1. If you remove a knight with the princess, can you place a meeple in the City of Carcassonne?
2. If you remove a knight with the princess, can you place a meeple in the Markets of Leipzig?
3. If the fairy is placed on the same tile with a non-meeple, (builder, pig, shepherd etc.), do you receive the „1 point at the beginning of your turn” and „Additional points when scoring”?
4. Can you fly with a big meeple, builder, pig, wagon, shepherd or ringmaster?
5. Can you move a meeple from cathedral to an abbey, garden, castle from Germany, monastery from Germany or japanese building?
6. Can you place the abbot in a castle from Germany, monastery from Germany or japanese building?
7. Bridges, Castles and Bazaars: Do you receive points with the castle if in its 6-tile area a garden is finished?
8. If you have a normal meeple placed on a hill, in a city, and another player has a big meeple placed on the same city, who receive the points?
9. If there are 3 or 2 meeple of same colour in a pyramid or on the same tile, all 3 or 2 meeples receive points with the big top?
10. The messages: (2) Smallest City: The same as Message 1, but for cities, instead of roads. If you score a city without cathedral and Coats of Arms, composed from 5 tiles (example), dou you receive 5? Or 10?
11. The messages: (3) Smallest Monastery: The same as Message 1, but for monasteries, instead of roads. Can you score shrines, abbeys, gardens, castles from Germany, monastery from Germany or japanese building?
12. The messages: (3) Smallest Monastery: The same as Message 1, but for monasteries, instead of roads. If you have a meeple place as an abbot on a monastery from Germany or japanese building, can you score it?
13. Can you place the mage or the witch in a castle from Germany?
14. Can you place the mage or the witch in a castle (Bridges, Castles and Bazaars)?
15. Do you receive points with the robber if the flock of sheep is scored?
16. Can you place a meeple on a tile and place a meeple in the City of Carcassonne in the same turn?
17. If you remove a knight with the princess, can you grow the flock (of sheep)?
18. If you place the tile with the volcano from River II, can you grow the flock (of sheep)?
19. What happens with the starting tiles if you play with The River, Count, King and Robber and The Markets of Leipzig simultaneously?
20. The Markets of Leipzig: If you play with other expansions that contain meeples, do you need the extra meeple („If possible give an extra meeple to each player as meeples might run low easily in this variant.”)?
21. In this image (http://wikicarpedia.com/images/1/14/Markets_Of_Leipzig_C2_Example_01.png), the road with Lipsia score 2 or 3 points?
22. Count, King and Robber: In this image (http://wikicarpedia.com/images/1/19/Inns_And_Cathedrals_C2_Tile_I.jpg), if you have the robber, do you receive 2 points?
(http://wikicarpedia.com/images/1/19/Inns_And_Cathedrals_C2_Tile_I.jpg) | (http://wikicarpedia.com/images/2/21/Festival15-06.png) |
I&C | The Festival |
23. In the Example 2 (http://wikicarpedia.com/index.php/The_Robbers#3._Scoring_a_feature), can you follow the red meeple with the yellow robber (the yellow robber followed the blue meeple)?
24. Can you place the Abbey in a place in wich is surrounded by 8 tiles (to be finished in the same turn)?
When you ask "can you follow the red meeple with the yellow robber?," do you mean instead of following the blue meeple or after the final scenario with all the figures on space 19?I want to say „after the final scenario with all the figures on space 19”.
25. How many cities are there in this image (http://wikicarpedia.com/images/8/8b/Abbey_And_Mayor_C2_Abbey_Example_02.png)?
26. Can you place the red mayor in a city that contains other red meeples („A mayor may only be placed in a city containing no knights or mayors.”)?
27. Can you place red meeples in a city that contains a red mayor („A mayor may only be placed in a city containing no knights or mayors.”)?
28. What happens if there are 2 meeples in a castle (Bridges, Castles and Bazaars) like in this example1 (http://wikicarpedia.com/index.php/The_Flier#2._Placing_a_meeple).
29. If you choose to fly, and you have where to place the meeple, are you forced to place the meeple on that tile or you can choose to do not place a meeple in this turn?
30. The Messages: Do you receive a message tile if you pay (or lose) points (The Tower or Bridges, Castles and Bazaars)?
31. The Messages: Do you receive a message tile if you receive 1 point from the fairy or points from the robber?
When you ask "can you follow the red meeple with the yellow robber?," do you mean instead of following the blue meeple or after the final scenario with all the figures on space 19?I want to say „after the final scenario with all the figures on space 19”.
32. The Messages: In the same turn: You have the meeple on 0. You score a city with 10 points. Now you have the meeple on 10. Then, you score 2 points for a road. Now you have the meeple on 12. Do you receive a message tile?
33. The fairy has effect for a castle?
34. You have a road with inn. It also have the mage and the fairy. You receive 21 points (6 tiles (6p.), 6p. for inn, 6p. for magae and 3 for fairy). The acstle receive 21 points?
35. You receive 22 points with a city. You receive 22 points with a castle. Can you receive the points for the city with the meeple and the points for the castle with the messenger?
36. A player A pay 3 points. In this case you receive -2 points with the robber (you have the robber on player A)?
37. A player receive 1 point with the fairy and pay 3 points in the same turn. How many points do you receive with the robber (you have the robber on player A)?
38. Crop Circles: Can you place a red meeple in a city where are 1 red meeple and 1 blue meeple?
39. Three cloister are finished in the same turn. Player A receive 12 points (Leipzig). Robber B is placed on player A. How many points receive robber B?
Thanks!
But "instead of following the blue meeple"?
Yes, you understand.
40. Message 8: Can you score a cloister where you have a monk placed ass an abbot?
41. Monasteries in Germany: At the end of the game, the Bookbinders quarter matters (if you have a meeple placed as an abbot)?
42. What happens if the red line from right is composed from a double Leipzig tile?
43. Can you move meeples from City of Carcassonne in a monastery where there is a monk placed as an abbot?
44. Can you move meeples from City of Carcassonne in a feature that is not completed, but is scored (Message 8 )?
45. Crop Circles, the portal (Princess and the Dragon), The Flyng Machines: Can you place a meeple on a tile where there is placed the dragon?
(42): Same rules for a castle from Germany?
46. When does the dragon's turn start? Here (http://wikicarpedia.com/index.php/The_Princess_and_The_Dragon#1._Placing_a_tile) says something, here ( http://wikicarpedia.com/index.php/Order_of_Play) something else.
(34): The robber receive 2 or 9 nine points?
47. Can you place meeples on a city where there is already a mayor?
48. Can you move the mayor from the City of Carcassonne in a city that contains other meeples?
49. Can you place the builder on a road or city where there is only the big meeple, wagon, mayor, ringmaster or phantom ("Note that you must already have one normal meeple on the feature in order to place a builder there")?
50. The barber-surgeons: Only one bathhouse is free. A road that contains only a blue meeple and a city that contains only a red meeple are finished in the same turn. What happens?
51. The barber-surgeons: Only one bathhouse is free. A road that contains only a blue wagon is finished. What happens?
Is that what you wanted to know?
52. What happens if the fairy is placed on a tile where there are a blue meeple and a red meeple?
53. What happens if the fairy is placed on a tile where there are a 2 red meeple?
54. What happens if the fairy is placed on a double-tile?
46. When does the dragon's turn start? Here (http://wikicarpedia.com/index.php/The_Princess_and_The_Dragon#1._Placing_a_tile) says something, here ( http://wikicarpedia.com/index.php/Order_of_Play) something else.
Ahhhh... the dragon. ;)
The C2 P&D page and the Order of Play for C2 match but the latter includes the movement as the last action in phase 1. Placing a Tile instead of showing it as a separate action as per the C2 rules.
When does the dragon move? You have different versions:
A. C2 (current one - according to HiG & ZMG): The dragon moves between phases 1. Placing a Tile and 2. Placing a Meeple, that is, right after all the actions associated to placing a tile take place and before placing any other meeple or figure.
B. C1 (according to HiG & ZMG): The dragon moves between phases 2. Placing a Meeple and 3. Scoring a Feature, that is, right after all the actions associated to placing a meeple take place and before scoring any figures.
C. C1 (according to RGG - a mistranslation of the HiG rules): The dragon moves right after 3. Scoring a Feature but before any additional actions such as crop circles, the bazaar or escaping from city under siege.
Just in case you are interested in the whole story:
* The original HiG rules in German used option B for C1.
* The original English publisher for C1, RGG, mistranslated the rules as indicated in option C. This mistake was quite evident when you compared the written text with the Order of Play summary in the Big Box 3 rules. The former used option C but the latter used option B. They also messed up with the rules regarding placement of the fairy, since the fairy was assigned to the whole tile and not to a particular meeple.
* When ZMG became the English publisher for C1, they realigned the rules with HiG and option B became official in English. This is the reason why the C1 rules for P&D have so many annotations in the CAR or in WICA as they required many clarifications to reconcilliate all the contradicting, mutating rulings...
* Later HiG released C2 using option A (the current one). ZMG, the English publisher for C2, adopted the same option A.
Options B and C see the dragon movement as the last option of phases 2 and 3. and so it was reflected in the original Order of Play in the CAR. When I created the Order of Play for WICA from the version in the CAR, I updated it to incorporate all the new stuff released since the CAR v7.4 (released in May 2015). I corrected some mistakes, included new stuff, adopted a C2 look, made it dynamic but kept the dragon actions aligned with the C1 arrangement, that is, no separate phase for them.
ZMG added its share of mistranslation to the Big Box 6 rules (specially with the Minis), so more discrepancies to come. If interested, check the summary here:
http://wikicarpedia.com/index.php/Summary_of_Rule_Sets_%26_Changes (http://wikicarpedia.com/index.php/Summary_of_Rule_Sets_%26_Changes)
Maybe now it is time to move them (the 3 versions) to a separate box to make them stand out. I'm pondering if using the yellow colours I used for all the other additional actions (crop circles, bazaar,...) instead of the the brownish colours used in the P&D rules... The color is not that eye-catching.
Any thoughts?
57. Is that a monastery?
55. The fairy is placed on a tile or on a feature?
56. If you fly, and you can place the flyer on a tile, are you forced to place the flyer on that tile or you can decide to do not place a meeple in that turn?
57. "You may not place a meeple on a Volcano tile." But on a Volcano tile where is not placed the dragon? Can you place a meeple on that tile (Princess and the Dragon#The portal, The flier etc.)?
58. "If A was chosen, you may only place the meeple in a feature where at least one of your indicated meeples is already present (farmer to farmer, highwayman to highwayman, knight to knight)."
"You (red) place a tile with the Shield crop circle and place one of your meeples on it as a knight. You choose action A. Each player may place a knight next to one of their knights. [7]
The green player adds another knight.
The blue player has no knights in play, and does nothing.
You place another knight next to the one you placed earlier in the turn. You could not have chosen the city on the upper-left side of the tile, because you did not already have a knight there. (You could also have deployed the knight next to your knight in the upper left corner. [8])"
Can you place the red meeple on the "A" tile?
(http://www.carcassonnecentral.com/community/index.php?action=dlattach;topic=4526.0;attach=12473;image)
59. The Mesages: Message 8: Can you return a meeple placed on a tower?
Thanks!
It’s good to have questions but... why cannot you use WICA???? ???
(59): I wanted to know if you can remove the red meeple from the image with the eighth message.
Regarding 59:
No, you can’t remove a meeple from a closed tower with message 8. you Must score a Meeple to return it to your supply with message 8. a meeple on a closed tower can’t score points.
60. Here says that you do not receive a message if you receive 3 points for a tower (You may buy back any one of your imprisoned meeples by paying the captor 3 points. ROBBERS), 3 points for fairy (If a fairy is next to a meeple in the completed feature, that meeple’s owner receives 3 points. (If the fairy is next to an acrobat when the pyramid is scored, each acrobat in the pyramid gets these bonus points.) ROBBER CHOICE), for watchtower (Perform watchtower scoring for completed roads or cities for you and any other players with meeples on a watchtower (no majority applied.) ROBBER CHOICE), for toolhouses (Perform tollhouse scoring for completed roads for you and any other players ROBBER CHOICE), for bonus points (Tally points and award points to the controlling player(s) ROBBER CHOICE
Base score
Inns
Cathedrals
Abbey
Barn
Shrines
Vineyards
Mage
Witch
Gardens
German castles
German monasteries (with monk)
Dutch & Belgian monasteries (with monk)
Japanese buildings (with monk)
Labyrinths
Markets of Leipzig bonus
Bathhouses), for ringmaster (Each player scores his or her ringmaster, if placed on a completed feature (no majority is considered.) ROBBER CHOICE) and for bazaar (Perform an auction. ROBBERS). It is a mistake?
The rules for the Messages refer to “scoring rounds,” as all features scored in one “scoring round” are counted together, and only at the end of a “scoring round” is it determined if a follower is on a dark space.
61. Which is the correct order?
a) 1. You move the fairy. 2. You score the acrobat pyramid.
b) 1. You score the acrobat pyramid. 2. You move the fairy.
Regarding 61:
Option a: scoring is always the last step in a turn
62. "Shrine tiles cannot be placed adjacent to more than one monastery, and monasteries cannot be placed adjacent to more than one shrine", even if the monastery or shrine is/are unoccupied or the monastery or shrine is/are occupied by you?
62: it doesn’t matter who occupied the shrine
It made me laugh when I got to this point in the thread! ;D (I've just read it all. Quite a lot of it in skim mode, I'll admit.) It made me laugh not least because I thought something similar to DrMeeple when I was part way through the thread.It’s good to have questions but... why cannot you use WICA???? ???
Come on! Don't be like that. Some questions are great!... And some of them come from reading WICA too... So don't be so grumpy, this is a great proofreading exercise that helps improve it.
I'm having a great time. ;D
63. What happens in a challenge, if the shrine and the monastery are occupied by you?
63: you get the points of the feature that wins the challenge
64. Can you score 2 or more [acrobat] pyramids in the same turn?
It made me laugh when I got to this point in the thread! ;D (I've just read it all. Quite a lot of it in skim mode, I'll admit.) It made me laugh not least because I thought something similar to DrMeeple when I was part way through the thread.It’s good to have questions but... why cannot you use WICA???? ???
Come on! Don't be like that. Some questions are great!... And some of them come from reading WICA too... So don't be so grumpy, this is a great proofreading exercise that helps improve it.
I'm having a great time. ;D
Meepledrone is right of course, there is so much joy to be had in proofreading! I'm serious, that's how I came up with all my recent suggestions for edits!
One question though for Carcassonne93, what's the context for your questions? How come you have so many all at once? Have you just inherited/bought a huge Carcassonne collection and you're starting from scratch? Or are these all the questions you've ever had over the years and you've only found CarcassonneCentral.com / WikiCarpedia? Maybe you could tell us your story by making a post over in Meet The Members (http://www.carcassonnecentral.com/community/index.php?board=21.0)?
My bet is that the 93 is a year of birth.One question though for Carcassonne93, what's the context for your questions? How come you have so many all at once? Have you just inherited/bought a huge Carcassonne collection and you're starting from scratch? Or are these all the questions you've ever had over the years and you've only found CarcassonneCentral.com / WikiCarpedia? Maybe you could tell us your story by making a post over in Meet The Members (http://www.carcassonnecentral.com/community/index.php?board=21.0)?
My current theory is he bet a few beers with some friends that he could ask 93 questions about Carcassonne. ;)
I'm curious and amazed too. :(y)
1. “The rules for the Messages refer to “scoring rounds,” as all features scored in one “scoring round” are counted together, and only at the end of a “scoring round” is it determined if a follower is on a dark space.”
2. Q: “32. The Messages: In the same turn: You have the meeple on 0. You score a city with 10 points. Now you have the meeple on 10. Then, you score 2 points for a road. Now you have the meeple on 12. Do you receive a message tile?”
A: “Yes, the idea of the scoring round and using two scoring figures is that maximize your odds to land on a dark space. In this case, your regular scoring round comprises the scoring of two features. The order you follow to score them grants you one landing on a dark space. Once you finish the scoring round you receive a message and proceed with it, maybe landing on a new dark space and receiving another message.“
Which is the correct answer?
1. “The rules for the Messages refer to “scoring rounds,” as all features scored in one “scoring round” are counted together, and only at the end of a “scoring round” is it determined if a follower is on a dark space.”
2. Q: “32. The Messages: In the same turn: You have the meeple on 0. You score a city with 10 points. Now you have the meeple on 10. Then, you score 2 points for a road. Now you have the meeple on 12. Do you receive a message tile?”
A: “Yes, the idea of the scoring round and using two scoring figures is that [you] maximize your odds to land on a dark space. In this case, your regular scoring round comprises the scoring of two features.
The order you follow to score them grants you one landing on a dark space.
Once you finish the scoring round you receive a message and proceed with it, maybe landing on a new dark space and receiving another message.“
(34): The robber receive 2 or 9 nine points?
If the robber is next to the scoring meeple of the player scoring the road and the fairy points, the robber would get 9 points for the road. The 2 points from the fairy bonus would be scored later once the robber is removed.
If the robber is next to the player scoring the castle (different from the one scoring the road), the robber would get the 9 points scored for the castle.
The normal order of scoring would be:
1. Score bonus points evaluated before the feature -- Ignored by the castle
- Watchowers (if the player has a meeple placed on the Watchtower tile of any road or city scored)
2. Score the feature including any modifiers and bonus points associated to the feature --- Scored by the castle
- Inns (for roads)
- Cathedrals (for cities)
- Mage and Witch (for road and cities)
- Little Buildings (for roads, cities, monastic buildings,...)
- Bathhouses (for roads and cities)
- Labyrinths advanced rules (for roads)
- German Castles (for road and cities)
- Darmstadtium (for cities)
- Vineyards (for monastic buildings)
3. Score bonus points evaluated after the feature -- Ignored by the castle
- 3-point fairy scoring bonus (for roads, cities, monastic buildings,...)
