Author Topic: Carcassonne Minis League: Goldminers  (Read 14041 times)

Offline MrNumbers

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Carcassonne Minis League: Goldminers
« on: June 15, 2017, 10:49:01 AM »
Goldminers:
  • Merlin_89
  • khalidqasrawi
  • JoeSesquipedalian
  • Piet_Agoras
  • DeatzoSeol
  • ny1050220

If you are new to the competitions, please, carefully read the following tournament notes/guidance/rules before continuing.
If you already participated in some Carcassonne Central competitions before, the following rules are pretty much the same as always, except final stage (points 9-10). Let's try this format this time and see how it goes.

1. Players have already been divided into three different groups (Fliers, Goldminers, Wizards). Each player will play one game of Carcassonne against every other player in their group individually via a series of 2-player/ head-to-head games. The winner of each game will be awarded two league points whereas the loser gets nothing. If the game is tied, both players receive one league point each.

2. Players in each group will be ranked according to the number of league points they have scored. PD (Points Differential) will be used as an initial tie-breaker if there is no clear winner based on league points alone, and total combined score (from all games) will be used as a second tie-breaker if necessary. Your PD is calculated by taking the total number of points scored by you and subtracting the total number of points scored against you (combined across all games).

3. Games will be played online through the latest stable version of JCloisterZone (currently 3.4.3). Please ensure you have downloaded this and are familiar with its controls and features before the competition begins. It is also recommended that you have played at least one practice game against a live opponent in order to identify and resolve any technical problems before your first game.

4. JCloisterZone includes a number of artificial aids such as farm hints, projected scores and even tile-counting assistance. We all are busy people, and time is valuable for all of us. Many players spend decent amount of time anyway to count points for farms and uncompleted features, so with the purpose of speeding up our games, I allow to use "projected scores" feature. Other aids are still prohibited. I can't stop you from using them anyway, and won't know if you do, but I do urge you to play as fair as possible. I know it's a competition and we all want to win, but let's keep it fair, fun and friendly as far as possible...

5. Each game will include the basic tiles plus four expansions: Flier, Goldmines, Mage & Witch and Crop Circles. This is 102 tiles including the start tile, so 101 tile will be shuffled and randomly drawn for you and your opponent in turn. The starting player should be chosen at random through JCZ by selecting the "Randomize seating order" checkbox on the pre-game screen.

6. If any unexpected behaviour occurs during your game (for example if you think you have discovered a bug within JCloisterZone which may have altered the course of the game for you), please consult with your opponent and the CAR/ anyone else who happens to be in the chat room at the time to determine whether it appears to be a genuine bug. If it is, please save your game and post details of the bug along with anything else relating to how it came about on the forums. If however, you and your opponent are both happy to continue with your game despite the bug then feel free to do so, but don’t forget to mention the bug afterwards no matter how minor it may have seemed!

7. Please post a screenshot of your game, including final scores and score breakdown, back to your group thread as soon as your game is complete. It's always interesting to hear what happened during the game too, so please feel free to post any thoughts/ comments at the same time if you wish. If you're not sure how to capture/ post screenshots, please ask on the forums and either myself or someone else will explain how to do this (we're a friendly bunch!)

8. It is the players responsibility to liaise with their fellow group-members in order to find a mutually convenient time to play their game. This is expected to be done predominantly through Private Messages but feel free to use your group thread (here) too if this is easier. Please do keep any appointments you make, or at least give your opponent as much notice as possible if something occurs which prevents you from playing at the agreed time (more on the "Unwritten Rules" is available here).

9. Each of the 3 initial groups contains 6 players so the first stage of the competition will end when every player (all 18 of us) has played 5 games. At this point, the pool will split again into 3 groups of 6 depending on finishing position in the initial groups. So, the 2 top-ranked players from groups will form group F1, those who came 3rd and 4th in each group will form group F2, and 5th and 6th - group F3.

