Carcassonne Central

Carc Central Community => General => Topic started by: Paul on August 14, 2013, 12:50:13 AM

Title: LEGO Carcassonne Link
Post by: Paul on August 14, 2013, 12:50:13 AM
Hello!

Thought I post a link to a very interesting take on Carcassonne tiles made with LEGO.

http://www.iamcal.com/lego-carcassonne/ (http://www.iamcal.com/lego-carcassonne/)

If ever enough general LEGO parts obtained, I may try to at least make ONE tile myself just for fun.  :meeple:
Title: Re: LEGO Carcassonne Link
Post by: Scott on August 14, 2013, 07:59:32 AM
Pure awesome.
Title: Re: LEGO Carcassonne Link
Post by: evmillan on August 14, 2013, 05:29:21 PM
Nice work!
Title: Re: LEGO Carcassonne Link
Post by: Meepledrone on July 13, 2019, 01:04:51 AM
Hi there!

This thread is ages old, but as you can see, people still dream of a Lego and Carcassonne crossover. The idea below is posted on the Lego Ideas site by user ABrickDreamer. You can support it if you like it, of course:

https://ideas.lego.com/projects/116b7d18-d2e8-4d05-af2a-dc5b438767f9 (https://ideas.lego.com/projects/116b7d18-d2e8-4d05-af2a-dc5b438767f9)

If the idea reaches 10,000 votes, it will be evaluated and considered for an official set. Anyone interested?  ;D
 
A sample image below:

(https://ideascdn.lego.com/community/lego_ci/projects/116/b7d/5953643-o_1cv3cs9cj1fhl14r7rsiaclu6ke.png)

Cheers!
Title: Re: LEGO Carcassonne Link
Post by: DrMeeple on July 14, 2019, 03:48:39 PM
Yes, I knew this project... I like It but... I don't know if this will see the light....

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Title: Re: LEGO Carcassonne Link
Post by: Meepledrone on July 15, 2019, 05:43:34 AM
That's the spirit!!!  :o
Title: Re: LEGO Carcassonne Link
Post by: DrMeeple on July 15, 2019, 06:04:58 AM
That's the spirit!!!  :o

hahaha if you're implying that I'm pessimistic you mean that I'm realistic hahaha
The project has been in place for more than 7 years...  :(
Title: Re: LEGO Carcassonne Link
Post by: Paul on July 15, 2019, 07:52:05 AM
One of the problems with these tiles is you can tell by the border if it's road, city or grass. :)

LEGO is at full blom in my house and had a chance to put one on display during an event. A rotating jet engine that crashed during move. :( But it all worked out.
Title: Re: LEGO Carcassonne Link
Post by: Meepledrone on July 15, 2019, 04:17:44 PM
One of the problems with these tiles is you can tell by the border if it's road, city or grass. :)

To solve this issue, you would need a sticker around the tiles, or have blank LEGO tiles and use stickers to add the features, what would beat the original intent IMHO.

LEGO is at full blom in my house and had a chance to put one on display during an event. A rotating jet engine that crashed during move. :( But it all worked out.

Can you share some videos of your collection and MOCs? It would be great! Thanks.
Title: Re: LEGO Carcassonne Link
Post by: DrMeeple on July 16, 2019, 11:59:10 PM
Stickers are not good idea  >:D O0
Title: Re: LEGO Carcassonne Link
Post by: Meepledrone on July 17, 2019, 06:12:15 AM
They never were, but they are a low-cost resource
Title: Re: LEGO Carcassonne Link
Post by: DrMeeple on July 17, 2019, 06:30:00 AM
They never were, but they are a low-cost resource
True emoji code48]

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Title: Re: LEGO Carcassonne Link
Post by: Meepledrone on July 17, 2019, 02:32:45 PM
So we have three alternatives so far:
1. Building the tile with LEGO and ignore the feature hints visible on the four sides of the tile (the version in the picture above)
2. Building the tile with LEGO and use a sticker to conceal the feature hints on the four sides of the tile
3. Building neutral tiles with LEGO and stick the landscape on top

Any other suggestions?
Title: Re: LEGO Carcassonne Link
Post by: Paul on July 18, 2019, 03:44:06 AM
The essence of LEGO is building.
The essence of boardgames are cards.

You draw a card and build the tile depicted on it using trays with sorted LEGO parts.

This would be a lot of fun and then we'd have official LEGO meeples. I want them!

:)

PS: Most pictures I take of LEGO are on my Instagram @lord_galen.
Title: Re: LEGO Carcassonne Link
Post by: DrMeeple on July 18, 2019, 04:14:33 AM
The essence of LEGO is building.
The essence of boardgames are cards.

You draw a card and build the tile depicted on it using trays with sorted LEGO parts.

This would be a lot of fun and then we'd have official LEGO meeples. I want them!

:)

PS: Most pictures I take of LEGO are on my Instagram @lord_galen.
True. I think that it's better only lego pieces for carcassonne.

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Title: Re: LEGO Carcassonne Link
Post by: Meepledrone on July 19, 2019, 10:46:20 AM
But here you are a new variant: Build the tiles as you play... You have to be fast or your opponents will walk away.
Title: Re: LEGO Carcassonne Link
Post by: DrMeeple on July 19, 2019, 03:13:31 PM
But here you are a new variant: Build the tiles as you play... You have to be fast or your opponents will walk away.
Hahahaha so crazy 'carca speed'

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Title: Re: LEGO Carcassonne Link
Post by: Paul on July 21, 2019, 09:27:04 AM
But here you are a new variant: Build the tiles as you play... You have to be fast or your opponents will walk away.


