I'm trying to get it clear in my mind, just how my relatively small collection of expansions interact with each other.
To help, I've been using the "Order of Play" generator at WikiCarpedia ...
2. Placing a meeple
...
Step 2B-1: Move the Wood (Phase 1)
...
(c) Deploy one of your other figures.
- Pig to a field containing one of your meeples
- Builder to a city or road containing one of your meeples
(d) Deploy the barn. The field will be scored as a normal feature in Step 3B.
(e) Perform a special action
- Remove a figure from anywhere in the playing area if the festival symbol was on the played tile
- Remove your abbot and score its points
Essentially I just want to confirm that it says what I think it does - that if I play a festival tile and choose to remove a (maybe trapped) meeple, I can't
also remove my abbot? (And vice versa.)
If so, I think I've been playing incorrectly. I've been applying the simple logic of, "If you don't place a meeple, you are allowed to remove a meeple. If you don't place a meeple you can remove and score an abbot." On the rare occasions it comes up I've been treating it as permissible to do
both.
So, once you've said "Yes, that's right. You can't. You've been doing it wrong!" I'll ask something else.
Since these removal(s) are described in
(2) Placing A Meeple, does this mean that any meeple removed won't be around to be counted by the time we reach
(3) Scoring a Feature? Again, if that's the case, I think I have been scoring incorrectly. I have been leaving the Abbot in place and hence counting it when calculating a meeple scoring Watchtower at (3) and then removing it and claiming my 'incomplete' monastery points. But he - or any meeple removed via a Festival tile - should be removed
before (3) it seems?
I've been doing that wrong too?
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