- Teacher bonus (if the player has the Teacher)
- Ringmaster points (for roads, cities, monastic buildings,...)
- Darmstadt churches (if the player has the majority in the vicinity of the church)
- Markets of Leipzig (bonus for roads, cities or monastic buildings, provided by the meeple in Leipzig)
If present, a robber may steal any of these points.
If multiple features are scored with the placement of one single tile, the player receiving the points decided the order they will be awarded, as indicated here (this is important so robbers get the least points ;)):
http://wikicarpedia.com/index.php/The_Robbers#cite_note-7 (http://wikicarpedia.com/index.php/The_Robbers#cite_note-7)
This tile.
Hi everyone - first time poster and I apologize for hijacking this thread a bit (it's been a fascinating read!) but I noticed something from Meepledrone that seems like it contradicts the current Order of Play on WICA:(34): The robber receive 2 or 9 nine points?
If the robber is next to the scoring meeple of the player scoring the road and the fairy points, the robber would get 9 points for the road. The 2 points from the fairy bonus would be scored later once the robber is removed.
If the robber is next to the player scoring the castle (different from the one scoring the road), the robber would get the 9 points scored for the castle.
The normal order of scoring would be:
1. Score bonus points evaluated before the feature -- Ignored by the castle
- Watchowers (if the player has a meeple placed on the Watchtower tile of any road or city scored)
2. Score the feature including any modifiers and bonus points associated to the feature --- Scored by the castle
- Inns (for roads)
- Cathedrals (for cities)
- Mage and Witch (for road and cities)
- Little Buildings (for roads, cities, monastic buildings,...)
- Bathhouses (for roads and cities)
- Labyrinths advanced rules (for roads)
- German Castles (for road and cities)
- Darmstadtium (for cities)
- Vineyards (for monastic buildings)
3. Score bonus points evaluated after the feature -- Ignored by the castle
- 3-point fairy scoring bonus (for roads, cities, monastic buildings,...)
- Teacher bonus (if the player has the Teacher)
- Ringmaster points (for roads, cities, monastic buildings,...)
- Darmstadt churches (if the player has the majority in the vicinity of the church)
- Markets of Leipzig (bonus for roads, cities or monastic buildings, provided by the meeple in Leipzig)
If present, a robber may steal any of these points.
If multiple features are scored with the placement of one single tile, the player receiving the points decided the order they will be awarded, as indicated here (this is important so robbers get the least points ;)):
http://wikicarpedia.com/index.php/The_Robbers#cite_note-7 (http://wikicarpedia.com/index.php/The_Robbers#cite_note-7)
I totally agree with keeping "bonuses" separate from "features" when it comes to determining how many points a castle is worth (I'm actually glad to read it, I saw another post from sometime last year that had the fairy, Leipzig, etc. bonuses factored into castle scoring and it threw me for a loop!) But the Order of Play has the 3-point fairy bonus coming in before the feature points are tallied, instead of after. Here it says it comes after points are scored, which could affect which points a robber gets to steal. Maybe that's something that's in the works to be updated on WICA, but it just struck me as an potential contradiction.
Again, sorry for derailing things a bit. Thank you!
Hi Swiggan,
Welcome to the forum and thank you for your first post.
As you have pointed out there is a discrepancy between the rules and the Order of Play. After a first review, I have updated Step 3B:
* Moving the fairy bonus after tallying the points for the feature
* Moving the Markets of Leipzig bonus after tallying the points for the feature
* Moving the Darmstadt church bonus after tallying the points for the feature
* Added a note about the points scored by a castle or a teacher.
Do you find it more clear now?
Thank you for your help.
Cheers!
Hi Swiggan,
Welcome to the forum and thank you for your first post.
As you have pointed out there is a discrepancy between the rules and the Order of Play. After a first review, I have updated Step 3B:
* Moving the fairy bonus after tallying the points for the feature
* Moving the Markets of Leipzig bonus after tallying the points for the feature
* Moving the Darmstadt church bonus after tallying the points for the feature
* Added a note about the points scored by a castle or a teacher.
Do you find it more clear now?
Thank you for your help.
Cheers!
Hi Meepledrone - Indeed! I just wasn't sure if that was something that was already planned to be updated or not, but I thought it was worth a mention. Thanks for all the effort that you and everyone else put in to this, it's appreciated!
What happens with a wagon placed in a castle?Minimal disruption. A castle in a wagon on the other hand, absolute carnage.
Is the sheep field a feature?No, it's a bug.
Can you fly on an abbey?No.
Can you place the farmer on this (image) tile?He certainly looks familiar, but no, I can't place him.
Can you place the tollkeeper if you remove a knight with the Princess.The situation doesn't arise. Never give up a night with the Princess.
Thanks!:yellow-meeple:
[65.] What happens with a wagon placed in a castle?
[66.] Is the sheep field a feature? (Do you receive gold ingots after shepherd's/acrobat pyramid's scoring )?
[67.] Can you place a gold ingot on an abbey?
[68.] Can you fly on an abbey?
[69.] Can you place the farmer on this (image) tile?
This tile.
(http://www.carcassonnecentral.com/community/index.php?action=dlattach;topic=4526.0;attach=12493;image)
Not sure what the question is. It's a Garden surrounded by four separate Cities. Those Cities can stay separate or be combined, just like any other Cities. The Garden can be claimed by the Abbot or not, just like any Garden. The Field could also be claimed with a maximum of four Cities surrounding it.
[70.] Message 8: You (red) have a normal meeple in a city. Blue has 2 normal meeples in the same city. Can you score this city (and receive 0 points)?
[71.] Message 8: "Score a Meeple and Return it to your Supply". Just "a meeple"?
[72.] Your meeple is on 10. You pay 3 points. Your meeple is on 7. You receive 3 points from a road. Your meeple is on 10. Do you receive a message?
[73.] Can you place a meeple in the City of Carcassonne if you have only the tollkeeper on a road, and on that road there is a blue meeple (you cose the road)?
[74.] "Wainwrights quarter: Each road that is scored with your majority, you get 1 bonus point for each tile." What hapens if you have a tollkeeper?
[75.] Can you receive points from the tollkeepers with a castle?
[76.] Do you receive gold ingots with the castle?
[77.] Can you move a meeple from City of Carcassonne in an unoccupied feature that is scored by a castle?
[78.] The Fruit-Bearing Trees: Can you harvest with the meeple and sell with the phantom?
[79.] http://wikicarpedia.com/index.php/The_Messages#cite_note-7 (http://wikicarpedia.com/index.php/The_Messages#cite_note-7) ? This "cite" says that you can remove a meeple from a tower or castle?
[80.] The Watchtowers: "2 points for each meeple" and "1 point for each tile showing at least one part of a city". What happens in a case of a castle?
[81.] Can you place the tollkeeper if you remove a knight with the Princess
[82.] Can you place the tollkeeper and move/place the fairy in the same turn?
... I just numbered your questions to allow you to refer to them easily if needed.Plus of course we are all waiting to see what happens after question 93.
... I just numbered your questions to allow you to refer to them easily if needed.Plus of course we are all waiting to see what happens after question 93.
"[80.] The Watchtowers: "2 points for each meeple" and "1 point for each tile showing at least one part of a city". What happens in a case of a castle?
Castles are not cities, they are a different feature, so they are not considered." But what happens with "2 points for each meeple"? The meeples from the castle are placed between 2 tiles.
"[81.] Can you place the tollkeeper if you remove a knight with the Princess
You can a place a tollhouse token in a crossroads if no meeple is placed.
You can remove a knight with a Princess tile if you do not place a meeple. Remove a knight will not allow you a place a phantom either.
You can revisit here the rules:
* Placing a tollhouse token: http://wikicarpedia.com/index.php/The_Tollkeepers#Placing_a_meeple
* Removing a knight with a Princess tile: http://wikicarpedia.com/index.php/The_Princess_and_The_Dragon#2._Placing_a_meeple_3
Quote from: Carcassonne93 on March 03, 2020, 05:00:13 AM
[82.] Can you place the tollkeeper and move/place the fairy in the same turn?
You can place a tollhouse token in a crossroads if no meeple is placed.
You can place/move the fairy if you do not place a meeple.
These options cannot take [place] in the same turn.
You can revisit here the rules:
* Placing a tollhouse token: http://wikicarpedia.com/index.php/The_Tollkeepers#Placing_a_meeple
* Placing/moving the fairy: http://wikicarpedia.com/index.php/The_Princess_and_The_Dragon#2._Placing_a_meeple_5"
But here (http://wikicarpedia.com/index.php/Order_of_Play) says "Step 2B-1: Move the Wood (Phase 1)
Skip this step if you removed a knight with a princess symbol."
[83.] Can you remove the tollkeeper with the festival?
Thanks!
[84.] "After placing a tile, the player may deploy the phantom to it as a second follower (on a second feature). [3] [4] Thus, in one turn the player may deploy two followers [5] [6] [7] [8] to two different features of the tile he or she just placed." Just a normal meeple?
[85.] Can you remove a meeple from a castle with the Message 8 or with the Festival?
[86.] "1. Score bonus points evaluated before the feature -- Ignored by the castle
- Watchowers (if the player has a meeple placed on the Watchtower tile of any road or city scored)
- Tollhouses (if the player's tollhouse is on a crossroads connected to road(s) being scored)
2. Score the feature including any modifiers and bonus points associated to the feature --- Scored by the castle
- Inns (for roads)
- Cathedrals (for cities)
- Mage and Witch (for road and cities)
- Little Buildings (for roads, cities, monastic buildings,...)
- Bathhouses (for roads and cities)
- Labyrinths advanced rules (for roads)
- German Castles (for road and cities)
- Darmstadtium (for cities)
- Vineyards (for monastic buildings)
3. Score bonus points evaluated after the feature -- Ignored by the castle
- 3-point fairy scoring bonus (for roads, cities, monastic buildings,...)
- Teacher bonus (if the player has the Teacher)
- Ringmaster points (for roads, cities, monastic buildings,...)
- Darmstadt churches (if the player has the majority in the vicinity of the church)
- Markets of Leipzig (bonus for roads, cities or monastic buildings, provided by the meeple in Leipzig)"
The German Castle itself (not the road or the city from the double-tile) is scored by the castle?
[87.] "B. C1 & C2 (official one - by HiG & ZMG): The dragon moves between phases 2. Placing a Meeple and 3. Scoring a Feature, that is, right after all the actions associated to placing a meeple take place and before scoring any figures." Here (http://wikicarpedia.com/index.php/The_Princess_and_The_Dragon) says "Exp. 4 - The Tower: Placing a tower piece happens after moving the dragon."
[88.] Who receive the points for the watchtower if in a city or road scored by a watchtower there are:
a) 1 red meeple and 1 blue meeple;
b) 2 red meeples and 1 blue meeple.
[89.] These points (the 8 ringmaster points, not the 5 road points) (http://wikicarpedia.com/index.php/Under_the_Big_Top#3._Scoring_a_feature_3) are scored separately or together?
[90.] What happens after the drawing off all 8 messages? The pile is re-mixed?
[91.] Do you receive gold ingots with the Garden?
[92.] How many points do you score at the end of the game for a bathhouse?
[93.] Can you receive gold ingots for an unoccupied monastery scored by Leipzig or a castle (if the gold ingots are placed outside of the castle's area)?
[94.] "Exp. 6 - Count, King and Robber: You can place one meeple from the city of Carcassonne on a hill tile with a feature that has not been completed. If you do, you gain the benefit of the hill." Only one meeple?
[95.] Can you move the wagon on an unoccupied and unfinished feature in a turn in which you move the Wagon from the City of Carcassonne?
[96.] Do you receive points from a castle if in that castle is placed the mayor (and under the castle is placed this -image- tile)?
(http://www.carcassonnecentral.com/community/index.php?action=dlattach;topic=4526.0;attach=12515)
[97.] "After scoring, you may return the wagon to your supply, or you may move it to a directly adjacent unoccupied, incomplete feature (road, city, monastery, etc.). " After all "scorings" from step 3. Scoring a feature?
[98.] You are on 0. You receive 3 points. After bazaar, you lose 3 points. Do you receive message?
[99.] Can you place/move the mage/witch in a feature unoccupied?
[100.] Can you place/move the mage in a feature occupied by other player?
[101.] Can you place/move the witch in a feature occupied by you?
[102.] "(1) Shortest Road: Choose a road on which you have a highwayman (you do not need to control the road). If you have a highwayman on more than one road, you must choose the road that would be worth the fewest points. Determine the chosen road's score as you would during final scoring, and you score that many points. Your highwayman remains on the road.
(2) Smallest City: The same as Message 1, but for cities, instead of roads.
(3) Smallest Monastery: The same as Message 1, but for monasteries [2] [3] [4] [5], instead of roads."
It means that you can receive points for a road/city/monastery in which you do not have the majority?
[103.] Example A: On a 3-tile road there are 1 red meeple and 2 blue meeples. If you are the red player, can you score 3 points for this road with the Message 1?
[104.] Example B: On a 3-tile city (without Coat Of Arms) there are 1 red meeple and 2 blue meeples. If you are the red player, can you score 6 points for this city with the Message 2?
[105.] Example C: On a 4-tile monastery there are 1 red meeple and 1 big meeple. If you are the red player, can you score 4 points for this monastery with the Message 3?
[106.] You play with red. You finish a monastery occupied by blue. You have a meeple in the Bookbinders quarter. Can you place a meeple in the City of Carcassonne?
[107.] You play with red. You finish a city (that contains a Coat Of Arms) occupied by blue. You have a meeple in the Coiners quarter. Can you place a meeple in the City of Carcassonne?
[108.] "Bookbinders quarter: Each monastery that is completed (which may be scored by you, other players, or nobody [7]) you get 4 bonus points [8]." "Monastery" means also Abbey, shrine or monastery from Germany? If the answer is yes, what happens in a challenge (monastery and shrine)?
[109.] "If a tile is placed that causes multiple features that are neighboring your castle to be completed at the same time, you decide what order they are scored. As always, you only score points for the first feature." You decide or the player who place the tile? But if the feature is unoccupied, who decide?
[110.] What happens if you place the second tile for a castle, and that tile close in the same time an occupied road? Can you place the castle and before score the road? In this case, you receive (with the castle) the points of the road? But what happens if the road is unoccupied?
[111.] The pigsty form River II counts as a normal pigsty in The Markets of Leipzig and The Tollkeepers?
[112][130.] The bathhouse is available for all 2 roads?
(http://www.carcassonnecentral.com/community/index.php?action=dlattach;topic=4526.0;attach=12522)
[131.] Is that a village?
(http://www.carcassonnecentral.com/community/index.php?action=dlattach;topic=4526.0;attach=12526)
"Yes, the German castle as any completed feature by a tile placement will trigger a castle scoring.
If we add the features to the previous list of bonus and features, you would have:
1. Score bonus points evaluated before the feature -- Ignored by the castle
- Watchowers (if the player has a meeple placed on the Watchtower tile of any road or city scored)
- Tollhouses (if the player's tollhouse is on a crossroads connected to road(s) being scored)
2. Score the feature including any modifiers and bonus points associated to the feature --- Scored by the castle (except fields with barns)
- Roads (+ German cathedrals + inns + mage + witch + little buildings + German castles + bathhouses + labyrinth)
- Cities (+ Cathars / siege / besiegers + cathedrals + cathedrals + mage + witch +little buildings + German castles + bathhouses + Darmstadtium)
- Monastic Buildings (+ vineyards + little buildings)
- Monasteries
- Abbeys
- Shrines
- German monasteries (with a monk)
- Dutch & Belgian monasteries (with a monk)
- Japanese buildings (with a monk)
- Darmstadt churches
- Field with barn (cities / castles + pig + pig-herd + Cathars / siege / besiegers + little buildings )
- Baba Yaga's Hut (+ little buildings)
- Gardens (+ little buildings)
- German castles (+ little buildings)
- German cathedrals (+ inns + little buildings)
3. Score bonus points evaluated after the feature -- Ignored by the castle
- 3-point fairy scoring bonus (for roads, cities, monastic buildings,...)
- Teacher bonus (if the player has the Teacher)
- Ringmaster points (for roads, cities, monastic buildings,...)
- Darmstadt church bonus (if the player has the majority in the vicinity of the church)
- Markets of Leipzig (bonus for roads, cities or monastic buildings, provided by the meeple in Leipzig)"
Th field is scored by the castle?
[132.] Can you place a castle on this tile?
(http://www.carcassonnecentral.com/community/index.php?action=dlattach;topic=4526.0;attach=12531)
So, ask as much as you want, sometimes the answers are at everyone's fingertips... some others will require a bit of work. For example, finding a source to answer question 132 only took me two days of research... :oI love this response MeepleDrone. What percentage of the questions in this thread have prompted an addition or edit to the WikiCarpedia would you say?
So, ask as much as you want, sometimes the answers are at everyone's fingertips... some others will require a bit of work. For example, finding a source to answer question 132 only took me two days of research... :oI love this response MeepleDrone. What percentage of the questions in this thread have prompted an addition or edit to the WikiCarpedia would you say?
And aside from its impact on the quality of WikiCarpedia, this thread is one of the liveliest places in CarcassonneCentral at the moment (outside of the Workshops I guess). I just wish my experience of Carcassonne was as broad as yours and C93's so that I could appreciate more of what you are discussing.
[112.] Who receive the points for the watchtower? The meeple placed on the watchtower tile? What happens if there are 2 or more meeples on the watchtower (and if there are 1 red meeple and 1 blue big meeple)?
[113.]What happens with a wagon placed on a Castle in Germany tile?
