Author Topic: Clarification of rules - with HiG - 08 10 2015  (Read 68989 times)

Offline Decar

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Re: Clarification of rules - with HiG - 08 10 2015
« Reply #105 on: October 22, 2015, 12:24:56 AM »
Well I'm glad to see so many veterans of Carcassonne are 2-tilers. I was beginning to think I'd lost the plot but as Safari said there's a fundamental unit vector being used making the grid system constitutional, distorting space time was never going to work. :(y)

Double standards for Halflings  ^-^
double standards for Halflings (two half tiles count as one complete tile) and the German Castles (one double-tile counts as one complete tile as well).

Offline benbever

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Re: Clarification of rules - with HiG - 08 10 2015
« Reply #106 on: October 22, 2015, 05:23:14 AM »
"Distorting space" works just fine. See the first posts in this topic. In fact both systems ("counts as 1 tile" and "counts as 2 tiles") work fine, but both need some rule clarifications. It's just a matter of preference.
I think this might stem from how people look at the game.
-Some people might look at the game as adding landscape tiles to an ever growing landscape.
-Other people might look at the game as a grid of empty or unknown landscape, that gets filled in tile by tile.
For people who look at it mostly from the tile adding perspective, adding a bigger or non standard shaped tile might be exciting; more landscape to add in one turn with more game changing possibilities.
People who look at the game with grid filling in mind might not be excited at all; the tile warps the grid and distances counted in tiles are no longer the same as actual distances in length.

Offline Guy

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Re: Clarification of rules - with HiG - 08 10 2015
« Reply #107 on: October 23, 2015, 08:36:26 AM »
For those who are interested I have knocked up a quick document detailing how the castles of Germany expansion and the halflings expansion interact with other expansions based on the information from kettlefish. Let me know what you think.

https://drive.google.com/file/d/0B3c7S6pwPQWHZ0NlMkpDT1BOSTQ/view?usp=sharing
I play orange

Offline Fritz_Spinne

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Re: Clarification of rules - with HiG - 08 10 2015
« Reply #108 on: October 23, 2015, 08:44:04 AM »
So there are 8 pages for the interaction of two mini-expansions with themselves and some other expansions? I think there should be a simpler way to explain the rules.

Btw I don't feel all of your statements to halfling-gaps are correct.

Offline Guy

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Re: Clarification of rules - with HiG - 08 10 2015
« Reply #109 on: October 23, 2015, 08:48:53 AM »
I agree that there should be a simpler way but with all the confusion that has been raised I thought it useful to collate the information in one place.

As for the halfling gaps in sure they're are some errors especially as I don't think there have been official answers from HiG, I'm merely extrapolating from what HiG has previously stated.

Offline Fritz_Spinne

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Re: Clarification of rules - with HiG - 08 10 2015
« Reply #110 on: October 23, 2015, 09:43:39 AM »
Problem of the halfling gaps is HiG changed the rules, so some of the statements should be revised too.

Offline AlbinoAsian

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Re: Clarification of rules - with HiG - 08 10 2015
« Reply #111 on: October 23, 2015, 10:50:47 AM »
Thanks for the clarification... our group will continue to play on the basis of a grid.

Offline Safari

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Re: Clarification of rules - with HiG - 08 10 2015
« Reply #112 on: October 23, 2015, 11:49:59 AM »
So there are 8 pages for the interaction of two mini-expansions with themselves and some other expansions? I think there should be a simpler way to explain the rules.

Btw I don't feel all of your statements to halfling-gaps are correct.
Thank you for the very nice and useful document, Guy. However, I have to agree with Fritz_Spinne, that you should incorporate the latest rule change.
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Offline Guy

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Re: Clarification of rules - with HiG - 08 10 2015
« Reply #113 on: October 23, 2015, 02:19:13 PM »
Thank you for the very nice and useful document, Guy. However, I have to agree with Fritz_Spinne, that you should incorporate the latest rule change.

If you could point out the areas that need correcting my gaming group would appreciate it.  I assume it is how the dragon moves as now each halfling tile is a single tile...

Thank you.

Offline Safari

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Re: Clarification of rules - with HiG - 08 10 2015
« Reply #114 on: October 23, 2015, 07:41:00 PM »
Thank you for the very nice and useful document, Guy. However, I have to agree with Fritz_Spinne, that you should incorporate the latest rule change.

If you could point out the areas that need correcting my gaming group would appreciate it.  I assume it is how the dragon moves as now each halfling tile is a single tile...

Thank you.

Sure, here you are:

Interaction with Dragon, Tower, Flier: When counting "how far" every half tile should count as one tile (like with the Monasteries of the world). However, I can imagine, that these rules need some further clarification.

Offline Decar

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Re: Clarification of rules - with HiG - 08 10 2015
« Reply #115 on: October 24, 2015, 01:38:00 AM »
Not to cover old ground here but Kettlefish did some excellent diagrams at the beginning of this thread showing how these tiles affect the landscape. When the Dragon moves; the distance is not the same as Flyers or Towers.  The Dragon is not forced to move in a grid system.

Guy I think one of your Barn pictures was wrong as well.  I seem to remember you need 5 tiles, but 4 tiles if some of them are halflings - kettlefish did a nice picture somewhere above.

Offline kettlefish

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Re: Clarification of rules - with HiG - 08 10 2015
« Reply #116 on: October 24, 2015, 01:47:03 AM »
Thanks Guy for your nice document, but there are still some questions open (question 9 and 13).
My examples in the reply with question 9 is my own opinion, that is not official (the example on the left side is a perfect use for placement of a barn)
-------------------------------------
The examples with the dragon and the triangle tiles (at your page 6) = from where do you have this result?
« Last Edit: October 24, 2015, 01:59:08 AM by kettlefish »

Offline Guy

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Re: Clarification of rules - with HiG - 08 10 2015
« Reply #117 on: October 24, 2015, 01:57:03 AM »
Thanks guys, I'll look again at the diagrams kettlefish did and make sure all is fine (as best we know) for my gaming group.

Offline Safari

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Re: Clarification of rules - with HiG - 08 10 2015
« Reply #118 on: October 24, 2015, 07:40:54 PM »
Not to cover old ground here but Kettlefish did some excellent diagrams at the beginning of this thread showing how these tiles affect the landscape. When the Dragon moves; the distance is not the same as Flyers or Towers.  The Dragon is not forced to move in a grid system.
Unfortunately we lack all the clarifications for the Halflings, except for that one single statement. So at the moment we don't know what the Dragon does when he comes to a Halfling tile.

Offline obervet

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Re: Clarification of rules - with HiG - 08 10 2015
« Reply #119 on: October 26, 2015, 02:35:15 PM »
Well, I had thought I was going to update the CAR a couple of days after kettlefish told me that the new answers were posted. For now I'm holding off, though, since I'm not convinced all the dust has settled yet.

For the record, I think 2 halflings should equal 1 tile (the old rule). I've played German Castles by the 2-tile interpretation, but I haven't used the dragon or the flier with it, so I see where issues would appear. (Our group did allow barn placement on the long edge, though.)


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