Author Topic: Scoring quiz with roads (summer tutti frutti)  (Read 6409 times)

Offline Meepledrone

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Re: Scoring quiz with roads (summer tutti frutti)
« Reply #15 on: October 20, 2019, 12:36:53 PM »
As promised we now will deal with...

C1 rules (part 2)

2) Scoring after the game.

In order to simplify the analysis, I include below a version of the quiz image highlighting the roads involved in the scoring after the game. The figures involved in the scoring triggered by the German cathedral tile have been removed.



In this case we have the following features and figures to score:

1) The big top
2) The acrobats
3) The yellow road
4) The green road
5) The German castle on tike E2-E3
6) The archbishop on tile C1



Step #1 - Scoring the big top (E4)

The big top is evaluated first after the game id finished.

The big top is placed on an animal token with value 4. So each player scores:

:red-meeple: scores 1 meeple (D5) x 4 points / meeple = 4 points
:blue-meeple: scores 1 meeple (D5) x 4 points / meeple = 4 points
:yellow-meeple: scores 1 meeple (E2-E3) x 4 points / meeple = 4 points



Step #2 - Scoring the acrobats (D5)

The :red-meeple: and :blue-meeple: acrobats will score separately:

:red-meeple: scores 1 meeple x 5 points / meeple = 5 points
:blue-meeple: scores 1 meeple x 5 points / meeple = 5 points



Step #3 - Scoring the yellow road

:red-meeple: (B1) has the majority.

The yellow road is incomplete as it ends at a tunnel entrance that is not connected (blue tunnel token on tile A2). As the road has a inn, this means its core feature score will be 0 points per tile but, as the Mage is placed on it, it will get bonus points after all.

Note: The Mage only takes into account tiles, so it is not affected by German cathedrals when they have multiple road segments connected to the same road. This is not the case but it was worth mentioning it.

Core feature scoring = 4 tiles  x 0 points / tile = 0 points

Bonus points = 4 tiles x 1 mage point / tile = 4 points

:red-meeple: scores 0 + 4 = 4 points



Step #4 - Scoring the green road

The green road is incomplete: It has a tunnel connected by green tunnel tokens but it ends at a tunnel entrance with no tunnel token (G2).

:red-meeple: (G1) and  :yellow-meeple: (G3) share the green road and there is a tie but :yellow-meeple: has the majority since there is a hill on its tile.

:yellow-meeple: scores ( 4 tiles x 1 point / tile ) = 4 points



Step #5 - Scoring the German castle (E2-E3)

This incomplete German castle claimed by :yellow-meeple: is surrounded by 8 square tiles and 2 Halfling tiles, that is 10 tiles. It is also affected by a Little Building (F2).

Core feature scoring = ( 2 points for German castle tile ) + ( 10 surrounding tiles x 1 point / tile ) = 2 + 10 = 12 points

Bonus points = 1 little building x 1 point / little building = 1 point

:yellow-meeple: scores = 12 + 1 = 13 points



Step #6 - Scoring the archbishop (C1)

The incomplete German cathedral with the :blue-meeple: archibishop will score for the yellow, the red and the magenta roads connected to the German cathedral tile.

Note: Each road must be evaluated separately. The yellow road is incomplete and has an inn. The red road is completed and has an inn. The magenta road is incomplete and is just a road segment on the German cathedral tile.

- Yellow road: It will score 0 point / tile as it is an incomplete road with an inn. The Mage bonus is not considered.

Score for the yellow road = ( 3 tiles + 1 road segment ) x 0 points / tile = 4 x 0 = 0 points

- Red road: It will score based on its number of tiles and road segments on the German cathedral tiles. Its score will be affected by an inn (F3) and three Little Buildings (B3, C4 and F2).