10. Play in groups F1 to F3 will constitute the second stage of the competition which will run in the same way as the first. League points, PD and total score will be reset at this point (but remembered for overall stats) so that no single player in any group has any kind of advantage. Finishing positions in groups at the second stage will determine overall rank: 1st=F1-1, 2nd=F1-2, 3rd=F1-3, 4th=F1-4, 5th=F1-5, ..., 15th=F3-3, 16th=F3-4, 17th=F3-5, 18th=F3-6.

Finally, you may find the following links helpful: Carcassonne Central IRC Chat and JCloisterZone.

Good luck everyone! ;) :(y)

Linkback: https://www.carcassonnecentral.com/community/index.php?topic=3404.0
"I never lose. Either I win or I learn." (Nelson Mandela)

Offline ny1050220

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Re: Carcassonne Minis League: Goldminers
« Reply #1 on: June 15, 2017, 11:37:17 AM »
All right fellow Goldminers, let's get it started. I happen to be a geologist, so who is gonna win ;)?

I'm in EDT and it's now 14:35 here.
I'm usually free 18:00 to 23:59 on weekdays and all day on weekends. I can do 06:00 to 09:00 if needed. Occasionally I might be able to make it during normal work time (0900 to 1800) but my schedule varies daily and may have to change on a short notice.
Whenever I'm online here or in the chat room, I should be available.

Offline JoeSesquipedalian

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Re: Carcassonne Minis League: Goldminers
« Reply #2 on: June 21, 2017, 09:16:39 AM »
Hello Goldminers!

I am currently living in the US in CDT, which is UCT-5.  I am generally available during the week from 08:00 to 16:00.  I am occasionally available to play on the weekends, but the times will vary from weekend to weekend. 

I am looking forward to getting some games going.  I will be spending a lot more time in the chatroom during the league.  I hope to play soon.  Feel free to message me on the forum or privately.

Joe  :green-meeple:
Who got a smudge on the tile?

Offline khalidqasrawi

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Re: Carcassonne Minis League: Goldminers
« Reply #3 on: July 07, 2017, 02:09:55 AM »
Dear Goldminers,

Looks like we are behind.  I am away next week without Internet (at all!).  I'll be back, 18-Jul and ready to play that evening.  And any daytime after that.

kq

Offline Merlin_89

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Re: Carcassonne Minis League: Goldminers
« Reply #4 on: July 11, 2017, 02:48:13 PM »
Yes, it looks that we're seriously behind with this League. But I'm done with stalling on my part...

I've sent PMs to all of you. I hope to play some of our group's games soon!

Offline Jéré

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Re: Carcassonne Minis League: Goldminers
« Reply #5 on: July 14, 2017, 02:19:37 AM »
Hi Merlin_89 & ny1050220, did you manage to finish your game late last night?

Offline ny1050220

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Re: Carcassonne Minis League: Goldminers
« Reply #6 on: July 14, 2017, 06:21:26 AM »
All I can recall at the moment is that I lost very badly, so I assume Merlin's responsibility to upload the screenshot.

Offline Merlin_89

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Re: Carcassonne Minis League: Goldminers
« Reply #7 on: July 14, 2017, 03:54:34 PM »
Yep, first game of the group actually happened! We had to find right time for it, transcontinental arrangement requires to scramble a bit.

221 :yellow-meeple: Merlin_89 - ny1050220  :blue-meeple: 133

I was afraid of all the minis, I haven't played them in some time, and I had no chance to try them. I read rules, and I started playing. As far as I know, ny1050220 was in the same situation.

Beginning was disappointing for me, I was down, I started with string of tiles with only roads, while ny1050220 chose easy cities tiles. But I played like it was base Carcassonne with more tiles, which creates more occasions and opportunity to score, I had time.

Strangely game focused on roads, it was deciding element of the game! We kept putting all the gold there, and player who scored roads, grabbed yellow bars. I got lucky when one crossroad tile allowed me to score gold advantage (more than 6 pieces).

