Something similar happens to the different components of the feature scoring... Inns/cathedrals is not commutative after the game and the Witch is never commutative. So everything is arranged to be consistent both during the game and after the game:1. Basic points and modifiers affecting them (inns/catedrals last - so at the end of the game their x0 works perfectly)2. Mage/Witch (because the Witch is always applied after inns and cathedrals)3. Feature-related bonuses (because we know for certain that little buildings are applied at the end and then other bonuses affecting the final scoring of the feature like German castles should follow suit, as hinted in the existing clarifications).
I just kept it that way as a reminder that the rules indicate the evaluation/scoring should happen before the feature itself by default. You can see I always list the figure-related bonus in the epilog in the same order for maintainability reasons. The order is not actually specified.
The bonuses are in separate blocks for the prolog and the epilog.The points assigned to the road itself are marked with a yellow block on the right (core feature scoring = points from tiles), so castles, the teacher and robbers, see these points plus the feature-related bonuses as one scoring event. The other bonuses represent one scoring event each.I know there is a lot much info encoded there.
I included the bonuses applicable to each feature so it may alse serve as a checklist. If you mix them all, then you may skip one by accident. I know it is too verbose but IMHO it serves a purpose.
If we are talking about the Scoring During Turn Sequence page, the scoring for each feature is fully unwound will all its bonuses.https://wikicarpedia.com/index.php/Scoring_During_Turn_SequenceOn the other hand, you have Scoring During the Game, that specifies just the scoring per feature and bonuses are given as separate entries, except Markets of Leipzig for historical reasons, although they can also be moved to a separate entry.https://wikicarpedia.com/index.php/Scoring_During_the_GameIs the latter closer to what you have in mind although no bonuses are listed?
"If the feature with your ringmaster becomes completed, first score points for the completed feature.Then, for each Circus and Acrobat tile that your ringmaster is on or adjacent to, score 2 points."Scoring During Turn Sequence is fine how it is.
Quote from: corinthiens13 on January 20, 2021, 05:32:24 AMIf I understand correctly, in step 4, if I have a fairy attached to red ringmaster on a road, and blue having other features: the fairy could be scored, then one of blue's features, then red's road, then one of blue's feature, and then the ringmaster bonus? (here, there's no scoring order rule at all)Or if you score red ringmaster's fairy, then red's road and ringmaster bonus still have to be scored one after another, before scoring something else ?Any order can be applied. [...]So any order can be applied. We follow some conventions to simplify the scoring process and we implicitly use a loop to represent the scoring sequence since we can only do one thing at a time. And iterating through the features to be scored is practical approach, but falls short to address some of the dependencies.
If I understand correctly, in step 4, if I have a fairy attached to red ringmaster on a road, and blue having other features: the fairy could be scored, then one of blue's features, then red's road, then one of blue's feature, and then the ringmaster bonus? (here, there's no scoring order rule at all)Or if you score red ringmaster's fairy, then red's road and ringmaster bonus still have to be scored one after another, before scoring something else ?
This quote is not just an my opinion. It is an official rule, from the printed rules.
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