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Carc Central Community => Online Games and Competitions => Leagues (including expansion leagues) => Topic started by: danisthirty on March 15, 2017, 10:12:00 AM

Title: 2017 Basegame League - Round 5
Post by: danisthirty on March 15, 2017, 10:12:00 AM
ROUND 5

Start date: Now! (15th March 2017 - we missed a day as I needed time to gather all the stats from the last round and feed back into the database etc)
End date: 28th March 2017 - any matches not played by the end of this date will be forfeited... :( :(n)
(parent thread) (http://www.carcassonnecentral.com/community/index.php?topic=3108.msg46053#msg46053)


Match 33: What If? vs. Marcos (forfeited - win for What If?)
Match 34: Rich_The_Fish vs. TheSteveAllen (tie)
Match 35: khalidqasrawi vs. Rosco (2 - 0 to khalidqasrawi)
Match 36: Hounk vs. Leven (2 - 0 to Leven)
Match 37: Halfling vs. glh510 (2 - 0 to glh510)
Match 38: Chooselife vs. Adrornalin (2 - 0 to Chooselife)
Match 39: MrNumbers vs. Merlin_89 (2 - 0 to Merlin_89)
Match 40: danisthirty vs. Jéré (tie)


Please use this thread to post scores, screenshots and post-match reports. Good luck everyone!
Title: Re: 2017 Basegame League - Round 5
Post by: Merlin_89 on March 15, 2017, 03:17:46 PM
Indeed Dan... It's a BIGGIE!:D Top of the table won't look the same after this.
Title: Re: 2017 Basegame League - Round 5
Post by: khalidqasrawi on March 17, 2017, 02:52:17 AM
Game 1 Rosco  :black1-meeple: 83 : 98  :red-meeple: khalidqasrawi
Game 2 khalidqasrawi  :red-meeple: 106 : 94  :black1-meeple: Rosco

Game 1
Farming and trapping, always ready for some of that action.  Pretty much most times in both games that I made a city, Rosco joined in.  I didn't technically trap many of his meeples but he had lots of specific tile requirements which did not go his way.  In the end, I had farmers dotted about whilst he was working with not enough meeples.  Most of the game it felt like it was going my way but Rosco was creeping up dangerously closely at the end.

Game 2
I think this one must have been quite annoying for Rosco.  He looked like a clear winner most of the way through.  I was tired and not concentrating too well.  This time he made an early foray onto the main farm whilst I languished without real strategy through the middle game.  My lack of energy paid dividends!  With 20 tiles to go, I had 5 meeples and pushed my way onto the main farm,  also with enough capacity to bag some rather large ignored city fragments.  I probably took the game in the last few tiles.  Sorry Rosco. :(


Title: Re: 2017 Basegame League - Round 5
Post by: Adrornalin on March 20, 2017, 05:14:01 AM
next round, next games. these two base games were maybe the fastest base games in history. we nearly finished a game within five minutes or so ;D my thinking time was probably zero miliseconds each turn. but that is not why I lost both games, Chooselife just played way better.

both games happened quite similar, scoring here scoring there, with a big farmer battle in the end. only in the second game two of my meeples were trapped in the beginning of a mega city, and as they got trapped, I knew I will lose, because forcing a mega city always makes me lose the game.

finally my streak of ties is over ^^ always 1-1 since round 1. true consistency of average skill.  :P

well played Chooselife, good luck in next rounds!


edit: 1st game starting player choose, 2nd game starting player adror
Title: Re: 2017 Basegame League - Round 5
Post by: Chooselife on March 20, 2017, 05:30:03 AM
Thanks for the games Adrormalin,

I do like to play fast as it usually pressure the opponent to play fast also.

On the second game I've to clear that if Adrornalin hadn't merge the two farms the left one on my control and the right one being shared with the CFFF in the middle of the cloisters, with his last tile I think, the ending PD would be quite smaller, but indeed the two meeples trapped on the beginning of the game plus the one on the top by the end did cost him the game.

thanks for the game and good luck.

