Author Topic: Turn Summary by Skull One  (Read 10564 times)

Offline kettlefish

  • Global Moderator
  • Chatelain Officier
  • *
  • Posts: 4682
  • Merit: 127
    • View Profile
Turn Summary by Skull One
« on: February 14, 2013, 01:28:12 AM »
at the Carcassonne-Forum - kettlefish » Fr 14. Dez 2012, 07:53

Skull One latest "turn summary" - Date 22.07.2012:

This is the basis for the CAR 6.1

I copied only the latest post from the "turn summary".
------------------------------------------------------------------------
Skull One - at CarcassonneCentral - (this post is lost at the old forum from CarcC):

Quote
Re: My try at a "turn summary" using the current rules.
« Reply #80 on: July 22, 2012, 02:06:00 pm »   
________________________________________
Thanks to Carcking suggestion I have been able to remove a stand alone step and keep the integrity of the summary.
**********************************************************************
Carcassonne Turn Summary

Any time during your turn:
You may ask for advice.
You may read the rules for the expansions you are playing with.
You may buy back any one of your imprisoned followers.
You may claim an unclaimed tunnel portal by placing a tunnel token on it.
You may allow a follower to take flight from the Plague (once an infestation is active).
You must spread the plague by placing a flea token (once an infestation is active)


Step 1: Begin Turn.
a) If the fairy is next to one of your followers, score 1 point.
b) Eliminate an Outbreak if no fleas are left in the supply.


Step 2: Draw a Tile.
a) If you have an abbey tile you may draw it in place of drawing a regular tile.
b) Show the tile to all players.
c) If Wheel of Fate icon is on the tile, resolve Wheel of Fate.


Step 3: Place the Tile.
a) You may build a bridge. The bridge may be built on the tile just placed or a tile orthogonal to the tile just placed. If the tile placed was placed in a way that would normaly be illegal, but if by building bridge would make it legal, you must do so at this time.
b) If a volcano symbol is on the tile, place the dragon on this tile and proceed to Step 6.
c) If a princess symbol is on the tile, and the tile is added to an existing city with a knight on it, remove a knight of your choice and skip all of Step 5.
d) If a plague source is on the tile, the lowest numbered Outbreak token not yet in play must be placed on it. Skip Steps 4A and 4F.
e) If tile placement resulted in a farm with a follower connecting with a farm containing a barn, the farmers scoring is resolved as a completed feature by performing Step 6 for the farm.
g) If a festival symbol is on the tile, the player may either proceed to Step 4 as usual, or return one of their figures to their supply and skip Steps 4A, 4B, 4C and 4F.
g) If an aircraft symbol is on the tile, the player may either proceed to Step 4 as usual or roll the die to attempt to place a flier and skip Steps 4A, 4B, 4C, 4D, 4E.
h) If a gold symbol is on the tile, the player must place a gold piece on that tile and an adjacent tile.
i) If a mage symbol is on the tile, or if the tile joins the features with the Mage and Witch, the player must move the Mage or the Witch.
j) If a robber symbol is on the tile, the robber can be placed on the scoreboard.


Step 4: Move the Wood

Step 4A: Phase 1 of Move the Wood.
You may do one and only one of the following:
Deploy a follower.
Deploy the big follower.
Deploy the mayor.
Deploy the wagon.


Step 4B: Phase 2 of Move the Wood.
If you did nothing during Step 4A, you may do one and only one of the following:
Deploy the pig.
Deploy the builder.


Step 4C: Phase 3 of Move the Wood.
If you did nothing during Step 4A or 4B you may:
Deploy the barn. Resolve the farm as a completed feature by performing Step 6 for the farm.


Step 4D: Phase 4 of Move the Wood.
If you did nothing during Step 4A, 4B or 4C, you may do one and only one of the following:
Place a tower piece.
Place a follower on the Wheel of Fortune.


Step 4E: Phase 5 of Move the Wood.
If you did nothing during Step 4A, 4B, 4C or 4D you may:
Move the fairy.


Step 4F: Phase 6 of Move the Wood.
You may place the phantom.


Step 5: Resolve Move the Wood
a) If tile placement resulted in a farm with a follower already in place connecting with a farm containing a barn, the farm is resolved as a completed feature by performing Step 6 for newly formed farm.
b) HiG rules only: If a dragon symbol was on the placed tile, move the dragon.
c) If a tower piece was placed, resolve possible capture of a follower. If two players have captured one of each other's followers, they are immediately exchanged.
d) If a ferry lake was on the placed tile, place a ferry.
e) If placement of the tile extends a road with a ferry, the ferry may be moved.


