Carcassonne Central
Carc Central Community => Online Games and Competitions => Topic started by: smoula on October 02, 2019, 12:20:15 AM
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Hi everyone,
I want to show you my project - Carcass ONE. This is simple game on Carcassonne base for ONE player - just one, no opponents.
Try to place tiles (which everyone knows) to complete roads and cities. After completing roads will be disappear (like in tetris).
Here is a link and more information - https://smoula.itch.io/carcass-one
You can play in browser, but for better performance I preffer to download and play exe (windows - just extract and play) or apk (android).
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This looks interesting, thanks for posting smoula!
I haven't got time to try it out yet but I'm looking forward to giving it a go when I do! :) :(y)
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Hi smoula,
It looks interesting. I tried to run it on my Mac but haven't succeeded so far :'(
On Safari, I got the following error when trying to run it.
abort(114). Build with -s ASSERTIONS=1 for more info.
On Chrome, I got a black game area but the mouse cursor turned into a sword and could hear some sound effects as the cursor moved.
Any hints? Thanks in advance.
Cheers!
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Hi smoula,
It looks interesting. I tried to run it on my Mac but haven't succeeded so far :'(
On Safari, I got the following error when trying to run it.
abort(114). Build with -s ASSERTIONS=1 for more info.
On Chrome, I got a black game area but the mouse cursor turned into a sword and could hear some sound effects as the cursor moved.
Any hints? Thanks in advance.
Cheers!
Hi, thanks a lot for your feedback. But I cannot try on mac - I have no mac device :-(. So I upload build for mac OS - try to download and run.
If your problem still accurs, try this link - http://3dtisk.jecool.net/ccc/ccc.html
I think problem is on the itch.io site, because there is some comunication between itch.io and gamejolt.com for hi-score table, and itch.io probably block this communication :-(
If anyone has same error please try to download game for your platform or use second link I wrote.
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I have update builds for more compatibility. But I think macOS users neet to allow third-party cookies.
Please try it, and if problem still occurs, write here or PM.
Thanks a lot :-)
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Thanks! I'll check at home this evening.
I'll keep you posted. :D
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Here is gameplay video -
https://youtu.be/xPJ2wWjPb5M
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Hi smoula!
The new build works perfectly on the bowser and my Mac.
It is quite additive. I think I spent more than 1.5 hours playing with it. I likes the Adventure Mode quite engaging... O0
+1 merit from me.
Thanks for sharing.
Cheers!
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!!! UPDATE !!! (link in 1st post)
Main game:
+Added new tiles (inns and cathedrals, traders and builders)
+now you can see next tile
+now you gain extra points for shields
If you will have a problem, please let me know ;-)
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I will try it today
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I will try it today
I warn you! It's very addictive... >:D
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Great title also
Verzonden vanaf mijn iPhone met Tapatalk
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New release is available.
+ 3rd expansion princess and dragon to main game
+ 4th expansion tower to main game
+ 4 music tracks
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Perfect, what is goal of those expansions? How is game changed?
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Good question :-)
In main game (playing to reach hi-score) after you reach :
1000pts - unlock 1st expansion (more pts for inns and cathedrals)
2000pts - 2nd expansion (you collecting goods, and after coplete each kind of them you gain 500pts)
3000pts - 3rd expansion (dragon appears and moving over playground for few pts. If you kill him you gain some pts. Additional you gain +1pts for every princess in game)
4000pts - 4th expansion (when you destroy tile with tower you, this tile also remove one horizontal and vertical tiles around)...
this is short rules so far 4 expansion (there is also in game, when you click on scroll icon) ;)
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Awesome game, smoula. And its amazing that youve already added expansions. If you dont mind me asking, did you directly program it in JavaScript from scratch, or did you use some engine?
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I did it in GODOT Game engine, because I want to export to APK (android). I have no experience with any before, so I choose GODOT (open source, multiplatform, export to more platforms
. I did it from scratch. There are few changes against original game (points for features, and expansion is optimalized to my "tetris game" :-) ). But I think is not bad :-)
Thanks.
If you not having fun main game, you can try adventures ;-)
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Wow, usage of Tower os row/column killer sound great!
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I did it in GODOT Game engine, because I want to export to APK (android). I have no experience with any before, so I choose GODOT (open source, multiplatform, export to more platforms
. I did it from scratch. There are few changes against original game (points for features, and expansion is optimalized to my "tetris game" :-) ). But I think is not bad :-)
Thanks.
If you not having fun main game, you can try adventures ;-)
I am having fun with all the modes ;) The game is very good and fun.
I was just curious because I sometimes program for fun too.
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Thanks, I am not programmer too, its just for fun.
In the future I want to add 5th expansion - Abbey...And then finally do more adventure levels with new features :-)
So I am curious when I finish it,cause first code I didfor thjs game was one and half year ago :-)
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Oh, a long project... Amazing that you managed to finish it, tho
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Yes, its a long project - I think never ending :-)
But I am working on it just if I have time and taste :-)
Sometimes happens that I won't open it for a month ;-)