[114.]What happens if there are 2 tollkeepers on the same road?
[115.] "If you use a tile to extend an open road leading to a ferry, you may now (if necessary after placing a meeple) reposition this ferry on its tile." What happens if you use a tile to extend an open road leading to a jetty?
[116.] Do you receive points with the barn for the Tanners quarter?
[117.] The Coat Of Arms is for tile or for city segment?
[118.] "If one or more players have not placed their abbey when the last landscape tile is drawn and placed, they may still do so, in clockwise order starting from the left of the person who placed the last tile, as long as it is in accordance with the rules." Can you receive 1 point from the fairy/a message, remove the abbot, score a pyramid etc. in this turn?
[119.] When you place during the game an Abbey, you have a normal turn?
[120.] Can the player A and B to place their robber on player C?
[121.] You (red) place a tile that complete a road occupied by blue, a city occupied by green and a monastery occupied by you. Who decide the order of scoring?
(66): Do you receive gold ingots after acrobat pyramid's scoring?
[122.] Message 8: Can you score a meeple from a pyramid (even it contains 1, 2 or 3 meeples)?
[123.] Can you remove a meeple from a pyramid with the Festival (even it contains 1, 2 or 3 meeples)?
[124.] What happens in a challenge if the heretic or the monk is eaten by dragon, and the shrine or the monastery is surrounded by 9 tiles?
[125.] What happens if you lose 3 points (you are on -3) and receive later 3 points (in the same turn)?
[126.] Can you use the portal to place a meeple as abbot in a Monastery from Germany?
[127.] Can you remove and score an abbot placed as an abbot?
[128.] Message 8: Can you remove any of the meeple placed on the used tiles?
[129.] Can you (red) capture a blue meeple which is placed on a tower?
Thanks!
[133.] Can you place the shepherd on these tiles?
(http://www.carcassonnecentral.com/community/index.php?action=dlattach;topic=4526.0;attach=12548) (http://www.carcassonnecentral.com/community/index.php?action=dlattach;topic=4526.0;attach=12549) (http://www.carcassonnecentral.com/community/index.php?action=dlattach;topic=4526.0;attach=12550)
[134.] And you could also place a farmer on those tiles ...
(http://www.carcassonnecentral.com/community/index.php?action=dlattach;topic=4526.0;attach=12548) (http://www.carcassonnecentral.com/community/index.php?action=dlattach;topic=4526.0;attach=12549) (http://www.carcassonnecentral.com/community/index.php?action=dlattach;topic=4526.0;attach=12550)
[(128.)] "So meeples on the Wheel Of Fortune, the City of Carcassonne," "the City of Leipzig", on a tower and on a bathhouse "are excluded, as they are not placed on scoreable features"?
[135.] What happens if you place a tile and end a road occupied by blue, a city occupied by you and a monastery occupied by, and all 3 feature have gold ingots? You take 1 gold ingot or 2?
In general, if one or more features are involved, the active player (if entitled to gold) chooses the first gold ingot and can choose any one of the ingots to which he/she may be entitled. The next player (in clockwise order) that is entitled to a gold ingot can then choose an appropriate ingot. Note that, because a player can choose which ingot to take first (if there is more than one to choose from), a different player who may have initially been entitled to a gold ingot may miss out if that ingot has been claimed before it is that player's turn to choose.
[136.] Can you move a wagon in a monastery of Germany and place it as an abbot?
We had talked today about the flier and that it may land on areas that are already occupied (city, street and monastery).
I said "One good thing that usually does not mention monk (for meeple on the monastery), but only monastery."
Georg Wild then said: "Since the rule for the flier is older [than the German monastery], one did not know, as is well known, that one day a meeple could also be placed on the monastery (German monastery) as an abbot. So even if the rules would have specified "monk", this would not exclude the "abbot" on the German Monastery. So the flier can choose whether it lands on the German monastery as a monk or as an abbot."
Conclusion: If in an older expansion only mentions "monk", this does not exclude the "abbot" on the German Monastery.
[137.] "Exp. 1 - Inns and Cathedrals: The king does not score bonus points for a cathedral in a completed city." "The robber does not score bonus points for an inn on a completed road." That means that you do not receive 1 point for these cities and roads?
[138.] River II: In the first turn, the first player place just the fork? If you are the first player, can you place a meeple on fork? What is the position in which you must to place the fork? Do you mix the city lake tile with the river tiles?
[139.] "At the end of the game before final scoring, score the circus one last time." This circus scoring happens in the last turn or after the last turn?
[140.] Can a player receive 1 point from the fairy or receive a message tile when the player places the tile obtained from bazaar?
[141.] Player A host a bazaar auction. The tile obtained by player B is placed in player's A turn or in player's B turn?
[142.] Can you place a meeple in the City of Carcassonne if you close a shepherd field and you receive 0 points?
[143.] Can you place a meeple in the City of Carcassonne if you score a pyramid in which you do not have acrobats?
[144.] Can you remove a meeple from the City of Carcassonne or Markets of Leipzig with message 8?
[145.] Do you receive ringmaster points for messages 1, 2, 3 or 8?
[146.] You play with red. You finish an unoccupied monastery. Blue have a meeple in the Bookbinders quarter. Can you place a meeple in the City of Carcassonne?
[147.] You play with red. You place a tile which complete a road occupied by you. If you place the builder on this tile, do you receive a double-turn?
[148.] You play with red. You place a tile in a road occupied by 1 red meeple, 1 blue meeple, 1 blue builder. Do you receive a double-turn?
[149.] What happens if you place a castle on a city which contains the mage/witch?
[150.] If you score an acrobat with the message 8, you score all 1, 2 or 3 acrobats?
[151.] What happens with the vineyards when you score during the game a monastery from Germany in which there is placed a meeple as abbot?
[152.] You have a meeple in the Bookbinders quarter. In a monastery from Germany there is only one meeple placed as abbot. Later, the monastery from Germany is surrounded by 9 tiles. Do you receive 4 points?
[153.] "After placing your tile, you now have 4 actions to choose from:
•You may place one of your meeples on the just-placed tile (following
the normal rules).
3 new actions:
•Place one of your tower floors on a tower
foundation space on any placed tile.
•Place one of your tower floors to any
open tower on the board.
•Place one of your meeples on any open
tower. This closes the tower."
After placing a normal tile or a tile from expansion 4 (The Tower)?
(135.) What happens if you place a tile and end a road occupied by blue, a city occupied by you and a monastery occupied by, and all 3 feature have gold ingots? You take 1 gold ingot or 2?
(136.) Can you move a wagon in a monastery of Germany and place it as an abbot?
(137.) "Exp. 1 - Inns and Cathedrals: The king does not score bonus points for a cathedral in a completed city." "The robber does not score bonus points for an inn on a completed road." That means that you do not receive 1 point for these cities and roads?
(138.) River II: In the first turn, the first player place just the fork? If you are the first player, can you place a meeple on fork? What is the position in which you must to place the fork? Do you mix the city lake tile with the river tiles?
(139.) "At the end of the game before final scoring, score the circus one last time." This circus scoring happens in the last turn or after the last turn?
(140.) Can a player receive 1 point from the fairy or receive a message tile when the player places the tile obtained from bazaar?
(141.) Player A host a bazaar auction. The tile obtained by player B is placed in player's A turn or in player's B turn?
(142.) Can you place a meeple in the City of Carcassonne if you close a shepherd field and you receive 0 points?
(143.) Can you place a meeple in the City of Carcassonne if you score a pyramid in which you do not have acrobats?
(144.) Can you remove a meeple from the City of Carcassonne or Markets of Leipzig with message 8?
(145.) Do you receive ringmaster points for messages 1, 2, 3 or 8?
(146.) You play with red. You finish an unoccupied monastery. Blue have a meeple in the Bookbinders quarter. Can you place a meeple in the City of Carcassonne?
(147.) You play with red. You place a tile which complete a road occupied by you. If you place the builder on this tile, do you receive a double-turn?
(148.) You play with red. You place a tile in a road occupied by 1 red meeple, 1 blue meeple, 1 blue builder. Do you receive a double-turn?
(149.) What happens if you place a castle on a city which contains the mage/witch?
(150.) If you score an acrobat with the message 8, you score all 1, 2 or 3 acrobats?
(151.) What happens with the vineyards when you score during the game a monastery from Germany in which there is placed a meeple as abbot?
(152.) You have a meeple in the Bookbinders quarter. In a monastery from Germany there is only one meeple placed as abbot. Later, the monastery from Germany is surrounded by 9 tiles. Do you receive 4 points?
[154.] Can you place the phantom and a normal meeple in a pyramid in the same turn?
Thanks!
[155.] "Yes, you can place a normal meeple as an acrobat and, as a second figure, a phantom as another acrobat on the same turn, according to the rules for phantoms." But Wikicarpedia says "After placing a tile, the player may deploy the phantom to it as a second follower (on a second feature)". On a 'second' feature; the same pyramid is not a second feature.
[156.] "Thus, in one turn the player may deploy two followers [5] [6] [7] [8] to two different features of the tile he or she just placed." That means that if you play with The Phantom, you can deploy two normal meeples in the same turn?
[157.] Which is scored first, at the end of the game? The meeples moved from the market district on a field with barn or the big top?
[158.] When do you resolve a message? If you receive 1 point for the fairy, you resolve a message between steps 1 and 2 or after step 4? If you receive points in step 2, you resolve a message between steps 2 and 3 or after step 4?
[159.] Which is the correct method?
a) 1. Your messenger is on 4. Your meeple is on 0. You receive a point for fairy (messenger on 5). 2. You receive 5 points for a garden (messenger on 10) and 5 for flock (messenger on 15). You receive 5 points for a castle (messenger on 20). You receive a message (+2 points - meeple on 2).
b) 1. Your messenger is on 4. Your meeple is on 0. You receive a point for fairy (messenger on 5). You receive a message (+2 points - meeple on 2). You receive 5 points for a garden (messenger on 10). You receive a message (+2 points - meeple on 4). You receive 5 points for flock (messenger on 15). You receive a message (+2 points - meeple on 6). You receive 5 points for a castle (messenger on 20). You receive a message (+2 points - meeple on 8 ).
c) 1. Your messenger is on 4. Your meeple is on 0. You receive a point for fairy (messenger on 5). You receive a message (+2 points - meeple on 2). You receive 5 points for a garden (messenger on 10). You receive 5 points for flock (messenger on 15). You receive a message (+2 points - meeple on 4). You receive 5 points for a castle (messenger on 20). You receive a message (+2 points - meeple on 6).
Your messenger is on 4. Your meeple is on 0. | | --> | Initial situation |
1. Placing a tile | ||
You receive a point for fairy (messenger on 5). You receive a message (+2 points - meeple on 2). | | --> | | * Round 1A - Beginning of turn (before drawing a tile): - Fairy point |
2. Placing a meeple | ||
You receive 5 points for a garden (messenger on 10). You receive 5 points for flock (messenger on 15). You receive a message (+2 points - meeple on 4) | | --> | | | * Round 2 - End of “move wood” phase: - Abbot removal scoring - Shepherd after "Guide flock to the stable" action |
2. Scoring a feature | ||
You receive 5 points for a castle (messenger on 20). You receive a message (+2 points - meeple on 6). | | --> | | * Round 3 - Scoring phase: - Feature scoring: Castle, etc. |
[160.] Can you place and move a meeple in/from the city of Carcassonne in the same turn?
[161.] But what happens if you receive, for example, in the 1A, the message 4? The turn is interrupted by message's 4 turn? Or you resolve the message 4 after steps 1A, 1B, 1C, 2A, 2B-1, 2B-2, 2C, 2D, 3A, 3B, 3C and 4A?
[162.] The hill affects the farmers?
[163.] The hill affects the shepherds?
[164.] Can you place the abbey or a castle of Germany with the message 4?
[165.] Do you receive the 3 fairy-bonus points if you remove the abbot?
[166.] In a pyramid there are 3 acrobat. You assign the fairy to acrobat A. What happens with the 1 and 3 bonus points (fairy) for acrobat B and C if the acrobat A is removed?
Crop Circles: Only one meeple can be "next to" (or connected to) the fairy. Thus, only one meeple will receive points from the fairy. Even if another meeple is placed in the same feature on the same tile (as with the Crop Circles), this would not be considered "next to" the fairy.
[167.] What happens with the 3 fairy-bonus points if you score a feature with the message 8?
[168.] What happens with the 3 fairy-bonus points at the end of the game?
Thanks!
[171.] I got a quick question. I noticed that the rules in Wikicarpedia for C2 'The Princess and the Dragon' changed the turn sequence for the Dragon movement to 2B, Why? Physical rules say it happens at Phase 1B. (https://uploads.tapatalk-cdn.com/20200326/dcf4ba6577f5ef34c83fcb61761aeffa.jpg)
Sent from my HMA-L29 using Tapatalk
[169.] Basic question but I had a dout playing jcloisterzone:
[a)] One a shepard is on a field, there is no possiblity to add a farmer ? It is weird since normally shepard is considered not a follower.
[b)] On the other hand, we can add a shepard to a previously occupied farm by a farmer, which seems logical
[c)] Or did I missread something ? I was reading wikicarpedia for a while but couldn't find answer
[170.] Which is the correct order?
a) You resolve step 1A. You receive message 4. You resolve steps 1B and 1C for the normal turn. You resolve step 2 for the normal turn. You resolve step 3 for the normal turn. You resolve message's 4 turn.
b) You resolve step 1A. You receive message 4. You resolve steps 1B and 1C for message 4. You resolve step 2 for message 4. You resolve step 3 for message 4. You resolve step 1B and 1C for the normal turn. You resolve step 2 for the normal turn. You resolve step 3 for the normal turn.
c) You resolve step 1A. You receive message 4. You resolve steps 1B and 1C for message 4. You resolve step 2 for message 4. You resolve step 3 for message 4. You resolve steps 1B and 1C for the normal turn. You resolve step 2 for the normal turn. You resolve step 3 for the normal turn.
d) You resolve step 1A. You receive message 4. You resolve steps 1B and 1C for message 4. You resolve step 2 for message 4. You resolve steps 1B and 1C for the normal turn. You resolve step 2 for the normal turn. You resolve step 3 for message 4 and step 3 for the normal turn together.
[172.] And what happens if you receive the message 4 between step 2 and 3? The step 3 is postponed?
Yes, now I get it. The rules are kind of confusing since it says 1b, but the instructions claim that first you place the tile, then a Follower and after that the game will be interrupted to move the Dragon.[171.] I got a quick question. I noticed that the rules in Wikicarpedia for C2 'The Princess and the Dragon' changed the turn sequence for the Dragon movement to 2B, Why? Physical rules say it happens at Phase 1B. (https://uploads.tapatalk-cdn.com/20200326/dcf4ba6577f5ef34c83fcb61761aeffa.jpg)
Sent from my HMA-L29 using Tapatalk
Hi Luijosep,
Welcome to the forum. Bienvenido al foro... para que veas que aquí hablamos de todo. ;)
If you check the rules for the dragon tile, first you place the tile (action belonging to phase 1. Placing a tile) and then you may place a meeple (action belonging to phase 2. Placing a meeple). Right after that you move the dragon. So even if HiG misleadingly number the dragon movement as phase 1B, it is actually phase 2b as it happens after finishing phase 2. Placing a meeple and before phase 3. Scoring a feature.
That's why we renamed the dragon movement as phase 2b in the dragon rules (unwinding the rules to make them clearer) and in the Order of Play:
* The dragon tile rules: http://wikicarpedia.com/index.php/The_Princess_and_The_Dragon#The_dragon_tiles (http://wikicarpedia.com/index.php/The_Princess_and_The_Dragon#The_dragon_tiles)
* Order of Play: http://wikicarpedia.com/index.php/Order_of_Play (http://wikicarpedia.com/index.php/Order_of_Play)
As you can see HiG is inconsistent in their rules and sometimes mislead players. Hope this helps.
Cheers!
Can you fly on a tower?Only Supermeeple ;)
[173.] Can you fly on a tower?
Maybe the question was meant to be "fly from a tower" - could be a house rule/variant - add extra distance depending on the height of the tower ;)
[174.] How many points do you receive for a road that starts and ends on a same double-tile? You receive 1 point or 2 points for the double-tile?
[175.] Can you place the tollhouse on a road occupied by other tollhouse?
[176.] Can you place the phantom in a turn in which you place the tollhouse?
[177.] "You resolve step 1A for message 4. (It's a full turn)". Where is written that?
[178.] Can you place a meeple and the phantom on the labyrinth-tile in the same turn?
[179.] Can you place a meeple in the City of Carcassonne if you receive points for big top?
Surely you can place one meeple (normal or phantom) as a highwayman on the labyrinth itself and one as s farmer on one of the thin fields on the edges of the tile?[178.] Can you place a meeple and the phantom on the labyrinth-tile in the same turn?
You can place only one of them as you are occupying one feature only, you can place either one of your wooden meeples or your phantom on the labyrinth tile.
Take also into consideration the occupancy rules for the labyrinth:
* Basic rules: you can only occupy the labyrinth tile if no meeple is placed on the connected roads.
* Advance rules: you can occupy the labyrinth tile no matter the meeples placed on the connected roads.
Are these monasteries completed?Yes all of them..... ::)
How many points do you receive for this monastery? 17 or 18?18
Surely you can place one meeple (normal or phantom) as a highwayman on the labyrinth itself and one as s farmer on one of the thin fields on the edges of the tile?[178.] Can you place a meeple and the phantom on the labyrinth-tile in the same turn?
You can place only one of them as you are occupying one feature only, you can place either one of your wooden meeples or your phantom on the labyrinth tile.
Take also into consideration the occupancy rules for the labyrinth:
* Basic rules: you can only occupy the labyrinth tile if no meeple is placed on the connected roads.
