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Messages - ooh_jim

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16
General / Re: Phantom and anniversary edition
« on: November 01, 2017, 01:23:27 PM »
The phantoms are slightly thinner than normal meeples. I never got the anniversary set, so I don't know how they compare there.

17


http://www.meeplesource.com/products.php?cat=45&utm_source=MS%3A+Stupid%2C+octagons%2C+sticks%2C+vineyard+tees&utm_campaign=10-6-17+Newsletter&utm_medium=email

They have the classics: red, yellow, blue, green, grey, black; the alt colours: white, orange, purple, pink, brown, and 'unpainted' (amber coloured, here); and the website's signature set of meeple colours: lime, lavender, turquoise, salmon, tan and sky blue.

They're for sale individually, in bulk, or as a set of 18; and they're available in the standard 16mm or mini-meeple sized 12mm. Stock is described as 'very limited', though, so get em while they're around.

18
Other Games / Re: Sheriff of Nottingham - review
« on: June 20, 2017, 02:15:58 PM »
Big fan of Sheriff of Nottingham, but man am I terrible at it.

19
Other Games / Re: Tsuro ("The Way of the Path")
« on: June 15, 2017, 10:28:11 AM »
I like that the app has the two extra game modes to help keep it interesting: Longest Route, and Most Loops. In an attempt to translate these styles of play across to the physical version of the game, I posted a route calculator and loop tally onto BGG a while back, for anyone interested:
https://boardgamegeek.com/filepage/143827/calculator-longest-route-most-loops-variants

20
[Abbots and gardens] would seem pretty unlikely to me.

Actually, I'm going to retract that statement, or at least amend it. There might be a way that a gardens mini-expansion could be good for us dinosaur classic-art players and also make sense for HiG's (presumed) goals. Let's call this "Gardens in the Old World" and start with the following assumptions:
  • HiG might be willing to do limited special sets in the old artwork, if their purpose was to help sales of the new artwork and nudge more old-Carc players toward new-Carc.
  • The set would have to have minimal production overhead (use the most common cutting die, no new artwork to be commissioned, minimize production and packaging costs, etc.)
  • It would need to be attractive to a good number of classic-art collectors/players.
Based on those assumptions, if I were on staff at HiG, I would propose a mini expansion that
  • Encourages players who've been dragging their feet on the Abbots to buy Carc II in order to acquire them.
  • Uses the same production dies and shrink-wrapping as the castles/cathedrals/monasteries/etc. (and maybe doesn't even require a rulesheet; see below).
  • Brings Carc II gameplay into Carc I (but in a way that encourages you to own both).
I would attempt to achieve this with a six-tile set that provides Gardens, but not Abbots. It would be explained as a "conversion set" so that new-Carcassonne players can fully use their Abbots when playing exclusively with their classic-art tile collection. (Of course it would also have the perhaps-unstated purpose of strongly encouraging those who don't have Abbots to get off their butts and buy the new edition of the base game.)

I would start by identifying which two of the eight gardens in the Carc II base game are least interesting/most redundant with the other six. I think it's these two:



Then I'd render the other six, feature-for-feature, in the classic art style:


(Sorry, this artwork is low-res to avoid making HiG unhappy.)

The cundco page would explain that this is a conversion set for using your Abbots from Carcassonne II in those occasional games where you'd like to use only your Carcassonne I artwork tiles. It would have a statement that the Abbot and Garden rules from your Carcassonne II game would all apply. Thus, they could get away with not having to print a rulesheet with the Gardens in the Old World tile sheet. One component, 4.99 Euro on cundco, voila.

That's what I'd pitch as a member of the design team, anyway. (And as a customer, I'd probably buy two of these to use in my Carc games.) It's not a perfect set for us classic-art players, but it does have some potential to sell more Carc II boxes and thus I could see it working as a compromise with benefits for both players and the publisher.

This sounds like a well thought out solution, good work.

21
Castles/Cathedrals/Monasteries of the UK would be nice to see.

Wasn't there some chatter about cundco doing some alt-coloured phantoms a while back? I'd love to see those.

Abbott/Garden tiles in original artwork would be sweet, too.

22
Other Games / Re: KICKSTARTER (watch your purses)
« on: May 02, 2017, 09:56:48 AM »
Hmm.. I might be tempted, if they included a phantom in with the set.

23
General / Re: Finished some new tuckboxes.. and my collection!
« on: April 08, 2017, 09:42:43 AM »
Here's the link to the pdf of my tuckboxes, and the ones Whaleyland didn't include in his last release.

https://drive.google.com/open?id=0B4SM1-y3YepiV1BVX3NiMElGV1E

24
General / Re: Finished some new tuckboxes.. and my collection!
« on: April 05, 2017, 03:16:18 AM »
Of course. There are a few little edits left to do, but I'll send you a copy once it's sorted.

