Poll

Cast your votes

Tigris and Euphrates
1 (2%)
Clank!
2 (3.9%)
Acquire
2 (3.9%)
Mille Bornes
2 (3.9%)
Diamonds?
1 (2%)
Alhambra
8 (15.7%)
Flip City
1 (2%)
Finca
2 (3.9%)
Castles of Burgandy
8 (15.7%)
Pokemon card game
1 (2%)
Expedition
1 (2%)
Medina
0 (0%)
Onirim
2 (3.9%)
Five Tribes
4 (7.8%)
Shogi
0 (0%)
Lords of Waterdeep
4 (7.8%)
Flashpoint Fire Rescue
4 (7.8%)
Escape: Curse of the Temple
3 (5.9%)
Imperial Settlers
2 (3.9%)
Famiglia
3 (5.9%)

Total Members Voted: 21

Voting closed: May 31, 2017, 02:49:52 PM

Author Topic: Top 10 Games - Poll #7  (Read 5983 times)

Offline Decar

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Top 10 Games - Poll #7
« on: May 24, 2017, 02:49:52 PM »
If you've been following Carcassonne Central lately, you'll know I've been collecting nominations for the Carcassonne Fan's top 10 games (which are not Carcassonne).  Who better than to ask than you, members of the largest Carcassonne Community!

Nominations are now closed, with a whopping ~166 gaming franchises chosen by you all.  But that does leave us with a difficult question....Which are the top 10 games!

To be clear, I'm not going to attempt to rank all the games, just find those top 10 games we all enjoy.

I'll cut to the chase:  I've grouped the games up randomly into batches of ~20 games.  Every voter has 3 votes they may cast against any games.

You have 7 days to vote, voting will close and The top 2-3 games will be moved into the next knock-out round.  The other games, will be left forgotten.  Hopefully this will help us determine which games are our most favourite.

Here is today's poll - which will close on the 31st May. 

There's time to vote on Poll #6 which is open until 26th May!

Don't vote hastily though, now is the time to persuade others to cast their votes wisely and back your game!

Linkback: https://www.carcassonnecentral.com/community/index.php?topic=3344.0

Offline Decar

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Re: Top 10 Games - Poll #7
« Reply #1 on: May 24, 2017, 02:52:20 PM »
Lots of my Nominations here:

Onirim, Flashpoint Fire Rescue get my votes.  I'll write something up about them this weekend!

Not sure about my 3rd vote - Clank! was fun last week.
Alhambra is good, but long at 2 players.
Escape: is great fun!

Offline franks

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Re: Top 10 Games - Poll #7
« Reply #2 on: May 24, 2017, 06:44:16 PM »
Exceptional list this time around.

Lords of Waterdeep Easy #1 pick on this list. I would rate this in my top 3 games of all time. Never get tired of it. I've had 400 actual plays, my second most to Carcassonne!

Finca gets my second vote on this list. Very enjoyable, relatively quick game thats good for noobs and especially good for two. Sadly this is out of print so perhaps not a great recommendation, though wiith patience and perseverance copies can be found.

Flash Point gets the final vote on this list. I think this is a better introduction to cooperative games than Pandemic because it is a little simpler and can reach a younger age range. With the many expansions it also takes this to the next level of a gamers game.

Honourable mentions to Diamonds and Escape.
I'm sure these are good to great games but are sadly unplayed for me: Castles of Burgundy, Alhambra, Medina, Tigris and Euphrates. Would like to try Clank as well.
Franks

Wanna play Carc? Can we add just one more expansion?

Offline Paul

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Re: Top 10 Games - Poll #7
« Reply #3 on: May 24, 2017, 10:44:30 PM »
While I know many of these games, and even owned a few (but never played), I voted none of the above. Kinda wish I did find the time to play these now.

The local gaming club has more than half of these games so hopefully I get around to play some of them. The only game I did play was Escape (with the expansions) and although it was a fun game, I'd not put it as a top game. Tile game! :)
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Offline danisthirty

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Re: Top 10 Games - Poll #7
« Reply #4 on: May 25, 2017, 06:15:00 AM »
Thanks for the poll Decar! There are some great games in this list...

My first vote was for Flip City. This is a wonderful little deck builder which makes good use of the fact that cards have TWO sides. It's one of very few games that I can get Becky to play, and even though I almost always lose I still enjoy every game. The main downside (in my opinion) is that it's too easy to get the 18-card win (when you have 18 cards in play in front of you without going bust), especially if you include the Office expansion. By the time I've just got my engine going to the point that I can start to do some interesting things, Becky will play out a combination of Offices, Churches and Convenience Stores and win by default. :(

Castles of Burgundy is another amazing game. The first time I played it it took about 3 hours but I immediately wanted to play it again and have had lots of fun with this game.

Escape: Curse of the Temple was my third vote. Games last for 10 minutes but they're always tense and chaotic with lots of shouting, swearing and occasional co-operating. The fact that it's a real-time dice roller means that everyone is playing at the same time (hence the chaos) but there's a good amount of interaction between players such as everyone rolling together to collect games and being able to unlock cursed die for other players in the same room as you. Just talking about it here makes me wish I was playing it now!

Offline Halfling

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Re: Top 10 Games - Poll #7
« Reply #5 on: May 25, 2017, 12:48:05 PM »
Only played Lords of Waterdeep. So that is it for me this time.
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Offline Decar

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Re: Top 10 Games - Poll #7
« Reply #6 on: May 27, 2017, 07:32:15 AM »
I thought I'd take a few minutes to describe Flashpoint: Fire Rescue in the hope of winning it some more votes.

First of all, this game has nothing to do with Operation Flashpoint - the Military Simulator created by Bohemia Interactive Studio in the early 00's, which later became the ARMA series.  As far as I'm aware, it's the only game where it's possible to shoot yourself in the foot.