Core feature scoring for red road = ( 21 tiles + 4 road segments ) x ( 1 feature point + 1 inn point) = 25 x 2 = 50 points

Bonus points for red road = 1 + 1 + 1 = 3 points

Score for red road = 50 + 3 = 53 points

- Magenta road: It will score based on its number of tiles (none in this case) and road segments on the German cathedral tile.

Score for the magenta road = ( 0 tiles + 1 road segment ) x ( 1 feature point ) = 1 x 1 = 1 point

:blue-meeple: scores 0 + 53 + 1 = 54 points



Total score:

:red-meeple: scores 4 + 5 + 4 = 13 points
:blue-meeple: scores 4 + 5 + 54 = 63 points
:yellow-meeple: scores 4 + 4 + 13 = 21 points
« Last Edit: November 01, 2021, 08:12:25 AM by Meepledrone »
Questions about rules? Check WICA: wikicarpedia.com

Offline Meepledrone

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Re: Scoring quiz with roads (summer tutti frutti)
« Reply #16 on: November 01, 2021, 07:58:12 AM »
Here you are the answer to the quiz according to the latest C2 rules (features with Halflings or double-sized tiles are considering the square spaces they occupy).

Check here for the answer according to the C1 rules:
https://www.carcassonnecentral.com/community/index.php?topic=4369.msg64929#msg64929


C2 rules (part 1)

Let's score the German cathedral first (this post). Afterwards, we will do the scoring after the game in the following post.

1) Scoring the features completed by the placement of the German cathedral tile.

In order to simplify the analysis, I include below a version of the quiz image highlighting the roads involved in the scoring of the German cathedral. The figures not involved in the scoring have been dimmed.



The placement of the German cathedral has the following consequences:
1. It completes the red road network.
2. It completes the blue road.
3. The German cathedral is completed.

Step 1 - The red road: This road contains many elements that modify the scoring of the road and add various bonus points provided by various expansions. We have:
A) Regular road tiles
B) Two pairs of halfling tiles (A3 and G5) that will be counted like one occupied tile each, that is, as two square tiles.
C) Four tunnels connecting separate road sections into one road network (tunnel tokens in black, yellow, red and grey.) Tunnel tiles are counted only once even if several tunnel entrances on the same tile are connected to the road network.
D) Two roundabouts that connect several branches of the road as a single network
E) An inn (F3)
F) Two German cathedrals. The road network ends at three road segments of one of them (C3). Note that those roads segments are counted separately.
G) Two labyrinth tiles. One of them (C2) will also score labyrinth points
H) Four Little Buildings (B3, C4, F2, G5) that will provide additional points. The little building on G5 will affect both Halflings in the square.
I) Two German castles serve also as ending points for the road
J) A bathhouse (B2)
K) A hill (A3) that will help break majority ties
L) The Witch (E3) that will affect the scoring of the road.
M) The  Fairy (A3) that will provide extra points
N) The ringmaster (D4) that will trigger the scoring of the watchtower. Additionally the ringmaster will also score additional points by itself.
O) The meeple in the Wainswrights quarter also provides additional bonus points per road tile (no road segments considered separately).

First of all, let's verify the majority on the feature. :yellow-meeple:, :red-meeple: and :blue-meeple: have two meeples each on the read network so there is a tile. However, :red-meeple: has a meeple at A3 that is affected by a hill (even on a Halfling the hill affects the whole square). Therefore :red-meeple: has the majority and the tie is broken.

Therefore, :red-meeple: will score the road. Additionally, :red-meeple: and also :blue-meeple: will score some bonus points:
- :red-meeple: will score the Markets of Leipzig points (associated to majority for roads), fairy scoring points (:red-meeple:'s meeple next to fairy) and Labyrinth points (associated to majority)
- :blue-meeple: will score the watchtower and the ringmaster points



Step #1 - Watchtower scoring:

As per the rules, we evaluate the watchtower first.

