Quote from: Carcking on June 17, 2014, 03:24:14 AMQuote from: asparagus on June 16, 2014, 03:56:12 PM...Cathedral -> monastery...We should be careful with the use of the word "monastery" as it now has become its own feature, separate from the "cloister". The more accurate statement here would be:Cathedral -> cloister (or monastery that has been employed as a cloister).Now, after I wrote this, I am curious if the Abbey has ever been clarified with regard to the City of Carcassonne...I don't think there is a specific footnote regarding the Abbey in reference to the City. However, there are multiple other clarifications stating that an Abbey has all of the characteristics of a cloister (e.g. footnote 217, p. 73, CAR 7.0), so this would hold true for moving followers from the City as well.
Quote from: asparagus on June 16, 2014, 03:56:12 PM...Cathedral -> monastery...We should be careful with the use of the word "monastery" as it now has become its own feature, separate from the "cloister". The more accurate statement here would be:Cathedral -> cloister (or monastery that has been employed as a cloister).Now, after I wrote this, I am curious if the Abbey has ever been clarified with regard to the City of Carcassonne...
...Cathedral -> monastery...
There would have to be an assumption made that "has all of the characteristics of a cloister" would also explicitly mean it takes the name "cloister" as well, for the rules of the City to be applied as common knowledge. Otherwise we assume that the reader knows that features that go by names other than Road, City, Cloister and Farm are able to be entered from the City simply because they exhibit even all the characteristics of those features.The Abbey and the Monastery may be the only examples we have to go by now but there may be others in the future. Perhaps the Shepherd's field is the next closest feature example we have. It has characteristics of the Farm but that does not grant the player the ability to enter it from the City...even if it somehow had all the characteristics of a Farm it is still a different feature than a Farm. Perhaps another good example is the Barn Farm.Am I making sense? I'm trying to draw a distinction between "has all of the characteristics" and "actually IS the feature or takes the feature's name". I don't think it's safe to assume the "has all of the characteristics" feature can be entered from the City...therefore a clarification is warranted.
And what about the (German) monasteries? At the end of the game during scoring, can a follower move from the Cathedral quadrant to a monastery (analogous to farm scoring)?
...what about shrines/cult places? Those are like cloisters but have some differences...
Thanks obervet - that is one of the obvious examples I was looking for. The Shrine takes on the characteristics of a Cloister.
However other clarifications (castles come to mind) have shown that names matter, as a castle is not just a special city, it is an entirely new feature.
Quote from: obervet on June 18, 2014, 06:04:01 AMHowever other clarifications (castles come to mind) have shown that names matter, as a castle is not just a special city, it is an entirely new feature. I'm not sure I agree about this. Castle's are still modified cities. They still give a score to farms even it is not the normal one.
Quote from: asparagus on June 18, 2014, 06:07:24 AMQuote from: obervet on June 18, 2014, 06:04:01 AMHowever other clarifications (castles come to mind) have shown that names matter, as a castle is not just a special city, it is an entirely new feature. I'm not sure I agree about this. Castle's are still modified cities. They still give a score to farms even it is not the normal one.They do still give points to farms, but they don't count as cities for the purposes of the King, and besieged cities that turn into castles no longer have the siege effect, so there are several clarifications that indicate that these are not cities. They are separate features that just happen to have one effect that is similar to those of cities.
Quote from: obervet on June 18, 2014, 06:27:17 AMQuote from: asparagus on June 18, 2014, 06:07:24 AMQuote from: obervet on June 18, 2014, 06:04:01 AMHowever other clarifications (castles come to mind) have shown that names matter, as a castle is not just a special city, it is an entirely new feature. I'm not sure I agree about this. Castle's are still modified cities. They still give a score to farms even it is not the normal one.They do still give points to farms, but they don't count as cities for the purposes of the King, and besieged cities that turn into castles no longer have the siege effect, so there are several clarifications that indicate that these are not cities. They are separate features that just happen to have one effect that is similar to those of cities.I think you have uncovered my philosophical bias. I want as few new terrain types as possible. Where I can I will interpret a feature as an existing type I will. I can still just about interpret a castle as a city - even if it is too much of a stretch for you. The gold mines fan expansion has point topology like monasteries but are clearly not monasteries but I am inclined to rebrand them as a type of monastery so that they can conform to my bias.
asparagus,what has this discussion to do with this topic here "Expansion#6 The Count, The King and The Robber"?Please explain.
..."Cult Places" (German: Kultstaetten) - the cult places are a part of this complete 6th expansion. The rule of the Count of Carcassonne only tells us something about a "cloister" (German: Kloster). That means: NO.But I can ask HiG if you like.
Quote from: kettlefish on June 18, 2014, 09:24:46 AM..."Cult Places" (German: Kultstaetten) - the cult places are a part of this complete 6th expansion. The rule of the Count of Carcassonne only tells us something about a "cloister" (German: Kloster). That means: NO.But I can ask HiG if you like.I've looked at the homepage from Christian H. - Cult Places: YES.Ok - then YES.
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