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Messages - CARC_Zoner

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1
Reviews & Session Reports / Re: Great game today
« on: October 26, 2014, 09:00:13 PM »
The game is never over until all the final scoring is done! Congratulations to your daughter on a sweet win!  :meeple:

CARC_Zoner

2
Reviews & Session Reports / Re: Scored Our 100,000th Point
« on: October 26, 2014, 08:52:40 PM »
That's amazing and fun that you have been keeping such meticulous records for so long!

Congratulations on the milestone points!

CARC_Zoner

3
Thanks for clarifying!  Need to get my hands on this expansion....

CARC_Zoner

4
Today I've bought the tickets for the train.
Next Saturday 15 02 2014.... I will meet Klaus-Juergen Wrede in Leipzig.

Leipzig town hall - K-J Wrede - 15 02 2014 - Germany

I hope that Klaus-Juergen will spend some time for answering all your nice questions.

Have a great trip and meeting with Klaus-Juergen Wrede!  Can't wait for your report and answers to the questions!

CARC_Zoner

5
News and Events / Re: Carcassonne on TableTop
« on: February 13, 2014, 07:08:46 AM »
Was really entertained to see our favourite game featured on the show.  It is always interesting to watch new players figure out the rules.  Liked how everyone keyed on how it is impossible to determine a winner after the last tile - final scoring is where the suspense happens!  Hopefully this exposure will boost interest and sales, so the fun can keep going on and on and on.... :-)

CARC_Zoner

6
Anything Else / Re: A New Carcassonne Champion is Born!
« on: October 26, 2013, 07:30:36 AM »
Thanks everyone for your kind words. Mum and baby are both well and we're all enjoying working out family life as a four!

All the best,
Dan

Congratulations!  Our new daughter means less time playing Carcassonne, but it will be great to teach her the game when she is ready!

CARC_Zoner

7
The Marketplace / Re: Anybody want empty expansion boxes?
« on: October 01, 2013, 07:54:03 PM »
JT Atomico,

I was really pleased to come home to see the package containing the Graf, Konig & Consorten game box!  :)

Now I have game boxes in German, English and French!  Really great of you to put these out to the Carcassonne Central community!

CARC_Zoner

P.S. Merit for you (and postage costs if you message me with your postal address)

8
Reviews & Session Reports / Re: 3 Player Mega Game
« on: September 08, 2013, 08:17:17 AM »
Hello everyone!

Thought I share a semi-mega game of Carcassonne completed earlier today (Sunday September 8, 2013).

Score: Yellow (me) at 195, Black (my cousin) at 166 and Blue (my sister) at 118. The score seem low because of reduction method we sometimes use. When we are out of the 50/100 tiles we reduce 50 points for every player. End score could have been 95, 66 and 18 for example.

Love the "meeple toss" to determine the starting player!  The pictures are amazing - it feels like we are watching a televised game of Mega-Carc with play-by-play analysis!

CARC_Zoner

9
General / Re: It's Over Nine.... Hundred?
« on: September 08, 2013, 08:11:24 AM »
Wow, over nine hundred is a high scoring game even for my group. Our games are usually less than 400 or so.

If you're looking for a neat way to keep score check out my idea of using D6's to keep track of laps. I printed the 100 space board to make it easy to determine each player's score in an instant. No 50/100 tiles to keep track of (I knew early on in playing that there had to be some better way to keep score). So necessity IS the mother of invention.  ;D

You start with every die on the zero with the 6 pip face up. When you complete a lap of 100 you flip the die to the 1 pip, incidating you are 100. If you then rest on the 36 space you have 136 points such as Blue in the pic.


Great picture and unique way to keep score.  Plus, you could use the dice to indicate the starting player, so that the youngest doesn't always go first!

CARC_Zoner

10
News and Events / Re: Spielbox 05 2013
« on: August 29, 2013, 06:15:00 PM »
I have never actually played with the Plague.  I think I need to have a game soon where I play all the rest of the ones I've yet to play now that I have them all.

I am in the same boat, CKorfmann!  Many official expansions yet to try, as well as all the gold here on CarcassonneCentral..!!! :'(

CARC_Zoner

11
Official Rules / Re: HiG's presence and official rulings
« on: August 27, 2013, 08:17:44 PM »
We have better than HiG being present - we have a kettlefish - a wealth of resource in one neat bundle  ;D

Three cheers for kettlefish!