There are 8 tiles with road segments, including the watchtower tile

:blue-meeple: scores  8 tiles x 1 point / tile = 8 points



Step #2 - Red road feature scoring:

The road has 22 tiles (occupied square spaces, two of them by two Haflings and two other by one half of a German cathedral each) but, due to the presence of German cathedrals, we will consider the road segments of the German cathedral tiles separately. This is important for the core feature scoring (base scoring + German cathedral modifier + inn modifier). Then we are considering 20 tiles + 4 road segments on German cathedral tiles.

Core feature scoring = ( 20 tiles + 4 road segments ) x ( 1 base point  + 1 inn point + 1 German cathedral point ) = 72 points

At this point, the Witch penalization is applied:

Partial red road scoring (no bonus) = Round( 72 / 2 ) = 36 points

Now all the other bonus points associated to the feature are applied:
- Bath house bonus = 4 points
- Little Buildings = 1 + 1 + 1 + 1 = 4 points
- German Castles at end points = 3 + 3 = 6 points
- Markets of Leipzig (Wainswrights quarter) = 22 tiles x 1 point / tile = 22 points

Bonus points = 4 + 4 + 6 + 22 = 36 points

:red-meeple: scores 36 + 36 = 72 points



Step #3 - Red road figure bonus scoring:

On the road just completed there are a number of figures that also score bonus points:

- Fairy: It is on the completed road, next to a  :red-meeple:'s meeple (A3), so :red-meeple: gets the fairy scoring points.

:red-meeple: scores 3 points

- Labyrinth: :red-meeple: as the majority on the road networks it scores extra Labyrinth points (advanced rules)

:red-meeple: scores 6 meeples x 2 points / meeple = 12 points

- Ringmaster: :blue-meeple:'s ringmaster (D4) also scores as it is placed on the completed road. It scores for the adjacent circus space (E4) and the adjacent acrobat space (D5).

 :blue-meeple: scores 2 tiles x 2 points = 4 points



Step #4 - Archbishop scoring:

The German cathedral with the :yellow-meeple: archibishop will score for the red and blue roads as follows.

Note: Each road must be evaluated separately. The red road has an inn and the blue road doesn't. This means that the Little Building at tile C3-C4 affects both roads separately.

- Red road: It will score based on its number of tiles and road segments on the German cathedral tiles. Its score will be affected by an inn (F3) and four Little Buildings (B3, C4, F2, G5). The Little Building on G5 affects the whole square.

Core feature scoring for red road = ( 20 tiles + 4 road segments ) x ( 1 feature point + 1 inn point) = 24 x 2 = 48 points

Bonus points for red road = 1 + 1 + 1 + 1 = 4 points

Score for red road = 48 + 4 = 52 points

- Blue road: It will score based on its number of tiles and road segments on the German cathedral tiles. Its score will be affected by one Little Buildings (C4)

Core feature scoring for blue road = ( 1 tile + 1 road segment ) x ( 1 feature point ) = 2 x 1 = 2 points

Bonus points for blue road = 1 point

Score for blue road = 2 + 1 = 3 points

:yellow-meeple: scores 52 + 3 = 55 points



Total score:

:red-meeple: scores 72 + 3 + 12 = 87 points
:blue-meeple: scores 8 + 4 = 12 points
:yellow-meeple: scores 55 points



To be continued in the following post...
« Last Edit: November 01, 2021, 08:18:07 AM by Meepledrone »

Offline Meepledrone

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Re: Scoring quiz with roads (summer tutti frutti)
« Reply #17 on: November 01, 2021, 08:11:40 AM »
As promised we now will deal with...

C2 rules (part 2)

2) Scoring after the game.

In order to simplify the analysis, I include below a version of the quiz image highlighting the roads involved in the scoring after the game. The figures involved in the scoring triggered by the German cathedral tile have been removed.



In this case we have the following features and figures to score:

1) The big top
2) The acrobats
3) The yellow road
4) The green road
5) The German castle on tike E2-E3
6) The archbishop on tile C1



Step #1 - Scoring the big top (E4)

The big top is evaluated first after the game id finished.

