter.  This gives people the opportunity to recoup loss.  If the order of play is deemed significant play a knockout tournament.  If you lose, tough luck.

I used to play Go where the first player is given a 7point advantage against an equal player. We have no evidence or statistics to support this in Carcassonne - it's something I'm interested understanding, especially when the last player has 1 less tile to draw.

The intention of this tournament was to have players concentrate of Life Points rather than the number of games they have played and not over penalize or over promote players who had one good/bad game.  If you look at the point's difference tables on our last tournaments, most players have 1 good game (usually against me) and that means that that player is given a massive advantage over the other players with equal League Points.  It also means that the losing player is drastically hindered against players with the same League Points.

I saw this tournament a bit like an old-school beat-em-up; where players battle it out mano-a-mano.  Both players start with the same Health Points, after the battle they must manage their wounds.

I think Dan's initial proposal is fine, I think we need to collect more evidence during this trial so we can improve on it in the future.
Title: Last Meeple Standing: Volunteers Needed!
Post by: Jéré on July 17, 2015, 02:44:50 AM
Should we differenciate a loss by a small margin from other losses?

For instance, we could only reduce the max LP in case of a severe loss (20 point difference or more, or it could be 10 or more...). Lets call this a critical hit.

EDIT: Note that I wrote this before reading Decar's message. Perhaps we could maintain 2 tables in parallel so that we can monitor both proposed methods during this trial and at the end choose the one that appears to be the best.
Title: Re: Last Meeple Standing: Volunteers Needed!
Post by: Paul on July 17, 2015, 03:14:19 AM
Since this is a trial run, could we have two tables, one for each idea and then see the end results to get an idea of which seems the best solution?
Title: Re: Last Meeple Standing: Volunteers Needed!
Post by: danisthirty on July 17, 2015, 03:22:16 AM
Since this is a trial run, could we have two tables, one for each idea and then see the end results to get an idea of which seems the best solution?

Good idea!  :(y) There will be complications when it comes to eliminations as some methods may lead to some people rather than others being eliminated, but I can certainly keep track of each of the different methods for the first 2 rounds:

1) LP recalculated at game-end
2) LP recalculated at round-end (no LP cap reduction)
3) LP recalculated at round-end (5 LP cap reduction per loss)
4) LP recalculated at round-end (5 LP cap reduction per heavy loss [PD >= 20] )

It'd be good to get a few more games played soon so we can see how things will really be affected...  :)
Title: Re: Last Meeple Standing: Volunteers Needed!
Post by: danisthirty on July 17, 2015, 08:51:39 AM
Since this is a trial run, could we have two tables, one for each idea and then see the end results to get an idea of which seems the best solution?

Good idea!  :(y) There will be complications when it comes to eliminations as some methods may lead to some people rather than others being eliminated, but I can certainly keep track of each of the different methods for the first 2 rounds:

1) LP recalculated at game-end
2) LP recalculated at round-end (no LP cap reduction)
3) LP recalculated at round-end (5 LP cap reduction per loss)
4) LP recalculated at round-end (5 LP cap reduction per heavy loss [PD >= 20] )

It'd be good to get a few more games played soon so we can see how things will really be affected...  :)

(http://www.dan.tehill.net/LMS_R1_Summary_of_Methods.png)
Title: Re: Last Meeple Standing: Volunteers Needed!
Post by: jma03 on July 17, 2015, 04:26:13 PM
good idea seems to me the  options 2) 3) and 4) but option 1) do not convince me much (LP set after each game).
 because we assume that: Game 1 (- 10), game 2 (- 5), game 3 (- 15) and game 4 (35) total LP 50 (3 games lost, one won and keep the initial LP) .
for the opposite game 1 (+10), game 2 (+5), game 3 (+15) and game 4 (- 10) total LP 40 (3 games won, "Lost one" and LP below 50) by gives me that think that the order of the games in that round affects the score final.i commented a choice extreme, but may be in the future.
Title: Re: Last Meeple Standing: Volunteers Needed!
Post by: danisthirty on July 19, 2015, 03:38:14 PM
danisthirty: 76, jma03: 72

(http://www.dan.tehill.net/LMS_R1_jma03_scores.jpg)

(http://www.dan.tehill.net/LMS_R1_jma03_map.jpg)

Tough game, and one which I was surprised to win. At one point I trapped two of jma's meeples with a single gap; one in a city and another in an adjacent cloister. He used this to his advantage though and expanded his city round to meet one of mine, picking up another knight along the way to out-compete me. He then blocked my attempt to tie the city as there were no tiles left with 3 (or more) city faces on them at that point. The city ended up winning him 17 points plus 2 of his trapped monks were worth 8 points each.  :o

We both had our own 6-point farms but towards the end of the game we fought over a 15-point farm and Jma didn't manage to join his second farmer. This and a further 7 points for an incomplete cloister allowed me to win by a narrow margin.

Great game!  :) :(y)
Title: Last Meeple Standing: Volunteers Needed!
Post by: Jéré on July 19, 2015, 04:14:43 PM
Was this match for Round 2 already?
Title: Re: Last Meeple Standing: Volunteers Needed!
Post by: danisthirty on July 19, 2015, 11:01:20 PM
Was this match for Round 2?

Thanks for pointing this out. I could have sworn I had a match against Jma in round 1 but apparently this isn't the case. I guess we'll either write it off as a friendly or re-use the result for our round 2 game. My fault.  :-[
Title: Re: Last Meeple Standing: Volunteers Needed!
Post by: Decar on July 20, 2015, 12:06:02 AM
And I thought you were avoiding me last night :(

Need to play you both this week.  How's Tuesday looking, got a feeling tonight isn't going to happen.....
Title: Re: Last Meeple Standing: Volunteers Needed!
Post by: danisthirty on July 20, 2015, 03:31:26 AM
Hi guys.

Well, with the exception of the over-enthusiastic game that Jma03 and I played last night, we have played nine games between us in the first week of Round 1 so now we’re in to the second week with seven games left to play:

Game 1:
Game 2:
Game 3:
Game 4:
(please correct if necessary)

So rather than hoping to meet up in the chat room, let’s try to schedule the rest of our games so that we’re leaving as little as we can to chance. Please try to make yourself available if possible, and good luck to everyone with the remainder of their games (apart from jungleboy and Jéré who have already finished theirs [well done!]  :) ).

And I thought you were avoiding me last night :(

Need to play you both this week.  How's Tuesday looking, got a feeling tonight isn't going to happen.....

Tuesday works for me but it might have been a slightly late one (i.e. about 10pm if that's OK?)
Title: Re: Last Meeple Standing: Volunteers Needed!
Post by: Paul on July 20, 2015, 03:36:53 AM
I will most likely be available tomorrow, Tuesday, after 6:30 pm until Midnight. I will be in the irc chat when available.
Title: Re: Last Meeple Standing: Volunteers Needed!
Post by: MrNumbers on July 20, 2015, 03:51:54 AM
I am going to be in chat room today, starting from 22:00 (GMT +2).
Based on previous post, I could play Paul, but also want to play Rosco and jma03.
Title: Re: Last Meeple Standing: Volunteers Needed!
Post by: Rosco on July 20, 2015, 05:41:28 AM
I will be there from about 2200 gmt
Title: Re: Last Meeple Standing: Volunteers Needed!
Post by: jma03 on July 20, 2015, 06:01:31 AM
Hello today i am available at 20:00 p.m
Thx
Title: Re: Last Meeple Standing: Volunteers Needed!
Post by: danisthirty on July 20, 2015, 06:05:15 AM
Excellent. Hopefully we should be able to get a few games in tonight then!  :)
Title: Re: Last Meeple Standing: Volunteers Needed!
Post by: Rosco on July 20, 2015, 07:34:28 AM
can anyone assist - we are trying to play now but for some reason JMA is having issues - can anyone host us?  I am hosting at the moment but i thought we could try a different host in case the problem is on my side
Title: Re: Last Meeple Standing: Volunteers Needed!
Post by: danisthirty on July 20, 2015, 07:40:00 AM
What issues are they? I'm not sure what kind of state the online server is in at present, but I am at work and can't get home to set anything up...
Title: Re: Last Meeple Standing: Volunteers Needed!
Post by: Rosco on July 20, 2015, 08:23:58 AM
We managed in the end!

Here are our screen shots. 

It was a very interesting game and i enjoyed it very much - especially as i won with the last tile!

Title: Re: Last Meeple Standing: Volunteers Needed!
Post by: Rosco on July 20, 2015, 08:25:01 AM
and the board
Title: Re: Last Meeple Standing: Volunteers Needed!
Post by: danisthirty on July 20, 2015, 08:29:13 AM
Well done to both players!  :) :(y)

...especially as i won with the last tile!

This is definitely becoming a habit of yours isn't it Rosco? Certainly in games against me anyway!  :@
Title: Re: Last Meeple Standing: Volunteers Needed!
Post by: Rosco on July 20, 2015, 08:32:19 AM
It was a fairly good gamble as all i needed was a rrxx to win the big farm

Title: Re: Last Meeple Standing: Volunteers Needed!
Post by: jma03 on July 20, 2015, 11:06:05 AM
It was an interesting game, the last tile decided to the game
.me taste much
 ;D
Title: Re: Last Meeple Standing: Volunteers Needed!
Post by: jma03 on July 20, 2015, 11:15:49 AM
Was this match for Round 2?

Thanks for pointing this out. I could have sworn I had a match against Jma in round 1 but apparently this isn't the case. I guess we'll either write it off as a friendly or re-use the result for our round 2 game. My fault.  :-[
I also thought that it was a GAME of 1 round, but I realized this evening that no (lol). It just would be that it is for the 2 round since we play as if it were. What do you think dan?
Title: Re: Last Meeple Standing: Volunteers Needed!
Post by: MrNumbers on July 20, 2015, 01:02:04 PM
MrNumbers vs. jma03

A tie! I couldn't find a better spot with my last move (tile with "1").
Title: Re: Last Meeple Standing: Volunteers Needed!
Post by: Jéré on July 20, 2015, 01:07:43 PM
Was this match for Round 2?

Thanks for pointing this out. I could have sworn I had a match against Jma in round 1 but apparently this isn't the case. I guess we'll either write it off as a friendly or re-use the result for our round 2 game. My fault.  :-[
I also thought that it was a GAME of 1 round, but I realized this evening that no (lol). It just would be that it is for the 2 round since we play as if it were. What do you think dan?