* Advance rules: you can occupy the labyrinth tile no matter the meeples placed on the connected roads.
[180.] Are these monasteries completed?
[A.] (http://www.carcassonnecentral.com/community/index.php?action=dlattach;topic=4526.0;attach=12585)
[B.] (http://www.carcassonnecentral.com/community/index.php?action=dlattach;topic=4526.0;attach=12586)
[C.] (http://www.carcassonnecentral.com/community/index.php?action=dlattach;topic=4526.0;attach=12587)
[181.] How many points do you receive for this monastery? 17 or 18?
(http://www.carcassonnecentral.com/community/index.php?action=dlattach;topic=4526.0;attach=12588)
(180.) Are these monasteries completed?Yes all of them..... ::)
Then there is a big contradiction with 1 halfling - 1 tile.(180.) Are these monasteries completed?Yes all of them..... ::)
Allow me to disagree. The second example is not complete as there is an empty square space adjacent to the space with the monastery.
(http://www.carcassonnecentral.com/community/index.php?action=dlattach;topic=4526.0;attach=12586)
Two halflings on the same space are not enough to complete the monastery even if the position of the monastery seems not to touch the empty space.
When adding Halflings to the equation, we have to think of occupied spaces (the one with the monastery and the 8 adjacent ones). I visualize it as a 3x3 grid. Each space has to be occupied somehow: by one or two triangular tiles, by a square tile or even by half a double-sized tile. ;D
Only individual triangular gaps are ignored so a space with a triangular gap is considered occupied of the sake of the completion of the monastery.
As you know, this is all we have including clarifications and interpretations of the rules for C1:
http://wikicarpedia.com/index.php/Halflings_(1st_edition) (http://wikicarpedia.com/index.php/Halflings_(1st_edition))
Let's see if HiG makes our lives any easier with the release of Halflings for C2. I have my reservations since they will not be able to include all the interactions due to the lack of space to include them all. Let's wait and see.
Then there is a big contradiction with 1 halfling - 1 tile.(180.) Are these monasteries completed?Yes all of them..... ::)
Allow me to disagree. The second example is not complete as there is an empty square space adjacent to the space with the monastery.
(http://www.carcassonnecentral.com/community/index.php?action=dlattach;topic=4526.0;attach=12586)
Two halflings on the same space are not enough to complete the monastery even if the position of the monastery seems not to touch the empty space.
When adding Halflings to the equation, we have to think of occupied spaces (the one with the monastery and the 8 adjacent ones). I visualize it as a 3x3 grid. Each space has to be occupied somehow: by one or two triangular tiles, by a square tile or even by half a double-sized tile. ;D
Only individual triangular gaps are ignored so a space with a triangular gap is considered occupied of the sake of the completion of the monastery.
As you know, this is all we have including clarifications and interpretations of the rules for C1:
http://wikicarpedia.com/index.php/Halflings_(1st_edition) (http://wikicarpedia.com/index.php/Halflings_(1st_edition))
Let's see if HiG makes our lives any easier with the release of Halflings for C2. I have my reservations since they will not be able to include all the interactions due to the lack of space to include them all. Let's wait and see.
Enviado desde St. Meeple Hospital
[182.] "At the beginning of the game all triangular tiles are placed face up on the table. A starting player is determined. Starting with the player who will be last in turn order and moving counterclockwise, everyone takes one tile and places it face down in front of him. All players then take a second tile in the same way. Thus, each player has chosen 2 tiles to use during the game." Why face down, if all players have seen your tiles?
[183.] With the crop circle you can remove/place any kind of meeple?
[184.] Do you receive a second message in a round of scoring (For example #2C) if you choose "Score 2 points (as shown in the bottom-right of the message tile.)"?
(180.B) But in this case the all 9 spaces are not occupied.
(http://www.carcassonnecentral.com/community/index.php?action=dlattach;topic=4526.0;attach=12586)
[185.] What happens if you fly (or arrive with the portal) on this monastery (after removing of blue and red meeple)?
(http://www.carcassonnecentral.com/community/index.php?action=dlattach;topic=4526.0;attach=12593)
Walking contradiction.... emoji code1787]Then there is a big contradiction with 1 halfling - 1 tile.(180.) Are these monasteries completed?Yes all of them..... ::)
Allow me to disagree. The second example is not complete as there is an empty square space adjacent to the space with the monastery.
(http://www.carcassonnecentral.com/community/index.php?action=dlattach;topic=4526.0;attach=12586)
Two halflings on the same space are not enough to complete the monastery even if the position of the monastery seems not to touch the empty space.
When adding Halflings to the equation, we have to think of occupied spaces (the one with the monastery and the 8 adjacent ones). I visualize it as a 3x3 grid. Each space has to be occupied somehow: by one or two triangular tiles, by a square tile or even by half a double-sized tile. ;D
Only individual triangular gaps are ignored so a space with a triangular gap is considered occupied of the sake of the completion of the monastery.
As you know, this is all we have including clarifications and interpretations of the rules for C1:
http://wikicarpedia.com/index.php/Halflings_(1st_edition) (http://wikicarpedia.com/index.php/Halflings_(1st_edition))
Let's see if HiG makes our lives any easier with the release of Halflings for C2. I have my reservations since they will not be able to include all the interactions due to the lack of space to include them all. Let's wait and see.
Enviado desde St. Meeple Hospital
That is correct for scoring but monasteries stick to the 3x3 space grid as in the basic game to decide their completeness.
The image below would be clearly an incomplete monastery, but as per the Halflings geometry would be equivalent to the one above, that you considered complete.
You know now why EVERYBODY loved Halflings since 2014 and they will love it again since 2020 if HiG does do their homework right >:D >:D >:DI see you accept the contradictions about the rule 1 halfling - 1 tile except for halfling with monastery. I don’t think HiG will say something about new C2 halflings... Surely they say something about... ‘We don’t recomended to play halflings with expansions... that’s your choice my friend... bla bla’
Halflings has had a lot of complicated areas since its inception and the clarifications from 10/2015 solved half the issues only... >:(
I only read again the rules.So, to clarify, you have had a big Carcassonne collection for some time and you're now returning to the game and so reading the rules thoroughly?
Sometimes it's good to do it. Specially with C1/C2 mini expansions :yellow-meeple:I only read again the rules.So, to clarify, you have had a big Carcassonne collection for some time and you're now returning to the game and so reading the rules thoroughly?
Yer, there are exactly written:
The tile depicting the crop circle is played differently from the normal crop circle tiles.
But nice feature is get 3 sheeps which are protected agains wulf and also dragon.
Yer, there are exactly written:
The tile depicting the crop circle is played differently from the normal crop circle tiles.
But nice feature is get 3 sheeps which are protected agains wulf and also dragon.
Where have you read this?
Then more contradictions with C2... lol 9 points with structure 3x3 but double triangular tiles counts as one... But only 1 triangular tile in square space counts like 1 tile-1 point too.... But this only affects to monasteries right?? Hahahaha Then these rules are only for C2?? HiG should be more clear with C1 now or say something about if these rules affects to C1 too....Yer, there are exactly written:
The tile depicting the crop circle is played differently from the normal crop circle tiles.
But nice feature is get 3 sheeps which are protected agains wulf and also dragon.
Where have you read this?
Again: https://www.carcassonne-forum.de/viewtopic.php?f=383&t=5005 (https://www.carcassonne-forum.de/viewtopic.php?f=383&t=5005)
Rules for C2 Halb so wild, page 2, section "3"
But there is a problem with new rules which change scoring monasteries. Maximum points (without wineyards or other expansions) is 9 points for finished monastery. One point for every standard "tile" position:
If two triangular tiles have been placed instead of a regular land tile you still only score 1 point for this segment.
Then more contradictions with C2... lol 9 points with structure 3x3 but double triangular tiles counts as one... But only 1 triangular tile in square space counts like 1 tile-1 point too.... But this only affects to monasteries right?? Hahahaha Then these rules are only for C2?? HiG should be more clear with C1 now or say something about if these rules affects to C1 too....Yer, there are exactly written:
The tile depicting the crop circle is played differently from the normal crop circle tiles.
But nice feature is get 3 sheeps which are protected agains wulf and also dragon.
Where have you read this?
Again: https://www.carcassonne-forum.de/viewtopic.php?f=383&t=5005 (https://www.carcassonne-forum.de/viewtopic.php?f=383&t=5005)
Rules for C2 Halb so wild, page 2, section "3"
But there is a problem with new rules which change scoring monasteries. Maximum points (without wineyards or other expansions) is 9 points for finished monastery. One point for every standard "tile" position:
If two triangular tiles have been placed instead of a regular land tile you still only score 1 point for this segment.
Sent from my iPad Pro using Tapatalk
(180.) Are these monasteries completed?
[A.] (http://www.carcassonnecentral.com/community/index.php?action=dlattach;topic=4526.0;attach=12585)
This monastery is completed (the surrounding 8 spaces are occupied at least by one halfling) and a player would score 16 points (1 normal tile and 15 halflings) for it during the game.
[B.] (http://www.carcassonnecentral.com/community/index.php?action=dlattach;topic=4526.0;attach=12586)
This monastery is NOT completed (one of the surrounding 8 spaces is empty). A player would score 16 points (16 halflings) for it if scored by an abbot during the game or at the end of the game.
Note the halflings next to the monastery (on another halfling) does not complete the monastery. They are both on the same space.
[C.] (http://www.carcassonnecentral.com/community/index.php?action=dlattach;topic=4526.0;attach=12587)
This monastery is completed (the surrounding 8 spaces are occupied at by halflings and normal tiles) and a player would score 16 points (1 normal tile and 15 halflings) for it during the game.
Note the triangular gap by the monastery is unimportant.
(181.) How many points do you receive for this monastery? 17 or 18?
(http://www.carcassonnecentral.com/community/index.php?action=dlattach;topic=4526.0;attach=12588)
This monastery will score 18 points (1 point for each of the 18 halflings on the space with the monastery tile and the 8 adjacent spaces).
For this scenario to be possible, the monastery tile has to be the last one placed here, otherwise the monastery would be completed earlier, since triangular gaps in the any of the 9 spaces with monastery tile and the 8 adjacent spaces would be ignored.
You can revisit this clarification:
* Monastery completion with halflings: http://wikicarpedia.com/index.php/Halflings_(1st_edition)#cite_note-9 (http://wikicarpedia.com/index.php/Halflings_(1st_edition)#cite_note-9)
[186.] The big top affects all these tiles?
(http://www.carcassonnecentral.com/community/index.php?action=dlattach;topic=4526.0;attach=12596)
[186.] The big top affects all these tiles?
(http://www.carcassonnecentral.com/community/index.php?action=dlattach;topic=4526.0;attach=12596)
(182.B) But you can look at your halflings?
[187.] "Each player must either...
A) ... take a Meeple from their supply and place it next to another one
of their Meeples of this kind on the same land tile.
OR
B) ... remove one of their Meeples of the determined kind from a land tile
and put it back into their supply.
If a player does not have any Meeples of the determined kind,
they cannot complete neither action A nor B." In Crop Circle A) is "may", not "must".
[188.] "You earn 3 points for sheep on this tile if you guide your flock to the stable. A wolf cannot scatter
your flock." What happens in this case if you draw a wolf token?
(188.) Yer, there are exactly written:
The tile depicting the crop circle is played differently from the normal crop circle tiles.
But nice feature is get 3 sheeps which are protected agains wulf and also dragon.
Then more contradictions with C2... lol 9 points with structure 3x3 but double triangular tiles counts as one... But only 1 triangular tile in square space counts like 1 tile-1 point too.... But this only affects to monasteries right?? Hahahaha Then these rules are only for C2?? HiG should be more clear with C1 now or say something about if these rules affects to C1 too....Yer, there are exactly written:
The tile depicting the crop circle is played differently from the normal crop circle tiles.
But nice feature is get 3 sheeps which are protected agains wulf and also dragon.
Where have you read this?
Again: https://www.carcassonne-forum.de/viewtopic.php?f=383&t=5005 (https://www.carcassonne-forum.de/viewtopic.php?f=383&t=5005)
Rules for C2 Halb so wild, page 2, section "3"
But there is a problem with new rules which change scoring monasteries. Maximum points (without wineyards or other expansions) is 9 points for finished monastery. One point for every standard "tile" position:
If two triangular tiles have been placed instead of a regular land tile you still only score 1 point for this segment.
Sent from my iPad Pro using Tapatalk
I quess, it will be on players. When play only C1 halflings, they will use old rules, if play C2 or both, they will play by new rules. Or they can choose family rules and combine.
Anyway, 3x3 contains halflings by C2 Rules will affect also expansions as Barber-Surgeons, Acrobats, Gardens, because it is important to have full 3x3 border
[189.] http://wikicarpedia.com/index.php/Castles_in_Germany#cite_note-1? This clarification is official.
[190.] What happens with the if you place a castle where there is a "1 point for each tile showing at least one part of a city [4]" watchtower?
[191.] "The meeple placed on the watchtower tile is the one receiving the points. The rules assume only one meeple on the watchtower tile, but you could use a flying machine, the city of Carcassonne or a crop circle to deploy more meeples. These interactions are not covered by the rules (and HiG won't be providing any clarifications as per the disclaimer in the rules).
Since the bonus goes to the meeple, no majority would be taken into consideration and each player would get the full bonus points for each meeple on the watchtower."
Example: You have 2 meeples on a watchtower tile. The watchtower scores 5 points. You receive 5 points twice or 10 points?
The Barber-Surgeons: What happens if you score a meeple with the message 8?We were playing this way that this is different meeple scored in this turn, so in current run scored and more than one meeple, so no-one goes to bathhouse.
[192.] "You can place a wagon in a castle when converting a completed small city into a castle. There is no written rule or clarification stating that after scoring the castle you may move the wagon to an adjacent unoccupied feature.
So far we can assume the wagon will score the castle and the player will remove it.
You may define a house rule to move it to any unoccupied feature in the castle fief but, this is not official", but "Exp. 8 - Bridges, Castles and Bazaars: If you place your ringmaster on a castle, you score its ringmaster points considering the 6 tiles in the castle fief."
Can I translate WikiCarpedia in Romanian?
[193.] Does an incomplete cloister occupied by an abbot is scored, does abbot goes to a free bathhouse ?
I think no, because in this case the abbot is scored in step. 2, and the placing of a meeple on a bathhouse happens in step 3.
[194.] The Barber-Surgeons: What happens if you score a meeple with the message 8?
The Barber-Surgeons: What happens if you score a meeple with the message 8?We were playing this way that this is different meeple scored in this turn, so in current run scored and more than one meeple, so no-one goes to bathhouse.
[194.] The Barber-Surgeons: What happens if you score a meeple with the message 8?The Barber-Surgeons: What happens if you score a meeple with the message 8?We were playing this way that this is different meeple scored in this turn, so in current run scored and more than one meeple, so no-one goes to bathhouse.
Message 8 applies scoring after the the game, where no bathhouse scoring or actions are applied (it affects completed features with one meeple only).
This said, Message 8 should not apply anything related to bathhouses in the scoring taking place.
I think no, because in this case the abbot is scored in step. 2, and the placing of a meeple on a bathhouse happens in step 3.
[194.] The Barber-Surgeons: What happens if you score a meeple with the message 8?The Barber-Surgeons: What happens if you score a meeple with the message 8?We were playing this way that this is different meeple scored in this turn, so in current run scored and more than one meeple, so no-one goes to bathhouse.
Message 8 applies scoring after the the game, where no bathhouse scoring or actions are applied (it affects completed features with one meeple only).
This said, Message 8 should not apply anything related to bathhouses in the scoring taking place.
I don't know. Maybe we are plaing Message 8 wrong, but in rules is written:
( 8 ) Score a Meeple and Return it to your Supply: Choose one of your meeples in the play area. If you have the majority in the feature where this meeple is, score the area as you would at the end of the game but only you get points. Then return only your meeple that was on the feature back to your supply, even if it didn't score any points.
That Meeple is scored by end game scoring rules (Message 8 ), it dosn't mean, that it can't go to bathhouse.
Rules for Barger-Surgeons are:
If there is only one Meeple involved in scoring a feature and if there is at least one free bathhouse, instead of returning the Meeple to your hand, you must place your Meeple sideways in (any) one of the free bathhouses (or in the only free bathhouse) immediately after the scoring. You score the feature as usual before doing so.
Question is, what means this rule by "scoring a feature". If it's only finishing Road / City / Monastery / Garden (what ever else) by rules scoring during a game, in this case. Meepledrone is right. If it's not so strict, than Meeple can go to bathhouse.
After scoring the small city, you place your Meeple in the bathhouse.
If there are several features scored (by placing one single land tile) you have to consider the order in which the features are scored - the player who placed the land tile decides the order in which the scoring is carried out, as this may affect which meeples are placed in free bathhouses (if applicable).
(193.) I think no, because in this case the abbot is scored in step. 2, and the placing of a meeple on a bathhouse happens in step 3.
You are scoring a feature, so I guess, meeple goes to Bathhouse.
[195.] Do you receive 3 points for fairy if you use message 1, 2 or 3?
(193.) I think no, because in this case the abbot is scored in step. 2, and the placing of a meeple on a bathhouse happens in step 3.
You are scoring a feature, so I guess, meeple goes to Bathhouse.
Allow me to disagree if you please.
You are scoring a figure, the abbot, that happens to score in phase 2. Placing a meeple as an incomplete monastic building or garden at the end of the game without any possible bonus from phase 3. Scoring a feature. So these bonuses may not be applied:
* Monastic buildings with an abbot as a monk: no vineyards, Darmstadt church bonus, teacher bonus, Bookbinders bonus (Markets of Leipzig) or 3-point fairy scoring bonus,can be applied, for example.