Step 6: Resolve completed features.
a) Identify all completed features.
b) The current player chooses the order in which the features resolve.
c) Repeat Step 8A thru 8G for each completed feature in the order chosen.

Step 6A: Phase 1 of Resolve completed features.
a) If a town was created by the tile placement, the town may be converted into a castle by the occupying player. If converted skip Steps 6B thru 6F and proceed to the next completed feature if any exist.

Step 6B: Phase 2 of Resolve completed features.
a) Collect trade good tokens.
b) If there is at least one gold piece on a tile with the completed structure, gold pieces are distributed to the player(s) with the majority.
c) If the completed feature is a city and/or road, check to see if it is the new largest one and receive the King and/or Robber Baron.
d) If a Heretic or Monk completes its feature, determine if a "race to completion" needs to be resolved.
f) All players may move one or more followers from the City of Carcassonne to the feature currently being resolved.

Step 6C: Phase 3 of Resolve completed features.
a) If a fairy is next to a follower in the completed feature, that follower's owner receives 3 points. Perform Step 6E and return.

Step 6D: Phase 4 of Resolve completed features.
a) Resolve control of a completed feature.
b) Tally points for that completed feature.
c) Award points to controlling player(s).

Step 6E: Phase 5 of Resolve completed features.
If points are being awarded resolve the following:
a) If playing with the Dispatches expansion, and the current player is being awarded the points for the completed feature, the current player keeps track of these points and does not move either their Scoring follower or Woman follower.
b) If playin with the Robbers expansion, check to see if a robber is next to the scoring marker that is about to be moved for scoring and resolve all "Robber Points".
c) Whoever controls the Teacher scores the same number of points that were awarded and then returns the Teacher to the School.
d) Remove the Mage or Witch if they were involved in this completed features scoring.

Step 6F: Phase 6 of Resolve completed features.
a) Move any wagons on completed features to any adjoining unoccupied uncompleted feature. If more than one wagon can move, current player moves first and then proceed clockwise.
b) Return all remaing followers on the completed feature to their owners.
c) If playing with the School expansion, check to see if one of its road(s) were completed. If so take the Teacher from the School tiles.

Step 6G: Phase 7 of Resolve completed features.
a) If there are any more completed features to be resolved, return to Step 6A.

Step 6H: Phase 8 of Resolve completed features.
a) If playing with the Dispatches expansion, the current player may now take their final tally of points and then they may decide which scoring marker (Normal scoring or Woman follower), to move and move it. If the Woman follower is moved, resolve any effects per the Dispatches rules.


Step 7: Resolve Turn
a) If you did not score any points from any of the completed features, but one or more opponents did, you may place a follower in City of Carcassonne. Then you may move the Count to a quarter of your choice.
b) RGG rules only: If a dragon symbol was on the placed tile, move the dragon.
c) If a fair symbol was on the placed tile, use the catapult.
d) If a bazaar symbol was on the placed tile (and the tile was not purchased during an auction), resolve an auction.
e) If a crop circle was on the placed tile, the active player determines whether all players now A) may deploy a follower next to one already in play or B) must remove a follower. The type of follower is determined by the type of crop circle.
f) If the builder was already on part of the feature added to, repeat Steps 2 through 7e once more and only once more.

« Last Edit: July 22, 2012, 02:08:00 pm by Skull One »


Linkback: https://www.carcassonnecentral.com/community/index.php?topic=63.0


Share via delicious Share via digg Share via facebook Share via furl Share via linkedin Share via myspace Share via reddit Share via stumble Share via technorati Share via twitter

  Subject / Started by Replies / Views Last post
clip
Competition Rules Clarification: When is a U-turn not a U-turn?

Started by rfielder

9 Replies
8469 Views
Last post August 28, 2014, 03:13:33 PM
by Paul
xx
Twenty-four Spiel Tiles, one Darmstadt, one Tunnels, and two River II - on offer

Started by egamar

20 Replies
2956 Views
Last post December 01, 2022, 02:54:59 PM
by egamar
xx
'Turn Totem'

Started by Christopher

11 Replies
6117 Views
Last post November 22, 2016, 05:26:53 AM
by ny1050220
xx
Suggestion: Timer each turn.

Started by Paul

16 Replies
6642 Views
Last post December 06, 2015, 10:38:10 AM
by Paul
xx
How many times can you score 3 points for a fairy in a single turn?

Started by rfielder

1 Replies
6594 Views
Last post June 06, 2014, 11:26:50 AM
by Carcking