Sure, keep it in bank for round 2.
Title: Re: Last Meeple Standing: Volunteers Needed!
Post by: Jéré on July 20, 2015, 01:08:45 PM
MrNumbers vs. jma03

A tie! I couldn't find a better spot with my last move (tile with "1").

Incredible!   :o Well done to both of you.  :(y)
Title: Re: Last Meeple Standing: Volunteers Needed!
Post by: danisthirty on July 20, 2015, 01:10:13 PM
Was this match for Round 2?

Thanks for pointing this out. I could have sworn I had a match against Jma in round 1 but apparently this isn't the case. I guess we'll either write it off as a friendly or re-use the result for our round 2 game. My fault.  :-[
I also thought that it was a GAME of 1 round, but I realized this evening that no (lol). It just would be that it is for the 2 round since we play as if it were. What do you think dan?

If you are happy to save this result for our round 2 game then I am also happy to do so (obviously, as I won the game!) If you would prefer to treat it as a friendly/ unofficial game and have a rematch once round 2 is officially underway then I am happy to do this also.
Title: Re: Last Meeple Standing: Volunteers Needed!
Post by: MrNumbers on July 20, 2015, 01:56:41 PM
Rosco vs. MrNumbers.

Some ordinary tiles just didn't want to go to me :)
Title: Re: Last Meeple Standing: Volunteers Needed!
Post by: danisthirty on July 21, 2015, 05:37:36 AM
Game 1:
  • Jéré vs. jungleboy
  • danisthirty vs. Rosco
  • jma03 vs. MrNumbers
  • Paul vs. Decar
Game 2:
  • danisthirty vs. Paul
  • Jéré vs. MrNumbers
  • jungleboy vs. Rosco
  • jma03 vs. Decar
Game 3:
  • Rosco vs. MrNumbers
  • jungleboy vs. Paul
  • Jéré vs. jma03
  • danisthirty vs. Decar
Game 4:
  • danisthirty vs. jungleboy
  • jma03 vs. Rosco
  • Paul vs. MrNumbers
  • Jéré vs. Decar

I'm hoping to play Decar this evening. With any luck, Paul and MrNumbers will run into each other in the chat room at some point this week too...  :violet-meeple: :(y)
Title: Re: Last Meeple Standing: Volunteers Needed!
Post by: Paul on July 21, 2015, 05:42:19 AM
I got an errand after work but pretty sure I be home before 10pm to have that game.
Title: Re: Last Meeple Standing: Volunteers Needed!
Post by: MrNumbers on July 21, 2015, 12:39:29 PM
Paul vs. MrNumbers.
Title: Re: Last Meeple Standing: Volunteers Needed!
Post by: Decar on July 21, 2015, 03:09:32 PM
Given I trapped 4 meeple with 1 move, jma03 put up a great fight - eventually my tsunami washed over and got the points differential in the last 10 tiles:

Title: Re: Last Meeple Standing: Volunteers Needed!
Post by: Decar on July 21, 2015, 03:10:29 PM
Dan vs Decar

Sigh

Title: Re: Last Meeple Standing: Volunteers Needed!
Post by: danisthirty on July 21, 2015, 03:55:06 PM
Another classic battle of good vs. evil; blue vs. red; danisthirty vs. Rosco...

(http://www.dan.tehill.net/LMS_R1_Rosco_scores.jpg)

(http://www.dan.tehill.net/LMS_R1_Rosco_map.jpg)

I spent the majority of this game one meeple down thanks to an early attempt to win outright control of a 6-point road. Rosco pointed a road towards the gap I had been hoping to fill with a straight road such that a frrr tile was required. This meant I couldn't possibly win the road, but it also meant that my meeple was trapped for 1 point until I could draw one of the 3 remaining frrr tiles. Rosco drew all 3 of them! >:(

Towards the end of the game, Rosco used his last meeple to win 8 points for himself but actually gave 9 points to me in the process by adding an adjacent farmer of mine to a farm that he had previously been winning outright. I still had a meeple in hand and a small lead, but Rosco had more points than I did coming his way in the final scoring so I knew I had to do more if I wanted to win the game. With about 10 tiles left I focused my efforts on a small but unclaimed farm in the south-east corner. I completed a 6-point city here and then claimed the farm for 9 points with my last tile of the game.

I think Round 1 is now complete! Is there any point waiting until the end of the week before advancing with Round 2? Naturally there will be stats and tables galore to follow but I usually do those at work to make myself look busy and pretend that our forum nicknames are my codenames for various SQL servers. Shh!  :-X
Title: Re: Last Meeple Standing: Volunteers Needed!
Post by: jma03 on July 21, 2015, 04:29:01 PM
Given I trapped 4 meeple with 1 move, jma03 put up a great fight - eventually my tsunami washed over and got the points differential in the last 10 tiles:
with 1 move , decar left me more bare than a Turkey at Christmas ¡¡¡¡
well done
Title: Re: Last Meeple Standing: Volunteers Needed!
Post by: Jéré on July 21, 2015, 10:49:02 PM
Another classic battle of good vs. evil; blue vs. red; danisthirty vs. Rosco...

(http://www.dan.tehill.net/LMS_R1_Rosco_scores.jpg)

(http://www.dan.tehill.net/LMS_R1_Rosco_map.jpg)

I think Round 1 is now complete! Is there any point waiting until the end of the week before advancing with Round 2? Naturally there will be stats and tables galore to follow but I usually do those at work to make myself look busy and pretend that our forum nicknames are my codenames for various SQL servers. Shh!  :-X

Congrats!

I'd say we don't need to wait. I think we could already move on to the second round.
Title: Re: Last Meeple Standing: Volunteers Needed!
Post by: Rosco on July 22, 2015, 12:16:57 AM
Yes let's do it
Title: Re: Last Meeple Standing: Volunteers Needed!
Post by: danisthirty on July 22, 2015, 03:37:53 AM
Great going guys! We’ve played 16 (actually 17, but one was a mistake) games between us in 9 days and in so doing have completed the first round of the Last Meeple Standing. There now follows a quick summary of all the action so far (bring tea)...

Firstly, I’d just like to say a big thank you to jma03 and MrNumbers for breaking my spreadsheet (kind of) with their tied game. Yes, tied games are a possible outcome that should be allowed for. And yes, I’m incompetent with Excel. But I was so pleased with myself for putting together something that actually seemed to work and calculated all of the scores for all four scoring models, that it hadn’t even occurred to me that I wasn’t allowing for draws. Doh. ::)

(http://www.dan.tehill.net/R1_summary_1.png)

We’ve scored 3087 points between us, with wins ranging from 80 to 130 points and with losses ranging from 46 to 124. Jungleboy has achieved both the lowest-scoring win and the highest-scoring loss, with highest-scoring win being won by Rosco (against MrNumbers of all people :o) and lowest-scoring loss going to Decar (against Jéré).

Next up, here’s a chart of win/ draws/ losses and overall PD as if we were playing an ordinary league:

(http://www.dan.tehill.net/R1_summary_2.png)
(there’s no ranking, we’re ordered alphabetically)

It’s good to see that all the coolest players have at least 3 wins and an overall PD of 90 or more 8). Other than this, things seem quite even with most players winning 1 or 2 games albeit with some surprisingly wild fluctuations in PD. I’ve included “Heavy Losses” (20 point loss or worse) because one of the scoring models uses this. Half of us have suffered at least one heavy loss although Jéré has mostly recovered from his (:(y)) and Paul has been on the receiving end of 3! :(

In terms of individual PD per game, jungleboy and Rosco are by far our most consistent players with standard deviations of 4 and 6 respectively. At the other end of the scale is wild-card Decar with an SD of 23, owing largely to the fact that his PD ranged from -59 against Jéré to +49 against jma03.

So, with all that in mind, let’s consider the following (you may need more tea by this point):

(http://www.dan.tehill.net/R1_summary_3.png)

It can be seen that LP adjusted after each game leads to the biggest difference in LP and leaves Paul and jma03 in the Danger Zone, with Decar hanging on by the skin of his teeth. However, although this scoring method has its benefits and certainly seems to be one of the more exciting models, the problem still exists with the unintended significance of the order in which games are played. Game order must be irrelevant to overall scores in order to keep things fair and equal, which kind of rules out this method unless everyone sticks to a randomly pre-determined order of games which risks slowing things down with the potential for missing games.

So then, in the next column we have scores based on LP adjustment at the end of the round rather than the end of each game. This means that wins and losses can cancel each other out in terms of LP regardless of individual LP at the start of each game. This makes it fairer, but easier with it, and could lead to much longer tournaments unless other factors are taken into consideration that can be used to restrict LP. On the most part however, this model has brought the majority of us closer together although Paul is still in the Danger Zone and jma03 and Decar are further down the table despite avoiding the DZ.

Adjusting the LP cap (initially 50) by -5 points per loss seems like a good way of getting round the “never-ending competition” problem. However, it brings new problems with it in that players who suffer a loss of less than 5 points could end up being penalised twice; once for the loss and again when their LP cap is reduced. This aside, it does seem to work well as it has reduced the bunching at the top (previously half of us were left with max LP) and pushes everyone who was previously on a comfortable 50 down towards the DZ a little since nobody won all of their games.

The final suggestion was that LP cap could be adjusted by -5 points for heavy losses only. The definition of a “heavy loss” is still up for debate, but initially it was suggested that a loss by 20 points or more seemed appropriate so this is what I’ve used. This wouldn’t actually make any difference to Paul or Decar as all of their losses were heavy ones, but it does mean that there’s no extra penalty for light losses which seems like a good thing.

I’ll leave my detailed analysis at that for now, but please post any questions or feedback you may have. I’m all ears. Not literally.

All being well, I’ll aim to post the Round 2 fixtures later today. These will including specific start players so we can ensure that each player gets to place the first tile in 2 of their 4 games. C:-)

 :) :(y)
Title: Re: Last Meeple Standing: Volunteers Needed!
Post by: Decar on July 22, 2015, 03:48:17 AM
The first column seems to be working as expected.  When the weaker players leave, the remaining players who still currently have 50 health will start to drop as they battle themselves; as they won't be able to recoup health from the weaker players.   That's when LMS gets interesting  :(y) :(y)


Edit: Also: Dan +1 for your redonkulous analysis!


Edit:Edit Also:

Quote
This wouldn’t actually make any difference to Paul or Decar as all of their losses were heavy ones, but it does mean that there’s no extra penalty for light losses which seems like a good thing.