* Gardens: no fairy bonus can be applied, for example.
[195.] Do you receive 3 points for fairy if you use message 1, 2 or 3?
Yes, you may get the 3-point fairy scoring bonus when resolving Messages 1, 2 and 3.
These three messages let you pick an incomplete feature with one of your meeples so you score it as if after the game. You have to choose the feature worth the fewest points.
The rules for the 3-point fairy bonus indicate it applies to a meeple (with the fairy next to it) placed on a feature being scored, no matter if the meeple has the majority. This means the meeple receiving the bonus may be on:
* A complete feature scored during the game in phase 3. Scoring a feature (roads, cities, monastic buildings,...)
* An incomplete feature scored after the game (roads, cities, monastic buildings, fields,...)
So, in our case, when scoring a feature when resolving messages 1, 2 or 3, that is, scoring it as if after the game, a meeple on it next to the fairy would get the 3-point fairy scoring bonus.
You can review the rules here:
* Messages 1, 2 and 3: http://wikicarpedia.com/index.php/The_Messages#The_Messages_Tiles (http://wikicarpedia.com/index.php/The_Messages#The_Messages_Tiles)
* The 3-point scoring fairy bonus: http://wikicarpedia.com/index.php/The_Princess_and_The_Dragon#3._Scoring_a_feature_5 (http://wikicarpedia.com/index.php/The_Princess_and_The_Dragon#3._Scoring_a_feature_5)
[195.] Do you receive 3 points for fairy if you use message 1, 2 or 3?
Yes, you may get the 3-point fairy scoring bonus when resolving Messages 1, 2 and 3.
These three messages let you pick an incomplete feature with one of your meeples so you score it as if after the game. You have to choose the feature worth the fewest points.
The rules for the 3-point fairy bonus indicate it applies to a meeple (with the fairy next to it) placed on a feature being scored, no matter if the meeple has the majority. This means the meeple receiving the bonus may be on:
* A complete feature scored during the game in phase 3. Scoring a feature (roads, cities, monastic buildings,...)
* An incomplete feature scored after the game (roads, cities, monastic buildings, fields,...)
So, in our case, when scoring a feature when resolving messages 1, 2 or 3, that is, scoring it as if after the game, a meeple on it next to the fairy would get the 3-point fairy scoring bonus.
You can review the rules here:
* Messages 1, 2 and 3: http://wikicarpedia.com/index.php/The_Messages#The_Messages_Tiles (http://wikicarpedia.com/index.php/The_Messages#The_Messages_Tiles)
* The 3-point scoring fairy bonus: http://wikicarpedia.com/index.php/The_Princess_and_The_Dragon#3._Scoring_a_feature_5 (http://wikicarpedia.com/index.php/The_Princess_and_The_Dragon#3._Scoring_a_feature_5)
And meeple is going or not going to bathhouse? By rules described before and message 1,2,3 is as scoring as end of game, it means, that meeplne is going back to player without staying in bathhouse, right?
[196.] All these tiles affects the castle?
(http://www.carcassonnecentral.com/community/index.php?action=dlattach;topic=4526.0;attach=12643)
[197.] What happens with the watchtower if you transform (for example) this city in a castle?
(http://www.carcassonnecentral.com/community/index.php?action=dlattach;topic=4526.0;attach=12644)
[198.] Do you receive points for vineyards if the monastery occupied by your abbot is surrounded by 9 tiles and one vineyard and you remove the abbot in steb 2B-1?
[199.] Can you send 2 meepls from the same road to Leipzig?
Only the Gingerbread ones ... made using the cookie cutter on CundCo site
Although you could make jelly ones in the ice-cube mould ... can't see it on the CundCo site any more ...
[200.] Can you grow the flock/guide the flock to the stable and harvest/sell fruits in the same turn?
[201.] What happens if you fly, place a meeple with the portal or place the wagon adjacent to a fruit-bearing tree?
[202.] I recently picked up Expansion 10 - Under the Big Top.
When you place a tile adjacent to an Acrobat tile does this allow you to place a meeple on ANY Acrobat tile?
First off, thank you for for responding. Also, congrats on achieving your 1500th post.[202.] I recently picked up Expansion 10 - Under the Big Top.
When you place a tile adjacent to an Acrobat tile does this allow you to place a meeple on ANY Acrobat tile?
Hi Babycathannahthomas!
Congrats for your first post. Hope you enjoy the forum and all its contents about official rules, fan expansions, playing online... You name it.
Back to your question...
No, when you place a tile adjacent to one one more Acrobat tiles, you may only place a meeple on those adjacent acrobat tiles.
You can revisit the rules here - please check the sentence before Example 2):
http://wikicarpedia.com/index.php/Under_the_Big_Top#2._Placing_a_meeple_2 (http://wikicarpedia.com/index.php/Under_the_Big_Top#2._Placing_a_meeple_2)
Cheers!
PS: Whaaat?? This is my 1500th post. Can't believe it. :o
[There are 2 meeples already on an Acrobat tile and I place a tile adjacent to that Acrobat tile. This new tile fills in the last empty space surrounding the Acrobat tile. I choose not to finish the pyramid. Are the meeples on the Acrobat tile now stuck there until the end of the game?Oh yes!
In short, can I trap an opponent's meeples on the Acrobat tile?
First off, thank you for for responding. Also, congrats on achieving your 1500th post.[202.] I recently picked up Expansion 10 - Under the Big Top.
When you place a tile adjacent to an Acrobat tile does this allow you to place a meeple on ANY Acrobat tile?
Hi Babycathannahthomas!
Congrats for your first post. Hope you enjoy the forum and all its contents about official rules, fan expansions, playing online... You name it.
Back to your question...
No, when you place a tile adjacent to one one more Acrobat tiles, you may only place a meeple on those adjacent acrobat tiles.
You can revisit the rules here - please check the sentence before Example 2):
http://wikicarpedia.com/index.php/Under_the_Big_Top#2._Placing_a_meeple_2 (http://wikicarpedia.com/index.php/Under_the_Big_Top#2._Placing_a_meeple_2)
Cheers!
PS: Whaaat?? This is my 1500th post. Can't believe it. :o
Second, I love Wikicarpedia.com. I have been using since I first picked up the base game. It has helped so much. So a BIG thank you to everyone who has worked on it, contributed to it, and maintains it.
[203.] Lastly, I do want to clarify what happens in a certain situation:
There are 2 meeples already on an Acrobat tile and I place a tile adjacent to that Acrobat tile. This new tile fills in the last empty space surrounding the Acrobat tile. I choose not to finish the pyramid. Are the meeples on the Acrobat tile now stuck there until the end of the game?
In short, can I trap an opponent's meeples on the Acrobat tile?
[There are 2 meeples already on an Acrobat tile and I place a tile adjacent to that Acrobat tile. This new tile fills in the last empty space surrounding the Acrobat tile. I choose not to finish the pyramid. Are the meeples on the Acrobat tile now stuck there until the end of the game?Oh yes!
In short, can I trap an opponent's meeples on the Acrobat tile?
(I'm sure there'll be an exception if you're using The Druid expansion and place a Phoenix Egg or whatever, but I'll let MeepleDrone cover those edge cases.)
[204.] We are still playing Mega Carcassonne with a lot of expansions so it made some questions:
1. When you score Acrobats and active player have in pyramide Phantom, is allowed play with Phantom Step2B-2?
2. Dragon is eating all meeples on tile? So if there is for example Big Meeple on Field, Meeple on Road and Phantom on City?
3. When player play Tower, how many meeples can catch, one and decide which one, on all of them on Tile?
4. In Watchtowers is written, when you have Meeple on Watchtower, it means, if it's in City or Road on a tile connected to Watchtower. When I have it on City and city is finished
a) got player with meeple on watchtower extra points by watchtower symbon evan if player have no majority?
b) when city is finished, and all meeples from city is given to their players, player lost watchtower - just confirm
c) is it possible to go to watchtower by magic portal if City or road is not finished and it's not accupied by other meeples?
5. Can eat Dragon meeples in Bathhouse (Barber-Surgeons)
My answers with pure knowledge of rules was during game
1. Yes
2. Everyone with are not on diet
3. Here I'm not sure
4a) yes
4b) yes
4c) yes
5. Yes even if not only one meeple on tile (look at question 2)
Thanks
[205.] "Exp. 4 - The Tower: If you capture an acrobat with the tower, you can choose any meeple in the pyramid (regardless of its position)."
[206.] "1 point for each tile showing at least one road". Wooden bridges?
[207.] You place a tile, which finish a road occupied by blue and a city occupied by your ringmaster, which is placed on a watchtower tile. Which is the correct order?
a) 1. You score the watchtower; 2. the city, the road; 3. the ringmaster;
b) 1. You score the road; 2. (the watchtower, the city and then the ringmaster)/You score 1. (the watchtower, the city and then the ringmaster); 2. the road;
c) 1. You score the watchtower; 2. the road, (the city, the ringmaster).
2. Yes, the dragon will eat any meeple on a tile, no matter its location or type. If a meeple is located on a castle overlapping the tile, the meeple will be safe as the castle is not placed in a particular tile.
You can see the dragon's menu and diet plan and the features providing protection in full detail here:
http://wikicarpedia.com/index.php/The_Princess_and_The_Dragon#2b._The_dragon.27s_menu_.28what_the_dragon_eats.29 (http://wikicarpedia.com/index.php/The_Princess_and_The_Dragon#2b._The_dragon.27s_menu_.28what_the_dragon_eats.29)
[208.] "You may only reposition a ferry only once per turn." Can you move the ferry from the first position to the second position?
(http://www.carcassonnecentral.com/community/index.php?action=dlattach;topic=4526.0;attach=12662)
(http://www.carcassonnecentral.com/community/index.php?action=dlattach;topic=4526.0;attach=12663)
(204.)2. Yes, the dragon will eat any meeple on a tile, no matter its location or type. If a meeple is located on a castle overlapping the tile, the meeple will be safe as the castle is not placed in a particular tile.
You can see the dragon's menu and diet plan and the features providing protection in full detail here:
http://wikicarpedia.com/index.php/The_Princess_and_The_Dragon#2b._The_dragon.27s_menu_.28what_the_dragon_eats.29 (http://wikicarpedia.com/index.php/The_Princess_and_The_Dragon#2b._The_dragon.27s_menu_.28what_the_dragon_eats.29)
What about tile with German castle? This is standard "tile" in meaning for Dragon expansion, but only difference is that double sized?
German castles do not protect meeples on the castle itself or any feature on the tile. The castle is located on a tile, even if it is a double-sized tile. Only castles from Exp. 8 - Bridges, Castles & Bazaars protect the meeples in them.
You can check the clarification about this case here:
http://wikicarpedia.com/index.php/The_Princess_and_The_Dragon#Dragon (http://wikicarpedia.com/index.php/The_Princess_and_The_Dragon#Dragon)
[209.] serious one, sorry :)
I was playing on Jcloisterzone and I am having doubts on this case.
An unoccupied monastery was finished next to my incomplete shrine and I was awarded 0 points and my follower was removed. I thought it was just about challenge and meeple on both structures but seems like I was mistaken
I tried to read wikicarpedia several times but couldn't find answer
German castles do not protect meeples on the castle itself or any feature on the tile. The castle is located on a tile, even if it is a double-sized tile. Only castles from Exp. 8 - Bridges, Castles & Bazaars protect the meeples in them.
You can check the clarification about this case here:
http://wikicarpedia.com/index.php/The_Princess_and_The_Dragon#Dragon (http://wikicarpedia.com/index.php/The_Princess_and_The_Dragon#Dragon)
...sigh...
"2 points for each meeple". What happens if you score before scoring the watchtower a road on which there is a meeple situated in watchtower's area?
Option b) is correct. You score each feature with the associated bonus individually.
Feature 1 - Blue's road: road feature scoring
Feature 2 - Your city: watchtower bonus + city feature scoring + ringmaster bonus
Hahahaha me too
German castles do not protect meeples on the castle itself or any feature on the tile. The castle is located on a tile, even if it is a double-sized tile. Only castles from Exp. 8 - Bridges, Castles & Bazaars protect the meeples in them.
You can check the clarification about this case here:
http://wikicarpedia.com/index.php/The_Princess_and_The_Dragon#Dragon (http://wikicarpedia.com/index.php/The_Princess_and_The_Dragon#Dragon)
...sigh...
"2 points for each meeple". What happens if you score before scoring the watchtower a road on which there is a meeple situated in watchtower's area?
Please describe this situation, becaouse scoring by watchtower is befor scoring of finished features (roads, cities, ...)
I've only been following this thread for a couple of days, but the pace here has been relentless in terms of the number of different questions posed and Meepledrone's impressive response times, thorough answers and general consistency throughout. I'm amazed at the amount of effort you're going to here Hector, keep up the good work!
But while I'm at it, in the case that the dragon has accidentally used a flying machine to reach the scoretrack, what happens to any Robber figures that get eaten? Do they return to the 0 space? What if the dragon is on the 0 space when someone completes a circuit of the scoretrack?
[209.] serious one, sorry :)
I was playing on Jcloisterzone and I am having doubts on this case.
An unoccupied monastery was finished next to my incomplete shrine and I was awarded 0 points and my follower was removed. I thought it was just about challenge and meeple on both structures but seems like I was mistaken
I tried to read wikicarpedia several times but couldn't find answer
This seems a bug in JCZ.
A challenge requires a monk and a heretic on adjacent features. So no meeple on one of them means no challenge.
If you check the rules, there may be several outcomes:
* The challenge is interrupted (ends without resolution) if one of the figure is removed (a dragon, a removed abbot,... you name it)
* The challenge ends and one of the meeples wins: one meeple scores 9 points, the other scores 0 points, and both meeples are removed.
* The challenge ends with a tie: both meeples score 9 points and then they are removed.
Normally the challenge is declared with the direct placement of a figure on a newly placed tile. When a challenge is interrupted, it can be restarted with the placement of a new meeple on the vacated monastery or shrine by means of a magic portal or a flying machine.
In a nutshell, a challenge needs the presence of meeples on both features. If one is missing, no challenge can be triggered or, if started, it ends without resolution.
You can review the rules here:
* Basic challenge rules: http://wikicarpedia.com/index.php/Count,_King_and_Robber#2._Placing_a_meeple_as_a_heretic (http://wikicarpedia.com/index.php/Count,_King_and_Robber#2._Placing_a_meeple_as_a_heretic)
* Additional interactions: http://wikicarpedia.com/index.php/Count,_King_and_Robber#The_cultists_2 (http://wikicarpedia.com/index.php/Count,_King_and_Robber#The_cultists_2)
[210.] "2 points for each meeple". What happens if you score before scoring the watchtower a road on which there is a meeple situated in watchtower's area?
(210.) "2 points for each meeple". What happens if you score before scoring the watchtower a road on which there is a meeple situated in watchtower's area?
Please describe this situation, becaouse scoring by watchtower is befor scoring of finished features (roads, cities, ...)
(207.)QuoteOption b) is correct. You score each feature with the associated bonus individually.
Feature 1 - Blue's road: road feature scoring
Feature 2 - Your city: watchtower bonus + city feature scoring + ringmaster bonus
[211. See below]"2 points for each meeple". What happens if you score before scoring the watchtower a road on which there is a meeple situated in watchtower's area?
(211.) Please describe this situation, becaouse scoring by watchtower is befor scoring of finished features (roads, cities, ...)
If a watchtower scores before a feature scores, what happens when two watchtowers score at the same time, and you are using the Messengers expansion?
Thanks for taking all this time to consider my question Meepledrone (and others). It's very much appreciated.
17 thumbs up from me:
:(y) :(y) :(y) :(y) :(y) :(y) :(y) :(y) :(y) :(y) :(y) :(y) :(y) :(y) :(y) :(y) :(y) :(y)
Don't ask me where I got them.
I've only been following this thread for a couple of days, but the pace here has been relentless in terms of the number of different questions posed and Meepledrone's impressive response times, thorough answers and general consistency throughout. I'm amazed at the amount of effort you're going to here Hector, keep up the good work!
But while I'm at it, in the case that the dragon has accidentally used a flying machine to reach the scoretrack, what happens to any Robber figures that get eaten? Do they return to the 0 space? What if the dragon is on the 0 space when someone completes a circuit of the scoretrack?
[212.a] "If you have a highwayman on more than one road, you must choose the road that would be worth the fewest points."
[212.b] "(3) Smallest Monastery: The same as Message 1, but for monasteries, instead of roads."
You have 2 monasteries: A (5 tiles with normal meeple) and B (4 tiles with ringmaster (4 points).
You must choose the monastery that would be worth the fewest points.
Which monastery you can choose?
But I have a question.
[213.] 1. When you use princes and remove kight, you are not able to use phantom
-yes
[214.] 2. When you return abbot or accrobats, only allowed placing meeple is phantom in phase 2B-2
-yes
[215.] 3. You are able to to take sheeps from fields when you put meeple? Is there change between C1 and C2?
-we were playing that if not place a meeple than you are able to take sheeps from field
[216.] 4. You are able to dispatch message
a) fairy bonus
b) place wind rose tile
c) before resolve finished features (affection by sheeps, acrobats, abbot, fruits)
d) when I reboy in step2 my meeple in bathhouse and I move back one of scoring meeple and goest to dark place in scoreboard I still dispatch message?
e) after resolving all of finished features and moved big top?
[217.] What happens (monastery and shrine) if you remove the monk/heretic (abbot or message 8)?
(217.) But you receive points if you remove the abbot or use the message 8?
[218.] What happens if you remove an red abbot from a monastery occupied by this abbot and a blue big meeple?
[218.] What happens if you remove an red abbot from a monastery occupied by this abbot and a blue big meeple?