Title: Re: 2017 Basegame League - Round 5
Post by: Adrornalin on March 20, 2017, 07:27:41 AM
I also like to play fast, though some placement might not be planned well enough.
Yes with my last tile I connected both farms because I clearly lost, the board looked better then and I did not have in mind the PD thing.
Title: Re: 2017 Basegame League - Round 5
Post by: Halfling on March 20, 2017, 12:52:37 PM
Halfling started game 2

GLH510 2 - 0 Halfling

2 x blocking games.  If I'd first been introduced to the game played like this I'd never have played again!
Title: Re: 2017 Basegame League - Round 5
Post by: glh510 on March 20, 2017, 12:55:58 PM
Halfling started game 2

GLH510 2 - 0 Halfling

2 x blocking games.  If I'd first been introduced to the game played like this I'd never have played again!
 

 :-\ :-\ :-\ Sorry that i made you a bad experience

GLH 510 started game 1


Title: Re: 2017 Basegame League - Round 5
Post by: danisthirty on March 20, 2017, 02:55:16 PM
Two great games with my nemesis: Jere!

The first game (started by me) was a great surprise... a win for me!

We were generally quite even in this game, but my taking overall control of the incomplete city to the north was key to my victory. I was only able to do this because I drew the last two cccx tiles which Jere needed, but I guess I got lucky here. Jere had his fair share of luck too though, and overall it felt exciting from start to finish for me.

(https://s4.postimg.cc/wo6u5z265/Jere_basegameleague_r5_g1.jpg)

It was business as usual for the second game. I built up a good lead early on with lots of small cities which all ended up on the same farm. But Jere fought back with some very convenient cloisters. Most of this game was about the farm war though. Jere ended up with one trapped meeple and all 6 of his other meeples on the farm. I had 5 on the farm, 1 waiting to join it, and a knight in a small but expandable city. Scores were pretty much neck and neck. 2 tiles to go. Even though there was 1 tile left that could have tied the farm, I didn't draw it. :( So Jere took the farm outright and I lost by 22 points. Switch the final two tiles around and I could have added 24 to my score (and subtracted 1 as I used my actual final tile to generate a single point for myself which I wouldn't have had if the tiles were swapped) and my 22 point loss would have become a 1 point victory. Very annoying. But Jere had his fair share of annoyances to deal with too, so I guess I can live with it.

(https://s4.postimg.cc/6tx1g7265/Jere_basegameleague_r5_g2.jpg)

Thanks Jere! :) :(y)
Title: Re: 2017 Basegame League - Round 5
Post by: Jéré on March 21, 2017, 02:32:30 AM

We were generally quite even in this game, but my taking overall control of the incomplete city to the north was key to my victory. I was only able to do this because I drew the last two cccx tiles which Jere needed, but I guess I got lucky here. Jere had his fair share of luck too though, and overall it felt exciting from start to finish for me.


Two great games indeed.  :(y)

The chances of winning the 1st game was clearly in my favor... I needed only one of the 2 remaining cccx tiles, you needed both AND in the correct order, cccf first and then cccr. But that's the game... ::)

Title: Re: 2017 Basegame League - Round 5
Post by: danisthirty on March 21, 2017, 06:59:22 AM
The tile with the city part that I claimed didn't have to be a cccf though. It could be any fcxx tile that would allow me to attack the city. I wasn't counting the tiles very closely so I don't know if there were other tiles left that would have suited this, but I'm pretty sure there were (will have to check the video). And then any joiner tile to get onto it.

Yes it would have been a different story if you had drawn one of the two cccx tiles, but I don't think it's true to say that I needed both of them in that order to get my second knight into the city.

In my opinion the second game was far closer than the scores suggest... ;)
Title: Re: 2017 Basegame League - Round 5
Post by: Jéré on March 21, 2017, 07:36:01 AM
The tile with the city part that I claimed didn't have to be a cccf though. It could be any fcxx tile that would allow me to attack the city. I wasn't counting the tiles very closely so I don't know if there were other tiles left that would have suited this, but I'm pretty sure there were (will have to check the video). And then any joiner tile to get onto it.