This isn't true - it prevents me from kicking everyone's asses in the next Round and gaining back all my health points.
Title: Re: Last Meeple Standing: Volunteers Needed!
Post by: Rosco on July 22, 2015, 05:11:21 AM
I was going to say something similar.  The problem with a one way move of life points is that I can never now get back to 50 therefore reducing my chance of an overall win. 

I think that the 3rd model is a good one as in my case it penalises me for a narrow loss and means I need to play harder and tougher next time.  But I need to be allowed to go back up if I end the next round with no losses ( no obligatory -5) and +10  PD minimum. 
Title: Re: Last Meeple Standing: Volunteers Needed!
Post by: danisthirty on July 22, 2015, 08:14:08 AM
Right. Here it is...

Round 2: The Second Round (end date: 9th August 2015)

Game 1:

Game 2:

Game 3:

Game 4:
(in each game, the player whose name is underlined places the first tile)

You will probably have noticed that your opponent in Game 4 is someone you played in Round 1. This is to be expected as there are 8 of us, so only 7 different opponents. Since we each played 4 of these in Round 1, and will be playing the remaining 3 in Games 1 - 3 of this round, there's nobody else left to play in Game 4 unless we go back to a Round 1 opponent. Opponents were selected at this point by randomising the player list again (see below) and then refering back to everyone's favourite Heptagon in its starting position (also below).


(http://www.dan.tehill.net/picture3.gif)

Good luck everyone... and stay standing!  :(y)
Title: Re: Last Meeple Standing: Volunteers Needed!
Post by: Rosco on July 22, 2015, 01:48:26 PM
Against Jere!!

Great game
Title: Re: Last Meeple Standing: Volunteers Needed!
Post by: Paul on July 24, 2015, 02:00:17 PM
Paul 88 vs Jere 101
Title: Re: Last Meeple Standing: Volunteers Needed!
Post by: Decar on July 26, 2015, 11:54:13 AM
jungleboy vs Decar - 118 vs 102  - not enough cities for me, but at least I got the farm!

(http://www.tehill.net/carcassonne/jcloisterzone/JCZ_LMS_jungleboy_July26_2015.png)
Title: Re: Last Meeple Standing: Volunteers Needed!
Post by: jungleboy on July 26, 2015, 11:56:37 AM
This game started off a bit weird for me as I accidentally placed a farmer instead of a monk on a cloister tile. But I closed a 14-point city soon after, then later on claimed a 20-point city that we'd both been fighting for, and this gave me a lead that Decar couldn't pull back despite winning the main farm with his last tile.
Title: Re: Last Meeple Standing: Volunteers Needed!
Post by: Paul on July 28, 2015, 10:52:40 AM
Paul 84 vs jma03 123
Title: Re: Last Meeple Standing: Volunteers Needed!
Post by: Decar on July 28, 2015, 02:10:19 PM
Rosco vs Decar:

115 vs 86

Down to the last 5 tiles; Rosco was able to equalize the farm.  I also played too many meeple and some bad placements too.  Lost 2 big cities.

(http://www.tehill.net/carcassonne/jcloisterzone/JCZ_LMS_Rosco_28July_2015.png)
Title: Re: Last Meeple Standing: Volunteers Needed!
Post by: Jéré on August 02, 2015, 01:53:01 PM
Jéré vs. Jma03

107 - 104

(http://images.tapatalk-cdn.com/15/08/02/c5f988b07bba3b94efcd68c2948160bf.jpg)
Title: Re: Last Meeple Standing: Volunteers Needed!
Post by: danisthirty on August 03, 2015, 01:50:58 AM
Hi all.

As you might have noticed I was kind of busy (http://www.carcassonnecentral.com/community/index.php?topic=1987) last week and didn’t have a lot of free time. Sorry for being difficult to get hold of.

My availability just got a lot better though (;)), so I hope to be able to get my three remaining games this week (MrNumbers, Jéré and Decar)...

Dan :blue-meeple:
Title: Re: Last Meeple Standing: Volunteers Needed!
Post by: Jéré on August 04, 2015, 02:31:14 PM
My last game in Round2:

I won the main field with the very last tile so I admit there was a bit of luck, plus Dan had played (and won!) a rough game against MrNumbers just before.

(http://images.tapatalk-cdn.com/15/08/04/99129097b810282c30a3685e54599ef8.jpg)
Title: Re: Last Meeple Standing: Volunteers Needed!
Post by: danisthirty on August 04, 2015, 02:38:56 PM
It was a good game. I felt that Jéré had the upper-hand throughout but I managed to fight back surprisingly effectively and could have won the game if the last two tiles had been the other way round. However, Jéré took a chance to win the farm outright and it paid off for him. That's just how it goes sometimes. :-\

The other feature of interest was the 14-point city that we shared. This was mine for most of the game but Jéré managed to glom onto it just in time with the final cccr tile. If he hadn't drawn this tile when he did I could have blocked him with the next tile, but again the tiles seemed to be against me!

Anyway, good game Jéré! Well played! :(y)
Title: Re: Last Meeple Standing: Volunteers Needed!
Post by: danisthirty on August 04, 2015, 02:55:43 PM
My game with MrNumbers: :blue-meeple: vs. :red-meeple:

(http://www.dan.tehill.net/MrNumbers_LMS.jpg)

I spent most of the first half of the game getting completely stuffed. At one point I had all my meeples down and didn't have any good opportunities to get any of them back either. If I'd been trying to lull MrNumbers into a false sense of security then this would certainly have been the way to have done it.

However, I got a bit of luck when I drew a cccf tile which I'd been waiting for, completed an 18-point city in the process and got 2 meeples back. I knew that I stood no chance of winning while I was still behind on the farm and took lots of risks to get farmers onto it as and when my meeples came back to me. Assisted by a bit of luck in the closing stages of the game I managed to win the main farm outright for 30 points and had a secondary farm worth 9 points too.

Well done MrNumbers, a good game with a surprising twist in the second half! :(y)
Title: Re: Last Meeple Standing: Volunteers Needed!
Post by: danisthirty on August 04, 2015, 11:57:15 PM
Quick recap of all remaining games along with a summary of who has how many games left to play:

  • jungleboy vs. Paul
jungleboy: 1
Paul: 1

If I remember correctly, Rosco is on an awkward shift pattern this week meaning that he will be available during the day (but not evenings) for the rest of the week and then free again at the weekend.

I believe Decar and MrNumbers are due to go toe-to-toe this evening. If possible, I'd like to get my final match of the round in against you afterwards Decar? That'll be two more of us finished then :(y)

 :blue-meeple:
Title: Re: Last Meeple Standing: Volunteers Needed!
Post by: Paul on August 05, 2015, 01:21:51 AM
I might be able to do my games tonight after 10 pm or tomorrow between 6:30 pm - Midnight.
Title: Re: Last Meeple Standing: Volunteers Needed!
Post by: jungleboy on August 05, 2015, 01:38:36 AM
I will be on tonight from 21:00 CET. Maybe I could play MrNumbers or jma03 then, and then Paul at 22:00?
Title: Re: Last Meeple Standing: Volunteers Needed!
Post by: jma03 on August 05, 2015, 03:02:04 AM
Today complicated
I am available 17:00 CET
Title: Re: Last Meeple Standing: Volunteers Needed!
Post by: Decar on August 05, 2015, 04:49:07 AM
Should be good for one game today.   Hopefully two if I'm not battered  :(y)
Title: Re: Last Meeple Standing: Volunteers Needed!
Post by: danisthirty on August 05, 2015, 05:48:19 AM
Hi all,

I've just had a great idea: let's scrap this whole Last Meeple Standing thing and run this as a simple league instead! Same rules as we usually have i.e. 2 points for a win, 1 point for a draw and PD as tie-breaker. I've taken the liberty of producing the following (excludes Round 2-Game 4 results): :(y)

(http://www.dan.tehill.net/LMS_League.png)

So, the long and the short of it is that either Rosco has to beat Paul by 62 points, or jungleboy has to beat both jma03 and MrNumbers by a combined margin of 62, otherwise I'll win (which is the main reason I've decided to present the results so far in this way as it's a pretty rare occurrence that I end up standing a chance of winning anything) :D

OK then, now I've got that off my chest let's stick with the Last Meeple Standing...

 :blue-meeple:
Title: Re: Last Meeple Standing: Volunteers Needed!
Post by: MrNumbers on August 05, 2015, 12:40:09 PM
Jungleboy vs. MrNumbers
Title: Re: Last Meeple Standing: Volunteers Needed!
Post by: jungleboy on August 05, 2015, 12:49:44 PM
It was a close game all the way but in the end, MrNumbers had too many followers in or near the main farm. With about 10 tiles left, I decided to abandon my pursuit of this farm in favour of trying to get some smaller farms, but this wasn't successful :(
Title: Re: Last Meeple Standing: Volunteers Needed!
Post by: danisthirty on August 05, 2015, 12:53:37 PM
It was a close game all the way but in the end, MrNumbers had too many followers in or near the main farm. With about 10 tiles left, I decided to abandon my pursuit of this farm in favour of trying to get some smaller farms, but this wasn't successful :(

Bad luck jungleboy. At least you can take some comfort from the fact that it was only a 10-point loss...
Title: Re: Last Meeple Standing: Volunteers Needed!
Post by: MrNumbers on August 05, 2015, 01:21:31 PM
Decar vs. MrNumbers
Title: Re: Last Meeple Standing: Volunteers Needed!
Post by: Decar on August 05, 2015, 01:33:17 PM
So I just have to beat dan by 37 points to keep Paul and I in the competition......

Come on Underdogs!  This is what LMS is all about!
Title: Re: Last Meeple Standing: Volunteers Needed!
Post by: Paul on August 05, 2015, 03:06:56 PM
It's five mins after Midnight and still am down town. No games for me tonight. Tomorrow Thursday I can play if you guys can.
Title: Re: Last Meeple Standing: Volunteers Needed!
Post by: Rosco on August 06, 2015, 06:07:59 AM
I can play tonight up until 7.30 PM gmt.
Title: Re: Last Meeple Standing: Volunteers Needed!
Post by: MrNumbers on August 06, 2015, 06:47:25 AM
I can play tonight up until 7.30 PM gmt.

I'll try to catch you up tonight then.
Title: Re: Last Meeple Standing: Volunteers Needed!
Post by: danisthirty on August 06, 2015, 08:54:05 AM
Yo.

Now that we're closing in on the end of Round 2, I thought it would be interesting to have a look at the scores as they stand:

(http://www.dan.tehill.net/LMSUpdate_6aug15.png)

"Game History" and "Current Position" are largely irrelevant and have been included more out of interest.