There is no written rule for this interaction, but if you check the Order of Play you can see that, when you remove an abbot from a monastery, you are carrying out the scoring of a figure in phase 2. Placing a meeple so no majority is applied. We are not scoring a feature like in phase 3. Scoring a feature.
In this scenario, you will remove and score the red abbot, and the blue large meeple will stay on the monastery until:
* The feature is completed with the blue large meeple and it is scored
* The blue large meeple is removed from the monastery as a result of an action associated to an expansions that allows to remove it (scoring it or not)
* The feature ends up incomplete with the blue large meeple and it is scored at the end of the game
In the case you keep both figures on the monastery until it is scored, Blue would have the majority and would score the monastery. Red's abbot would score 0 points for the monastery.
You can revisit the Order of Play here:
* Order of Play: http://wikicarpedia.com/index.php/Order_of_Play (http://wikicarpedia.com/index.php/Order_of_Play)
* Scoring rules for abbot meeple: http://wikicarpedia.com/index.php/The_Abbot#3._Scoring_with_the_Abbot (http://wikicarpedia.com/index.php/The_Abbot#3._Scoring_with_the_Abbot)
* Mini #1 and special monasteries: http://wikicarpedia.com/index.php/Monasteries#The_Flying_Machines (http://wikicarpedia.com/index.php/Monasteries#The_Flying_Machines)
(218.)[218.] What happens if you remove an red abbot from a monastery occupied by this abbot and a blue big meeple?
There is no written rule for this interaction, but if you check the Order of Play you can see that, when you remove an abbot from a monastery, you are carrying out the scoring of a figure in phase 2. Placing a meeple so no majority is applied. We are not scoring a feature like in phase 3. Scoring a feature.
In this scenario, you will remove and score the red abbot, and the blue large meeple will stay on the monastery until:
* The feature is completed with the blue large meeple and it is scored
* The blue large meeple is removed from the monastery as a result of an action associated to an expansions that allows to remove it (scoring it or not)
* The feature ends up incomplete with the blue large meeple and it is scored at the end of the game
In the case you keep both figures on the monastery until it is scored, Blue would have the majority and would score the monastery. Red's abbot would score 0 points for the monastery.
You can revisit the Order of Play here:
* Order of Play: http://wikicarpedia.com/index.php/Order_of_Play (http://wikicarpedia.com/index.php/Order_of_Play)
* Scoring rules for abbot meeple: http://wikicarpedia.com/index.php/The_Abbot#3._Scoring_with_the_Abbot (http://wikicarpedia.com/index.php/The_Abbot#3._Scoring_with_the_Abbot)
* Mini #1 and special monasteries: http://wikicarpedia.com/index.php/Monasteries#The_Flying_Machines (http://wikicarpedia.com/index.php/Monasteries#The_Flying_Machines)
Interesting case here would be when Red leaves his abbot there until the round in which Red completes the monastery. The wording in WICA is not completely clear on this special case. The correct interpretation imho would be:
Red places his tile in step 1C, then has the option to remove and score his abbot in step 2B-1b. Finally Blue can score his big meeple in Step 3B.
If Red decides not to remove his abbot, Blue gets the full points in Step 3B.
In the Order of Play is written in Step 1Cb: Note: any tile-based feature that is finished is considered complete at this time.
In the rules of The Abbot is written in footnote 13: Once completed, a monastery or garden with several meeples will be scored taking into account the majority on the feature.
So, this might falsely lead to the interpretation that you cannot remove your abbot once the monastery is completed by covering the eight space (C2 wording >:D ) with a tile.
(218.) So, what was answer, did red player points or not?
[218.] What happens if you remove an red abbot from a monastery occupied by this abbot and a blue big meeple?
...
In this scenario, you will remove and score the red abbot, and the blue large meeple will stay on the monastery until:
* The feature is completed with the blue large meeple and it is scored
* The blue large meeple is removed from the monastery as a result of an action associated to an expansions that allows to remove it (scoring it or not)
* The feature ends up incomplete with the blue large meeple and it is scored at the end of the game
...
[219.] In case, that he remove abbot in phase 2B-1.
Can he do this also when he complete monastery with last tile before phase 3?
The answer: yes you can remove the red abbot[/u] in phase 2B-1 and score it normally. This action is not affected by the presence of other meeples on the same monastery: majority does not apply.„exactly like how monasteries are scored during the final scoring.” At the final scoring the majority is applied.
Quote(218.) The answer: yes you can remove the red abbot[/u] in phase 2B-1 and score it normally. This action is not affected by the presence of other meeples on the same monastery: majority does not apply.„exactly like how monasteries are scored during the final scoring.” At the final scoring the majority is applied.
If you do so, you score as many points as the garden or monastery your abbot occupied is worth at that time, exactly like how monasteries are scored during the final scoring.
Whenever you don't place a Meeple in 2. Placing a meeple, you may take your Abbot from the board back into your supply. You will then immediately receive the points that the monastery or garden is worth at that moment, which corresponds to the value of the feature at the end of the game. At the end of the game the abbot is scored like a normal monk.
But I have new question:
When I place a tile which is finishing road where a have a meeple.
Can I place in phase 2B-1 Fairy to meeple which is on finished road. And in phase 3 got extra 3 points becaouse fairy stay behing my meeple?
[220.] But I have new question:
When I place a tile which is finishing road where a have a meeple.
Can I place in phase 2B-1 Fairy to meeple which is on finished road. And in phase 3 got extra 3 points becaouse fairy stay behing my meeple?
(220.)But I have new question:
When I place a tile which is finishing road where a have a meeple.
Can I place in phase 2B-1 Fairy to meeple which is on finished road. And in phase 3 got extra 3 points becaouse fairy stay behing my meeple?
And this?
@meepledrone Thanks for answer!
[221.] We were playing with daughter again, and we were play Barber Surgeons.
We found a question:
When you finish feature and take down shepherd, two meeples scrore.
But Shepherd is not scored by finishing feature, so onle one meeples score by finishing feature, so he will go to bathhouse if it's empty.
Right?
But when you close field with tile with finishing feature. Is it finishing of field? Or just automatic trigger of action: Shepherd guides the flock to the stable?
[222.] And another question:
When you take down Abbot like in previous case, is not affected by baths in case that
a) is taken down from table before finish garden or monastery?
b) is taken down from table before finish garden or monastery and also other meeplse finish feature, so two meeples scores, but one by not finishing feature (not count as meeple finishing feature) and second by finishing feature (so goes to baths, because is only one)?
[223.a] Message 8: What happens if you have 2 meeples?
[223.b] Message 8: You play with red. There are 2 red meeples and 2 blue meeples in a city. Can you score one of the meeples with the message 8?
(223.a) When it will be end of game, it will be tie, and you will get points from this city.
(223.a) When you use scoring of one of these meeplse, you will get points, but than you loose majority in city for future scoring.
C1:
( 8 ) Score a follower and remove it from the board
The player chooses one of his or her followers in play. If the player has the majority in the feature where the selected follower stands, he or she scores that feature (only for himself or herself) as if it were the end of the game. The player then puts the chosen follower back in his or her supply.
http://wikicarpedia.com/index.php/The_Messages_(1st_edition) (http://wikicarpedia.com/index.php/The_Messages_(1st_edition))
C2:
( 8 ) Score a Meeple and Return it to your Supply: Choose one of your meeples in the play area. If you have the majority in the feature where this meeple is, score the area as you would at the end of the game but only you get points. Then return only your meeple that was on the feature back to your supply, even if it didn't score any points.
http://wikicarpedia.com/index.php/The_Messages (http://wikicarpedia.com/index.php/The_Messages)
I tried to help, but you are more preciously, because majority is majority (but with explanation of rules about Big Meeple and Meeple on Hill sounds "posh" :-D )
How can I propose a new expansion?
How can I propose a new expansion?
What do you mean? Creating a fan expansion?
Both: fan and real.
Is this what you wanted to know?Yes.
Official expansions are released by HiG but they don't accept any more ideas for Carcassonne.Why?
QuoteIs this what you wanted to know?Yes.QuoteOfficial expansions are released by HiG but they don't accept any more ideas for Carcassonne.Why?
EXPANSIONS AND CARCASSONNE
We are also interested in ideas for expansions. However, ideas for expansions are not always unique. Sometimes it happens that we get similar ideas multiple times and often the author of the game had similar ideas for an expansion.
We want to treat everybody who submits his ideas with respect. We have to mention, however, that you are not implicitly the author of a game idea if you have submitted an idea with a resembling title or resembling game mechanics. This is important for expansions and especially for Carcassonne.
Therefore we won't look at expansion ideas for Carcassonne anymore!
If you have developed a Carcassonne expansion feel free to share it on www.carcassonnecentral.com, www.carcassonne-forum.de or other forums. Sometimes ideas shared there, reach us as we cooperate with these forums.
Any commercial use of the Carcassonne trademark is strictly prohibited and will result in legal action.
The Abbot removal take place during 2B-1, but the messages form step 2 are received between 2C and 2D (http://wikicarpedia.com/index.php/Order_of_Play).Well done Carcassonne93!! :)
[224.a] Sorry for the question if it was already asked but I can't picture this specific case.
The message saying we play another turn immediately, let's say I score an abbot by removing it earlier from a cloister, if I understood rules correctly and draw this specific message, I play a new turn immediately without finishing the first one.
Then we start a turn within the turn right ? And when that turn finishes, do we go back to the point where we left the first one ? Like let's say we play with phantom I could still put it on the tile placed on the turn when I removed the abbot ?
Or I just misunderstood it and the second turn acts like double turn builder at the end of first one ?
The first options seems to me the correct one but damn it's complicated to keep track of it
(224.a) The Abbot removal take place during 2B-1, but the messages form step 2 are received between 2C and 2D (http://wikicarpedia.com/index.php/Order_of_Play).
[224.b] Yes on that my bad, but my question was more like. Does the extra turn given by the message interrupts the turn and we come back to that point after the end of the message turn ?
(224.b) http://www.carcassonnecentral.com/community/index.php?topic=4526.105. The last comment.
[172.] And what happens if you receive the message 4 between step 2 and 3? The step 3 is postponed?
The turn sequence would be the following:
- You resolve step 1A for the normal turn. You receive message 4 and perform a full nested turn for the message
- You resolve step 1B for the normal turn.
- You resolve step 1C for the normal turn.
- You resolve step 2 for the normal turn.
- You resolve step 1A for message 4. (It's a full turn)
- You resolve step 1B for message 4.
- You resolve step 1C for message 4.
- You resolve step 2 for message 4.
- You resolve step 3 for message 4.
- You resolve step 4, if applicable, for message 4. (You may even enjoy a double turn)
- You resolve step 3 for the normal turn.
- You resolve step 4, if applicable, for the normal turn.
You can check here more info about the rounds of scoring:
* Rounds of Scoring: http://wikicarpedia.com/index.php/The_Messages#Rounds_of_Scoring
* Order of Play: http://wikicarpedia.com/index.php/Order_of_Play
... editing the rules in the fan expansion format ...Is there a template of some kind? Can you share a link to the post that contains it? (I find myself thinking it would be nice to create a pdf using such a template to contain the order of play for my specific set of expansions.)
[225.] Can you (red) deploy a meeple from the City of Carcassonne in a city in which there is only one blue big meeple, score no points and place a meeple in the City of Carcassonne (is your turn; the city is the single feature scored in this turn), all in the same turn?
[226.] Can you place the tollhouse on a just "completed" village (a village with all roads completed in the same turn)?
(226.) @Meepledrone will cite rules. But I can say, yes.
Rules don't contain any "word" about finished / not finished /completed / not completed road in phase 2 (placing a meeple).
Eventualy you can move tollhouse to before completed crossroad, but it has no sense.
[227.] It bring me guestion
Q1: Can be tollhouse placed by Flying tile with dice.
A: Tollkeeper is token, not meeple - no
[228.] Q2: If I made Tollkeepers as meeple with Tollhouse in 3D printer or buy some on e-shop with sign 1/2 to small/big blind (ops it's another game) toll.
A:
a) Officialy no
b) by house rules yes
c) by new fan-expansion YES
I think I have to finish this idea as expansion for Tollkeepers which we spoke on czech Carc forum Discord channel
[227.] It bring me guestion
Q1: Can be tollhouse placed by Flying tile with dice.
A: Tollkeeper is token, not meeple - no
Tollhouse token can be placed on (and moved to) any crossroads with a village. So there is no need of Flying Machines or Magic Portals for them. The "teleporting" mechanism is already built-in. ;)
You can revisit the tollhouse placement rules here:
http://wikicarpedia.com/index.php/The_Tollkeepers#2._Placing_a_meeple (http://wikicarpedia.com/index.php/The_Tollkeepers#2._Placing_a_meeple)
Yes. I forgot ;-)[228.] Q2: If I made Tollkeepers as meeple with Tollhouse in 3D printer or buy some on e-shop with sign 1/2 to small/big blind (ops it's another game) toll.
A:
a) Officialy no
b) by house rules yes
c) by new fan-expansion YES
I think I have to finish this idea as expansion for Tollkeepers which we spoke on czech Carc forum Discord channel
I don't understand this question:
* Are you just suggesting the creation of a new special figure, a "tollkeeper", to replace the token?
* Are you suggesting the creation of a new fan expansion to provide additional mechanics to the "tollkeeper" figure?
Yes. We were talking on some expansion which will be expansion for Tollkeepers also available to play only with basic game (and others expansions) which will include also Tax Collector and Taxes & Tolls fan expansions. But not yet clear with mechanism ;-)
1) I think that the labyrinth is a single road.
2) If the castle belong to RED, then RED receive only 20 points, because the fairy points are not part of the feature (same for ringmaster points). Blue receive 20 points and 3 points (not 23; this is important if you play with The Messages or/and The Robbers).
3) What is the picture?
Hello. Some questions:
[228] 1) how does work “solovey-razboinik” with labyrinth?
1) I think that the labyrinth is a single road.
1) maybe “solovey” acts on a connected road, but not the all labyrinth.
[229] 2) about castle and fairy:
“The occupier of the structure and the occupier of the castle both receive the full score [30] for the structure (This is after any bonuses or penalties (such as the Cathedral or Witch) are accounted for.“
What is about fairy? For example: BLUE completes his city and scores 20 points + 3 points for fairy. As a segment of the city lies on a tile (6) adjacent to the castle, and it is the first structure to be completed since the castle was built, RED also receives 23 points. I am right?
2) If the castle belong to RED, then RED receive only 20 points, because the fairy points are not part of the feature (same for ringmaster points). Blue receive 20 points and 3 points (not 23; this is important if you play with The Messages or/and The Robbers).
2) I understood it. Thank you.
[230] 3) phantom and tower. Is it correct to place figures as in the picture
3) What is the picture?
3) the picture is attached to my last post.
To picture.
Yes, it's correct move.
Tower floor is places in Step 2B-1 - Move the Wood (Phase 1) - here you places neutral wood - tower floor
Phantom is places in Step 2B-1 - Move the Wood (Phase 2) - Place the phantom in the same way as a normal meeple on feature or Deploy a phantom to a tower floor
Phantom and any other wood can not be placed when you place tile with Princess and you remove Knight from city. Whole Step 2B-1 and Step 2B-2 is skipped.
[231] 4) scoring two labyrinths. Example: there are five meeple standing on the FIRST labyrinth and on a connected road AND there are five meeple standing on the SECOND labyrinth and on a connected road. The player with the majority on the labyrinth and the connected roads will get 1 point for each tile as usual. In addition, he or she will get 2 points for each meeple standing on the labyrinth or on a connected road.
10 points or 20?
Moreover, road networks with labyrinths are also scored as one single feature where the whole road network is one large road with several branches.
Being one single feature, the whole road network with labyrinth tiles will be affected by the Solovei Razboynik tile.
Thank you very much!!!
Moreover, road networks with labyrinths are also scored as one single feature where the whole road network is one large road with several branches.
Being one single feature, the whole road network with labyrinth tiles will be affected by the Solovei Razboynik tile.
[232.] One more question please:
Let's say "a labyrinth tiles work like "fuzzy" 4-legged roundabouts with the advanced variant rules" and Player adds a "solovey-razboinik" to an unoccupied labyrinth exit as shown in the picture. Do All players have to move their figures to the tile "Solovey" or only black player have to move the meeple on the right? Then all players must move them onto the tile "Solovey" when labyrinth will be complited.
PS: sorry for my bad English.
(http://www.carcassonnecentral.com/community/index.php?action=dlattach;topic=4526.0;attach=12863;image)
Moreover, road networks with labyrinths are also scored as one single feature where the whole road network is one large road with several branches.
Being one single feature, the whole road network with labyrinth tiles will be affected by the Solovei Razboynik tile.
Picture a Labyrinth tile like a Spiel 18 tile, they are the same except for the meeple placement rules in the advanced variant rules.
(http://wikicarpedia.com/images/7/73/EssenSpiel_2018.png)
If you replace the labyrinth tile in the image by the Spiel 18 tile, all the meeples on the road network would be trapped by the Solovei Razboynik tile without any doubt. The same will happen with the Labyrinth tile.
Placement rules have nothing to do with the integrity of a feature. This is what happens in this case. No matter how you place the meeples on the road network with the labyrinth or a plain roundabout, it is still one single road with several branches.
Thank you very much!
And one more question, please :D
[233.] Example of scoring castles: BLUE completes his city and scores 0 points, because only mayor is situated in this city and city have no pennants . As a segment of the city lies on a tile adjacent to the castle, and it is the first structure to be completed since the castle was built, RED also receives 0 points. I am right?
You are not right. If the castle belong to RED, then RED receive the points for that city. The castles can score unoccupied features. That means that the meeples from the features scored by castles are ignored.
Question #12: If you love castles, this is the right time to prove it to Santa Claus. After completing the city, what will be the scoring for each player? Think carefully!