Yes it would have been a different story if you had drawn one of the two cccx tiles, but I don't think it's true to say that I needed both of them in that order to get my second knight into the city.

Well, as far as I remember, there were no ccff or ccrr left (I might be wrong, did you really record? haha  C:-)), which means you needed a cccx to join the city.... and the reason I say you needed both is because if you don't get both, then who you think gets a least one and wins the game?  ;D

The bottom line is that JCZ likes you more, and this game should have been played on iOS.  :P :P :P


In my opinion the second game was far closer than the scores suggest... ;)


In my opinion you are absolutely right ;)
Title: Re: 2017 Basegame League - Round 5
Post by: danisthirty on March 22, 2017, 05:41:53 AM
Yo dudes.

Any news on if/ when any of the outstanding matches are scheduled to take place?
Title: Re: 2017 Basegame League - Round 5
Post by: What If? on March 22, 2017, 10:42:09 AM
I have tried to contact Marcos, don´t know what to say, I am awaiting a response.
Title: Re: 2017 Basegame League - Round 5
Post by: Rich_The_Fish on March 24, 2017, 03:47:54 PM
Round 5, Game 2
Rich_The_Fish v TheSteveAllen
97 :yellow-meeple: :  92 :green-meeple:

I changed my colour for our second game in the hope that it might bring a bit more fortune. This time it was my turn to start and things progressed pretty evenly although Steve did have more points on the board for quite a lot of the time whilst mine were busy in incomplete features (and farms). I tried to trap his monk and thief, but after about 20 tiles he drew the one which could rescue them (a RRFC). This was a pretty close game throughout, but things too a turn with about a dozen tiles left and I thought I'd lost it - my farmer in the east was blocked from joining the main farm, Steve had just placed the FFFR cloister in the north to get his 2nd farmer into the farm to even things up with 2 each. Around this time he also managed to glom into the southern city, meaning his knight was no longer worth just 1 point. I really did think that the writing was on the wall, but then the game took another turn - I decided to gamble and placed my last meeple as a farmer in the north west and then managed to get him into the main farm to take control with just 4 tiles left. I was still behind, but managed to complete the city in south east with only 2 more tiles remaining. Steve didn't have any meeples left having just placed a monk in the south east cloister the go before, so on the last tile I could place a farmer in the south west field to claim 6 points and clinch the win. Phew! Thanks very much for the games, they were both enjoyable and very close.
Title: Re: 2017 Basegame League - Round 5
Post by: TheSteveAllen on March 24, 2017, 03:50:10 PM
Rich_The_Fish and I played our games tonight and they were both real nail-biters. The first game was:-

TheSteveAllen  :green-meeple: 101 : Rich_The_Fish  :blue-meeple: 97

This has to be the strangest game that I have played in that all the road and field tiles came out first, leaving us with a situation where farmers were almost redundant, as each field only contained one city, so it was not worth wasting a meeple on going for 3 points. In the end, the fields opened out slightly and I won that battle by a massive 12 points to 9!!

The second game was equally close, but Rich is going to report on that one, I believe.

The score, however, for the record, was;

Rich_The_Fish  :yellow-meeple: 97 : TheSteveAllen  :green-meeple: 92

Thanks for both games Rich and best of luck in your future games in this league.
Title: Re: 2017 Basegame League - Round 5
Post by: Leven on March 25, 2017, 05:26:14 PM
Hounk and I played 3 league games this evening, two of them in the basegame league and one in the BC&B league.
Here are the results of the basegame league games:

:violet-meeple: Leven vs :green-meeple: Hounk 77:55

:green-meeple: Hounk vs :violet-meeple: Leven 55:91

Quite similar games with low scores, the final point differences don't really reflect how close these actually were throughout the whole games.
I could win the farm battle in both games thanks to Hounk's trapped followers, and it decided everything.
Title: Re: 2017 Basegame League - Round 5
Post by: Merlin_89 on March 26, 2017, 02:49:31 PM
I was nervous before that round... MrNumbers!