LP1 and LP2 demonstrate the difference between adjusting LP either after each game (LP1) or at the end of the round (LP2). I haven't yet introduced any of the methods that allow the max LP to be reduced so it is a constant 50 for the time being. When the round is complete though, I will draw up a chart with this taken into consideration both for all losses and heavy (20pt) losses only...

5 more games to go! :) :(y)

 :blue-meeple:
Title: Re: Last Meeple Standing: Volunteers Needed!
Post by: jungleboy on August 06, 2015, 10:53:27 AM
It's five mins after Midnight and still am down town. No games for me tonight. Tomorrow Thursday I can play if you guys can.

Sorry for the late notice, but I'm in the chatroom now and available to start a game until about 9pm if you can make it. We have a weekly game at 9:30.
Title: Re: Last Meeple Standing: Volunteers Needed!
Post by: Rosco on August 06, 2015, 11:47:49 AM
Hi

I wont be available now for the night and i am going away for the weekend.  Does this finish on sunday?

I will be available tomorrow daytime or sunday evening.

Title: Re: Last Meeple Standing: Volunteers Needed!
Post by: MrNumbers on August 06, 2015, 10:19:24 PM
Hi

I wont be available now for the night and i am going away for the weekend.  Does this finish on Sunday?

I will be available tomorrow daytime or Sunday evening.

Hello

Couldn't make it yesterday. Let's schedule a game on Sunday evening then. I think you'd better propose the time :)
Title: Re: Last Meeple Standing: Volunteers Needed!
Post by: Rosco on August 06, 2015, 11:32:02 PM
Sunday I should be available all evening .  Let's say 9pm. Gmt.
Title: Re: Last Meeple Standing: Volunteers Needed!
Post by: Paul on August 07, 2015, 12:59:56 AM
Yesterday evening game failed. I didn't know that I was to go first so I ticked the random seat order. Then we could not reset the game as either of us were hosting.
Title: Re: Last Meeple Standing: Volunteers Needed!
Post by: jungleboy on August 07, 2015, 03:27:16 AM
I should be available tonight after 8pm CET if Paul and/or jma03 can play. If not, my next availability will be on Sunday evening.
Title: Re: Last Meeple Standing: Volunteers Needed!
Post by: Paul on August 07, 2015, 03:38:34 AM
I'll be home hopefully around 10pm if it's not too late in the evening. (Stockholm, Sweden time)
Title: Re: Last Meeple Standing: Volunteers Needed!
Post by: jungleboy on August 07, 2015, 03:43:59 AM
I'll be home hopefully around 10pm if it's not too late in the evening. (Stockholm, Sweden time)

I'll be available then. It just depends on how much wine I've had :)
Title: Re: Last Meeple Standing: Volunteers Needed!
Post by: Paul on August 07, 2015, 04:01:36 AM
I'll be home hopefully around 10pm if it's not too late in the evening. (Stockholm, Sweden time)

I'll be available then. It just depends on how much wine I've had :)

That reminds me, I do have an open bottle in the fridge.
Title: Re: Last Meeple Standing: Volunteers Needed!
Post by: jungleboy on August 07, 2015, 12:21:16 PM
jma03 99, jungleboy 84

This was a difficult game of trapping and outmanoeuvring. I tied the main farm on the very last tile which was important for my points difference but it wasn't enough to overtake Jacobo, who played a very good game and led most of the way.
Title: Re: Last Meeple Standing: Volunteers Needed!
Post by: danisthirty on August 07, 2015, 03:32:08 PM
danisthirty (:blue-meeple:) vs. Decar (:red-meeple:): 92 vs. 80

(http://www.dan.tehill.net/LMS_R2_Decar_all.jpg)
Title: Re: Last Meeple Standing: Volunteers Needed!
Post by: Rosco on August 08, 2015, 02:42:13 PM
Hello - is MrNumbers or Paul available now for our game - i havent gone away after all.  Car Trouble!!
Title: Re: Last Meeple Standing: Volunteers Needed!
Post by: Paul on August 08, 2015, 02:44:00 PM
It's a quarter to Midnight. Can play our game hope I don't fall asleep. I'll be on irc chat.
Title: Re: Last Meeple Standing: Volunteers Needed!
Post by: Rosco on August 08, 2015, 03:21:10 PM
The was a very sleepy game between Paul and me.  I was in the lead most of the way and then paul did well to block a couple of my farmers to stop me joining the main farm but i managed to strike lucky and get the crfr tile  needed.

One last game for me aand its with the champion!
Title: Re: Last Meeple Standing: Volunteers Needed!
Post by: Rosco on August 08, 2015, 03:57:36 PM
Also a late night game with MrNumbers!

87 - 75 in my favour!!

Title: Re: Last Meeple Standing: Volunteers Needed!
Post by: danisthirty on August 08, 2015, 10:41:06 PM
Well done Rosco, Paul and MrNumbers for those late-night games! Just one more to go now (jungleboy vs. Paul) and then the round is complete... O0

I've been tracking the results on this post (http://www.carcassonnecentral.com/community/index.php?topic=1932.msg26286#msg26286). Oh, and also here (http://www.carcassonnecentral.com/community/index.php?topic=1932.msg27083#msg27083).

It looks like there's only going to be one person in the Danger Zone at the end of the round, although Decar and MrNumbers are escaping it by the skin of their teeth if we go by the first two scoring models (no maximum LP reduction). I'll do a proper analysis once the final game has been played though.
Title: Re: Last Meeple Standing: Volunteers Needed!
Post by: danisthirty on August 09, 2015, 07:52:09 AM
I will be available tonight and maybe even late this afternoon to play Paul, if he is available. If there is no host, we can try to play using the Internet connection, which worked for jma03 and me.

My laptop is on and waiting for you to connect to it. I've sent you both the connection details via PM...

:)
Title: Re: Last Meeple Standing: Volunteers Needed!
Post by: jungleboy on August 09, 2015, 01:19:50 PM
jungleboy 143, Paul 125

A close match that Paul deserved to win. He fought well for the large city and led it 3-2 and 4-3 but in the end it was tied. He also led the main farm for most of the game but I managed to tie it and then go ahead with my last tile only for Paul to tie it back with his last tile.
Title: Re: Last Meeple Standing: Volunteers Needed!
Post by: danisthirty on August 10, 2015, 02:53:50 AM
Hi all, and congratulations on reaching the end of another successful round. That’s 32 games we’ve played in 4 weeks now, scoring 6281 points in the process! Without further ado, here are the current standings:

(http://www.dan.tehill.net/R2_summary.png)

(Game History and Current Position are included purely out of interest and can be ignored)

I’ve been tracking the results so far in an increasingly intricate spreadsheet, and have had a lot of fun modelling how scores would be affected based on certain sequences of events (please don’t underestimate how long I’ve spent fiddling with this!) What’s become clear to me is that adjusting LP at the end of the round as opposed to the end of each game leads to a much fairer competition. I also feel that losing LP is penalty enough for losing a game, and that artificially hindering players further by reducing the maximum LP that they can achieve goes against the spirit of the competition.

For the reasons above, I propose using LP2 as our official scoring method in the chart above. This means that we have one player in the Danger Zone and two players just 2 points away from it! Since eliminations come in pairs, this also means that everyone remains standing for another fortnight... :)

With this in mind, here are the fixtures for the next round:

Round 3 (end date: 23rd August 2015)

Game 1:
Game 2:
Game 3:
Game 4:
(in each game, the player whose name is underlined places the first tile)

Good luck everyone... and stay standing!  :(y)
Title: Re: Last Meeple Standing: Volunteers Needed!
Post by: jungleboy on August 10, 2015, 10:51:39 AM
I will be in the chatroom for the next few hours (until about 11pm CET) if MrNumbers, jma03, danisthirty or Decar are available.
Title: Re: Last Meeple Standing: Volunteers Needed!
Post by: danisthirty on August 10, 2015, 12:44:30 PM
danisthirty (:blue-meeple:) 105 - 104 jungleboy (:green-meeple:)

(http://www.dan.tehill.net/LMS_R3_JB.jpg)

The game seemed to be over so quickly! Both of us made some pretty daft mistakes, but my best was trapping 2 of my own meeples so that I could score a 4-point city. Doh! Still, not a loss that jungleboy will be losing too much sleep over for a devastating -1 LP... ;)
Title: Re: Last Meeple Standing: Volunteers Needed!
Post by: Decar on August 12, 2015, 06:32:35 AM
I'm not able to play Jéré before he leaves for a business trip this weekend.

We should be able to play early in the week after (24th/25th) - is it ok for this round to be extended a few extra days, so we can play our match?
Title: Re: Last Meeple Standing: Volunteers Needed!
Post by: Paul on August 12, 2015, 06:36:42 AM
I hope to be home again beetween 10-11 pm to play at least one or two games.
Title: Re: Last Meeple Standing: Volunteers Needed!
Post by: Jéré on August 12, 2015, 07:53:45 AM
2 games scheduled tonight:

vs. Paul around 10pm

vs. Rosco at 11pm (10pm UK)

If someone able to host games can be around that would be super appreciated. Thanks!
Title: Re: Last Meeple Standing: Volunteers Needed!
Post by: Decar on August 12, 2015, 07:55:09 AM
I'll send you my server details
Title: Re: Last Meeple Standing: Volunteers Needed!
Post by: Jéré on August 12, 2015, 08:01:06 AM

I'll send you my server details

That's awesome! Thanks!
Title: Re: Last Meeple Standing: Volunteers Needed!
Post by: Paul on August 12, 2015, 03:09:54 PM
Paul vs Jere finished tied with 92 points each.
Title: Re: Last Meeple Standing: Volunteers Needed!
Post by: Rosco on August 12, 2015, 03:44:15 PM
Jere and I finshed a very strange game where the luck was just a little in my favour.

137 - 103 to me
Title: Re: Last Meeple Standing: Volunteers Needed!
Post by: jungleboy on August 13, 2015, 08:52:49 AM
I'm available tonight from 7pm CET onwards if MrNumbers, Decar or jma03 would like to play.
Title: Re: Last Meeple Standing: Volunteers Needed!
Post by: Decar on August 13, 2015, 09:09:08 AM
Cant do tonight, might be able to do tomorrow.