(http://www.carcassonnecentral.com/community/index.php?action=dlattach;topic=4427.0;attach=12124)
There is more to it because castles can only receive points related to the feature itself. Any bonus associated to any figures placed in the feature triggering the castle scoring cannot be considered.
Thanks for the detailed answer!
There is more to it because castles can only receive points related to the feature itself. Any bonus associated to any figures placed in the feature triggering the castle scoring cannot be considered.
[234.] What about little buildings and bonuses of German castle? Does not castles receive points of them? Teacher too?
[235.] And question about robbers (1 edition)
“When a player draws a tile with a robber symbol, he or she plays it according to normal rules. Then he or she may place a follower.
The player may immediately place his or her robber figure on the scoreboard”.
Do I understand correctly that I can first place a follower and then a robber and I can first place a robber and then a follower?
German cathedrals: roads tiles and road segments on German cathedral tiles + inns + little buildingsGerman castles?
Quote[236.] German cathedrals: roads tiles and road segments on German cathedral tiles + inns + little buildingsGerman castles?
So situation when second meeple was added to unclosed city by Flier?Yes.
QuoteSo situation when second meeple was added to unclosed city by Flier?Yes.
[237.] What happens if in a small city there are 1 red normal meeple and 1 blue normal meeple, and the red player wants to convert the city into a castle and the blue player wants to score it?
[237.b] What happens if this city will become a small city (and red wants to covert into a castle, but blue wants to score it)?
(http://www.carcassonnecentral.com/community/index.php?action=dlattach;topic=4526.0;attach=12879)
[237.c] What happens if the blue meeple is a big meeple?
[237.d] What happens if both meeples are normal meeples, but is moved from the City of Carcassonne the big black meeple (into the castle)?
[237.e] What happens if both players wants to convert it into a castle?
[238.] What happens with field scoring if there are 2 castle tokens on the same small city?
The active player can always be the referee in any dispute... ;)Yes he is. As occupant or as victim :)
The problem is if he/she is an interested party too. >:D
[239.] Expansion The Tunnel (1st edition)
"Tunnels in other expansions
Tiles from other expansions, such as The Princess and the Dragon and Abbey and the Mayor which also depict tunnels, can also be used with the rules for the Spielbox tunnel expansion; as such, the openings can be claimed with tokens. In this case the road leading through the tunnel does not count as continuous, contrary to the stated rules."
Is the road broken immediately or only after using the tunnel tokens from The Tunnel?
All these questions can only push the rules we know to the limits, since this case is not covered anywhere... So we enter the land of reasonable speculation...
I found this thread on BGG discussing a similar scenario back in 09/2012:
https://boardgamegeek.com/thread/850355/flier-castles (https://boardgamegeek.com/thread/850355/flier-castles)
...so you can see we continue on the land of unconfirmed rules in order to prevent the game from breaking.
In general terms:
* Players without the majority would be removed their meeples from the small town without scoring (the same as in a normal city).
* Then, each player sharing the majority should decide in turn if he/she scores the small city or converts it into a castle.
- The players sharing the majority and scoring the city would score their points and remove their meeples from the small city.
- The players converting the small city into a castle would play a castle token each on the small city and place their meeples in the castle on top.
- You may place only one castle token and remove the rest from the game.
Note that each players needs a castle token. Players may not reuse some others castle token. It would be unfair. This means that players who ran out of castle tokens can only score the city if sharing the majority.[237.c] What happens if the blue meeple is a big meeple?
Let's check a couple of scenarios...
Scenario A (the one you requested):
1. :red-meeple: places a semicircular tile with a regular meeple.
2. :blue-meeple: places a flying machine tile and lands a large meeple on the semicircular city.
3. :red-meeple: completes the small city. :red-meeple: would like to convert it into a castle but :blue-meeple: would like to score it.
In this case :blue-meeple: has the majority so, :red-meeple: cannot do or decide anything. :blue-meeple: would score 4 points for the small city and both meeples would be returned to their owners.
Scenario B (a variant swapping players' wishes):
1. :red-meeple: places a semicircular tile with a regular meeple.
2. :blue-meeple: places a flying machine tile and lands a large meeple on the semicircular city.
3. :red-meeple: completes the small city. :red-meeple: would like to score it but :blue-meeple: would like to convert it into a castle it.
In this case :red-meeple: has the majority so, :blue-meeple: cannot do or decide anything. :blue-meeple: would convert the small city into a castle and place its meeple in it. :red-meeple:, in minority, would remove their meeple.[237.d] What happens if both meeples are normal meeples, but is moved from the City of Carcassonne the big black meeple (into the castle)?
Let's see the scenario...
Scenario:
1. :red-meeple: places a semicircular tile with a regular meeple.
2. :blue-meeple: places a flying machine tile and lands a regular meeple on the semicircular city.
3. :red-meeple: completes the small city. :red-meeple: would like to convert it into a castle but :blue-meeple: would like to score it. Since the city is going to be scored, :black1-meeple: decides to deploy his/her large meeple from the city of Carcassonne.
Since :black1-meeple: has the majority, the other players cannot decide anything and the small city has to be scored (:black1-meeple: cannot do any other thing - the deployment is aimed at scoring). So :black1-meeple: scores 4 points and all the meeples are retuned to their owners.[237.e] What happens if both players wants to convert it into a castle?
Let's see the scenario...
Scenario:
1. :red-meeple: places a semicircular tile with a regular meeple.
2. :blue-meeple: places a flying machine tile and lands a regular meeple on the semicircular city.
3. :red-meeple: completes the small city. :red-meeple: and :blue-meeple: would like to convert it into a castle.
Both :red-meeple: and :blue-meeple: need a castle token each. They both place one castle tokens on the small city and place their meeples in the castle. (You place one castle token and remove the other from the game).
Both meeples would score the full points for the next completed feature (in a subsequent round of scoring).
You may have additional scenarios if involving mayors, the fairy (migration to a castle? = undefined >:D), ringmasters (scoring ringmaster points in a castle? = undefined >:D),...
(237.e) In the last scenario, the black player cannot move a black meeple from the Castle (City of Carcassonne) because both players (red and blue) convert the city into a castle?
[238.] If you place a bridge on 2 halfling tiles, it values 1 or 2 points?
(238.) Depends od versions when C1 then 2 when C2 then 1
Odoslané z SM-A202F pomocou Tapatalku
[238.] If you place a bridge on 2 halfling tiles, it values 1 or 2 points?
I'm going to extend your question with the following scenario add fuel to the discussion. :red-meeple: places the tile highlighted in red connecting the previously incomplete roads occupied by him and :yellow-meeple:.
(https://i.imgur.com/sytpIGc.png)
Several questions stem from this image based on Carcassonne93's question:
a) How is the bridge considered, as 1 single virtual tile overlapping the two Halfling underneath or as 2 virtual Halfling tiles making up the bridge?
As the bridge is counted just like a printed road segment, any completed road that includes a bridge and a printed road segment on the same tile still only scores 1 point for the tile. (2/2014)
The answer to the previous question has different consequences for the the following questions:
Meeple placement:
b) Is the position of the :red-meeple: meeple on the bridge relevant?
Majority:
c.1) How does the hill on one of the Halfling tiles affect the bridge?
c.2) Who has the majority?
Little Buildings:
d.1) How does the Little Building affect the roads on the Halfling tiles?
d.2) How does the Little Building affect the bridge over the Halfling tiles?
Scoring (assuming the Little Building basic rules, that is, 1 point per Little Building):
e) How many points is the road worth?
Any thoughts?
PS: This case is not covered in any clarifications as far as I know beyond the bridge can be placed on farms segments.
EDIT: I added Little Buildings to the equation. Why not? >:D
As the bridge is counted just like a printed road segment, any completed road that includes a bridge and a printed road segment on the same tile still only scores 1 point for the tile. (2/2014)[/quote]
QuoteAs the bridge is counted just like a printed road segment, any completed road that includes a bridge and a printed road segment on the same tile still only scores 1 point for the tile. (2/2014)
What is the meaning of this clarification? How can a road contain a bridge and a printed road segment on the same tile?
QuoteAs the bridge is counted just like a printed road segment, any completed road that includes a bridge and a printed road segment on the same tile still only scores 1 point for the tile. (2/2014)
What is the meaning of this clarification? How can a road contain a bridge and a printed road segment on the same tile?
Hi Vital,
We had this case in the Advent Calendar Quiz MMXIX, Question #8:
http://www.carcassonnecentral.com/community/index.php?topic=4427.msg65461#msg65461 (http://www.carcassonnecentral.com/community/index.php?topic=4427.msg65461#msg65461)
Check the bridge on the right. that tile has a printed road segment and bridge. That tile is counted once when scoring the road.
(http://www.carcassonnecentral.com/community/index.php?action=dlattach;topic=4427.0;attach=12115;image)
Cheers!
I think this approach solves the issue, although the "virtual" splitting of a bridge is something I haven't seen in any clarification.
This is a bit off-topic, but this would also apply to the following cases where some CarcF fans have created bridges spanning across more than one square tile:
https://www.carcassonne-forum.de/viewtopic.php?f=357&t=4941 (https://www.carcassonne-forum.de/viewtopic.php?f=357&t=4941)
The image attaches is one example by user Brandman Florian.
PS: This is my 1900th post... and I love these crazy bridges ^-^
[240.] How many points does these watchtowers scores in these 4 examples?
[Image 1]
(http://www.carcassonnecentral.com/community/index.php?action=dlattach;topic=4526.0;attach=12910)
[Image 2]
(http://www.carcassonnecentral.com/community/index.php?action=dlattach;topic=4526.0;attach=12911)
[Image 3]
(http://www.carcassonnecentral.com/community/index.php?action=dlattach;topic=4526.0;attach=12912)
[Image 4]
(http://www.carcassonnecentral.com/community/index.php?action=dlattach;topic=4526.0;attach=12913)
(240.) Haha, good examples ;-)
With rules of German Castles I quess every tile place will be scored as separated tile.
(240.) Haha, good examples ;-)
With rules of German Castles I quess every tile place will be scored as separated tile.
I agree. ;)
Well
According to Image 1: 4 cities and Image 2: 5 cities and "confirmed" German Castles scoring, I guest it has to be different points for watchtower on Images 3 and 4
Image 3: 6 points
Image 4: 4 points
[241.] This farmhouse is not too far to be scored by tollhouse?
(http://www.carcassonnecentral.com/community/index.php?action=dlattach;topic=4526.0;attach=12914)
My question: if we had two Halflings in one square adjacent to a watchtower, should we consider the tiles individually or consider them aggregated by square space (the features are counted per square space)? This feature aggregation seems odd to me, the same as splitting double-sized tiles into spaces and count their features that way.Well depends if C1 or C2.
My question: if we had two Halflings in one square adjacent to a watchtower, should we consider the tiles individually or consider them aggregated by square space (the features are counted per square space)? This feature aggregation seems odd to me, the same as splitting double-sized tiles into spaces and count their features that way.Well depends if C1 or C2.
C1: Every half tile +1
C2: Every full tile position +1
This is how we calculate score in game.
[242.] Flying Machines: Do you decide which meeple/figure will fly before rolling the die? Or do you roll the die first and then decide which figure to place?
In my group we first place a meeple on the flying machine itself before it takes off, to simulate that it is preparing to fly.
[243.] Question about expansion "the plague":
"Should all 18 flea tokens be part of the same Plague region, one of them should be moved to a new tile on each player’s turn. The new tile must naturally be adjacent to the active Plague region."
I can divide a swarm of fleas by choosing to move one of them in my turn.
"As soon as an active flea token is no longer connected to an active Outbreak, it is turned onto its passive side."
Does next player move only a latent flea token or any flea token?
When spreading the plague, the order you follow to pick a flea is the following:
1) Take a flea from the supply, if available; OR
2) Move an inactive flea token, if available; OR
3) Move an active flea token.
I sketched some flowcharts to represent all the actions related to The Plague: Adding an outbreak, spreading the plague, and eradicating an outbreak. You may find them all here:
http://www.carcassonnecentral.com/community/index.php?topic=4780.msg70156#msg70156 (http://www.carcassonnecentral.com/community/index.php?topic=4780.msg70156#msg70156)
The following diagram details the spreading of the plague:
(https://i.imgur.com/5aLgAEn.png)
Notes:
* 1. Place new flea token: If there is room for a flea token to be placed, you'll have to choose the source of the flea token to place:
- 1. Pick a flea token from the supply, if any
- 2. Otherwise, you move a latent flea taken placed on the board
- 3. Finally, if only active flea tokens are available, move one of them
* 2. Manage cut-off active flea regions: If a latent or an active flea token was moved, any disconnected active flea region with no active outbreak will have to be turned inactive.
* 3. Manage merged regions: Same case as with the addition of a new outbreak above, you may find out that the newly placed flea token may merge two or more plague regions in different states, so you will have to deal with them:
- Active regions with a previous active outbreak: You will need to keep active only the newest outbreak and turn any disconnected fleas to latent state.
- Inactive regions with latent fleas : You vill need to turn these fleas to active state.
Hope this helps! The actions in this expansion don't follow the usual turn sequence so you have to assemble all the actions in your mind... what isn't that intuitive if you want to combine all the actions and see the full picture.
Just in case,you can revisit the rules of The Plague here:
https://wikicarpedia.com/index.php/The_Plague_(1st_edition) (https://wikicarpedia.com/index.php/The_Plague_(1st_edition))
https://drive.google.com/file/d/1lpd7pLyX6WwBzz7_iUp6LicJ06pFbch0/view - The Peasant Revolts
[244.] How do you differentiate a protected meeple placed as an abbot by a protected meeple placed as a monk?
[245.] The monastery symbol affects the meeples placed as abbots?
Is this pigsty considered by tollhouses?Yes. There is not defined distance between item and road ;-)
Is this garden considered by tollhouses?Similar to Pigsty. I will count it to tollhouse
[246] Is this pigsty considered by tollhouses?
(http://www.carcassonnecentral.com/community/index.php?action=dlattach;topic=4526.0;attach=13399)
[247.a] Is this garden considered by tollhouses?
(http://www.carcassonnecentral.com/community/index.php?action=dlattach;topic=4526.0;attach=13400)
[247.b] Same problem here.
(http://www.carcassonnecentral.com/community/index.php?action=dlattach;topic=4526.0;attach=13405)
A meeple placed on a bridge that is placed on a watchtower tile should receive the watchtower bonus when the road with the bridge will be completed?
A meeple placed on a bridge that is placed on a watchtower tile should receive the watchtower bonus when the road with the bridge will be completed?You can read on WICA the answer: ‘The Watchtowers: A watchtower scoring for neighboring tiles with road segments will also consider tiles with a bridge’
A meeple placed on a bridge that is placed on a watchtower tile should receive the watchtower bonus when the road with the bridge will be completed?You can read on WICA the answer: ‘The Watchtowers: A watchtower scoring for neighboring tiles with road segments will also consider tiles with a bridge’
The anwer is YES
PD: Read WICA ;)
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The Watchtowers: A watchtower scoring for neighboring tiles with road segments will also consider tiles with a bridgemeans:
Scoring bonuses and actions affecting locally printed roads on a tile by proximity (the feature must be on the road) or connectivity (the feature must be connected to the road) will not affect bridges passing over the tile automaticallyWatchtowers are not mentioned there, but I think I'd apply this.
A meeple placed on a bridge that is placed on a watchtower tile should receive the watchtower bonus when the road with the bridge will be completed?You can read on WICA the answer: ‘The Watchtowers: A watchtower scoring for neighboring tiles with road segments will also consider tiles with a bridge’
The anwer is YES
PD: Read WICA ;)
Sent from my iPad using Tapatalk
Yes, I know that is not exacly the answer of your question but, I don't understand your doubt. For scoring a watchtower you must to be ON the tile. A bridge ON the watchtower tile= you are ON the tile = you score the watchtower. It' the same like little buildings... You are ON the tile to score the bonus... SAMEA meeple placed on a bridge that is placed on a watchtower tile should receive the watchtower bonus when the road with the bridge will be completed?You can read on WICA the answer: ‘The Watchtowers: A watchtower scoring for neighboring tiles with road segments will also consider tiles with a bridge’
The anwer is YES
PD: Read WICA ;)
Sent from my iPad using Tapatalk
I think you're misinterpreting WICA.
The question here is:
I have a meeple on a bridge, a watchtower is under that bridge. When the road is scored, will my meeple on the bridge get the watchtower bonus?
The quote from WICAQuoteThe Watchtowers: A watchtower scoring for neighboring tiles with road segments will also consider tiles with a bridgemeans:
I have a meeple scoring a watchtower (so the meeple is on a city or road segment on a watchtower tile, not on a bridge), the watchtower gives points for neighboring tiles with road segment, if there's a neighboring tile with a bridge, it is counted as a neighboring tile with a road segment when scoring the watchtower.
But we still do not have the answer to our question. Another clue on WICA would be:QuoteScoring bonuses and actions affecting locally printed roads on a tile by proximity (the feature must be on the road) or connectivity (the feature must be connected to the road) will not affect bridges passing over the tile automaticallyWatchtowers are not mentioned there, but I think I'd apply this.
Meepledrone, what do you think? If that's correct, then maybe it'd be useful to add watchtowers to the list of bonus considered by this note ;)
Yes, I know that is not exacly the answer of your question but, I don't understand your doubt. For scoring a watchtower you must to be ON the tile. A bridge ON the watchtower tile= you are ON the tile = you score the watchtower. It' the same like little buildings... You are ON the tile to score the bonus... SAMEA meeple placed on a bridge that is placed on a watchtower tile should receive the watchtower bonus when the road with the bridge will be completed?You can read on WICA the answer: ‘The Watchtowers: A watchtower scoring for neighboring tiles with road segments will also consider tiles with a bridge’
The anwer is YES
PD: Read WICA ;)
Sent from my iPad using Tapatalk
I think you're misinterpreting WICA.