Flashpoint: Fire Rescue on the other other hand is a cooperative board game where fire-fighters tackle a burning building in the hope of finding survivors before they are engulfed in flames, or the building collapses on them!

The rules are simple, each player is given control of a firefighter and on each turn 3-things happen.  First, The player takes action spending Action Points to move, battle fires, open doors, drag bodies.  Second the fire advances, which is done by rolling 2-dice and seeing where smoke appears.  If a square already has smoke it bursts into flames, which can spread rapidly; if the square is already on fire there is an explosion, which makes a lot of fire and damages the structure.  Thirdly, Points of Interest are replenished.


Image Courtesy of BGG

The Points of Interest are essentially the objectives of the game.  They are hidden tokens, which are only revealed once a player's character reaches them.  Some of them contain nothing, while others are the people you are trying to rescue.  The aim is to rescue a number of people before the building takes too much damage and collapses.


Image Courtesy of BGG

Turns are spent planning the best course of action; which can dramatically change after each player's turn.  There is a certain amount of balancing that takes place too because the fire changes after each of the players' turns; so it scales the number of players reasonably well.

What I really like about Flashpoint is the layering the rules provide.  It offers a simple core, which advanced rule set and many expansions build upon.  The advanced rules provide different rolls to the players.  One player is able to repair the building, but as a result cannot put of fires.  Another is able to knock down walls faster than other players.  This means not every player is equal:

Image Courtesy of BGG

The expansions offer a vast array of maps, which add additional rules.  The Urban Structures expansion includes a High-Rise building which limits the type of access you can get to the building.  The Extreme Danger expansion offers tokens for explosive materials and fire-proof doors.

The flexibility of the rules also allow players to make it easier or harder, picking and choosing what elements are used.  The game ends when 7 victims are rescued; but we always find it very hard to not try and save the remaining people in-side!

Thematically, this is an odd one for me.  Fire is devastating. Though the game is about performing heroic deeds, it doesn't dwell on the effects.  The reason for this is clear - it's a family-friendly game.  I sometimes feel the light-hearted nature of the game is incorrect; but I have to tell myself it's about the adventure rather than the story.

Talking about adventures, I'm going to conclude with one from one of the first games I played.  A group of 6 of us had only a few turns left to work together before the building collapsed.  The fire was rampant and we'd determined we had one last opportunity to save the last POI which was the the far corner of the map.

1) The round started with our Captain, who used their special ability to move another player.  They moved our 'Rescue Specialist' onto the Firetruck just outside the the building.
2) Next up was the Driver, who rallies the firetruck right the way around the building leave the Specialist only a few squares away from our last POI.
3) On my turn, I reinforce two walls as the Structural Engineer, ensuring the building won't collapse until after or plan is executed.
4) Our fighterfighter, puts out some key blazes preventing any large explosions wiping out the POI before we get there.
5) The Rescue Specialist can chop down walls at reduced AP.  Having jumped off the truck, smashed through a wall, they are able to move on top of the last POI.  In the hurry, they continue to chop down an adjacent wall making room for a spectacular pass.
6)The Generalist runs onto the POI, grabs the victim and dives for the hole just created by the Specialist.
We cheer for our planning was executed perfectly!


Image Courtesy of BGG

In the excitement the Specialist not performed a very important action.  We flip the POI....it was blank...the game had ended a few turns previously.  We roll for smoke.... an explosion occurs... the building takes more structural damage.... it collapses....with the remaining fire-crew left in-side!

Offline Rich_The_Fish

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Re: Top 10 Games - Poll #7
« Reply #7 on: May 27, 2017, 07:43:45 AM »
Thanks for the write up Decar, sounds interesting. I'll have to keep an eye out to see if it's in the library at the local board game café.

Offline Decar

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Re: Top 10 Games - Poll #7
« Reply #8 on: May 27, 2017, 07:56:50 AM »
It's a great family game - and works well at most player counts.  There are a ton of expansions and rumour is a new kickstarter for the next expansion is due this year  :(y) :(y)

Offline Rich_The_Fish

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Re: Top 10 Games - Poll #7
« Reply #9 on: May 27, 2017, 07:58:08 AM »
Sounds like it could be expensive...

Offline Decar

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Re: Top 10 Games - Poll #7
« Reply #10 on: May 27, 2017, 08:13:25 AM »
Thankfully there's only one rarity - a Kickstarter Exclusive promo, which is just some tokens.  It's feasible to grab the expansion and promos on Amazon or from sellers on BGG if you research it.

Honestly the core game and the first 1 or 2 expansions is more than enough!
I suspect the Kickstarter might fill a few gaps though  :(y) :(y)

Offline Decar

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Re: Top 10 Games - Poll #7
« Reply #11 on: May 29, 2017, 09:35:53 AM »
Still a few more days to vote here, but I've opened the 8th and final poll:

Top 10 - Poll #8 - open until 5th June!

Offline Decar

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Re: Top 10 Games - Poll #7
« Reply #12 on: May 31, 2017, 08:38:58 AM »
With just a few more hours left to vote I wanted to make sure everyone knew that 'The Castles of Burgandy' isn't the same game as 'The Castles of Burgundy' , just in case there was some confusion  :(y) :(y)   ;D ;D

Offline Hounk

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Re: Top 10 Games - Poll #7
« Reply #13 on: June 01, 2017, 05:55:02 AM »
My bad, I actually assumed "Burgundy" was meant. Don't know the other game, but can't withdraw my vote now. :'(

Offline Decar

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Re: Top 10 Games - Poll #7
« Reply #14 on: June 01, 2017, 06:10:03 AM »
haha, it's ok I was only joking :)


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