Author Topic: The Tower (C)  (Read 11612 times)

Offline danisthirty

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The Tower (C)
« on: May 31, 2016, 03:22:03 PM »
Group C:
  • Andrew the Ambo
  • Hounk
  • Leven
  • Rosco
  • zone2

Please read the following tournament notes/ guidance/ rules before continuing:

1. Players have already been divided into four different groups (Groups A to D). Each player will play one game of Carcassonne against every other player in their group individually via a series of 2-player/ head-to-head games. The winner of each game will be awarded two league points whereas the loser gets nothing. If the game is tied, both players receive one league point each.

2. Players in each group will be ranked according to the number of league points they have scored. PD (Points Differential) will be used as an initial tie-breaker if there is no clear winner based on league points alone, and total combined score (from all games) will be used as a second tie-breaker if necessary. Your PD is calculated by taking the total number of points scored by you and subtracting the total number of points scored against you (combined across all games).

3. Games will be played online through the latest stable version of JCloisterZone (currently 3.4.2). Please ensure you have downloaded this and are familiar with its controls and features before the competition begins. It is also recommended that you have played at least one practice game against a live opponent (as opposed to a dead one) in order to identify and resolve any technical problems before your first game.

4. JCloisterZone includes a number of artificial aids such as farm hints, projected scores and even tile-counting assistance. I can't stop you from using any of these, and won't know if you do, but I do urge you to play under "exam conditions" as far as possible so that you're relying purely on your own wits, knowledge and experience rather than using anything else to help you. I know it's a competition and we all want to win, but let's keep it fair, fun and friendly as far as possible...

5. Each game will include the basic tiles plus the Tower expansion only (no other expansions please). This is 90 tiles including the start tile, so 89 tiles will be shuffled and randomly drawn for you and your opponent in turn. The starting player should be chosen at random through JCZ by selecting the “Randomize seating order” checkbox on the pre-game screen.

6. If any unexpected behaviour occurs during your game (for example if you think you have discovered a bug within JCloisterZone which may have altered the course of the game for you), please consult with your opponent and the CAR/ anyone else who happens to be in the chat room at the time to determine whether it appears to be a genuine bug. If it is, please save your game and post details of the bug along with anything else relating to how it came about on the forums. If however, you and your opponent are both happy to continue with your game despite the bug then feel free to do so, but don’t forget to mention the bug afterwards no matter how minor it may have seemed!

7. Please post a screenshot of your game, including final scores and score breakdown, back to your group thread as soon as your game is complete. It's always interesting to hear what happened during the game too, so please feel free to post any thoughts/ comments at the same time if you wish. If you're not sure how to capture/ post screenshots, please ask on the forums and either myself or someone else will explain how to do this (we're a friendly bunch!)

8. It is the players responsibility to liaise with their fellow group-members in order to find a mutually convenient time to play their game. This is expected to be done predominantly through Private Messages but feel free to use your group thread (here) too if this is easier. Please do keep any appointments you make, or at least give your opponent as much notice as possible if something occurs which prevents you from playing at the agreed time (more on the "Unwritten Rules" is available here).

9. Each of the 4 initial groups contains 5 players so the first stage of the competition will end when every player (all 20 of us) has played 4 games. At this point, the pool will split into 5 groups of 4 depending on finishing position in the initial groups. So, the top-ranked players from groups A - D will form group E1, and those who came second in each group will form group E2. The same will be true for groups E3 to E5.

10. Play in groups E1 to E5 will constitute the second stage of the competition which will run in the same way as the first except with more groups and fewer people per group. League points, PD and total score will be reset at this point (but remembered for overall stats) so that no single player in any group has any kind of advantage. Finishing positions in groups at the second stage will determine overall rank: 1st=E1-1, 2nd=E1-2, 3rd=E1-3, 4th=E1-4, 5th=E2-1, ..., 16th=E4-4, 17th=E5-1, 18th=E5-2, 19th=E5-3, 20th=E5-4.

Finally, you may find the following links helpful: Carcassonne Central IRC Chat and JCloisterZone.

The competition is now on! Good luck everyone... :) :(y)

Linkback: https://www.carcassonnecentral.com/community/index.php?topic=2765.0
« Last Edit: June 01, 2016, 12:39:37 AM by danisthirty »

Offline Andrew the Ambo

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Re: The Tower (C)
« Reply #1 on: June 01, 2016, 12:16:37 AM »
It is a long weekend in New Zealand, although I will be busy on Sunday. That means I am free to play games on Friday and Sunday night's Europe time.

