Hi tothederby,
Thanks again Meepledrone
Do you think you can score it on a builder repeat cycle / turn or an auction repeat cycle? Or does it really mean your turn?
Cheers
Good question...
We have the following rules snippets:
- RGG rules for BB3 state that "The follower on the castle always scores the points for the next completed feature." In this case, no later turn is explicitly specified.
- HiG rules for Exp 8 state that "You get points for your castle if the first building (monastery, city or road) in the vicinity of your castle is completed in a later turn."
- A clarification from 06/2013 states that "The 'double turn' is really a single turn with two parts. Both parts of the double-turn are identical, but actions that only occur once per turn (such as fairy bonus point and prisoner buy-back) still only happen once."
So the whole thing is open to interpretation as there is not an official clarification for this case.
- Strictly speaking, a castle created in the first part of a double turn could not be scored until the next player's turn. The builder-turn is the second part of the same turn, so any completed feature in its fief would not trigger the scoring of the castle.
- Applying common sense, the "next turn" restriction should be interpreted as next scoring round for any player (including the active player), similar to the RGG rule.
Imagine we have a complex scenario where we have a double turn combining:
- A bazaar auction with nested double turns and additional delayed auctions from additional bazaar tiles drawn and placed during builder turns
- Message #4 dispatches, involving additional tile placement, meeple placement and scoring
- Additional double turns from the Saint Nicholas scoreboard
An example involving bazaars and double turns is next:
--- P1---
P1: Begin turn
P1: Draw and place bazaar tile (perform first part of double turn.)
P1: Place figures, if any
P1: Score tile - P1 completed a small city and creates a castle
(*)** // Start pending bazaars // **
P1: Draw the tiles (still face-down)
P1: Turn tiles face-up and perform the auction
( Start delaying any new bazaars )
P2: Place auctioned tile
(*) P2: Builder-turn, if applicable
P3: Place auctioned tile
P3: Builder-turn, if applicable
P4: Place auctioned tile
P4: Builder-turn, if applicable
P1: Place auctioned tile
P1: Builder-turn, if applicable
( Stop delaying any new bazaars )
P2 + P3 + P4 + P1: If player drew and placed a new bazaar in his/her builder turn (pending delayed bazaar)
** Back to // Start pending bazaars // until no pending delayed bazaars **
P1: Perform builder-turn (second part of initial P1's double turn)
P1: End turn
--- P2 ---
P2:Begin turn
(*)...
P2: End Turn
In the example P1's turn involves and bazaar with nested turns for all the players.
Let's assume we apply the strict rules for castles and double turns above (bullet #1). It would mean that the span of steps between the two
(*) marks in the example above would not allow any player to trigger the scoring of the castle created by P1 at the beginning of his/her turn. One finished P1's turn, P2 would be allowed to trigger the scoring of P1's castle. This would not make much sense from my point of view.
If we assume the rules in bullet #2, P1's castle could be triggered as soon as P2's next scoring round marked with
(*)After all these considerations, and lacking any official clarification, I would assume interpretation #2.
Your comments are welcome.
Cheers!