Das The Labyrinth
I am a bit confused about the final scoring. So there were 5 meeples on the feature?
[Editor's note: The single-tile labyrinth and its four multi-tile branches are treated as five "sub-roads" for the purposes of deployment and occupation, but the whole thing is treated as a single road for completion and scoring.]
Also one global note: The English Carcassonne rules do not capitalize "meeple." I did not mark this throughout the text above since it would add a lot more noise to the comments.
Quote from: whaleyland on December 22, 2017, 12:03:48 PMI am a bit confused about the final scoring. So there were 5 meeples on the feature?Correct:
Is it just me or the Labyrinth rules are the most unclear thing ever made? And thanks for the translation + merit!
I think it is fairly straight forward. The concept being that the player on the tile itself is the owner of the labyrinth. Any meeple on the roads connecting to it are trapped in the labyrinth until it is complete and the owner scores 2 points for every meeple trapped. Then the road scores separately as if it is one continuous road.
Is it just me or the Labyrinth rules are the most unclear thing ever made?
The single-tile labyrinth and its four multi-tile branches are treated as five "sub-roads" for deployment and occupation, but the whole thing is treated as a single road for completion and scoring.
Quote from: Rosco on December 23, 2017, 04:18:20 AMI think it is fairly straight forward. The concept being that the player on the tile itself is the owner of the labyrinth. Any meeple on the roads connecting to it are trapped in the labyrinth until it is complete and the owner scores 2 points for every meeple trapped. Then the road scores separately as if it is one continuous road.But this is not correct. You are giving the 2-per-meeple bonus points to the player who placed his follower on the labyrinth tile, but the rules give all the points to whoever has the majority across the entire labyrinth road network. Also there are not two separate scorings as you have suggested; it's all one. I would encourage you to read the rules again, and check the final example for confirmation.Quote from: Vinçon on December 23, 2017, 04:11:47 AMIs it just me or the Labyrinth rules are the most unclear thing ever made?Yes, they are confusing, as evidenced by the disagreement above. I initially struggled to wrap my head around how this all works, and coming back to it now after some time I had to "learn it again." Part of the problem is that the rules over-explain (lots of text for what should be a simple concept), which is why I wrote the Editor's Note trying to distill it down to its basics:The single-tile labyrinth and its four multi-tile branches are treated as five "sub-roads" for deployment and occupation, but the whole thing is treated as a single road for completion and scoring.
The labyrinth is a very dangerous tile! And if you play with IAC or/and Mage and Witch, it can bring a lot of points! ...and it adds a great graphic to the landscape too... I love it!
I think the labyrinth can really boost points for roads! With an inn, or the mage, or a German cathedral it can really be worth investing in!
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