Turns won't be that much longer if any at all.

Each tile is no more than 5 pieces or so. Best solution would be to create 5x5 plate. They've done so earlier with the long awaited 3x3 plate becoming official lego.
Title: Re: LEGO Carcassonne Link
Post by: Meepledrone on July 21, 2019, 11:50:09 AM
In the meantime, in the absence of 5x5 plates, you may need different designs of the bottom layer to avoid the piece from falling apart in certain tile designs . I haven't made a thorough analysis, but a centered 3x3 plate and four 1x4 plates around it may not work for all the tiles especially fields with city segments.

You may need other configurations:
* One 3x3 plate + two 2x3 plates + one 2x2 tile.
* One 4x4 plate + two 1x4 plate + one 1x1 tile
* One 4x4 plate + two 1x3 plate + one 2x2 angle tile
Title: Re: LEGO Carcassonne Link
Post by: Paul on July 22, 2019, 02:47:29 PM
I'll see what I can come up with and post some solutions and ideas I think would be viable. Could be a fun little offshoot from my main builds. :)
Title: Re: LEGO Carcassonne Link
Post by: Meepledrone on July 22, 2019, 03:15:30 PM
Oh my! I see real danger here!

Keep us posted, please!
Title: Re: LEGO Carcassonne Link
Post by: Paul on July 23, 2019, 12:00:05 AM
So I did a few tests with 3x3, 4x4 and 5x5 but there was always an issue one way or another, such as no studs to hold the followers etc.

Ideal solution I could come up with, with my morning coffee was a 7x7 sized tile that only is 2 plates high.

First image shows how the board would look like. With 7x7 there is room for most if not all expansions. Center road piece could be easily done with 2 curved tiles to have two curved non-joined roads from, uhm, Abbey & Mayor expansion?

Second image shows all the components to build the first image. You'd simply pick these from assorted piles and place them according to image shown on card. One tile is now 9 one could say. :D

Third image is an example of how a card can look like, just need to add rounded corners and maybe stretch it a bit to fit a standard card size.

EDIT: I also realise that one could figure out what tiles are left by looking at the LEGO heaps. One could disassemble all the parts to really build each tile from scratch, though not sure it would help much. :)
Title: Re: LEGO Carcassonne Link
Post by: Meepledrone on July 23, 2019, 10:36:18 AM
WOW, Paul!

Amazing and very clever modular system!

+1 merit from me.


There are some challenges though with some crazy tiles that require to break the pure flat approach:

* Bridges over cities from A&M, for example:

(http://wikicarpedia.com/images/6/6e/Abbey_And_Mayor_C2_Tile_C.jpg)

(http://wikicarpedia.com/images/8/80/Abbey_And_Mayor_C2_Tile_E.jpg)


The 7x7 grid will also limit you to build tiles with thin city segments like this one:

(http://wikicarpedia.com/images/e/eb/Princess_And_Dragon_C2_Tile_F.jpg)

However, the asymmetry required for this one from H&S should not pose an problem for your system.

(http://wikicarpedia.com/images/2/27/Hills_And_Sheep_C2_Tile_L.jpg)

What do you think?
Title: Re: LEGO Carcassonne Link
Post by: Paul on July 23, 2019, 11:29:03 AM
WOW, Paul!

Amazing and very clever modular system!

+1 merit from me.


There are some challenges though with some crazy tiles that require to break the pure flat approach:

* Bridges over cities from A&M, for example:

(http://wikicarpedia.com/images/6/6e/Abbey_And_Mayor_C2_Tile_C.jpg)

(http://wikicarpedia.com/images/8/80/Abbey_And_Mayor_C2_Tile_E.jpg)


The 7x7 grid will also limit you to build tiles with thin city segments like this one:

(http://wikicarpedia.com/images/e/eb/Princess_And_Dragon_C2_Tile_F.jpg)

However, the asymmetry required for this one from H&S should not pose an problem for your system.

(http://wikicarpedia.com/images/2/27/Hills_And_Sheep_C2_Tile_L.jpg)

What do you think?

I'll look into this when I get home tonight. Funny you mentioned non-flat because I did think about it myself. They don't have to be flat since we're building the tiles anyway. :D
Title: Re: LEGO Carcassonne Link
Post by: DrMeeple on July 23, 2019, 10:38:51 PM
Interesting lego tiles Paul! Anyway if you want to choose one tile... Maybe using a bag or something like that??

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Title: Re: LEGO Carcassonne Link
Post by: Meepledrone on July 24, 2019, 11:30:17 AM
In order to draw the 7x7 tiles in one piece from a bag, you would need to mount the current 9 parts per tile on a built-7x7 plate.... unless:

1) You want to draw the 9 parts and mount the tile yourself. It it is a random draw, you would be able to produce "illegal" tiles.
2) You bag the nine parts of each tile. After drawing the bag, you may allow (or not) the player to play with the pieces and chose a valid tile configuration with the components provided.

Option 2) may lead to interesting variations if you add extra parts so you may add more or less features to the tile. Or you could even keep extra components for later use... Or draw extra parts from a pool...
Title: Re: LEGO Carcassonne Link
Post by: Paul on July 25, 2019, 02:10:50 AM
The ultimate solution for not being able to know what tiles are left, unless you know them by heart, could be identical storage boxes with the parts and the card. You'd jumble them around instead of shuffling.  ;D