Server's available if you need it.
Title: Re: Last Meeple Standing: Volunteers Needed!
Post by: MrNumbers on August 13, 2015, 11:33:59 AM
MrNumbers vs. jungleboy
Title: Re: Last Meeple Standing: Volunteers Needed!
Post by: jungleboy on August 14, 2015, 02:28:25 AM
I have now won only 4 out of my 10 matches, but my LP is still +39. Basically, I am very good at losing by small margins.  :'(
Title: Re: Last Meeple Standing: Volunteers Needed!
Post by: Rosco on August 16, 2015, 10:51:05 AM
Decar, Danisthirty, JMA,

I will be available for tonight for a couple of games if anyone is free.

Title: Re: Last Meeple Standing: Volunteers Needed!
Post by: danisthirty on August 16, 2015, 02:24:11 PM
Decar, Danisthirty, JMA,

I will be available for tonight for a couple of games if anyone is free.

Rosco (:red-meeple:) 95 - 89 danisthirty (:blue-meeple:)

(http://www.dan.tehill.net/LMS_R3_Rosco.jpg)

Great game from Rosco. It was pretty much his when he won the 30-point city outright, after that we both blocked each other at every available opportunity and ended up with nothing left to play with. Rosco had more of a lead than I could overcome by this point though, so I was happy enough to take a 6-point loss... :(
Title: Re: Last Meeple Standing: Volunteers Needed!
Post by: Rosco on August 16, 2015, 02:24:49 PM
Dan and I had our game tonight which involved a lot of trapping and a lot of shared farming.  There were also a lot of useless tiles at the end which neither of us had any meeples to gain points with.

Score 95 - 89 - in my favour
Title: Re: Last Meeple Standing: Volunteers Needed!
Post by: danisthirty on August 16, 2015, 02:33:27 PM
How many points in your favour? >:D
Title: Re: Last Meeple Standing: Volunteers Needed!
Post by: Rosco on August 16, 2015, 02:58:22 PM
corrected - genuine typo!  sorry
Title: Re: Last Meeple Standing: Volunteers Needed!
Post by: danisthirty on August 17, 2015, 04:04:05 AM
So the first week of round 3 is already over and we managed 5 games between us. Rosco is charging on ahead, stripping Jéré of 34 LP in the process leaving him just 16 points from the Danger Zone. MrNumbers has increased his safety cushion thanks to another 10-point victory over jungleboy and Decar is still alive too (albeit with just 1 LP to play with)! Thinks aren’t looking so good for Paul, but a draw against Jéré just goes to show that even though he’s down, he’s certainly not out. :(y)

Jéré, jungleboy, Rosco and myself have all managed two games each so far which is made all the more impressive by the fact that Decar and jma03 haven’t played any. Rosco is going away tomorrow though, so it would be great if he’s able to play his remaining games against Decar and jma03 before he leaves us. My availability for this week (evening) is mostly pretty good, so MrNumbers/ Jéré – please let me know when works best for you!

 :blue-meeple:
Title: Re: Last Meeple Standing: Volunteers Needed!
Post by: Decar on August 17, 2015, 04:08:39 AM
I should be free tonight, pining Rosco now.

Jéré's on a work trip this week, he's not back until next week.
Title: Re: Last Meeple Standing: Volunteers Needed!
Post by: danisthirty on August 17, 2015, 04:43:46 AM
I should be free tonight, pining Rosco now.

You're pining for him already? He hasn't even gone anywhere yet...
Title: Re: Last Meeple Standing: Volunteers Needed!
Post by: Rosco on August 17, 2015, 08:30:00 AM
Ha ha ha - I will be on later
Title: Re: Last Meeple Standing: Volunteers Needed!
Post by: Paul on August 17, 2015, 09:09:30 AM
I take it I have a few matches to play. Hopefully home by 10 pm local time if someone's able to play.
Title: Re: Last Meeple Standing: Volunteers Needed!
Post by: Rosco on August 17, 2015, 01:44:13 PM
Here is my game with Decar

90 - 82 in my favour

Title: Re: Last Meeple Standing: Volunteers Needed!
Post by: MrNumbers on August 17, 2015, 02:16:04 PM
MrNumbers vs. danisthirty

I was really lucky with tiles draw in this game. I managed to complete both big cities without sharing and almost didn't allow Dan to share the farm (he shared it with the very last tile).
Title: Re: Last Meeple Standing: Volunteers Needed!
Post by: danisthirty on August 17, 2015, 02:42:07 PM
Not much I can say about this game other than that it was horrible and I felt utterly helpless from start to finish with the tiles I was drawing. :@

A loss of 48 points drops me directly into the Danger Zone and with one game of the round left (against Jéré) I don't think much of my chances of seeing Round 4... :( :(n)

Well played MrNumbers!
Title: Re: Last Meeple Standing: Volunteers Needed!
Post by: danisthirty on August 18, 2015, 09:57:12 AM
Here's a quick mid-round roundup of how things are looking after a grand total of 39 games! :(y)

(http://www.dan.tehill.net/R3_39games.png)
(please ignore the EOR3 column heading - these are mid-round scores rather than end of round)

I'm maintaining the full list of results for the round so far here (http://www.carcassonnecentral.com/community/index.php?topic=1932.msg27197#msg27197).

Number of games left to play:

danisthirty: 0 8)
Decar: 0 8)
Jéré: 0 8)
jma03: 0 8)
jungleboy: 0 8)
MrNumbers: 0 8)
Paul: 0 8)
Rosco (away): 0 8)

If anyone has heard anything from jma03 lately, please let me know...

 :blue-meeple:
Title: Re: Last Meeple Standing: Volunteers Needed!
Post by: jungleboy on August 18, 2015, 10:33:13 AM
If anyone has heard anything from jma03 lately, please let me know...

I just heard from him. He is working at night quite a bit so he's not available that often at the moment. He said he might be available on Thursday night.
Title: Re: Last Meeple Standing: Volunteers Needed!
Post by: danisthirty on August 18, 2015, 10:36:41 AM
If anyone has heard anything from jma03 lately, please let me know...

I just heard from him. He is working at night quite a bit so he's not available that often at the moment. He said he might be available on Thursday night.

Thanks JB. Glad it's just work and that he's OK... :)
Title: Re: Last Meeple Standing: Volunteers Needed!
Post by: MrNumbers on August 18, 2015, 01:24:58 PM
Paul vs. MrNumbers.
Title: Re: Last Meeple Standing: Volunteers Needed!
Post by: jungleboy on August 18, 2015, 01:33:56 PM
jungleboy 99, Decar 95

Title: Re: Last Meeple Standing: Volunteers Needed!
Post by: jma03 on August 18, 2015, 04:43:25 PM
I'm great.
August is a busy month . Tourists , tourists and more tourists.
JB AND DAN thanks for caring .
Thursday or Friday I hope to have some game .
Cheers
Title: Re: Last Meeple Standing: Volunteers Needed!
Post by: Decar on August 20, 2015, 12:05:41 AM
Good to hear you're doing ok :)

Paul - are you free on Friday to play?
Title: Re: Last Meeple Standing: Volunteers Needed!
Post by: Paul on August 20, 2015, 01:57:17 AM
Good to hear you're doing ok :)

Paul - are you free on Friday to play?

Friday Evening yes. I'll be back home between 9pm and Midnight if able to play then.
Title: Re: Last Meeple Standing: Volunteers Needed!
Post by: danisthirty on August 20, 2015, 04:21:45 AM
I'm great.
August is a busy month . Tourists , tourists and more tourists.
JB AND DAN thanks for caring .
Thursday or Friday I hope to have some game .
Cheers

Awesome. It sounds as though Paul will be available on Friday evening so you may be able to play him then (although he is also due to play Decar), and hopefully MrNumbers and/ or jungleboy will be available on Thursday/ Friday evening too?

How are things for you at the moment Jéré? I know you're travelling, but does this mean JCZ is an impossibility or merely an inconvenience?
Title: Re: Last Meeple Standing: Volunteers Needed!
Post by: Paul on August 21, 2015, 07:04:49 AM
There's been a development here and have to reschedule my evening. I may not be home until Midnight or tomorrow today (Friday).
Title: Re: Last Meeple Standing: Volunteers Needed!
Post by: Rosco on August 21, 2015, 07:26:30 AM
Jma - if you are available I can arrange to play any evening by using the wifi at a local bar. 

Hola,si estas disponible, puedo ir a un bar aquí en España para jugar nuestra juego.  Pero necesito un día para organizarla
Title: Re: Last Meeple Standing: Volunteers Needed!
Post by: jma03 on August 21, 2015, 04:57:44 PM
I would be available tomorrow morning until 5 in the afternoon.
Sunday from 5:30 to 6:30 and from 12 pm
and possibly all day Monday .
Title: Re: Last Meeple Standing: Volunteers Needed!
Post by: danisthirty on August 22, 2015, 03:36:35 PM
danisthirty (:blue-meeple:) 104 - 85 Jéré (:yellow-meeple:)

I played my game with Jéré via the iOS app:

(http://www.dan.tehill.net/LMS_R3_Jere_scores.png)

(http://www.dan.tehill.net/LMS_R3_Jere_map.png)

I was quite aggressive from the outset and managed to trap two of Jéré's meeples in an uncompleteable city within the first dozen or so tiles. After this, he was determined to win the main farm outright with everything he had left so I left him to it and took almost as many points from several adjacent farms which were initially attempts to share the main farm but which I then changed my mind about.

So, a surprise 19-point win for me leaves me on +16 at the end of the round! 8)

:blue-meeple:
Title: Re: Last Meeple Standing: Volunteers Needed!
Post by: Jéré on August 22, 2015, 11:42:57 PM
Dan played really well. Trapping my 2 meeples at the beginning was really well done. My only complaint is that I was trying to connect your fields to the main farm but couldn't draw any roads!  Also, it wasn't played under the best conditions as I was trying to finish asap... Just glad it's over. :) again congrats!
Title: Re: Last Meeple Standing: Volunteers Needed!
Post by: danisthirty on August 23, 2015, 12:33:54 AM
Dan played really well. Trapping my 2 meeples at the beginning was really well done. My only complaint is that I was trying to connect your fields to the main farm but couldn't draw any roads!  Also, it wasn't played under the best conditions as I was trying to finish asap... Just glad it's over. :) again congrats!

Thanks Jéré.