The big top is placed on an animal token with value 4. So each player scores:

:red-meeple: scores 1 meeple (D5) x 4 points / meeple = 4 points
:blue-meeple: scores 1 meeple (D5) x 4 points / meeple = 4 points
:yellow-meeple: scores 1 meeple (E2-E3) x 4 points / meeple = 4 points



Step #2 - Scoring the acrobats (D5)

The :red-meeple: and :blue-meeple: acrobats will score separately:

:red-meeple: scores 1 meeple x 5 points / meeple = 5 points
:blue-meeple: scores 1 meeple x 5 points / meeple = 5 points



Step #3 - Scoring the yellow road

:red-meeple: (B1) has the majority.

The yellow road is incomplete as it ends at a tunnel entrance that is not connected (blue tunnel token on tile A2). As the road has a inn, this means its core feature score will be 0 points per tile but, as the Mage is placed on it, it will get bonus points after all.

Note: The Mage only takes into account tiles, so it is not affected by German cathedrals when they have multiple road segments connected to the same road. This is not the case but it was worth mentioning it.

Core feature scoring = 4 tiles  x 0 points / tile = 0 points

Bonus points = 4 tiles x 1 mage point / tile = 4 points

:red-meeple: scores 0 + 4 = 4 points



Step #4 - Scoring the green road

The green road is incomplete: It has a tunnel connected by green tunnel tokens but it ends at a tunnel entrance with no tunnel token (G2).

:red-meeple: (G1) and  :yellow-meeple: (G3) share the green road and there is a tie but :yellow-meeple: has the majority since there is a hill on its tile.

:yellow-meeple: scores ( 4 tiles x 1 point / tile ) = 4 points



Step #5 - Scoring the German castle (E2-E3)

This incomplete German castle claimed by :yellow-meeple: is surrounded by 8 square tiles and 2 Halfling tiles sharing one square, that is 9 occupied squares, equivalent to 9 tiles. It is also affected by a Little Building (F2).

Core feature scoring = ( 2 points for German castle tile ) + ( 9 surrounding tiles x 1 point / tile ) = 2 + 9 = 11 points

Bonus points = 1 little building x 1 point / little building = 1 point

:yellow-meeple: scores = 11 + 1 = 12 points



Step #6 - Scoring the archbishop (C1)

The incomplete German cathedral with the :blue-meeple: archibishop will score for the yellow, the red and the magenta roads connected to the German cathedral tile.

Note: Each road must be evaluated separately. The yellow road is incomplete and has an inn. The red road is completed and has an inn. The magenta road is incomplete and is just a road segment on the German cathedral tile.

- Yellow road: It will score 0 point / tile as it is an incomplete road with an inn. The Mage bonus is not considered.

Score for the yellow road = ( 3 tiles + 1 road segment ) x 0 points / tile = 4 x 0 = 0 points

- Red road: It will score based on its number of tiles and road segments on the German cathedral tiles. Its score will be affected by an inn (F3) and four Little Buildings (B3, C4, F2 and G5).

Core feature scoring for red road = ( 20 tiles + 4 road segments ) x ( 1 feature point + 1 inn point) = 24 x 2 = 48 points

Bonus points for red road = 1 + 1 + 1 + 1 = 4 points

Score for red road = 48 + 4 = 52 points

- Magenta road: It will score based on its number of tiles (none in this case) and road segments on the German cathedral tile.

Score for the magenta road = ( 0 tiles + 1 road segment ) x ( 1 feature point ) = 1 x 1 = 1 point

:blue-meeple: scores 0 + 52 + 1 = 53 points



Total score:

:red-meeple: scores 4 + 5 + 4 = 13 points
:blue-meeple: scores 4 + 5 + 53 = 62 points
:yellow-meeple: scores 4 + 4 + 12 = 20 points


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