Author Topic: Inns and Cathedrals and Traders and Builder Tile - Changes  (Read 28859 times)

Offline Decar

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Inns and Cathedrals and Traders and Builder Tile - Changes
« on: October 13, 2015, 12:16:50 PM »
I thought I'd include some fairly low quality photos of the two reworked expansions that we released last month.

I don't think they're good enough to use/print copy etc, so I hope it's ok to show people so they can comment on the new art work.

First Inns and Cathedrals 2.0



&

Traders and Builders 2.0


There's 1 significant change to Inns and Cathedrals.  The Inn on the 3-way cross-roads now affects BOTH roads, not just the one on the right.  This is highlighted in the Rules, here is the tile:



Also you may have spotted that 4 tiles have Gardens to play alongside  The Abbot Expansion, here they are:

InC:

TnB:

I think these are tactically interesting as it gives the player an extra choice on a powerful (or useless when I play it) tiles.  Do I play on the city with a trade good, or the Garden for example.  Or the Road with an Inn or The Garden.

As a small peace offering to the neigh-sayers - Here's a High Resolution Garden, I thought you may want to make stickers and modify your Carcassonne Tiles :)




Linkback: https://www.carcassonnecentral.com/community/index.php?topic=2126.0
« Last Edit: October 13, 2015, 12:49:00 PM by Decar »

Offline jungleboy

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Re: Inns and Cathedrals and Traders and Builder Tile - Changes
« Reply #1 on: October 13, 2015, 01:16:38 PM »
I genuinely did not understand the 4-city tile from I&C when I first looked at it in the original image you posted and I thought it was a completely new tile. I thought the walls were connected convex walls protecting the field and that the city interiors were meaningless patches of dirt. I had to look closely before I figured out what the tile was.

Offline Decar

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Re: Inns and Cathedrals and Traders and Builder Tile - Changes
« Reply #2 on: October 13, 2015, 01:19:58 PM »
Yes I have to say, one of the 'reasons' this edition was produced was because they wanted to populate the cities better rather than leaving patches of dirt.  Think they failed with most of them here.

Also, the CRFF tile has a farmouse on the corner, which almost cuts the farm into 2.  It's hard to see in the photo but the RRRR tile has a similar effect.

Also the Inn's FFRR tile and the TnB RRRR tiles have giants standing in them.

Edit also also: From the original rules:  • 24 Land tiles (9 tiles with Wine, 6 with Wheat, 5 with Fabric, 4 without any goods)

Don't have 4 blank ones anymore
« Last Edit: October 18, 2015, 10:52:46 AM by MrNumbers, Reason: Merged 2 posts »

Offline Hounk

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Re: Inns and Cathedrals and Traders and Builder Tile - Changes
« Reply #3 on: October 13, 2015, 01:29:27 PM »
Regarding scaling issues: is the rulebook for I&C updated, or is it still referring to "inns by a lake" rather then "inns by a pond"?

Offline Decar

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Re: Inns and Cathedrals and Traders and Builder Tile - Changes
« Reply #4 on: October 13, 2015, 01:34:58 PM »
Regarding scaling issues: is the rulebook for I&C updated, or is it still referring to "inns by a lake" rather then "inns by a pond"?

Neither, there's no mention of a lake or a pond.  Only: "Scoring a Road with an Inn on it."

Offline Guy

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Re: Inns and Cathedrals and Traders and Builder Tile - Changes
« Reply #5 on: October 13, 2015, 01:50:09 PM »
I thought they were replacing the Old sized trade good tokens with ones the same size as the tiles? Send like they've done a uturn on that or I was mistaken...
I play orange

Offline Whaleyland

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Re: Inns and Cathedrals and Traders and Builder Tile - Changes
« Reply #6 on: October 13, 2015, 01:52:11 PM »
Ugh. Everything looks so...cartoony.

Offline Decar

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Re: Inns and Cathedrals and Traders and Builder Tile - Changes
« Reply #7 on: October 13, 2015, 01:52:20 PM »
I think that was based on an small image, then lots of assumptions.

They look to be about the same size as the old ones.

Offline Decar

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Re: Inns and Cathedrals and Traders and Builder Tile - Changes
« Reply #8 on: October 13, 2015, 01:52:43 PM »
Ugh. Everything looks so...cartoony.

Only if they change the meeple with plastic ones  :(y)

Offline Curt194

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Re: Inns and Cathedrals and Traders and Builder Tile - Changes
« Reply #9 on: October 13, 2015, 02:57:08 PM »
I still can't decide if I like the new artwork in any way. Sometimes I think it looks ok but I think it looks pretty hideous here...maybe it looks better when it's actually built?

The points tiles looks really cartoony too.

Offline danisthirty

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Re: Inns and Cathedrals and Traders and Builder Tile - Changes
« Reply #10 on: October 13, 2015, 10:31:35 PM »
Thanks for the photos Decar. Will be keen to see what a finished game using both expansions looks like; I think the cathedrals are going to stand out and look very ugly but I'd be happy to be proved wrong!

Offline sheeple

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Re: Inns and Cathedrals and Traders and Builder Tile - Changes
« Reply #11 on: October 14, 2015, 01:10:07 AM »
I really don't like the look of the new design!

What worries me is that any new expansion that come out in the future probably won't get the old design. I also hope I can get all the remaining expansions before they
re-release/ruin them!

Offline Decar

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Re: Inns and Cathedrals and Traders and Builder Tile - Changes
« Reply #12 on: October 14, 2015, 02:52:33 AM »
Welcome to the forum sheeple.

Good luck with your hunt.  There are some helpful links on the Marketplace forum.

Offline sheeple

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Re: Inns and Cathedrals and Traders and Builder Tile - Changes
« Reply #13 on: October 14, 2015, 04:28:28 PM »
Thanks for the welcome and suggestion. I signed up a long time ago but only just had the chance to join in on the action!   :D

Offline Decar

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Re: Inns and Cathedrals and Traders and Builder Tile - Changes
« Reply #14 on: October 18, 2015, 08:17:14 AM »


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