I did feel that you were a bit unlucky in this respect as a single rfxx tile could have robbed me of 12 points and increased your score by 6 for the two extra cities on your farm. So, an 18-point swing! I was holding my breath every time I placed a tile, waiting to see what you drew next, but as it was we both ended up drawing several ccrr tiles in the closing stages.
Title: Re: Last Meeple Standing: Volunteers Needed!
Post by: MrNumbers on August 23, 2015, 09:37:03 AM
jma03 vs. MrNumbers

Very strange game. I couldn't understand how I was behind in points almost all the time near the end. I managed to hold the farm alone, but still didn't win. It could even go worse for 4 additional points, if jma03 placed his last cloister tile in order to connect my 3-points farmer to a big farm. Congratulations, Jacobo!
Title: Re: Last Meeple Standing: Volunteers Needed!
Post by: Decar on August 23, 2015, 10:21:37 AM
Paul, are you free this evening?  I missed you on Friday :(

There's been a development here and have to reschedule my evening. I may not be home until Midnight or tomorrow today (Friday).
Title: Re: Last Meeple Standing: Volunteers Needed!
Post by: Paul on August 23, 2015, 10:41:25 AM
I can play sure. I'll be on Zie irc chat.
Title: Re: Last Meeple Standing: Volunteers Needed!
Post by: Decar on August 23, 2015, 10:43:14 AM
Great  :(y)  I may be a few hours yet, need to sort out dinner and take the dog for a walk while it's not raining!
Title: Re: Last Meeple Standing: Volunteers Needed!
Post by: Paul on August 23, 2015, 10:45:06 AM
Great  :(y)  I may be a few hours yet, need to sort out dinner and take the dog for a walk while it's not raining!

All good. I will be on standby, checking every 10 mins the irc chat. We have guests over from Bruxelle, Belgium so I need to be social and also practice my French.  :yellow-meeple:
Title: Re: Last Meeple Standing: Volunteers Needed!
Post by: Paul on August 23, 2015, 12:28:58 PM
Paul the Drunk 97 vs Decar the Sober 88.
Title: Re: Last Meeple Standing: Volunteers Needed!
Post by: jma03 on August 23, 2015, 04:36:54 PM
jma03 vs. MrNumbers

Very strange game. I couldn't understand how I was behind in points almost all the time near the end. I managed to hold the farm alone, but still didn't win. It could even go worse for 4 additional points, if jma03 placed his last cloister tile in order to connect my 3-points farmer to a big farm. Congratulations, Jacobo!
thanks mr numbers , nice explanation.
True, I could have won 3 points.
Title: Re: Last Meeple Standing: Volunteers Needed!
Post by: danisthirty on August 23, 2015, 05:00:30 PM
We've reached the round deadline but have only played 12 games. So, 4 are left to be played (3 of which involve jma03). Let's try and get these played by the end of this week, and we'll start round 4 as soon as possible. Thanks! :)

It looks as though there WILL be eliminations at the end of the round. Although he still has one game to play, Paul is fairly deeply in the danger zone. He's not alone though as Decar (-20) and Jéré (-3) are in there with him, and what makes this all the more exciting is that they both have one game left: against each other! This means that Decar needs to win against Jéré by 9 points or more in order to stay in the competition (and eliminate Jéré), otherwise Jéré will remain and Decar will be eliminated. Good luck both! :(y)
Title: Re: Last Meeple Standing: Volunteers Needed!
Post by: MrNumbers on August 23, 2015, 10:06:24 PM
True, I could have won 3 points.

In fact, 4 points: 3 points to take from me and 1 additional point is for cloister itself (your cloister now has 6 points, but in alternative place it could earn 7 points).

This means that Decar needs to win against Jéré by 9 points or more in order to stay in the competition (and eliminate Jéré), otherwise Jéré will remain and Decar will be eliminated. Good luck both! :(y)

There is another possible scenario, true, less likely to happen: jma03 could loose by big margin and save Jéré and/or Decar.
Title: Re: Last Meeple Standing: Volunteers Needed!
Post by: danisthirty on August 24, 2015, 02:53:33 AM
This means that Decar needs to win against Jéré by 9 points or more in order to stay in the competition (and eliminate Jéré), otherwise Jéré will remain and Decar will be eliminated. Good luck both! :(y)

There is another possible scenario, true, less likely to happen: jma03 could loose by big margin and save Jéré and/or Decar.

Very true. Another possibility is that jma03 could have a bad time with his 3 remaining games AND Jéré and Decar could have a very close game (leaving them both in the DZ) which would mean that all 3 of them, plus Paul, would all get eliminated together. >:D
Title: Re: Last Meeple Standing: Volunteers Needed!
Post by: MrNumbers on August 24, 2015, 03:09:19 AM
Very true. Another possibility is that jma03 could have a bad time with his 3 remaining games AND Jéré and Decar could have a very close game (leaving them both in the DZ) which would mean that all 3 of them, plus Paul, would all get eliminated together. >:D

Ouch, I forgot about rule's Nr. 6 additional note :o
Title: Re: Last Meeple Standing: Volunteers Needed!
Post by: jungleboy on August 24, 2015, 04:46:03 AM
jungleboy 119, jma03 90

For chronology purposes, jma03 and rosco played their game before this one but they haven't posted a screenshot yet. If I'm not mistaken, jma03 won by 31 points.
Title: Re: Last Meeple Standing: Volunteers Needed!
Post by: jma03 on August 24, 2015, 06:57:16 AM
tonight from 8 'll be in the chat room
Title: Re: Last Meeple Standing: Volunteers Needed!
Post by: jma03 on August 24, 2015, 07:04:04 AM
thanks for the game ross
I feel the inconveniences of schedule
Title: Re: Last Meeple Standing: Volunteers Needed!
Post by: jma03 on August 24, 2015, 01:08:06 PM
here is my last game,jacobo 121 paul 83
thank you all  and apologize for schedules,but I could play in almost one day 4 games
Title: Re: Last Meeple Standing: Volunteers Needed!
Post by: danisthirty on August 24, 2015, 04:41:29 PM
Thanks Jacobo, and well done for catching up so quickly! :) :(y)
Title: Last Meeple Standing: Volunteers Needed!
Post by: Jéré on August 25, 2015, 11:33:38 PM
My last game against Decar.  I had Internet connection issues so thanks for your patience. I almost threw the laptop by the window. ;)

Jéré 92 -  Decar 61

(http://images.tapatalk-cdn.com/15/08/25/33047a517060d19b359f9d9b760f9130.jpg)
Title: Re: Last Meeple Standing: Volunteers Needed!
Post by: danisthirty on August 26, 2015, 01:14:06 AM
Thanks to jma03 playing his final games in super-quick fashion and Decar and Jéré persevering with their game despite some fairly severe internet connection problems, I’m glad to be able to say that Round 3 is now complete! 8) This is where everyone stands based on LP being adjusted at the end of the round:

(http://www.dan.tehill.net/LMS_EOR3_Final.png)

This means that after 3 rounds/ 48 games/ 9391 points we have our first eliminations; it’s time to say goodbye to Paul and Decar :(. I’m imagining a montage of your various Carcassonne highlights at the moment: wins, losses, funny moments etc (with some suitably poignant music playing in the background, perhaps “Thank you for the Days” by Kirsty MacColl or Motorhead’s “Ace of Spades”). Anyway, thanks for taking part and I hope it’s been a fun experience. Either way, it looks like this is the end of the road for you, but stay tuned as your efforts in helping to make the competition happen will not go unrewarded.

Then there were 6. Gulp. :-\ Fixtures for Round 4 will be posted later on today, once I’ve worked them out...

:blue-meeple:
Title: Re: Last Meeple Standing: Volunteers Needed!
Post by: Paul on August 26, 2015, 01:33:53 AM
I'm a sore loser so I do what I always do when I'm eliminated: Get myself drunk, taking a bath with all my tiles and waking up the next day ready for a new competition.  :(y)
Title: Re: Last Meeple Standing: Volunteers Needed!
Post by: jungleboy on August 27, 2015, 04:54:50 AM
I'm a sore loser so I do what I always do when I'm eliminated: Get myself drunk, taking a bath with all my tiles and waking up the next day ready for a new competition.  :(y)

Merit to you for your good attitude. But ... don't your tiles get wet in the bath?  :yellow-meeple:
Title: Re: Last Meeple Standing: Volunteers Needed!
Post by: Paul on August 27, 2015, 04:56:53 AM
I'm a sore loser so I do what I always do when I'm eliminated: Get myself drunk, taking a bath with all my tiles and waking up the next day ready for a new competition.  :(y)

Merit to you for your good attitude. But ... don't your tiles get wet in the bath?  :yellow-meeple:

I never mentioned there be water. Just the tiles in the "bain" / "banjo" / tub.  :D
Title: Re: Last Meeple Standing: Volunteers Needed!
Post by: Decar on August 27, 2015, 05:01:53 AM
I'd imagine the cardboard cuts would be terrible.
Title: Re: Last Meeple Standing: Volunteers Needed!
Post by: MrNumbers on August 27, 2015, 05:05:35 AM
I'm a sore loser so I do what I always do when I'm eliminated: Get myself drunk, taking a bath with all my tiles and waking up the next day ready for a new competition.  :(y)

Merit to you for your good attitude. But ... don't your tiles get wet in the bath?  :yellow-meeple:

I never mentioned there be water. Just the tiles in the "bain" / "banjo" / tub.  :D

Like Uncle Scrooge in his money tower :))
Title: Re: Last Meeple Standing: Volunteers Needed!
Post by: Paul on August 27, 2015, 05:06:20 AM
I'd imagine the cardboard cuts would be terrible.

Only one way to find out. I got enough tiles should they get ruined. The Plague is one I hope is destroyed.  >:D
Title: Re: Last Meeple Standing: Volunteers Needed!
Post by: Decar on August 27, 2015, 05:12:03 AM
Maybe you can build a Meeple Tower while you're in the tub.
Title: Re: Last Meeple Standing: Volunteers Needed!
Post by: danisthirty on August 27, 2015, 05:32:24 AM
Maybe you can build a Meeple Tower while you're in the tub.

But in the interests of decency please don't post a photo of it...
Title: Re: Last Meeple Standing: Volunteers Needed!
Post by: danisthirty on August 27, 2015, 07:37:42 AM
So, moving swiftly on from all those powerful images of Paul in the bath, I'm pleased to bring you, the next round!

Sorry for the delay in posting the below fixtures. I was trying to complete our second trip around the round robin as completely as possible despite the two eliminations, but it got far too messy for me to deal with so I ended up just resetting it and starting a new round afresh (even though this means that some of us will end up having played certain opponents three times whilst only having played one game against others).

