Author Topic: Carcassonne - 9th expansion: Schafe und Huegel (Sheep and Hills)  (Read 121407 times)

Offline Carcatronn

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Re: Carcassonne - 9th expansion: Schafe und Huegel (Sheep and Hills)
« Reply #15 on: January 23, 2014, 03:31:59 PM »
SPECULATION: I wonder from your brief description if the expansion will bring a sheep Meeple (obviously) and 3D Hill tiles (cardboard + air)? Just a guess...

I bet the air is just the empty space in their big expansion boxes  ;D
PM me for for a list of remaining items from the Carcassonne Shoppe.

Offline kettlefish

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Re: Carcassonne - 9th expansion: Schafe und Huegel (Sheep and Hills)
« Reply #16 on: January 23, 2014, 11:24:04 PM »
When I called with Moritz Brunnhofer (HiG) - he gaves me this thought "air".  ;D

Offline Carcking

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Re: Carcassonne - 9th expansion: Schafe und Huegel (Sheep and Hills)
« Reply #17 on: January 24, 2014, 03:18:34 AM »
Maybe it has something to do with holes in the board (missing tiles).  ???
I just drew the perfect tile for my MonKnighThieFarmer!

Offline kettlefish

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Re: Carcassonne - 9th expansion: Schafe und Huegel (Sheep and Hills)
« Reply #18 on: January 24, 2014, 04:53:42 AM »
Please post here your suggestions... it is a small contest....  ;D

For each right thought - the members will receive a small surprising...



« Last Edit: January 24, 2014, 02:34:33 PM by kettlefish »

Offline MrNumbers

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Re: Carcassonne - 9th expansion: Schafe und Huegel (Sheep and Hills)
« Reply #19 on: January 24, 2014, 04:56:50 AM »
Maybe something with throwing items? :) Like it was with Catapult :))
"I never lose. Either I win or I learn." (Nelson Mandela)

Offline kettlefish

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Re: Carcassonne - 9th expansion: Schafe und Huegel (Sheep and Hills)
« Reply #20 on: January 24, 2014, 05:07:19 AM »
Maybe something with throwing items? :) Like it was with Catapult :))
I think they have learned a bit from us fans...

Offline Jéré

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Re: Carcassonne - 9th expansion: Schafe und Huegel (Sheep and Hills)
« Reply #21 on: January 24, 2014, 05:10:32 AM »
Some air? Hum... We got the ferries, perhaps this time we get hot air balloons (!)... Who knows!

Offline Jéré

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Re: Carcassonne - 9th expansion: Schafe und Huegel (Sheep and Hills)
« Reply #22 on: January 24, 2014, 05:31:44 AM »
Unless they are going to recycle the idea of a falconry from the expansion (Carcassonne: The Castle - Falcon) that, as far as I know, never came out.

Hot air balloons are a French invention but from the 18th century... so not medieval.

Offline ChoadWolf

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Re: Carcassonne - 9th expansion: Schafe und Huegel (Sheep and Hills)
« Reply #23 on: January 24, 2014, 05:36:16 AM »
Maybe something with throwing items? :) Like it was with Catapult :))
I think they have learned a bit from us fans...
Yeah, that was my first thought. Hope you're right, kettle fish!

Offline wamboyil

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Re: Carcassonne - 9th expansion: Schafe und Huegel (Sheep and Hills)
« Reply #24 on: January 24, 2014, 07:17:38 AM »
For the "Hills" part of the expansion, I am thinking there might be "hill" pieces that you can stack on certain tiles, and the higher you stack them (in the AIR), the bigger the hill, and the more points they are worth.

For the "Sheep" part, it's obvious, sheeples!

Offline kettlefish

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Re: Carcassonne - 9th expansion: Schafe und Huegel (Sheep and Hills)
« Reply #25 on: January 24, 2014, 08:43:58 AM »
The CAR is then not anymore up to date...  >:D

Offline Andrew the Ambo

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Re: Carcassonne - 9th expansion: Schafe und Huegel (Sheep and Hills)
« Reply #26 on: January 24, 2014, 09:21:21 AM »
I will also go with wamboyil's thoughts about stacking tiles.

Offline ChoadWolf

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Re: Carcassonne - 9th expansion: Schafe und Huegel (Sheep and Hills)
« Reply #27 on: January 24, 2014, 11:46:26 AM »
I'm sticking with Sheeple, 3D Hill Tile (like, sticks up in the air), and maybe some interactivity between the two? Id est you have to move the Sheeple to the hill for additional points. Could also be sheep tiles to place a Shepherd Follower on for points. Just stream of consciousness guesses here. ..

Offline Carcatronn

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Re: Carcassonne - 9th expansion: Schafe und Huegel (Sheep and Hills)
« Reply #28 on: January 24, 2014, 11:55:30 AM »
For the "Hills" part of the expansion, I am thinking there might be "hill" pieces that you can stack on certain tiles, and the higher you stack them (in the AIR), the bigger the hill, and the more points they are worth.

For the "Sheep" part, it's obvious, sheeples!
I will also go with wamboyil's thoughts about stacking tiles.


Yeah, I'm also voting this idea too. Wooden Sheeple and stacking hill tiles on one another. I really like this concept - maybe stacking is only allowed when the tile graphics match? Then you may deploy the Sheeple for a different feature to score?

Offline Carcking

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Re: Carcassonne - 9th expansion: Schafe und Huegel (Sheep and Hills)
« Reply #29 on: January 24, 2014, 02:04:09 PM »
For the "Hills" part of the expansion, I am thinking there might be "hill" pieces that you can stack on certain tiles, and the higher you stack them (in the AIR), the bigger the hill, and the more points they are worth.

For the "Sheep" part, it's obvious, sheeples!

This is a neat idea...but I don't think it answers the question of "air". That is, "air" does not seem to be a fitting clue for this mechanic.
« Last Edit: January 24, 2014, 02:06:16 PM by Carcking »


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