Yeah, it's a shame they never got around to releasing those three as a combined expansion. I was fortunate enough to get them all at a reasonable price, but I know they're some of the hardest to get hold of.

I used the box for the school before I printed my batch, just a bit too fiddly for me!

And yes, I only have the BB5 version of Wheel of Fortune. I wouldn't mind a copy of the original, but I'm not bothered about it enough to splash out.

25
General / Re: Finished some new tuckboxes.. and my collection!
« on: April 04, 2017, 04:47:19 AM »
great!
I love the crown and the hat tokens and I really love the rats for the plague! can I ask you where did you buy them?

King's Crown: https://www.spielematerial.de/en/wooden-crown.html
Robber's Cap (I had to paint it green): https://www.spielematerial.de/de/schiff-kingdom-builder.html
Rats: https://www.meeplesource.com/proddetail.php?prod=Rat

26
General / Re: Finished some new tuckboxes.. and my collection!
« on: April 04, 2017, 03:18:53 AM »
ooh_jim, thank you for the information! I already wrote whaleyland. I wondered, why I haven't downloaded the boxes back then, but then noticed the file size and suddenly everything was clear to me. :D I'm glad that today, I don't have to mind downloading big files anymore.

Also thanks for the in detail explanation of what you did with the boxes. I compared the photo of your collection and the one of whaleyland and noticed some things: You also created a big gray box for the scoring tiles and the two for the Haflings, didn't you? And then I saw, that you added a grey box for the Windroses II.

One thing I don't understand: Did you change the colour of the Corn Circle box? It is so much darker than on whaleyland's picture.

Yep. The scoring/starting tiles box is new - I bought a bunch of scoring tiles from cundco (and think I lost a few too), so that box was tailored to my exact number of those tiles. I'll make one up for the base game tiles, and one to hold further scoring tiles.

The Windroses II and the Haflings boxes were included in the file that Whaleyland sent me, but I guess he never got round to including them in an updated release. Same for the Castles in Germany (I added the watermark), and Monasteries in Belgium and The Netherlands (changed from 'Monasteries in the Low Countries'). I also changed the colour of one or two of these boxes just to experiment. When I tried the halflings boxes, I found the tops of the tiles were sticking out slightly, so I've made those boxes slightly bigger to accommodate.

The colour difference in the crop circles II is probably just down to the difference in camera/printer - I printed that off from the original release a while back.

Edit: so, if Whaleyland has no objections, I'll put together a pdf for

*River 3
*BB5 version of Wheel of Fortune
*Small Promo Collection
*Cathedrals in Germany
*Castles in Germany
*Cathedrals in Belgium & The Netherlands
*Split version of Count King & Robber
*Monasteries in Belgium and the Netherlands
*Windroses I
*Windroses II
*Halflings I
*Halflings II
*Starting & Scoring Tiles
*Further Scoring Tiles (will hold 6)

27
General / Re: Finished some new tuckboxes.. and my collection!
« on: April 03, 2017, 04:08:56 PM »
So Whaleyland originally posted his first batch of tuckboxes here http://www.carcassonnecentral.com/community/index.php?topic=731.0; I think the link to the pdf file is probably dead by now, but I'm sure he still has a copy if you ask him.

Unfortunately, when he sent over the original, editable file, a little bit of the formatting went wonky due to the fact I didn't have the fonts that he used installed - as a result, the file I've got will need quite a bit of work to get it back to the quality of Derek's original release, so if its the tuckboxes that he designed you're after, I'm afraid I'm not much help there.

However, I was able to use the file he sent to create the tuckboxes for the expansions that have been released in the meantime (River 3, BB5 version of Wheel of Fortune, Small Promo Collection, Cathedrals in Germany, Castles in Germany, Cathedrals in Belgium & The Netherlands; I've also made a split version of Count King & Robber as shown in the photos above). I'll try and post a link to those some time tomorrow.


28
General / Finished some new tuckboxes.. and my collection!
« on: April 01, 2017, 07:01:19 AM »
Not too long ago, I got in touch with Whaleyland who was kind enough to send over the original files for his excellent tuckboxes, and I adapted a bunch to house the expansions he hadn't got round to completing yet. I was going to just post some photos of the results, but as it looks unlikely we'll see any further Carc I expansions (and I've got no interest in collecting Carc II), I figured I'd go all in and cover the tuckboxes, storage, token replacement, and more in one big Check Out My Complete(?) Carcassonne Collection post.

