Carcassonne Central
Carc Central Community => Official Rules => Topic started by: aenima on December 04, 2017, 06:01:44 AM
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like the title, there are 2 important difference between old and new edition:
1- the FRFR with bazar and lake from the old one is remplaced by a FFFR with a bazar and a lake (so we have 2 of these tiles)
2 - the FCFR from the old one is remplaced by a FRFR with a bazar (so we have 2 of these tiles)
total tiles with bazar for old edition =8
total tiles with bazar for new edition =9
...why? :o
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Did they improve the rules at least?
Under the old rules, I would prefer fewer bazaars. :(n)
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...mmmmhh no, it's all the same
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Looks like more content to update to the CAR! ::)
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Looks like more content to update to the CAR! ::)
where is JustaBill?!? He is never here when you searh him! ;D
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Why...
That cfrf tile is so useful!
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What will be prior for contest like the worldcup? This will make thing even harder to decide...
Ohhh today we play with the new tiles, but tomorrow I want a bazar fewer >:D
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Looks like more content to update to the CAR! ::)
where is JustaBill?!? He is never here when you searh him! ;D
Oh he is here, he just isn't usually working on what you want him to be working on. ???
I have to say this is a frustrating change, and it would really burn my backside something fierce if I had converted to a new-art playset. Art issues are one thing, but eliminating interesting tile combinations seems potentially worse, actually.
For what it's worth (which is nothing, really), looking at your side-by-side comparison image brought into focus for me that what I most dislike about the new artwork is the cities. Most of the other elements are pretty good (although the grass always seems "blurry" to me), but somehow those cities are just wrong, and so incongruent with the classic cities (and with each other, thanks to the later rebrowning). I think I've realized that I could probably bring myself to mix in small amounts of the new tiles such as the C-II labyrinth and even the Japanese buildings (which Dan was kind enough to offer this year), but I don't see how I would ever want the new cities spreading their blue-topped, poop-bottomed wrongness all over my maps.
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The artwork change for the bazaar itself is very interesting. You can tell Anne imagines a bazaar to be a really interesting place like a modern carnival or fair. Doris has 3 stalls which appear to all be selling fruits and vegetables. There aren't many customers and the whole thing is rather depressing, which is how I imagine medieval bazaars actually were. I will say that Anne's bazaar is a lot closer to the scale of the other features though.
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blue-topped, poop-bottomed wrongness
Gee Bill, from your words it almost seems like you prefer the older art style. :)
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How Bazaar!
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How Bazaar!
Bazaar indeed. (You don't know the Halfling of it!)
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I searched and couldn't find any posts on this topic; apologies if I just missed it.
While checking Cundco's spare-parts list, I noticed that the tile distribution for Expansion 8 in C-II has tile changes vs. C-I. The new edition apparently has 9 bazaars instead of 8, is missing the "wizard's hat" city tile, and has duplicates of three different tiles instead of just one, for a total of only 9 different tile configurations instead of 11. Since the missing tiles do not exist in a C-II form, I'll have to use the C-I versions to show what I'm talking about:
(https://s20.postimg.cc/yiqlobm0t/Exp8-_BCB-_Faulty_Tiles400.png)
Both of these are gameplay changes. Although the first one is a bit subtle (a road segment is lost in addition to the reduction in visual variety), the loss of the relatively unique city segment is more disappointing.
At first I had assumed this was an intentional gameplay revision, but then I noticed the following footnote in the PDF tile list: Achtung: Die Anzahl der Basare auf den Plättchen stimmt nicht mit der im Regelwerk a ngegebenen überein! Das kommt durch die fehlerhaften Plättchen.
Translation: Attention: The number of bazaars on the tiles does not match the one given in the rules! That comes due to the faulty tiles.
The fact that they used the word fehlerhaften (flawed, defective, faulty, erroneous, corrupted, incorrect) implies that this was a product configuration error. Can anyone confirm whether that's true, and whether the configuration has been and/or might be revised in later printings?
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I searched and couldn't find any posts on this topic; apologies if I just missed it.
While checking Cundco's spare-parts list, I noticed that the tile distribution for Expansion 8 in C-II has tile changes vs. C-I. The new edition apparently has 9 bazaars instead of 8, is missing the "wizard's hat" city tile, and has duplicates of three different tiles instead of just one, for a total of only 9 different tile configurations instead of 11. Since the missing tiles do not exist in a C-II form, I'll have to use the C-I versions to show what I'm talking about:
(https://s20.postimg.cc/yiqlobm0t/Exp8-_BCB-_Faulty_Tiles400.png)
Both of these are gameplay changes. Although the first one is a bit subtle (a road segment is lost in addition to the reduction in visual variety), the loss of the relatively unique city segment is more disappointing.
At first I had assumed this was an intentional gameplay revision, but then I noticed the following footnote in the PDF tile list: Achtung: Die Anzahl der Basare auf den Plättchen stimmt nicht mit der im Regelwerk a ngegebenen überein! Das kommt durch die fehlerhaften Plättchen.