Also, please note that whilst I’ve put a deadline of 6th September on this round, it doesn’t matter too much if we go over it, especially what with the World Cup starting next week which everyone here is taking part in :):


Round 4 (end date: 6th September 2015)

Game 1:
Game 2:
Game 3:
Game 4:

Good luck everyone... and stay standing!  :(y)
Title: Re: Last Meeple Standing: Volunteers Needed!
Post by: Jéré on August 27, 2015, 07:54:06 AM
Thanks Dan!

Any of my opponents available tomorrow (Friday) during the day? I will be working from home and I could have a break to play a game, in the morning or afternoon. Let me know!
Title: Re: Last Meeple Standing: Volunteers Needed!
Post by: jma03 on August 28, 2015, 05:09:41 AM
I am available all day today¡¡¡
Title: Re: Last Meeple Standing: Volunteers Needed!
Post by: Jéré on August 28, 2015, 05:11:52 AM
I'm in the chatroom! ;)
Title: Re: Last Meeple Standing: Volunteers Needed!
Post by: danisthirty on August 28, 2015, 08:06:17 AM
Me too, but I don't see you guys?!

The game went so badly that they ended up eliminating themselves?


On another note...

With the World Cup just around the corner I’m going to move my officially recommended version of JCloisterZone on from 3.1.1 to 3.3.1. The most significant reason for this is that people need to be using 3.3.1 in order to be able to use the online server which we’re likely to end up relying on quite heavily for the majority of games (all 80 of them at the group stage alone :o)!

However, I’m a little nervous about endorsing a version of something that I’ve not really used much as I don’t know how well-tested the online play side of things is. Therefore, please can we all start using 3.3.1 for our Last Meeple Standing games so that we can hopefully identify any bugs/ glitches before the World Cup goes live?

It can be downloaded directly from here: http://jcloisterzone.com/builds/JCloisterZone-3.3.1.zip

Thanks! :)

:blue-meeple:
Title: Re: Last Meeple Standing: Volunteers Needed!
Post by: jungleboy on August 28, 2015, 09:06:28 AM
jungleboy 115, jma03 109

Very close game, it looked like Jacobo would win for a while when he added a second farmer to the 12-point farm, but I was able to close all my features and free up meeples for small farms which was enough.

We used version 3.2.0 because Jacobo won't have a proper internet connection on his laptop to download the new version until next week.
Title: Re: Last Meeple Standing: Volunteers Needed!
Post by: Paul on August 28, 2015, 09:13:40 AM
Me too, but I don't see you guys?!

The game went so badly that they ended up eliminating themselves?


On another note...

With the World Cup just around the corner I’m going to move my officially recommended version of JCloisterZone on from 3.1.1 to 3.3.1. The most significant reason for this is that people need to be using 3.3.1 in order to be able to use the online server which we’re likely to end up relying on quite heavily for the majority of games (all 80 of them at the group stage alone :o)!

However, I’m a little nervous about endorsing a version of something that I’ve not really used much as I don’t know how well-tested the online play side of things is. Therefore, please can we all start using 3.3.1 for our Last Meeple Standing games so that we can hopefully identify any bugs/ glitches before the World Cup goes live?

It can be downloaded directly from here: http://jcloisterzone.com/builds/JCloisterZone-3.3.1.zip

Thanks! :)

:blue-meeple:

Count me in. Oh wait!  :@
Title: Last Meeple Standing: Volunteers Needed!
Post by: Jéré on August 28, 2015, 10:33:56 AM
My game with Jacobo earlier today:

Jéré 103   -  Jacobo 67

(http://images.tapatalk-cdn.com/15/08/28/45c656f5d212f2c51bf059dff8098994.jpg)
Title: Re: Last Meeple Standing: Volunteers Needed!
Post by: jma03 on August 31, 2015, 05:15:29 AM
I have the afternoon off today.
if (DAN O MR NUMBERS ) are available , let me know
THX
Title: Re: Last Meeple Standing: Volunteers Needed!
Post by: danisthirty on August 31, 2015, 08:24:39 AM
I have the afternoon off today.
if (DAN O MR NUMBERS ) are available , let me know
THX

I probably will be available for an hour or so but not until this evening.
Title: Re: Last Meeple Standing: Volunteers Needed!
Post by: Rosco on September 01, 2015, 03:37:58 PM
a miserable game for me with Jere:

Title: Re: Last Meeple Standing: Volunteers Needed!
Post by: danisthirty on September 03, 2015, 02:11:37 AM
Hi all,

This probably goes without saying, but I think we probably need to put this contest on hold while the World Cup is taking place. If you have the opportunity to play one of your outstanding games for this round then by all means do so, but let’s give preference to the World Cup where possible for the time being.

(this said, I do still need to post the result of my game with jungleboy)

:blue-meeple:
Title: Re: Last Meeple Standing: Volunteers Needed!
Post by: jungleboy on September 03, 2015, 02:14:35 AM
(this said, I do still need to post the result of my game with jungleboy)

I think you made up said game because I have no recollection of it.
Title: Re: Last Meeple Standing: Volunteers Needed!
Post by: danisthirty on September 03, 2015, 02:17:18 AM
(this said, I do still need to post the result of my game with jungleboy)

I think you made up said game because I have no recollection of it.

Perhaps a screenshot will refresh your memory? It's on my laptop at home so give me a few hours... :P
Title: Re: Last Meeple Standing: Volunteers Needed!
Post by: jungleboy on September 03, 2015, 02:20:36 AM
I'm sure your kids have figured out how to delete screenshots by now :)
Title: Re: Last Meeple Standing: Volunteers Needed!
Post by: danisthirty on September 03, 2015, 02:26:03 AM
I'm sure your kids have figured out how to delete screenshots by now :)

Ha ha :D

It’s Jessica’s (4y/o) first day at school today. No telling what she’ll come home knowing how to do!
Title: Re: Last Meeple Standing: Volunteers Needed!
Post by: danisthirty on September 03, 2015, 05:12:20 AM
What do you know? The kids didn't delete the screenshot... >:D

danisthirty  :blue-meeple: - 117 : 86 - :green-meeple:  jungleboy

(http://www.dan.tehill.net/JB_today.jpg)

Thanks for the game jungleboy. It felt a lot closer than 31 points, and it was purely down to my good fortune that you didn't tie the farm...
Title: Re: Last Meeple Standing: Volunteers Needed!
Post by: danisthirty on September 07, 2015, 12:47:55 PM
Another 31-point victory for Team Blue ^-^

danisthirty  :blue-meeple: - 111 : 80 - :red-meeple:  MrNumbers

(http://www.dan.tehill.net/MrNumbers_today.jpg)

A nice game with MrNumbers. It felt like I was always one step ahead owing to a trapped meeple belonging to MrNumbers (:red-meeple: :'() but even with this there was still a lot to fight for. My best placement of the game involved adding a ccff tile (bottom-middle) to a city belonging to MrNumbers such that the city would never be completed as this also stranded another meeple on a worthless bit of land that couldn't then be joined to the main farm.
Title: Re: Last Meeple Standing: Volunteers Needed!
Post by: jungleboy on September 18, 2015, 06:44:26 AM
Now that the World Cup has died down a bit for many of us, we could try to restart Last Meeple Standing. Rosco and jma03 are my two remaining opponents in this round, but I think they still have WC matches remaining. But don't let that stop the rest of you if you have finished your WC group matches and are looking for a game!
Title: Re: Last Meeple Standing: Volunteers Needed!
Post by: danisthirty on September 18, 2015, 07:04:47 AM
Now that the World Cup has died down a bit for many of us, we could try to restart Last Meeple Standing. Rosco and jma03 are my two remaining opponents in this round, but I think they still have WC matches remaining. But don't let that stop the rest of you if you have finished your WC group matches and are looking for a game!

Yo dudes.

I know things have gone off the boil a bit with regards to this competition (as expected), but while we’re still waiting for the outstanding World Cup group-stage matches to be played I don’t see why we shouldn’t continue with this as far as possible as Round 4 has been pretty exciting so far! :)

Furthermore, even though I normally wait until after a particular competition has finished to send out prizes/ souvenirs (often several months), I thought it was worth mentioning that LMS souvenirs have already been arranged and should be in the post very soon unless you’re Decar or Paul in which case your prize will arrive along with your prize from the Abbey & Mayor league which have already been posted.



I composed my post offline earlier on and have been waiting for things to die down a bit at work to get online to post it.

Obviously great minds think alike (well, mine and jungleboy's do anyway)...
Title: Re: Last Meeple Standing: Volunteers Needed!
Post by: danisthirty on September 18, 2015, 08:31:24 AM
Rosco and jma03 are my two remaining opponents in this round, but I think they still have WC matches remaining.

You're right, they do, but you've already played jma03 this round. Your two remaining games are against Rosco and Jéré...
Title: Re: Last Meeple Standing: Volunteers Needed!
Post by: jungleboy on September 18, 2015, 08:37:35 AM
Ah, right you are. In that case I'll invite Jéré to play on iOS, an offer he won't be able to refuse! :)
Title: Re: Last Meeple Standing: Volunteers Needed!
Post by: danisthirty on September 18, 2015, 08:39:47 AM
 :) :(y)

Have fun you two!
Title: Re: Last Meeple Standing: Volunteers Needed!
Post by: Jéré on September 19, 2015, 02:05:27 AM
Jéré vs. DragonBoy :)

(http://images.tapatalk-cdn.com/15/09/19/612aaf62f21b2b012e69e1ea5e04201a.jpg)
Title: Re: Last Meeple Standing: Volunteers Needed!
Post by: jungleboy on September 19, 2015, 05:09:23 AM
I got off to a good start because Jéré did not draw many interesting tiles and he is often hesitant to place lots of meeples at the beginning of a game anyway. This allowed me to get off to a nice early lead at 32-4. It became clear that there would be quite a dominant farm and we both had one farmer in it. Jéré added a second and a third, and at that point I decided to concede the farm and use the meeples that I would have used for the farm for other purposes instead. I figured that with the lead I already had, I could still win the game without the farm as long as I continued to keep the scoreboard ticking over. Then towards the end I added some farmers to small farms to add to my score, and this was enough to win the game. The 17-point margin was a nice bounce-back from my 31-point loss to Dan last time out. So I think I am now +36 with one game left in this round.
Title: Re: Last Meeple Standing: Volunteers Needed!
Post by: danisthirty on September 20, 2015, 12:51:38 PM
Congratulations on your win jungleboy. Looks like you were prepared to do whatever was required to stay in! :) :(y)
Title: Re: Last Meeple Standing: Volunteers Needed!
Post by: danisthirty on September 21, 2015, 01:27:34 PM
Boo and hiss! :@

Rosco  :red-meeple: - 96 : 94 - :blue-meeple:  danisthirty

(http://www.dan.tehill.net/LMS_Cheating_Rosco.jpg)

I thought I'd won this as I did especially well on farms and seemed to complete just about everything I started including a 14-point city which I took a chance on drawing one of the two remaining cccr tiles to finish it. However, Rosco managed to close a much bigger city with two of my meeples and three of his for 34 points and this proved too much for me to overcome, especially since he had two impressive roads on the go at the same time.