90  :red-meeple: MrNumbers (Home game) - Merlin_89  :yellow-meeple: 91
96 :yellow-meeple: Merlin_89 (Home game) - MrNumbers  :red-meeple: 62

First game. I started quite good, I scored a lot of small things (especially roads), I had moderate advantage over MrNumbers. I played quickly, and then BUUUM! In matter of seconds (and tiles) he finished big city, and he went ahead in points... He played smarter game on field, and I was in deep trouble. I connected few farmers, but I was lucky in the end, and that's why I had won. MrNumbers could have connected East farm if last 2 tiles went differently... And secondly he apparently made mistake with counting tiles, that's why he went for small city on the West, and then he couldn't finish it, otherwise he would put that meeple for better use.

Second game. I started better prepared, I started to count tiles from the get go! I couldn't give this away... And things went my way! I scored lots of small-medium things... And I managed to make MrNumber's game harder, I blocked or limited his chances to complete in few places... and at one point he was empty-handed with meeples. Important thing happend on farms, MrNumbers went for southern farm with 6 points, and it was rather big mistake because it ended as 6 points farm (I limited its chances to grow), and MrNumbers was unable to connect it with the other one. I owned that, and it was good investment, MrNumbers had to fight for it, but it's hard to tie a farm when you have fewer meeples. Still, he nearly tied it, I got it with my last tile...

Thanks MrNumbers for very competitive Round, and good luck with rest of the LEAGUE!
Title: Re: 2017 Basegame League - Round 5
Post by: danisthirty on March 27, 2017, 01:14:58 AM
Thanks to everyone who has played their games. Congratulations to the winners, commiserations to the losers, and a little bit of both to those who ended up with a tie! ;)

The only match outstanding is What If? vs. Marcos. I have been in touch with both players via PM but haven't heard anything back from Marcos since the round began. I'm not sure why. Marcos, please can you either post here or respond to me or What If? with some times of when you would be able to play your match? It's getting a bit short notice now (round finishes at the end of tomorrow) so please treat this as a priority as far as possible!

Good luck to both players...
Title: Re: 2017 Basegame League - Round 5
Post by: What If? on March 28, 2017, 02:03:45 PM
I am sorry to say that I have had no reply from Marcos and can only presume he is out of it for this round, at least. What did you to him in the previous rounds?
Title: Re: 2017 Basegame League - Round 5
Post by: danisthirty on March 29, 2017, 01:42:19 AM
I am sorry to say that I have had no reply from Marcos and can only presume he is out of it for this round, at least. What did you to him in the previous rounds?

No. I had no response from him either. I'm sorry that you weren't able to get any games in this round What If? Thanks for trying to make it happen.

This is the first forfeited match so no precedent has been set yet. I will update later.
Title: Re: 2017 Basegame League - Round 5
Post by: danisthirty on March 31, 2017, 04:18:46 AM
Yo dudes, and thanks everyone for another exhilarating round! Funny to go from 7 ties in round 4 to just 2 ties in round 5 but that’s just Carcassonne I suppose and it looks like there were some great games played! I hope everyone has enjoyed their experience so far.

It’s disappointing that we’ve also had our first forfeited match which I’ve ruled in favour of What If? as marcos didn’t respond to any of my PMs or emails, and apparently What If?s attempts were met with the same response (or lack thereof) so it was pretty clear cut in this case. Therefore, the result of match 33 is 2 points for What If? and 0 for marcos. I’m sorry that you didn’t get to play a match this round What If?...

Here are the final standings after round 5:

(http://i64.tinypic.com/s6oe2d.jpg)

And the stats:

(http://i68.tinypic.com/33bh7wo.jpg)

2422 total points won this round is low mostly because 2 games didn't happen. And in terms of start player win ratio it's 64.29% wins and 35.71% losses for whichever player went first...

Round 6 (http://www.carcassonnecentral.com/community/index.php?topic=3232.new#new) coming soon is here!