Fliers were redundant, as it was clear, that sneaking into cities wasn't that important. ny1050220 missed one chance to score big city, he could join it with another meeple, and then finish it (he got THE tile), but I guess he didn't want to risk meeple, it could gave him lots of points...

It was hard to start this League... Thanks to ny1050220, it was quite a challenge.
« Last Edit: July 14, 2017, 04:00:55 PM by Merlin_89 »

Offline DeatzoSeol

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Re: Carcassonne Minis League: Goldminers
« Reply #8 on: July 21, 2017, 02:33:46 PM »
Alright Goldminers!

Second!

Merlin_89 145 vs. DeatzoSeol 101

As you can see from the screenshot, the game was quite... chaotic. Lost of unclaimed gold and even more lots of unclaimed cities. Merlin_89's superiority (or DeatzoSeol's suckery :-D ) was quickly established with them blocking nearly all my meeples: in the cities, on cloisters, on farms, you know, pretty much everywhere.

I had no meeples left and we were only halfway there... The board kept growing and we kinda started randomly placing tiles everywhere, since there's no point in trying to build up cities and roads if there are no meeples to claim them!

Anyway, long story short: the score doesn't do justice about what should have happened. I feel that in these kinds of games, with two equal opponents, points can be ramped up to the 200-ish range, for both players.
« Last Edit: July 21, 2017, 02:41:32 PM by DeatzoSeol »

Offline khalidqasrawi

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Re: Carcassonne Minis League: Goldminers
« Reply #9 on: July 28, 2017, 10:50:00 AM »
Hello Goldminers.  I'm now around for a week or so.  Ready to play my games.  I'm free most days, most times, by arrangement.

kq

Offline ny1050220

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Re: Carcassonne Minis League: Goldminers
« Reply #10 on: July 30, 2017, 11:17:59 AM »
Is anyone free now?

Offline khalidqasrawi

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Re: Carcassonne Minis League: Goldminers
« Reply #11 on: July 30, 2017, 12:02:25 PM »
I can play in 10 mins.

Offline khalidqasrawi

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Re: Carcassonne Minis League: Goldminers
« Reply #12 on: July 30, 2017, 02:53:01 PM »
ny1050220  :blue-meeple: 147 : 189  :red-meeple: khalidqasrawi

I went for as much gold as I could and it seemed to pay off.  I had an early meeple trapped.  That was okay mostly.  I waited for ages to join a meeple into the bigger city in the middle with CCFF but ny1050220 got the CCFF splitter and lept me off it.  It was interesting because there was a witch on one part of the city and a witch on my little bit.  I wasn't sure what JCZ would do when they were joined and completed.  Does anyone know?  We had an early silly fight over a road (7 tiles) with both of us having two meeples each on it!  ny1050220 did well by winning the big farm.  I made a late bid for it, throwing all my resources at it with 12 tiles to go, drew equal but ny1050220 won it back on the last move for 24 points.  It wasn't a match for my 40 point lead in gold pieces.

Interesting play.  Thanks for the game.

Offline MrNumbers

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Re: Carcassonne Minis League: Goldminers
« Reply #13 on: July 30, 2017, 11:57:15 PM »
I wasn't sure what JCZ would do when they were joined and completed.  Does anyone know?
Just had a test run of JCZ. It reacts correctly, according to CAR:
Quote from: CAR 7.4
If the placement of a tile joins the feature (city or road) with the Witch and the feature with the Mage, the active player must move one of the two figures. If placement of this tile completes a feature, the figure is moved before scoring.

Offline khalidqasrawi

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Re: Carcassonne Minis League: Goldminers
« Reply #14 on: August 01, 2017, 10:57:18 AM »
Thanks for the update MrNumbers.  It's good to know.  It's what I was banking on to win the feature and double the points, but in the end ny1050220 got the splitter CCFF to keep the cities and hence the mage and the witch separate.


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