Overall it was a great game and Rosco played brilliantly. Too much for me to handle this evening anyway! :) :(y)
Title: Re: Last Meeple Standing: Volunteers Needed!
Post by: jma03 on September 24, 2015, 02:37:47 AM
I'm somewhat lost in this competition .
games and opponents that are missing to me to play ??
I will be available this week in the morning , if someone can let me know
thx
Title: Re: Last Meeple Standing: Volunteers Needed!
Post by: danisthirty on September 24, 2015, 02:42:23 AM
I'm somewhat lost in this competition .
games and opponents that are missing to me to play ??
I will be available this week in the morning , if someone can let me know
thx

The fixtures list can be found here: http://www.carcassonnecentral.com/community/index.php?topic=1932.msg27714#msg27714

There's also a link to it in my signature! :)

You still need to play MrNumbers and I.
Title: Re: Last Meeple Standing: Volunteers Needed!
Post by: Jéré on October 12, 2015, 06:44:48 AM
It was a real pleasure to meet MrNumbers and play our game in person!

I took the lead early in the game by scoring a few small features while MrNumbers still had zero points but his meeples were very well positioned to score later on... and he did score, tied the game and eventually took the lead...

During the game I managed to trap 2 of his guys: one of them was an attempt to take control of a field. That certainly helped. Also perhaps the turning point was that MrNumbers had 2 opportunities to complete a city worth 8pts (unclaimed) but decided not to do so to avoid finishing my cloister... and at the end I scored both (see top left).

Landscape before final scoring:
(http://images.tapatalk-cdn.com/15/10/12/b982aa1c5d9a276570da0773ad7dba54.jpg)

Final scoring:
 :yellow-meeple: Jéré 120   -   :red-meeple: MrNumbers  110

(http://images.tapatalk-cdn.com/15/10/12/d9b9279ed1de6458fae4aa24286fdb0b.jpg)

Thanks again for the game MrNumbers! Sincerely hope to meet again one day. :)
Title: Re: Last Meeple Standing: Volunteers Needed!
Post by: danisthirty on October 12, 2015, 07:00:22 AM
Well done guys. I never imagined that any of these games would ever be played in person, so it was wonderful to hear about how you were able to meet up to play. Thanks for the write-up Jéré, and congratulations on your win. :(y)
Title: Re: Last Meeple Standing: Volunteers Needed!
Post by: Decar on October 12, 2015, 07:13:20 AM
Very cool  :(y)
Title: Re: Last Meeple Standing: Volunteers Needed!
Post by: jma03 on October 16, 2015, 03:29:56 AM
Very funny
 :(y)
Title: Re: Last Meeple Standing: Volunteers Needed!
Post by: danisthirty on October 26, 2015, 05:28:36 AM
Hi all. I thought I'd bump this thread a bit now that the World Cup action has slowed down somewhat. :)

Here's a summary of where we are at the moment, in the middle of Round 4, with 4 games left to play:

(http://www.dan.tehill.net/R4_catchup.png)

(LP displayed in EOR4 is LP as it stands rather than at the end of round as the round hasn't ended yet!)

Full round update can be found here (http://www.carcassonnecentral.com/community/index.php?topic=1932.msg27714#msg27714).

It's be good to get this round over by the end of the week depending on who's around. jma03 and Rosco have 2 games left to play... C:-)

:blue-meeple:
Title: Re: Last Meeple Standing: Volunteers Needed!
Post by: jungleboy on November 29, 2015, 01:46:02 PM
Rosco and I just played our game and I won 111-107. It looked (to me!) like I was going to win more comfortably than that because I had freed up more farmers for the main farm with about 20 tiles left, but I couldn't join the last two to it and then Rosco did well to tie it up despite having fewer free meeples. After the last tile, I led by 11 points but I thought he might have had enough end-scoring points around the board to win it, but he just fell short.

Title: Re: Last Meeple Standing: Volunteers Needed!
Post by: danisthirty on November 30, 2015, 09:08:11 AM
Well done on your game guys!

I've updated the round 4 summary here (once I'd brushed some of the cobwebs aside): http://www.carcassonnecentral.com/community/index.php?topic=1932.msg27714#msg27714

Remaining games are MrNumbers vs. Rosco, MrNumbers vs. jma03 and jma03 vs. danisthirty.

Looks like we could end up with someone in the danger zone by the end of this round...
Title: Re: Last Meeple Standing: Volunteers Needed!
Post by: danisthirty on December 02, 2015, 08:21:35 AM
@jma03 - we need to play some time. When works best for you?

:blue-meeple:
Title: Re: Last Meeple Standing: Volunteers Needed!
Post by: jma03 on December 14, 2015, 01:37:02 AM
Today is fine for me
Title: Re: Last Meeple Standing: Volunteers Needed!
Post by: danisthirty on December 14, 2015, 05:42:48 AM
Today is fine for me

Today would be great, but I have the small matter of a World Cup final to play with Merlin_89 :o

Would you be free later in the week?
Title: Re: Last Meeple Standing: Volunteers Needed!
Post by: danisthirty on February 02, 2016, 09:28:50 AM
This competition got left in a state of limbo when we were all struck by World Cup fever. I'm happy for it to continue when the Princess & Dragon league has quietened down (or finished), but just in case this is the end I made a visit to the post office today.

If you haven't already received something then expect something pretty cool soon. 8) :(y)
Title: Re: Last Meeple Standing: Volunteers Needed!
Post by: Jéré on February 02, 2016, 10:08:46 AM
Awesome!! :) :) :)

I'd be happy to continue too but I have already played all my games for this round... :-/

Title: Re: Last Meeple Standing: Volunteers Needed!
Post by: Jéré on February 06, 2016, 03:36:54 AM
I have received "something" this morning!! :)

Many thanks!!!
Jéréishappy
Title: Re: Last Meeple Standing: Volunteers Needed!
Post by: MrNumbers on February 06, 2016, 11:18:13 AM
This "something" is awesome! :(y)
Thank you very much!

P.S. Are initials were also part of the plan? :gray-meeple:
Title: Re: Last Meeple Standing: Volunteers Needed!
Post by: danisthirty on February 08, 2016, 01:18:07 AM
I have received "something" this morning!! :)

Many thanks!!!
Jéréishappy

This "something" is awesome! :(y)
Thank you very much!

You're both very welcome! :) :(y)

P.S. Are initials were also part of the plan? :gray-meeple:

They sure were! I wanted the gifts to be personalised and useful so that's what I went for. I imagine you already know who to thank for all the real work...
Title: Re: Last Meeple Standing: Volunteers Needed!
Post by: MrNumbers on February 09, 2016, 01:28:07 PM
MrNumbers vs. Rosco
92:80

Pretty quick game. With 2 last tiles Rosco managed to steal the farm all by himself, in the opposite I managed to steal the 30-point city with 3 vs. 2 meeples advantage.
Title: Re: Last Meeple Standing: Volunteers Needed!
Post by: jungleboy on February 09, 2016, 01:38:32 PM
Well done for reviving this competition! I think there are only two games left in this round now.
Title: Re: Last Meeple Standing: Volunteers Needed!
Post by: jma03 on February 10, 2016, 02:51:48 AM
WOW DAN ¡¡¡¡
Thank you so much , I was delighted to receive the gift.
The day of our league game asked me , and the next morning when I saw my mailbox could not believe to see the package.

I do not fall short by saying that it was one of the gifts that surprised me so long.

Initial is a brilliant idea , and I will take it everywhere where I go.
Merit for you.
 :D :D :D :D :D :D :D
Title: Re: Last Meeple Standing: Volunteers Needed!
Post by: Rosco on February 10, 2016, 03:01:57 AM
Mine arrived a while back and Dan asked me to keep quiet until others got theirs - mine is on my work keys!  I love it - it is part of my most loved items!

:)
Title: Re: Last Meeple Standing: Volunteers Needed!
Post by: MrNumbers on February 12, 2016, 12:05:55 PM
MrNumbers vs. jma03
124:118

With this game I completed my games in this round.
Title: Re: Last Meeple Standing: Volunteers Needed!
Post by: danisthirty on March 04, 2016, 08:46:08 AM
jma03 - I can play this evening if you are free. Any time from 8pm (ish) UK time onwards.
Title: Re: Last Meeple Standing: Volunteers Needed!
Post by: jma03 on March 07, 2016, 07:47:25 AM
Sorry Dan, I was rather busy these days.This week we could organize a day for our game  ;)
Title: Re: Last Meeple Standing: Volunteers Needed!
Post by: danisthirty on March 07, 2016, 01:37:55 PM
(http://www.dan.tehill.net/jma03_vs_dan_scores.jpg)

(http://www.dan.tehill.net/jma03_vs_dan_map.jpg)

We had quite a battle for the main farm but in the end it was tied with 5 farmers each. Annoyingly, if I hadn't tried to win the farm outright I think I could have generated enough points with my final meeple to net a very narrow victory (2 points). But ultimately, jma03 was just to good for me and deserved the win. Especially after his first 4 draws were all frfr tiles whereas I was gifted a 10-point city! :o
Title: Re: Last Meeple Standing: Volunteers Needed!
Post by: danisthirty on March 08, 2016, 04:27:00 AM
So, now that jma03 and I have played our game, Round 4 of the competition is finally complete. Here's a quick recap of where we are before I post the fixtures for Round 5...

Round 4 (summary) (end date: 6th September 2015) (missed this by half a year!) :o

Game 1:
Game 2:
Game 3:
Game 4:

(http://www.dan.tehill.net/R4_summary.png)

Let me know if anything doesn't seem right. The numbers should be correct as I set up the model in Excel back when I could remember what I was doing with this and have just been plugging the numbers in ever since. I had another very specific method for determining who should play who (and who should start) but I may have go through an old notebook to rediscover this...