Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - danisthirty

Pages: 1 ... 374 375 [376] 377 378 ... 405
5626
News and Events / Re: National Championship Carcassonne- Latvia - 14.09.2014
« on: September 11, 2014, 06:48:42 AM »
I'm sure that all the practice you've had from the league and the world cup here, as well as plenty of other games I expect, will have helped you to become a far stronger player than you were last year.

I am confident that you will be victorious!  :(y)

5627
I feel that Carcassonne is most rewarding when you get a big score so completing your own features is often preferable to using your tiles elsewhere where they’re not scoring you any points in order to set up a trap or otherwise make life difficult for your opponent(s). Big scores don’t always win though, so if it’s a game I really want to win I’m usually more driven to reduce the scoring potential of my opponent(s) then increase my own score.  >:D

Personally I don’t really mind holes in the landscape. Even if I did, I think these are still preferable to bright orangey red things that clearly don’t make any attempt to fit in with anything around them! Also, although the way Abbeys play out in the proper/ physical game works well, it’s a pain on JCloisterZone having to skip placing your Abbey (if you still have it) at the start of every turn if there is somewhere it can be placed. This isn’t a complaint as such as I can’t see how else it could be implemented, more an observation I suppose.

It’s interesting that the Winter Edition contains 12 extra tiles, many of which match the configurations you’ve mentioned that were previously missing from the base game. I suppose part of the reason for this is to reduce the likelihood of getting meeples trapped but it still feels like a perfectly valid strategy to me, regardless of who I’m playing against (except perhaps my wife).  O:-)

5628
Meanwhile, something else that came up in both JCZ 2.7 and 3.0 in my games with MrNumbers using Princess and Dragon and the Phantom was the ability to use the princess tile to remove a follower, then add the phantom in that same move. In the iOS version, this is not a legal move. The CAR does not mention it, so I think clarification is needed.

I guess that's a question for the Official Rules forum but I can't see why you shouldn't be able to do this. This is just my opinion though.

P.S. I really like Abbey and Mayor. It's a bit scary at first because of all the new wood and all the things that are going on but I think it adds a lot of interesting complexity to the game.

It certainly adds a lot of variety but I'm not a big fan of it myself. I think the Mayor makes it too easy to steal cities and I don't like that the Abbey tiles make it so easy to rescue trapped meeples. The Wagon just confuses me (hence that I didn't use mine!) although this is no reason to dislike it I suppose. I do like Barns however, when I remember to use them!

Despite all this though, I did feel that it worked out well in the game we had so I'm sure I'll be playing with it again soon!  :(y)

5629
Upcoming Scheduled Games / Re: Weekly Online Game
« on: September 10, 2014, 05:29:32 AM »
Dan: In a three-player game, we can team up to defeat MrNumbers.  >:D Imagine the dragon moves!

Now I'm definitely in!  >:D

I am kinda used to it :P Usually it happens that way on our public game nights: "Who is the strongest player now? MrNumbers? EAT HIM!!!" :D

It must be tough at the top! Hopefully it doesn't feel too unfair and spoil the game when this happens? I guess that's just what happens when everyone wants to win.

5630
@farin

Jungleboy and I played a game recently which included River 2, Traders & Builders, Abbey & Mayor and The Phantom. We were using JCloisterZone 3.0 and it was an excellent game which seemed to run relatively smoothly but for one issue involving the wagon:

I completed a feature which included JB’s wagon. I won the points and trade tokens for it as expected, but was then given the opportunity to place JB’s wagon which shouldn’t have been possible. Despite this, I was unable to place it anywhere and so skipped this opportunity, control was passed back to JB and the game continued as normal with the wagon being returned to JB. As such, it didn’t cause too much disruption on this occasion.

In the situation described above I believe JB should have had the opportunity to place his wagon elsewhere before his next turn began, although I don’t fully understand how the wagon works so can’t be sure of this. I’m certain I shouldn’t have been given the opportunity to place it though! I can provide a video of this if it would be helpful (I was recording the game)?

The other problem, which I’ve seen mentioned recently by MrNumbers, was that in the chat window every message both on the pre-game setup screen and during the game itself came up as being from me. JB had the same problem in that he saw all messages as being from himself. Hopefully this is easily fixed as it causes a lot of confusion as it is at the moment!

