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Messages - Decar

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4801
Quizzes, Puzzles and Challenges / Re: Carcassonne Mastermind
« on: September 04, 2015, 12:34:13 PM »
Yes i think a subforum may be in order. We can always move the topics later.

Yes, the orientations are different. The towers are in different positions.

4802
Quizzes, Puzzles and Challenges / Re: Carcassonne Mastermind
« on: September 04, 2015, 06:05:26 AM »
You either did very well.... or not so very well.

I recommend if you're colour-blind you check the quotes ;)

4803
Quizzes, Puzzles and Challenges / Re: Carcassonne Mastermind
« on: September 04, 2015, 05:23:09 AM »
I wondered if each player should have their own puzzle.  If they do not solve it in 10 guesses, then it becomes public and anyone can guess (every 12hrs perhaps).

They are quevy's prizes though; so it is up to him, what format the contest should take.


4804
News and Events / Re: Carcassonne - Über Stock und Stein (across country)
« on: September 04, 2015, 12:43:03 AM »
Nice knowing you.

I thought the artwork was great and the walking mechanic allows paths to score similar to fields.

The tile distribution looks interesting too.

4805
I'm probably not going to get time to reorganize the groups to take the last game into account until Sunday.  I think the only difference is lomdr and halfling would swap place and they are in the same group anyway. So it all worked out the same!    That was lucky.

It's up to you, but I'd like to see the tournament  continue, let me know now id you would rather I updated the sheets.

4806
Quizzes, Puzzles and Challenges / Re: Carcassonne Mastermind
« on: September 03, 2015, 02:34:20 PM »
I thought it was reasonable to keep the 24hr clock rolling to give many people a chance to take part. If quevy thinks otherwise then we can change it.   Maybe the next round should start at a different time of the day or there should be a delay for the first results to make sure there's no chance of dan winning again :p

4807
World Cup of Carcassonne Central / Re: 2015 World Cup - Group H
« on: September 03, 2015, 09:03:58 AM »
I'm waiting for some of JCZ's internals to be restructured so I can jump in and add some simple changes without affecting anything else.

Somewhere I've got a post of the animated-gif I produced of a game automatically in JCZ.

I've also got an implementation for prepared-games, so the tiles come out in a prepared order.

4808
Quizzes, Puzzles and Challenges / Re: Carcassonne Mastermind
« on: September 03, 2015, 08:59:31 AM »
Quevy has let me start Round 2 :)

Obviously if you've submitted a guess in the last 24hrs, even on a previous round, you won't be eligible yet!

Start your Guesses!

4809
Quizzes, Puzzles and Challenges / Re: Carcassonne Mastermind
« on: September 03, 2015, 04:32:51 AM »
A good choice of tile - I put this page together last night.

Hopefully Quevy will start Round 2:


Round 2

4810
Quizzes, Puzzles and Challenges / Re: Carcassonne Mastermind
« on: September 02, 2015, 12:23:28 PM »
We need a visual gallery list. Takes forever to find the right tile, even if you have a decent knowledge of the names. If I get some free time tonight/tomorrow I could make one based on the list already provided, if anyone else is not up for it.

I'll knock something simple up - and allow the user to click to see the URL to copy; if they don't know they can right click.

4811
Quizzes, Puzzles and Challenges / Re: Carcassonne Mastermind
« on: September 02, 2015, 11:39:03 AM »
Oh wait This is a practise run, I'm suppose to be helping quevy!

4812
Quizzes, Puzzles and Challenges / Re: Carcassonne Mastermind
« on: September 02, 2015, 11:36:48 AM »


 :red-meeple: :red-meeple: :red-meeple: :red-meeple:

My Guess

4813
World Cup of Carcassonne Central / Re: 2015 World Cup - Group D
« on: September 02, 2015, 07:37:08 AM »
There is no bug, it was a 'bug'. 

If playerA places the penultimate river tile; then before playerB's turn, the last river tile is played automatically; then playerB get's a tile to play. 
This was interpreted as a 'extra bonus turn'.  The River Rules are not overly explicit about this, only stating the last tile should be put to the side and placed when no more river tiles remain.

4814
World Cup of Carcassonne Central / Re: 2015 World Cup - Group B
« on: September 02, 2015, 03:52:20 AM »
Also Big Box 5 Rules state the following:

The river source is placed in the middle of the table and the river mouth is set to the side.

The other River tiles are shuffled and placed in a facedown pile. The players take turns drawing River tiles and connecting them to the growing river.
Once all River tiles have been drawn and placed, the river mouth is placed to complete the river.

I do not think the behaviour described is a bug, the last tile should be automatically laid.

The Android implementation performs the same behaviour as JCZ.

Please consider re-instating The River into the tournament.


4815
World Cup of Carcassonne Central / Re: 2015 World Cup - Group B
« on: September 02, 2015, 03:41:39 AM »
I'm not sure I fully understand this so-called bug.

Is it that JCZ automatically plays the final River Tile, as neither player?

Does it occur in every game?

If so everyone is playing under the same conditions.

How long has this been implemented like this in JCZ?  It appears to be implemented this way deliberately, rather than being a bug.

Dan has suggested to everyone to play test games to become familiar with JCZ and no one has mentioned this as an issue.

I think that any disputes or 'bugs' should be declared when they arise; a player cannot dispute the outcome after the game has finished (unless the issue occurs on the last turn).  JCZ allows you to save a game before continuing.  If an error does arise the game should be paused, resolved and either restarted or resumed. 

Given the River occurs in the first 12 tiles of a game with InC & KnB, I'm not sure how the game could have continued for another 90 turns before it was an issue.

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