Author Topic: Expansion combinations  (Read 7597 times)

Offline Whaleyland

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Re: Expansion combinations
« Reply #15 on: July 11, 2017, 07:50:25 PM »
Nobility of Carcassonne: Count of Carcassonne, The King, The Princess, The Mayor

Historic Carcassonne: The Plague, The Cathars, The Heretics

German Carcassonne: German Monasteries, German Castles, German Cathedrals, Darmstadt

Carcassonne Circus: Under the Big Top, The Catapult, The Flyers

Phantasmic Carcassonne: The Phantom, The Corn Circles (I & II), The Halflings I, Mage & Witch

Cutthroat Carcassonne: The Robbers, The Besiegers, The Tower, The Heretics

Offline theaeblackthorn

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Re: Expansion combinations
« Reply #16 on: July 12, 2017, 01:59:30 AM »
Oooh, this would be vicious!

Cutthroat Carcassonne: The Robbers, The Besiegers, The Tower, The Heretics


What about a Newbie friendly, so more luck and things that let people remove meeples?

Basegame, and the festival? Nothing else? What else would make it more newbie friendly?

Offline Whaleyland

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Re: Expansion combinations
« Reply #17 on: July 12, 2017, 02:02:04 AM »
Basegame, and the festival? Nothing else? What else would make it more newbie friendly?
That basically IS the newbie version. It has been released twice now, once in the old art (10th Anniversary Edition) and once in the new art (15th Anniversary Edition). Granted, the latter includes The River as well, but that expansion is definitely optional.

Offline Decar

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Re: Expansion combinations
« Reply #18 on: July 12, 2017, 02:06:28 AM »
I'd recommend a phantom for newbies too - an extra meeple never hurt.

Offline theaeblackthorn

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Re: Expansion combinations
« Reply #19 on: July 12, 2017, 02:48:06 AM »
That's true! What about the builder? Is that newbie friendly or do extra rules just hurt?

Offline Decar

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Re: Expansion combinations
« Reply #20 on: July 12, 2017, 02:53:19 AM »
The extra rules don't hurt, tactically it's quite advanced though.  I can see some newbies being disheartened when their builder is trapped in a city while their opponent gets dozens and dozens of extra goes!

Offline theaeblackthorn

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Re: Expansion combinations
« Reply #21 on: July 12, 2017, 04:26:15 AM »
Oh, you're very right -- I wonder how the game feels if you take out farmers, have you ever played? Would that make it friendlier?

Offline Whaleyland

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Re: Expansion combinations
« Reply #22 on: July 12, 2017, 03:11:32 PM »
I've moved the discussion of Farmers over to here. Let's stick to the original topic for this thread.

Offline Just a Bill

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Re: Expansion combinations
« Reply #23 on: July 12, 2017, 04:58:49 PM »
Let's stick to the original topic for this thread.

Good call.
My stuff: The Caverns of Carcassonne | Wheel of Fortune versions | True North (wind roses) | Icon facelifts | Converting CII to CI | Signposts & the Château | The Vault | Riverboats & the Whirlpool | trade list


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