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Messages - farin

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31
Hi

some voices call for returning "small city for 2 points" custom rule.
I've intentionally removed it. because it's imo far history.
Annotated rules says: "Note that the so-called ‘small city’ rule is no longer used in any edition"

The question is, if such options should be here. From implementation perspective, 2 pts rule is not big deal. But I would like to keep
ui as simple as possible. There is already lot of options and less is better to not confuse new players.
But it seems that some players still use this legacy scoring option.

What do you think about it?

32
I hope this is last hotfix, fixed and released as 4.0.2

I am trying to cover expansions with automated integration tests to avoid this in feature, but now only first 3 expansions are covered.

33
TheSteveAllen - good catch - it looks that it works bad when you not select first players slots (eg not used red)
I hope it is now fixed and repacked app as 4.0.1, because this is major issue.

35
JCloisterZone FAQ, Suggestions & Bug Reports / Re: Farm scoring
« on: December 03, 2017, 03:54:15 PM »
I can confirm it. Tile was missing link to city.
This is already fixed in 4.0 by this commit

https://github.com/farin/JCloisterZone/commit/4ec1736aeb72178da88c3cdf628484edd5c6e8b0#diff-f58c6ec62b99d2c80bcfa2c8fb8a2f15L73

36
danisthirty: replay is one point I wanted to discuss there (i wasn't sure how much it is this wanted} as possible feature for 4.1
Technically it's all prepared, in fact, loading game is just replaying all game events (if look into new saved games you can see exactly this)
My plan for follow up releases is Ferries, Hills and sheeps and create game dialog redesign (to allows whats now possible only by edition preset or saved game - multiple sets and enabling/disabling particular capabilities). Other is open and replay is one possibility as I said.

But first, finish 4.0.
Btw now is proper time to review translations, few labels were added since last time.



37
Hello guys

Last build before official release:

http://jcloisterzone.com/builds/JCloisterZone-4.0.0-beta.tgz
http://jcloisterzone.com/builds/JCloisterZone-4.0.0-beta.7z

One important feature has been added: game events log. On top of the window all game events are displayed (can be show/hidden with E key)
This should make more clear what happens and eg. prevent accidentally missed increased tower, move into follower City of Carcassone etc)
I am promising not add more feature from now.

Please check it and report bugs.
Now I am going just test it properly (and look little bit more on AI). Regular release after 1 week is imo realistic estimate.
Play server should be also now compatible with 4.0, so you can also use Play online.

Enjoy


38
Thank for comments, i am going to fix it all.

39
Hi

if you want to help testing

http://jcloisterzone.com/builds/JCloisterZone-4.0.0-alpha1.tgz
http://jcloisterzone.com/builds/JCloisterZone-4.0.0-alpha1.7z
http://jcloisterzone.com/builds/JCloisterZone-4.0.0-alpha1.zip

AI is still weaker and online play server is not yet updated to support new protocol (will be soon)
But you can play using direct connect or local session.

40
Hi guys

I put less effort to JCZ in last few week because of other duties. So bad news, still not ready for release/testing.
Good news, AI is now almost ported to new architecture. Working on it now slower but still pushing it forward.
Be patient :)

41
Just short update - all current expansion are ported to a new architecture + lot of side work
see https://github.com/farin/JCloisterZone/blob/master/changelog.md

remaining tasks - test it, port AI + I want to do little more cleanup and want to put few more UI improvements to 4.0

My estimation is now 3 weeks to release.
 


42
Leven: Every edge case eventually happen (JCZ 4.0 rewrite is opportunity to fix these edge case, this one is currently fixed)

43
sounds reasonable. thx

44
Should player draw random tile instead or is his turn skipped?

(In case of random draw there is still edge case when bag is empty and alternative tile can't be drawn)

45
Mikeagan: yes, you can use as classic.jar  template. You should probably change to <type>FULL_GRF_SET</type> in plugin,xml

When you do i please share it with me by PM or make pull request on Github.

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