CARC_Zoner

12
Anything Else / Re: Meeple Cufflinks
« on: August 25, 2013, 06:07:29 PM »
Haha - aweseome idea! I bought my wife the lavender meeple earrings. She proudly wore them at GenCon.  :red-meeple:

What a great wife to display her love of the game... or at least of you!

CARC_Zoner

13
Reviews & Session Reports / Re: Mega Carcassonne
« on: August 21, 2013, 09:30:46 PM »
I first started printing fan made expansion tiles when we got a new printer in 2008.
It's a wax printer and that gives the tiles the right feel when printed on the right kind of multipurpose labels.
I could never play with fan made expansion tiles printed on a laser printer, it doesn't feel right at all.
Printing on inkjet isn't even worth the label it's printed on.

Wow!  Your message led me to learn about solid ink printers.  Really interesting!

CARC_Zoner

14
My copy of the Gingerbread Man (Carcassonne Winter Edition expansion) arrived today and I was very excited! Although there were just six new tiles I couldn't wait to play with them as they featured some really interesting configurations of city segments between them. There's usually a lot of competition for cities between my wife and I, and the inclusion of these tiles balanced this out quite nicely as the possibility of shutting each other out of our cities increased from "slim" to "reasonable". As a further consequence of this, we soon found that we completed far more cities (about half of them being two-tilers) and spent much less time patiently waiting for the "right tile" to come along.

The game itself got off to a particularly bad start for me when my wife completed a city for 26 points and received a further 20 points for having had two knights and the Gingerbread Man in it when it was completed. I almost lost interest in the game altogether after this, as it was difficult to stay motivated after very nearly being lapped whilst still on my first time round the score track! But fortunately I was soon able to reduce the gap (slightly) thanks to a 14 point city, also with the Gingerbread Man in it, which netted me 21 points and kept me in the game.

A few roads and a couple of cloisters helped me to draw level by the halfway point but we then found ourselves in the unusual situation whereby one of us closed a city and there were no incomplete cities left to move the Gingerbread Man into. In this situation we took the Gingerbread Man off the board and should have waited for a Gingerbread Man tile to be played before bringing him back (as per the official rules). Because we both enjoyed the difference that he made to the game though, we immediately placed him in the first incomplete city that became available a tile or two later.

Because the Gingerbread Man is moved either when one of the six new tiles is placed or when the city he's currently in is closed, he tended to move around quite a lot in our game and this generated a lot of bonus points. These points tended to be split quite equally between us but there was one city in particular that became rather overcrowded in order to maintain this. We weren't necessarily fighting for control of the city as it didn't look likely that it would ever be closed, but its size combined with the fact that the Gingerbread Man was in it meant that every knight either of us could get into the city was well worth it for the eventual bonus.

After placing the final tile I leant back in my chair to admire the view (photo attached)! There was a long road running from east to west which separated the landscape into a north farm and a south farm. I'd placed a farmer on the south farm quite early in the game and my wife didn't make any effort to share these points as it only touched three complete cities. The north farm however ended up being worth 27 points but we shared these at a cost of three farmers each. What ultimately (and incorrectly as it later transpired) made the difference was deciding to let the Gingerbread Man dish out his bonus one last time even though he hadn't left the city he was in. This was worth 20 points for my wife but 30 for me and this was just enough to tip the final scores in my favour by just three points!

Most of the expansions I've played for Carcassonne bring something new and vaguely exciting to the game, but this excitement can sometimes be rather short-lived if there's nothing else to look forward to once the new tiles have run out. Contrary to this, I felt that the Gingerbread Man was an excellent expansion as the new tiles alone added to my enjoyment of the game and the extra mechanic of how the Gingerbread Man himself works seem to be well thought out and in keeping with the general spirit of the game. In summary, it's difficult to imagine future games of Carcassonne Winter Edition without the Gingerbread Man and this is certainly a sign of a worthwhile expansion as far as I'm concerned!

Nice review!

CARC_Zoner

15
The Marketplace / Re: Wanted - H&G tiles from King & Scout expansion
« on: August 21, 2013, 03:51:06 AM »
I did the same thing a couple of years ago when I bought King & Scout and didn't have any plans on buying Hunters & Gatherers.
Now I have and would like to get the Scout tiles.
Anyone eager to let them go ?

Carcking was SO happy to receive the tiles, I wish I had more sets to share!  I am sure many members have a copy!

Cheers,

CARC_Zoner

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