Carcassonne Central
Carc Central Community => Online Games and Competitions => Topic started by: Bumsakalaka on August 20, 2020, 02:45:28 PM
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Well currently playing with jCloisterZone, what is different?
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What are those wells doing there? ;)
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new vs. old edition? ;-)
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Those wells score 1 extra point per tile (like pennants/coats of arms for roads)... Did you extend JCloisterzone for that?
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Yop, as you can see on final scoring for Yellow - witch get 2 points for wells, and Red - 3 points for wells
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Currently waiting for new JCloisterZone and nogotiating with Farin how to implement Fan expansions by plugins without to change Core. I hope that we find way to do this.
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Really?
That would be totally awesome ;D
So do you have a fully functional plug-in for JCZ 4.6.1 adding wells?
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Currently waiting for new JCloisterZone and nogotiating with Farin how to implement Fan expansions by plugins without to change Core. I hope that we find way to do this.
Have to say Well Done for this idea.
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Currently waiting for new JCloisterZone and nogotiating with Farin how to implement Fan expansions by plugins without to change Core. I hope that we find way to do this.
Have to say Well Done for this idea.
Well done :)
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Really?
That would be totally awesome ;D
So do you have a fully functional plug-in for JCZ 4.6.1 adding wells?
No. I needed to change core so I compiled own version with new plugin. Currently. Plugins are used for tiles definitions. Capabilities of expansions are defined only on core in current version. I hope that we find way how to add functionality over plugins without need to change core for every plugin. It will be quest but interesting key functionality
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Getting full expansions as plug-ins would require some refactoring then. ???
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Well. Darina working on new engine and rewrite some core functionality. My goal is try to add plugin properties and methods to standard capabilities like Road used in well without rewrite original Road object to support expansions by default in core.
Need a lot of work...
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The Land Surveyors, German cathedrals and Markets of Leipzig are big challenges as they redefine some aspects so far untouchable:
* Roads:
- Road segments on German cathedrals vs. tiles
- Tile count alterations
- Conditional bonus/malus per features on tiles (farmhouses)
- Conditional bonus/malus to feature
- Conditional score of feature depending on action (sending meeple to Leipzig)
* Cities:
- Majority modification
- Tile count alterations (depending on city segment geometry)
- Conditional bonus/malus per features on tiles (coats of arms)
- Conditional bonus/malus to feature
* Monasteries
- Conditional bonus/malus for features on tiles (cities / roads)
- Conditional bonus/malus to feature
* Fields
- Conditional bonus/malus for features on tiles (farmhouses)
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No by game engine is challenge Halflings because of C1/C2 rules, on one place for tile can be one or two Halflings with different direction and all rules are very variable with halflings
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Other challenge is AI special with improve of expansions witch need to some prediction like German Monasteries - place meeple as monk or Abbot? Rebuy meeple or wait for squere arround Bads for get him without ransom? And of course Count of Carcassonne, Leipzig etc.
And Fan expansions.
So I thing all of these mechanisms has to work together. But have always two layers
1. Game player vs. player which controls tile placement, meeple placement and points for completed features.
2. AI for that bi..h Adda :) with not long time consuming algorithms
This Wells will be, I hope, first expansion with new engine without change of core. But maybe it will need another big rewrite.
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So Farin is also working on the refactoring? He was quite busy with the UI change for v5.0.0... Pretty neat by the way :(y)
I talked to him about including links to WICA for the rules a couple of months ago or so. ;D
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So Farin is also working on the refactoring? He was quite busy with the UI change for v5.0.0... Pretty neat by the way :(y)
I talked to him about including links to WICA for the rules a couple of months ago or so. ;D
Yes.what is nice is allow differences in tile sets for C2 and C1. Nice example is T junction of roads with Inn where in C1 is Inn only on right road in C2 Also Road to the left
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So you have some ideas to get this plug-in enabled core to work?
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So you have some ideas to get this plug-in enabled core to work?
Waiting for farin who is currently on vacation. Then we have to find way how to make it and also distribute or it will be brand new fork. I need to know farin's view on this idea.
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OK. Some update:
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That well looks awesome... ;D
Working on the plug-in architecture or just an ad-hoc pulg-in?
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No currently as hardcoded in core.
@farin is working on new architecture client-server, so I change client stuff and some server side changes important to allow to play wells tiles without well and/or play RRR tile from Abbey and Mayor C1 version with well as Well tile and earn point and changes in earned points as showed here describe how many points get for wells
So this (pluginnation) of JCloisterZone will be next step, maybe 6.0
And it's easy, because Inn / Wells / Labyrinth can be made by plugin.
Question is what will be next expansion ;-) I thing it will be Vistas. This can be made more as plugin, because it's absolute new Feature.
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So decision is that until finishing JCloisterZone 5, it will be two version of game. Core with only official expansions and fork with fan expansion. This can than help with creating of plugin system.
It will be good tidings some expansions which can be implemented as hardcoded and than transfer to plugins.
Good expansions are they witch change somehow standard game or brings new machanics to original game.
For me I prefer this selection of expansions:
Butcher
Frozen queen
Family Fraud (Families)
Vistas
New Forest
Cliffs
Coast and See
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This is getting pretty serious! ;D
It looks like a plan to take over the Carcassonne world... >:D
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Well, don't be too serious, HIG might not like it at some point :)
I love the idea that fans expansion would be on different version, call me old fashioned, but long live official expansions :)
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Well, don't be too serious, HIG might not like it at some point :)
I love the idea that fans expansion would be on different version, call me old fashioned, but long live official expansions :)
We will see, maybe when engine will be fully pluginable it will be possible to use for any kind of tile placement game.
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It's "good" in meaning against JCloisterZone, that it is not comming new expansion by HiG on SPIEL.digital. @farin can continue on 5.0 version.
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Well, we could always include Carcassonne Maps... ;)
Here the point would be: pick your country of choice and combine it with the Map Chips expansion you like, if you decide so:
* Wine selling for USA
* Geocaching for Russia (new fan maps?)
* Or even combining them: Germany + France with extended play
The sky is the limit... >:D
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The sky is the limit... >:D
Maybe limit is table or floor when talking on multiple A0 maps ;-)
Anyway, these two maps are ideal for play with more expansions like only with basic game which is recommended in rules for previous 5 european maps.