45. Crop Circles, the portal (Princess and the Dragon), The Flyng Machines: Can you place a meeple on a tile where there is placed the dragon?
No, meeples cannot share the same tile with the dragon.
Check this clarification here (it was included in the C1 rules but not in the C2
):
http://wikicarpedia.com/index.php/The_Princess_and_The_Dragon#cite_ref-4(42): Same rules for a castle from Germany?
Yes, if you are referring to double-sized tiles counted as one tile during the scoring of special monasteries with a meeple placed as an abbot.
46. When does the dragon's turn start? Here (http://wikicarpedia.com/index.php/The_Princess_and_The_Dragon#1._Placing_a_tile) says something, here ( http://wikicarpedia.com/index.php/Order_of_Play) something else.
Ahhhh... the dragon.
The C2 P&D page and the Order of Play for C2 match but the latter includes the movement as the last action in phase
1. Placing a Tile instead of showing it as a separate action as per the C2 rules.
When does the dragon move? You have different versions:
A. C2 (
current one - according to HiG & ZMG): The dragon moves between phases
1. Placing a Tile and
2. Placing a Meeple, that is, right after all the actions associated to placing a tile take place and before placing any other meeple or figure.
B. C1 (according to HiG & ZMG): The dragon moves between phases
2. Placing a Meeple and
3. Scoring a Feature, that is, right after all the actions associated to placing a meeple take place and before scoring any figures.
C. C1 (according to RGG - a mistranslation of the HiG rules): The dragon moves right after
3. Scoring a Feature but before any additional actions such as crop circles, the bazaar or escaping from city under siege.
Just in case you are interested in the whole story:
* The original HiG rules in German used option B for C1.
* The original English publisher for C1, RGG, mistranslated the rules as indicated in option C. This mistake was quite evident when you compared the written text with the Order of Play summary in the Big Box 3 rules. The former used option C but the latter used option B. They also messed up with the rules regarding placement of the fairy, since the fairy was assigned to the whole tile and not to a particular meeple.
* When ZMG became the English publisher for C1, they realigned the rules with HiG and option B became official in English. This is the reason why the C1 rules for P&D have so many annotations in the CAR or in WICA as they required many clarifications to reconcilliate all the contradicting, mutating rulings...
* Later HiG released C2 using option A (the current one). ZMG, the English publisher for C2, adopted the same option A.
Options B and C see the dragon movement as the last option of phases 2 and 3. and so it was reflected in the original Order of Play in the CAR. When I created the Order of Play for WICA from the version in the CAR, I updated it to incorporate all the new stuff released since the CAR v7.4 (released in May 2015). I corrected some mistakes, included new stuff, adopted a C2 look, made it dynamic but kept the dragon actions aligned with the C1 arrangement, that is, no separate phase for them.
ZMG added its share of mistranslation to the Big Box 6 rules (specially with the Minis), so more discrepancies to come. If interested, check the summary here:
http://wikicarpedia.com/index.php/Summary_of_Rule_Sets_%26_ChangesMaybe now it is time to move them (the 3 versions) to a separate box to make them stand out. I'm pondering if using the yellow colours I used for all the other additional actions (crop circles, bazaar,...) instead of the the brownish colours used in the P&D rules... The color is not that eye-catching.
Any thoughts?
(34): The robber receive 2 or 9 nine points?
If the robber is next to the scoring meeple of the player scoring the road and the fairy points, the robber would get 9 points for the road. The 2 points from the fairy bonus would be scored later once the robber is removed.
If the robber is next to the player scoring the castle (different from the one scoring the road), the robber would get the 9 points scored for the castle.
The normal order of scoring would be:
1. Score bonus points evaluated before the feature --
Ignored by the castle - Watchowers (if the player has a meeple placed on the Watchtower tile of any road or city scored)
- Tollhouses (if the player's tollhouse is on a crossroads connected to road(s) being scored)
2. Score the feature including any modifiers and bonus points associated to the feature ---
Scored by the castle - Inns (for roads)
- Cathedrals (for cities)
- Mage and Witch (for road and cities)
- Little Buildings (for roads, cities, monastic buildings,...)
- Bathhouses (for roads and cities)
- Labyrinths advanced rules (for roads)
- German Castles (for road and cities)
- Darmstadtium (for cities)
- Vineyards (for monastic buildings)
3. Score bonus points evaluated after the feature --
Ignored by the castle - 3-point fairy scoring bonus (for roads, cities, monastic buildings,...)
- Teacher bonus (if the player has the Teacher)
- Ringmaster points (for roads, cities, monastic buildings,...)
- Darmstadt churches (if the player has the majority in the vicinity of the church)
- Markets of Leipzig (bonus for roads, cities or monastic buildings, provided by the meeple in Leipzig)
If present, a robber may steal any of these points.
If multiple features are scored with the placement of one single tile, the player receiving the points decided the order they will be awarded, as indicated here (this is important so robbers get the least points
):
http://wikicarpedia.com/index.php/The_Robbers#cite_note-7Hope this helps
EDIT: The answer to question 46 was updated below.
EDIT 2: Added Tollhouses as bonus before the feature..