We are at UTC-12.

Sent from my ASUS_Z00AD using Tapatalk


Offline Hounk

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Re: The Tower (C)
« Reply #2 on: June 03, 2016, 09:56:40 AM »
I will be available tonight, for Andrew or other players. Unfortunately the chat is down right now.

Offline Chuck

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Re: The Tower (C)
« Reply #3 on: June 03, 2016, 10:26:05 AM »
Had some problems with the Chatroom yesterday.
Dan told me to try another login name and it worked. In the chat, you can change your name to "normal".

Offline Hounk

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Re: The Tower (C)
« Reply #4 on: June 03, 2016, 11:58:57 AM »
Yes, thanks. He told me the same, and I am in chat now.  :)

Offline Leven

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Re: The Tower (C)
« Reply #5 on: June 03, 2016, 04:39:52 PM »
The first game of group C has been played:

:green-meeple: Hounk vs  :violet-meeple: Leven 74:93

Offline Hounk

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Re: The Tower (C)
« Reply #6 on: June 03, 2016, 04:49:44 PM »
And the second one. Cudos to Andrew, who wantet to play it, regardless him never having played a game of Towers before, only a few tiles against Adda to make himself familiar with the interface, and still fought a very tough and tight battle, I only was able to win with some luck. Can't write more about the game, it's quite late, and I need to go to bed:

Offline kettlefish

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Re: The Tower (C)
« Reply #7 on: June 04, 2016, 12:16:39 PM »
The x-score list -  T-League - CarcC-C - 04 062016:

Offline Andrew the Ambo

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Re: The Tower (C)
« Reply #8 on: June 05, 2016, 03:56:51 PM »
Another game down in group C, and it is a win and a loss apiece for Leven, Hounk and myself.

Andrew the Ambo 103:74 Leven

For my second ever game of The Tower, I decided to try an aggresive game, taking meeples off Leven wherever I could, and also trying to use meeples to close off small features. Most of the game I had at least one, if not two of Leven's meeples trapped.

I feel there is a lot of luck involved in this expnsion though, moreso than the previous ones. Yesterday I would take one of Hounks meeples, out of a city only for him to draw the exact tile needed next turn. Today it was my turn to get the luck. Having features that are empty and only rely on one tile makes it the luck of the draw who will draw the tile first.

Leven played a good game, but was thwarted by tiles which were not of much use at the time.

Offline Leven

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Re: The Tower (C)
« Reply #9 on: June 05, 2016, 04:22:24 PM »
Congrats to Andrew, deserved victory for him. He built a big advantage in the first half of the game, while I always felt that my tiles are completely useless. I made some stupid mistakes as well (e.g. deploying meeple next to a tower tile), so with 40 tiles gone I had only 10(!!!) points, and two of my meeples were captured by Andrew. Then I started to focus on the main farm which was absolutely my last hope to somehow change the result but with 10 tiles to go Andrew was able to join a farmer there, and after that he drew all 3 remaining tower tiles which decided the game.
Considering that I lost to Andrew in the 2015 World Cup as well, I think he is getting to be my Bogey Man.
« Last Edit: June 06, 2016, 12:59:10 AM by Leven »

Offline Rosco

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Re: The Tower (C)
« Reply #10 on: June 07, 2016, 01:19:26 PM »
Hey all - i can play over the next few nights.  anyone available?
Just lay the damn tile!

Offline Leven

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Re: The Tower (C)
« Reply #11 on: June 07, 2016, 02:34:46 PM »
Rosco, how about the weekend? Though I won't be available during football Euro Championship matches, i.e. from 15:00 to 23:00 CEST. But if it's not too late for you, we could play on Saturday evening at 23:00. (That's 22:00 your time.) Or alternatively on Sunday around 13:00 (12:00 in the UK).

Offline Hounk

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Re: The Tower (C)
« Reply #12 on: June 08, 2016, 12:25:07 PM »
I'm in chat now, in case you want play tonight.

Offline Rosco

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Re: The Tower (C)
« Reply #13 on: June 08, 2016, 02:05:59 PM »
Great game tonight with Hounk.

I think it could easily have gone the other way!  One move different would have seen Hounk win it.

Also it was curious that we both got all the tiles the other needed!

thanks Hounk.

Offline kettlefish

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Re: The Tower (C)
« Reply #14 on: June 08, 2016, 11:47:32 PM »
The x-score list - T-League - Group C - 09 06 2016


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