Translation: Attention: The number of bazaars on the tiles does not match the one given in the rules! That comes due to the faulty tiles.
The fact that they used the word fehlerhaften (flawed, defective, faulty, erroneous, corrupted, incorrect) implies that this was a product configuration error. Can anyone confirm whether that's true, and whether the configuration has been and/or might be revised in later printings?
That is a good found. Well done. Did not see this earlier. It is a pitty that a roadtile is added, instead of that citytile!
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http://www.carcassonnecentral.com/community/index.php?topic=3668.0
;D
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Topics merged.
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Ha! How embarrassing. I not only posted in the old topic, I was the last one to do so. I wonder why this didn't stick in my memory?
Now what was the name of this game again...? :-[
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Ha! How embarrassing. I not only posted in the old topic, I was the last one to do so. I wonder why this didn't stick in my memory?
Now what was the name of this game again...? :-[
Game? witch game? This is a comics forum! ...
;D
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Hi guys,
Yesterday, I recieved the last piece from my „April Madness” orderings, including 8th expansion in Polish version from Mindok (CZ). After unboxing I realized that something is strange because I was prepared for this mistakenly doubled tiles that you were talking about, so I compared with old ones and.. to my surprise everything is the same!
The only difference is that this tile with FCFR that aenima showed in his first post, now has garden on it.
I guess the publisher is the difference maker.
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Of course you have the new-art edition, so everything has been redrawn (and in some cases redesigned) from scratch.
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The only difference is that this tile with FCFR that aenima showed in his first post, now has garden on it.
I guess the publisher is the difference maker.
Whaaaaat? :o
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Hi guys,
Yesterday, I recieved the last piece from my „April Madness” orderings, including 8th expansion in Polish version from Mindok (CZ). After unboxing I realized that something is strange because I was prepared for this mistakenly doubled tiles that you were talking about, so I compared with old ones and.. to my surprise everything is the same!
The only difference is that this tile with FCFR that aenima showed in his first post, now has garden on it.
I guess the publisher is the difference maker.
More to collect! ????
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Maybe they weren't informed yet in Polen that the new version was not only redrawn but they also changed that tile. ;D ;D ;D
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Maybe they weren't informed yet in Polen that the new version was not only redrawn but they also changed that tile. ;D ;D ;D
That's possible. It's a long way from Germany ;)
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It's good that they are fixing later prints
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It's good that they are fixing later prints
But was it an error or had it to be like that? We probably will never know :'(
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What a bazaar topic indeed! :)
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I think Hig\cundco have a problem with these tiles...
In the tile list on carcassonne forum BCB is still missing!
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Hi all - not sure of this is still of interest but here is the Z-Man BCB English expansion I bought a few days ago.
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So now they are the same, eh?
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So now they are the same, eh?
Yes you are correct as far as main features are concerned with the following qualifications:
I realised, after I had posted the picture, that perhaps I could have been a little more helpful. I have re-shot the two BCB sets I and II putting the old and new tiles next to each other for 'forensic examination'.
As has been mentioned elsewhere
The only difference is that this tile with FCFR that aenima showed in his first post, now has garden on it.
the "Wizard's Hat" City tile has gained a Garden.
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The new type-II CRCC tile (second row) has only one 'bridge' watermark whereas the type-I tile has two.
I also noticed a further cosmetic addition of a tower to one of the new CCCC tiles (third row).
I am sure if there are any other differences, one of you will let me know... :)
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Hi all - not sure of this is still of interest but here is the Z-Man BCB English expansion I bought a few days ago.
The English version of BCB does not have an incorrect tile.
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Dear Carcassonne fans,
as known, the edition of the eighth expansion, produced in Germany, also has two missing tiles and a meadow green which is a bit too bright to fit exactly to the basic game.
Meanwhile I have created an overview (see attachment) and ask you for corrections, proofs & additions.
Short summary (details in Excel sheet / inside the *.zip file)
The following editions do not have the correct tiles:
1. Mindok CZ: light green
2. HiG germany: light green (checked myself)
The following editions have the correct tiles:
1. correct tiles from ZMAN USA: light or dark green? (Proof for color needed)
2. correct tiles from Mindok/Bard Poland: light or dark green? (Proof for color needed)
The following editions probably do not have the correct tiles: (need proof for all questions)
1. ZMAN/Asmodee France: correct tiles? light or dark green?
2. Lautapelit Finland: correct tiles? light or dark green?
3. 999 Games Netherlands: correct tiles? light or dark green?
And two additional Questions:
1. From which foreign edition does HiG obtain its corrected tiles?
(I have ordered them from CundCo & they have dark green)
2. From which foreign edition does Mindok CZ obtain its corrected tiles / maybe they comes from Mindok PL?
(fans from CZ Forum have succesfully ordered them from Mindok CZ)
PS: additional informations also on CZ Carc.Forum:
https://www.carcassonneforum.cz/newreply.php?tid=1546 (https://www.carcassonneforum.cz/newreply.php?tid=1546)
Thank you!
:red-meeple: