Author Topic: Complete Annotated Rules v. 6.3 and 1.1  (Read 32988 times)

Offline kettlefish

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Re: Complete Annotated Rules v. 6.3 and 1.1
« Reply #15 on: May 13, 2013, 01:53:54 PM »
Scott,
could you please adjust the links from the page "Home" to the new S-CAR 6.3 and W-CAR 1.1?

Offline Scott

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Re: Complete Annotated Rules v. 6.3 and 1.1
« Reply #16 on: May 13, 2013, 06:53:47 PM »
Done.

Offline Big Guy

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Re: Complete Annotated Rules v. 6.3 and 1.1
« Reply #17 on: May 14, 2013, 02:18:39 PM »
Great work continuing to keep the CAR updated. No easy task. Thanks to all who keep the document and the links to it checked and updated. Keep up the good work :c).
A good board game brings people together.

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THE TOWER (NCV)
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Offline obervet

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Re: Complete Annotated Rules v. 6.3 and 1.1
« Reply #18 on: May 15, 2013, 05:19:51 AM »
Thank you for this awesome work. I like to play with a lot of expansions, and an updated CAR is an invaluable tool when doing so. I have one small comment, however. On page 123 it says that the Carcassonne Winter Edition is distributed only as a digital download. This is not 100% correct anymore. Both German and Scandinavian language editions (at least) was published as physical games in 2012. I don't know about the German version, but the Scandinavian version also includes the Gingerbread Man expansion (with the originally intended 6 tiles).

Since there is a separate CAR for the Winter Edition, maybe this can be omitted from the normal CAR.

The (digital) winter edition listed in the Standard CAR has different artwork than the version produced in a box, so that Winter Edition is only available as a download. I agree that the wording is unclear, though, and I'll tweak it for the next version of the CAR.

It's interesting that the Scandinavian version includes the Gingerbread Man with the base Winter Edition game; the German version (which is the one that I have) does not include the GB Man expansion.

Offline obervet

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Re: Complete Annotated Rules v. 6.3 and 1.1
« Reply #19 on: May 15, 2013, 05:34:05 AM »
Quote
In my mind, the wagon should not be able to travel between the two cities. Wagons can really only travel on or to claimable features. Because the two little driveways (I'm sticking with that term) cannot be claimed by a follower, I don't feel that the wagon can use them for travelling.

The little driveways are complicated: A wagon that can not drive a driveway would be strange.
If the driveways are part of the city, the wagon should be allowed to drive (drive!way) to both roads of the crossing, but not to the other city. The wagon also should be allowed to drive from both roads to both cities (and from road to road).

Don't forget that (as far as I know, correct me if I'm wrong) I'm the one who coined the term "driveways," and that's not an official HiG term. They just as easily could be "footpaths," in which case it wouldn't make any sense for the wagon to travel on them. The German Inns & Cathedrals rules just say "No robbers can be placed here" without giving those bits a name, and RGG referred to them as "segments" without the word "road". (Of course, ZMG calls them "road segments," which further muddies the waters, although followers are still not allowed.)

To me, the driveways/paths are not part of the cities, since they're not inside the walls. I believe that they are simply a means of dividing fields and are not intended for any travel. But this is obviously one where kettlefish will have to get the official word from HiG. (And if HiG says travel is not allowed, I'll change the term to footpaths in the CAR to decrease confusion thematically.)

Offline kettlefish

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Re: Complete Annotated Rules v. 6.3 and 1.1
« Reply #20 on: May 15, 2013, 05:45:34 AM »
CAR 6.3 - page 146 - example 3:

Quote
Each feature scores separately. GREEN and RED can choose which of their scoring figures
will score the points. The Robber can only receive points from a scoring figure that stands
on the same space as the Robber. In this case, the Robber can definitely receive points
from GREEN, because both scoring figures from GREEN are on the same space. The
Robber’s ability to rob points from RED will depend on which figure(s) RED chooses to
move. Since the Robber is on a space occupied by more than one scoring figure, and more
than one figure is scoring points, the Robber chooses which player he is “robbing” half the
points from.


Here is the text from my thread:
Robber and Messages - Examples
Quote
Each feature scores separated. GREEN and RED can choose which of their scoring figures is scoring the points. The Robber can only receive points from a scoring figure that stands on the same space - In this case the Robber can receive points from GREEN because both scoring figures from GREEN are on the same space. The Robber is on a space occupied by more than one scoring figure  and more than one figure is scoring points, the Robber chooses from which player he is “robbing” half the points. The Robber gets all the information from the ohter players GREEN and RED that it's needed for the best result to choose which points he like to rob.

The last sentense is important - it comes from Georg Wild and he likes to have the words included.
It was a part of our telephone call some days ago.
« Last Edit: July 04, 2013, 09:52:18 AM by kettlefish »

Offline obervet

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Re: Complete Annotated Rules v. 6.3 and 1.1
« Reply #21 on: May 15, 2013, 05:49:26 AM »
Quote
Each feature scores separated. GREEN and RED can choose which of their scoring figures is scoring the points. The Robber can only receive points from a scoring figure that stands on the same space - In this case the Robber can receive points from GREEN because both scoring figures from GREEN are on the same space. The Robber is on a space occupied by more than one scoring figure  and more than one figure is scoring points, the Robber chooses from which player he is “robbing” half the points. The Robber gets all the information from the ohter players GREEN and RED that it's needed for the best result to choose which points he like to rob.

The last sentense is important - it comes from Georg Wild and he likes to have the words included.
It was a part of our telephone call some days ago.

Oops, I must have lost that somewhere along the way. I'll get it into the next CAR version.

Offline kettlefish

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Re: Complete Annotated Rules v. 6.3 and 1.1
« Reply #22 on: May 15, 2013, 05:52:27 AM »
CAR 6.3. - page 146 - example 4:

And that sentense is important for the example 4 too.

Quote
...The Robbers BLUE and Yellow get all the information from the ohter players GREEN and RED that it's needed for the best result to choose which points they like to rob.
« Last Edit: May 15, 2013, 06:02:57 AM by kettlefish »

Offline kettlefish

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Re: Complete Annotated Rules v. 6.3 and 1.1
« Reply #23 on: May 15, 2013, 05:57:44 AM »
The special tile:
A crossing is a part from a road. The road ends in a crossing.
But there is only a crossing. And you can't score a road with no road-segments.

The crossing doesn't belongs to a city and also it doesn't belongs to a farm.

Offline obervet

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Re: Complete Annotated Rules v. 6.3 and 1.1
« Reply #24 on: May 15, 2013, 06:25:05 AM »
Okay, all of the changes up to this point have been added to the upcoming version of the CAR. (This is more a note to myself, so I don't have to backtrack later, so don't get too excited about the upcoming version yet.)
« Last Edit: December 12, 2013, 05:13:23 AM by kettlefish »

Offline evmillan

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Re: Complete Annotated Rules v. 6.3 and 1.1
« Reply #25 on: May 17, 2013, 04:15:24 PM »
Excellent work. Thank you for your time and dedication

Offline aicul

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Re: Complete Annotated Rules v. 6.3 and 1.1
« Reply #26 on: May 19, 2013, 10:46:37 AM »
Amazing, thank you very much for your dedication!!!
I
Okay, all of the changes up to this point have been added to the upcoming version of the CAR. (This is more a note to myself, so I don't have to backtrack later, so don't get too excited about the upcoming version yet.)
If you are preparing a new version, you may want to add this observation here.

Offline obervet

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Re: Complete Annotated Rules v. 6.3 and 1.1
« Reply #27 on: June 03, 2013, 01:43:50 PM »
Amazing, thank you very much for your dedication!!!
I
Okay, all of the changes up to this point have been added to the upcoming version of the CAR. (This is more a note to myself, so I don't have to backtrack later, so don't get too excited about the upcoming version yet.)
If you are preparing a new version, you may want to add this observation here.

Footnote 328 in S-CAR v6.3 emphasizes that the conversion of a town to a castle and the "movement" of a follower from the town to the castle does not constitute a Move Wood action.

Offline Caryntjen

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Re: Complete Annotated Rules v. 6.3 and 1.1
« Reply #28 on: July 17, 2013, 11:31:56 AM »
Wow I've been stuck on the old forums and just checked these new ones out. What great progress guys!

Offline kettlefish

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Re: Complete Annotated Rules v. 6.3 and 1.1
« Reply #29 on: July 19, 2013, 01:01:46 AM »
Wow I've been stuck on the old forums and just checked these new ones out. What great progress guys!
Hi Caryntjen,
I am glad to see you here at CarcC back again.


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