Author Topic: how many mazes would be fun to use in a regular game of 1.5-2.5 hours  (Read 3953 times)

Offline avantar

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i love the maze since it makes one of the roads an actual warzone like the big citys. chances are big it will have double points from the expansion so it would be a road to fight over.

i kinda of want more of those in the game but i figured if you have 2 they will probably just end up in the same road.
i am willing to take that chance but i was wondering if you get 3-5 in it how the game would change

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Offline SRBO

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Re: how many mazes would be fun to use in a regular game of 1.5-2.5 hours
« Reply #1 on: August 17, 2016, 05:00:07 PM »
i kinda of want more of those in the game but i figured if you have 2 they will probably just end up in the same road.

Why won't it be any different with more mazes? There is less chance that you get 1 huge road with 2, then with 3-5!

Offline Halfling

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Re: how many mazes would be fun to use in a regular game of 1.5-2.5 hours
« Reply #2 on: August 19, 2016, 08:37:07 PM »
I'd like 1 per player which they hold and play like a Halfling or German Castle tile.
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Offline stalcupojoy

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Re: how many mazes would be fun to use in a regular game of 1.5-2.5 hours
« Reply #3 on: September 26, 2016, 09:50:34 AM »
If even just two labyrinths end up connected on the same road, there could be up to 9 meeples competing for the road, with major points at stake. And if a third labyrinth were included....

On a related note -- this is a fan expansion project I will likely never get to -- it would be fun to have some alternate labyrinth designs. At the very least, I think a labyrinth with a meeple shaped made out of Doris' houses would be a nice complement to the "C" labyrinth. :) Maybe someone will take up such a project. (Where is quevy? He can call it "Extra Labyrinths" and start a fan expansion series.)
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Offline Paul

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Re: how many mazes would be fun to use in a regular game of 1.5-2.5 hours
« Reply #4 on: September 26, 2016, 11:24:05 AM »
I now wish these were released before our big game where we used several continuous intersections. ;)
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Offline Valheru

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Re: how many mazes would be fun to use in a regular game of 1.5-2.5 hours
« Reply #5 on: September 26, 2016, 11:34:35 AM »
If even just two labyrinths end up connected on the same road, there could be up to 9 meeples competing for the road, with major points at stake. And if a third labyrinth were included....

On a related note -- this is a fan expansion project I will likely never get to -- it would be fun to have some alternate labyrinth designs. At the very least, I think a labyrinth with a meeple shaped made out of Doris' houses would be a nice complement to the "C" labyrinth. :) Maybe someone will take up such a project. (Where is quevy? He can call it "Extra Labyrinths" and start a fan expansion series.)

Sounds like fun! Haven't seen Quevy in a long time either?!
"In his house at R'lyeh, dead Cthulhu waits dreaming..."


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