Everything fits into the ArtBin carry case, (model 6962AB)


On the top shelf of the bin, the player sets are kept in 10x13cm drawstring bags from The Clever Baggers. Each of the 12 colours contains all 18 Carc I pieces, as well as an abbot.



Everything came from either the games or cundco, with the exception of the alt-phantoms, which were bought from MitchMedia on etsy


The top shelf also houses the scoreboard, both versions of the single-tile city, the Wheel of Fortune, Catapult, and ruler.


Finally, in the top shelf, there are two small plastic cases holding a bunch of assorted wooden pieces that I'm using to replace the cardboard tokens for various expansions. Swapping out the cardboard makes for a much nicer looking game in my opinion, and helps point various features out when throwing everything together for a game of mega carc. Everything in here was bought from spielmaterial.


Four wall pieces build up nicely over a two-tile city to make a castle:


Sheep (just got to remember not to put the token back in the bag once its drawn).


The Little Buildings.


Traders & Builders resources. I decided to go for the cloth stack chips over the shirt pieces.


The Plague. I was undecided for a while as to how to replace the flea tokens. I toyed with the idea of gravestone pieces, but in the end went for these little rats. Currently, I'm standing them up if they're active and on their side if they're inactive, however I think I might paint one side of them a different colour and distinguish them as being black side up/grey side up.


King's crown & Robber's cap. These pieces are useful if I'm including Count, King & Robber in a game of mega carc to denote the largest city & road, respectively. The cap is actually a ship piece from Kingdom Builder, but I figured the shape is close enough to the classic Robbin Hood look to get the point across.


I've still held onto the original tokens though, and kept them in 6x9cm bags, again from The Clever Baggers. Clockwise from the white bag: sheep/wolf tokens, castle tokens, gold pieces, flea/outbreak tokens, T&B resource tokens, misc pieces (count, teacher, mage, witch, dragon, fairy, big pig, fliers die), little buildings, ferries, catapult tokens, and tunnel chips.


Closeup on the tuckboxes. I prefer Whaleyland's tuckbox design over Tom's or JT Atomico's; so most of these are his original designs, with a few being slightly altered, and a few are made from scratch in Derek's style. Assuming that there's no further tiles to be released in the original artwork, I think I might buy some of the skew bridges to fill the empty space at the top right.


Any expansion with fewer than 6 tiles I put together into the promos box. I got La Porxada on ebay, and printed The Russian tiles myself.



I'm impressed that the artbin holds everything comfortably - its almost bursting at the seams, but inside there's still room for several more tiles should there ever be any more printed in the original art. I would have liked enough room to be able to include a consolidated rulebook - something like the CAR if it was stripped down to include only the rules.

Finally, I'd like to say a big thanks to Whaleyland for sending over his files. Hopefully he likes what I've done with them  :)


29
Official Rules / Re: Will Labyrinth Feature in CAR?
« on: February 04, 2017, 04:15:17 AM »
Some time soon, hopefully. The topic is currently being discussed here http://www.carcassonnecentral.com/community/index.php?topic=2943.new#new

30
Official Rules / Re: CAR for Carcassonne v2
« on: February 04, 2017, 04:13:24 AM »
Hi!

For the new version of the CAR (if will be) all the clarifications since the last edition should be listed. Maybe it was already done by Obervet but that version was not released. After the Essen fair in 2015 there was a lot of clarifications about German Castles and Halflings to which Obervet replied that he added to the CAR. (I guess to a work in progess version)

So for the new CAR the following expansions should be mentioned:

- The labyrinth
- the 2 new russian promos
- 2015 and 2016 Essen tiles
- maybe mention The Festival 2015 edition. With numbers 15 and new art style but same tiles as the 10year Festival tiles
- German Cathedrals
- Temples in Japan (rules are same as for the German and Dutch cloisters)
- Watchtowers
- the soon to be released Major expansion Nr 10.

My opinion: 1 CAR is enough as it has been up to now. The expansions are fully compatible with each other no matter if it is old or new style and the CAR is abour RULES which are identical. It was an amazing work up to now and will it be continued or not I just want to say: Thank you Obervet and all the others who participated in the creation of this CAR.

Regards,
Thrawn

Ah, I didn't see that the first two Russian tiles were included in the last release.

It is also worth mentioning that the City of Carcassonne tiles from The Count are available in two new formats, if only under the expansion's tile distribution and the 'Other Special Starting Tiles' area of the consolidated tile reference. The Russian release of the expansion has all 12 tiles merged into one, with a greyscale copy of the image on the back. The latest version also has all of the tiles merged, but introduces an extra city on it's northern boarder (on the area that used to be tile #3); the back of this version follows the starting tile pattern.

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