5631
Upcoming Scheduled Games / Re: Weekly Online Game
« on: September 10, 2014, 12:55:11 AM »
So we already have a minor time issue given the two-hour difference between Dan and MrNumbers. The game would have to be either at 20:00 BST / 21:00 CET / 22:00 Latvia (a bit early for Dan), or at 20:30 BST / 21:30 CET / 22:30 Latvia (a bit late for MrNumbers).

What a shame! Anyone would think I was deliberately avoiding MrNumbers as if I wanted to actually stand a chance of winning a game!  >:D

22:30 Latvia (a bit late for MrNumbers).

Not so late for me (in some cases even better).

Doh.  :-\

5632
Upcoming Scheduled Games / Re: Weekly Online Game
« on: September 09, 2014, 06:37:53 AM »
An excellent idea, nicely proposed by jungleboy!

I for one would love to know that there's a regular game I could simply drop in to if I find myself at a loose end on a certain evening (as I often do). Mondays, Tuesdays and Thursdays are best for me, typically any time from 8:30 - 11pm would be best although I guess it would be towards the earlier end of this as I'm an hour behind CET.

It'll be interesting to see how things work out with more than 2 players for a change, although I'm a little nervous about how well crashed games will be handled as this could really spoil things. Hopefully JCZ 3.0 has practically eliminated this anyway...

5633
Quizzes, Puzzles and Challenges / Re: Meepledrop
« on: September 09, 2014, 06:05:41 AM »
"Just when I thought I was out... they pull me back in."

5634
Quizzes, Puzzles and Challenges / Re: Meepledrop
« on: September 09, 2014, 05:42:30 AM »
15 is my best now, but I'm fed up with not knowing what way the meeples are going to bounce (it doesn't seem to be entirely consistent) and am more of the opinion that they deserve to die...  >:D

5635
Quizzes, Puzzles and Challenges / Re: Meepledrop
« on: September 09, 2014, 01:48:24 AM »
I so knew I was going to get hooked on this game. Quite frankly, I’m surprised I managed to avoid it for as long as I did.

So my current record is just 10, but that was before I’d realised you can rotate them before dropping them!

One thing I don’t like about this game is the spikes at the bottom of the screen. Poor meeples! There ought to be a nice soft pillow for them to land on or the GSPCM (Global Society for the Prevention of Cruelty to Meeples) will get involved...

5636
Official Rules / Re: River U-turns
« on: September 08, 2014, 10:10:51 AM »
I viewed it as the pennant kept you in it as MrNumbers had two 1-point cities against your one 2-point city (with pennant).

For me, this game will always be the 'true' World Cup semifinal  :green-meeple: :green-meeple: :green-meeple:

 ;D

5637
Official Rules / Re: River U-turns
« on: September 08, 2014, 10:06:06 AM »
Well done jungleboy! That was a very close game - only one point in it! Quite low scoring though...  ;D

At the end of the day it just goes to show how important the fairy is.

5638
General / Re: Carcassonne is missing a tile?
« on: September 08, 2014, 08:51:05 AM »
That's something I definitely am in favour of.

5639
General / Re: Carcassonne + Snakes & Ladders!
« on: September 08, 2014, 04:17:28 AM »
Uasing the Snake and Ladders scoreboard you should win at the moment you have 100 points ...

Did you use the snakes and ladders in the final scoring, too?

We didn't play that you won if you reached 100 as we wanted to play an otherwise "normal" game. With the final scoring we just added everything together (incomplete features, farms, trade goods bonuses) and then moved to the appropriate space. If there was a snake or a ladder on it we acted accordingly (hence that I finished on 277 rather than 266).

@MrNumbers - that looks like a very exciting game. And well played too!

@BabyGamer - Snakes and Ladders is a classic children's game involving a lot of dice rolling. If you land on a space at the bottom of a ladder then you get to go up it to the top of the ladder. But if you land on a space at the top of a snake you have to slide down it to the bottom. I thought everyone in the world had played it already!

5640
Official Rules / Re: River U-turns
« on: September 08, 2014, 04:01:21 AM »
No screenshot? I'd love to have seen your broken river!

Pages: 1 ... 374 375 [376] 377 378 ... 405