The question here is:
I have a meeple on a bridge, a watchtower is under that bridge. When the road is scored, will my meeple on the bridge get the watchtower bonus?
The quote from WICAQuoteThe Watchtowers: A watchtower scoring for neighboring tiles with road segments will also consider tiles with a bridgemeans:
I have a meeple scoring a watchtower (so the meeple is on a city or road segment on a watchtower tile, not on a bridge), the watchtower gives points for neighboring tiles with road segment, if there's a neighboring tile with a bridge, it is counted as a neighboring tile with a road segment when scoring the watchtower.
But we still do not have the answer to our question. Another clue on WICA would be:QuoteScoring bonuses and actions affecting locally printed roads on a tile by proximity (the feature must be on the road) or connectivity (the feature must be connected to the road) will not affect bridges passing over the tile automaticallyWatchtowers are not mentioned there, but I think I'd apply this.
Meepledrone, what do you think? If that's correct, then maybe it'd be useful to add watchtowers to the list of bonus considered by this note ;)
I think there's no doubt...
Scoring bonuses of printed roads is another thing very different... You must to be connected to the road... It's not the case...
Enviado desde St. Meeple Hospital
Yes, I know that is not exacly the answer of your question but, I don't understand your doubt. For scoring a watchtower you must to be ON the tile. A bridge ON the watchtower tile= you are ON the tile = you score the watchtower. It' the same like little buildings... You are ON the tile to score the bonus... SAME
I think there's no doubt...
Scoring bonuses of printed roads is another thing very different... You must to be connected to the road... It's not the case...
Scoring modifiers, scoring bonuses and actions affecting a road network will also affect a bridge connected to it:
- Inns (Exp. 1 - Inns & Cathedrals)
- Mage (Mini #5 - Mage and Witch)
- Witch (Mini #5 - Mage and Witch)
- Solovei Razboynik actions (Russian Promos)
- German castles (Castles in Germany)
- German cathedrals (Cathedrals in Germany)
- Bathhouses (The Barber-Surgeons)
- Labyrinth bonus (The Labyrinths)
- Wainwrights quarter bonus (The Markets of Leipzig)
Scoring bonuses and actions affecting a tile will also affect a bridge placed on that tile:
- Dragon eating figures (Exp. 3 - The Princess and the Dragon)
- Fairy protection (Exp. 3 - The Princess and the Dragon)
- Gold pieces (Mini #4 - The Goldmines)
- Little buildings (Little Buildings)
- Vodyanoy action (Russian Promos)
Scoring bonuses and actions affecting locally printed roads on a tile by proximity (the feature must be on the road) or connectivity (the feature must be connected to the road) will not affect bridges passing over the tile automatically:
- Inns (Exp. 1 - Inns & Cathedrals)
- German castles (Castles in Germany)
- Features considered by tollhouses (The Tollkeepers)
- Solovei Razboynik action (Russian Promos)
You can make another question... A bridge on a tile is a road? Yes or not?Yes, I know that is not exacly the answer of your question but, I don't understand your doubt. For scoring a watchtower you must to be ON the tile. A bridge ON the watchtower tile= you are ON the tile = you score the watchtower. It' the same like little buildings... You are ON the tile to score the bonus... SAMEA meeple placed on a bridge that is placed on a watchtower tile should receive the watchtower bonus when the road with the bridge will be completed?You can read on WICA the answer: ‘The Watchtowers: A watchtower scoring for neighboring tiles with road segments will also consider tiles with a bridge’
The anwer is YES
PD: Read WICA ;)
Sent from my iPad using Tapatalk
I think you're misinterpreting WICA.
The question here is:
I have a meeple on a bridge, a watchtower is under that bridge. When the road is scored, will my meeple on the bridge get the watchtower bonus?
The quote from WICAQuoteThe Watchtowers: A watchtower scoring for neighboring tiles with road segments will also consider tiles with a bridgemeans:
I have a meeple scoring a watchtower (so the meeple is on a city or road segment on a watchtower tile, not on a bridge), the watchtower gives points for neighboring tiles with road segment, if there's a neighboring tile with a bridge, it is counted as a neighboring tile with a road segment when scoring the watchtower.
But we still do not have the answer to our question. Another clue on WICA would be:QuoteScoring bonuses and actions affecting locally printed roads on a tile by proximity (the feature must be on the road) or connectivity (the feature must be connected to the road) will not affect bridges passing over the tile automaticallyWatchtowers are not mentioned there, but I think I'd apply this.
Meepledrone, what do you think? If that's correct, then maybe it'd be useful to add watchtowers to the list of bonus considered by this note ;)
I think there's no doubt...
Scoring bonuses of printed roads is another thing very different... You must to be connected to the road... It's not the case...
Enviado desde St. Meeple Hospital
The rules for Watchtowers state:
When a completed road or a city contains a tile which features a watchtower, and there is a meeple on the feature (city, road) on that tile, the watchtower is scored first. The completed road or city is scored afterwards. [1] [2]
This does not apply to farmers. Farmers do not trigger scoring for watchtowers.
So, although it feels odd to me since all the other features are physically connected to the Watchtower, I think you are right after all. That connectivity is not required by the rules. And a bridge on a tile can be considered as a road on the tile.
So, I agree with Dr. Meeple, I think the answer is indeed 'yes'.
Well I'm not agree at all. ON the tile (City or road). When you put a bridge you 'pass over' the watchtower BUT you are passing it. It's like a new 'next to'. It's different that a printed inn for example...Yes, I know that is not exacly the answer of your question but, I don't understand your doubt. For scoring a watchtower you must to be ON the tile. A bridge ON the watchtower tile= you are ON the tile = you score the watchtower. It' the same like little buildings... You are ON the tile to score the bonus... SAME
I think there's no doubt...
Scoring bonuses of printed roads is another thing very different... You must to be connected to the road... It's not the case...
Only, the rules do not say you have to be on the tile, it says you have to be "on the feature (city, road) on that tile". That's more specific, so I think the question is legitimate.
Little buildings is part of the "Scoring bonuses and actions affecting a tile" (see below), and so it do also affect a bridge placed on that tile.
But the watchtower do not affect the tile, it affects "the feature (city or road) on that tile". So I'm not sure how to consider it with bridges. Should we consider a bridge as "the feature on that tile" or not?
Note that the rule say the feature on that tile, not a feature on that tile, and that may be significant...
WICA clearly make a differentiation between:QuoteScoring modifiers, scoring bonuses and actions affecting a road network will also affect a bridge connected to it:
- Inns (Exp. 1 - Inns & Cathedrals)
- Mage (Mini #5 - Mage and Witch)
- Witch (Mini #5 - Mage and Witch)
- Solovei Razboynik actions (Russian Promos)
- German castles (Castles in Germany)
- German cathedrals (Cathedrals in Germany)
- Bathhouses (The Barber-Surgeons)
- Labyrinth bonus (The Labyrinths)
- Wainwrights quarter bonus (The Markets of Leipzig)
Scoring bonuses and actions affecting a tile will also affect a bridge placed on that tile:
- Dragon eating figures (Exp. 3 - The Princess and the Dragon)
- Fairy protection (Exp. 3 - The Princess and the Dragon)
- Gold pieces (Mini #4 - The Goldmines)
- Little buildings (Little Buildings)
- Vodyanoy action (Russian Promos)
Scoring bonuses and actions affecting locally printed roads on a tile by proximity (the feature must be on the road) or connectivity (the feature must be connected to the road) will not affect bridges passing over the tile automatically:
- Inns (Exp. 1 - Inns & Cathedrals)
- German castles (Castles in Germany)
- Features considered by tollhouses (The Tollkeepers)
- Solovei Razboynik action (Russian Promos)
To me it seems more logical to interpret the watchtowers to be part of the third category, but I may be wrong...
Great debate being had here!
Seems like the clearest Watchtower rules were at the start:
"You can combine it with other expansions - but at your own risk."
;D
Of course! HiG only interested on money and fast food minis playing only with basic game hahahaGreat debate being had here!
Seems like the clearest Watchtower rules were at the start:
"You can combine it with other expansions - but at your own risk."
;D
That's true ! :))
Anyway, a clarification on WICA'd be helpful (whether it follows one point of view or another, at least we can refer to it).
[248.] A meeple placed on a bridge that is placed on a watchtower tile should receive the watchtower bonus when the road with the bridge will be completed?
Im Übrigen gibt es neue Informationen zu dieser umgesetzten Erweiterung. HiG hatte die Graphiken mit den Wachtürmen an Doris Matthäus zur Bewertung weitergegeben. Sie fand diese sehr OK und da HiG auch das Regelwerk als in Ordnung befunden hat, wird es hier demnächst einen abschließenden Download-Link geben.
Wie wir sehen können, nimmt HiG die Umsetzungsproblematik sehr ernst.
By the way, there is new information about this converted expansion. HiG had given the graphics with the watchtowers to Doris Matthäus for evaluation. She found them very OK and since HiG also found the rulebook to be OK, there will be a final download link here soon.
As we can see, HiG takes the implementation issue very seriously.
Hi,
Thanks Meepledrone for your research and explanation.
This seems convincing, so a watchtower is affecting any meeple on a whole tile except farmers.
It'd be nice to add a note about this in Watchtower's WICA page, as well as on Bridge, castle and bazar's WICA page (just add Watchtower to the already existing list of bonuses affecting a whole tile).
You are the Flash meeple hahahaHi,
Thanks Meepledrone for your research and explanation.
This seems convincing, so a watchtower is affecting any meeple on a whole tile except farmers.
It'd be nice to add a note about this in Watchtower's WICA page, as well as on Bridge, castle and bazar's WICA page (just add Watchtower to the already existing list of bonuses affecting a whole tile).
Your welcome!
Updates done to the following pages:
* Watchtowers page: clarifications on bridges, and also about other features on adjacent tiles
* Exp. 8 - BC&B: clarification on watchtowers affecting the whole tile
Have fun!
The fan-version rules also indicate that monks, the same as farmers, cannot trigger the scoring of a watchtower. In general terms, this would affect all monastic buildings.
At a certain point during the development of the conversion there was a discussion about it. So PresetM wanted to rule out the any monastery on an adjacent tile as a possible trigger.
I totally agree. It makes sense. emoji code48]
Updates done to the following pages:
* Watchtowers page: clarifications on bridges, and also about other features on adjacent tiles
* Exp. 8 - BC&B: clarification on watchtowers affecting the whole tile
Have fun!
Hmm. I remember previous discussion that meeple on watchtower means only on feature witch are detached watchtower. And meeple gets watchtower bonus only if feature on which is staying is finished.You didn’t understand the rules... Watchtower is an EXTRA BONUS that affects roads or cities of the tile (bridge is a road on the tile). The design of the tiles doesn’t matter. Doesn’t matter if you are close or so far of the watchtower (if you are on the tile). This isn’t scoring bonus, important this!
Example was meeple on road detached to watchtower and question was if meeple get watchtower bonus if city is finished.
Answer was NO, because meeple not staying on finished feature. There were also comparison with original German rules.
Now meeple on bridge which is not detached to watchtower is getting watchtower bonus? It has no sense.
If I remember garden under bridge is not counted to Toll keepers because of bridge.
Anyway meeple on bridge is not on watchtower. He can't get any bonus.
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Well, he adds C1 version to explain what I'm saying before...
But If C1 conversion doesn't exist I think that you still wouldn't change your opinion...
That's not halfling science...
it [the watchtower] affects "the feature (city or road) on that tile". So I'm not sure how to consider it with bridges. Should we consider a bridge as "the feature on that tile" or not?I had an opinion, but always kept it as an open question, sorry for not making that clear enough. We can discuss rules and opinions gently ;)
[...]
To me it seems more logical to interpret the watchtowers to be part of the third category, but I may be wrong...
Hmm. I remember previous discussion that meeple on watchtower means only on feature witch are detached watchtower. And meeple gets watchtower bonus only if feature on which is staying is finished.
Example was meeple on road detached to watchtower and question was if meeple get watchtower bonus if city is finished.
Answer was NO, because meeple not staying on finished feature. There were also comparison with original German rules.
Now meeple on bridge which is not detached to watchtower is getting watchtower bonus? It has no sense.
If I remember garden under bridge is not counted to Toll keepers because of bridge.
Anyway meeple on bridge is not on watchtower. He can't get any bonus.
Scoring modifiers, scoring bonuses and actions affecting a road network will also affect a bridge connected to it:
- Inns (Exp. 1 - Inns & Cathedrals)
- Mage (Mini #5 - Mage and Witch)
- Witch (Mini #5 - Mage and Witch)
- Solovei Razboynik actions (Russian Promos)
- German castles (Castles in Germany)
- German cathedrals (Cathedrals in Germany)
- Bathhouses (The Barber-Surgeons)
- Labyrinth bonus (The Labyrinths)
- Wainwrights quarter bonus (The Markets of Leipzig)
Scoring bonuses and actions affecting a tile will also affect a bridge placed on that tile:
- Dragon eating figures (Exp. 3 - The Princess and the Dragon)
- Fairy protection (Exp. 3 - The Princess and the Dragon)
- Watchtower bonus (The Watchtowers): meeples on bridges may trigger the bonus and have to be considered for the watchtower scoring for meeples.
- Gold pieces (Mini #4 - The Goldmines)
- Little buildings (Little Buildings)
- Vodyanoy action (Russian Promos)
Scoring bonuses and actions affecting locally printed roads on a tile by proximity (the feature must be on the road) or connectivity (the feature must be connected to the road) will not affect bridges passing over the tile automatically:
- Inns (Exp. 1 - Inns & Cathedrals)
- German castles (Castles in Germany)
- Features considered by tollhouses (The Tollkeepers)
- Solovei Razboynik action (Russian Promos)
(http://www.carcassonnecentral.com/community/index.php?action=dlattach;topic=4526.0;attach=13447)
The only disturbing here is the C2 version hahaha(http://www.carcassonnecentral.com/community/index.php?action=dlattach;topic=4526.0;attach=13447)
I really do appreciate the scholarship involved here but it's thematically disturbing images like this that remind me why I'm not a completionist!! :yellow-meeple:
Hmm. I remember previous discussion that meeple on watchtower means only on feature witch are detached watchtower. And meeple gets watchtower bonus only if feature on which is staying is finished.You didn’t understand the rules... Watchtower is an EXTRA BONUS that affects roads or cities of the tile (bridge is a road on the tile). The design of the tiles doesn’t matter. Doesn’t matter if you are close or so far of the watchtower (if you are on the tile). This isn’t scoring bonus, important this!
Example was meeple on road detached to watchtower and question was if meeple get watchtower bonus if city is finished.
Answer was NO, because meeple not staying on finished feature. There were also comparison with original German rules.
Now meeple on bridge which is not detached to watchtower is getting watchtower bonus? It has no sense.
If I remember garden under bridge is not counted to Toll keepers because of bridge.
Anyway meeple on bridge is not on watchtower. He can't get any bonus.
Odoslané z SM-A202F pomocou Tapatalku
Sent from my iPad using Tapatalk
Hmm. I remember previous discussion that meeple on watchtower means only on feature witch are detached watchtower. And meeple gets watchtower bonus only if feature on which is staying is finished.You didn’t understand the rules... Watchtower is an EXTRA BONUS that affects roads or cities of the tile (bridge is a road on the tile). The design of the tiles doesn’t matter. Doesn’t matter if you are close or so far of the watchtower (if you are on the tile). This isn’t scoring bonus, important this!
Example was meeple on road detached to watchtower and question was if meeple get watchtower bonus if city is finished.
Answer was NO, because meeple not staying on finished feature. There were also comparison with original German rules.
Now meeple on bridge which is not detached to watchtower is getting watchtower bonus? It has no sense.
If I remember garden under bridge is not counted to Toll keepers because of bridge.
Anyway meeple on bridge is not on watchtower. He can't get any bonus.
Odoslané z SM-A202F pomocou Tapatalku
Sent from my iPad using Tapatalk
The :black1-meeple: meeple is on the watchtower but won't score any points for the watchtower until the feature it occupies is completed. That meeple may get the watchtower bonus only once, since it will removed after scoring the watchtower bonus and the road.
I'm not so good in german but german rules says:
Wenn die Straße oder die Stadt eines Meeple auf einem Wachturm-Plättchen abgeschlossen wird, wertest du zuerst den Wachturm und dann die abgeschlossene Straße oder Stadt.
That is not correct. "eines Meeple" means "of a meeple". It is the German genitiv, which implies ownership. The meeple 'owns' the city or street in the German sentence. It should be interpreted that the meeple is present on that road or city.
Hmm. I remember previous discussion that meeple on watchtower means only on feature witch are detached watchtower. And meeple gets watchtower bonus only if feature on which is staying is finished.You didn’t understand the rules... Watchtower is an EXTRA BONUS that affects roads or cities of the tile (bridge is a road on the tile). The design of the tiles doesn’t matter. Doesn’t matter if you are close or so far of the watchtower (if you are on the tile). This isn’t scoring bonus, important this!
Example was meeple on road detached to watchtower and question was if meeple get watchtower bonus if city is finished.
Answer was NO, because meeple not staying on finished feature. There were also comparison with original German rules.
Now meeple on bridge which is not detached to watchtower is getting watchtower bonus? It has no sense.
If I remember garden under bridge is not counted to Toll keepers because of bridge.
Anyway meeple on bridge is not on watchtower. He can't get any bonus.
Odoslané z SM-A202F pomocou Tapatalku
Sent from my iPad using TapatalkHmm. I remember previous discussion that meeple on watchtower means only on feature witch are detached watchtower. And meeple gets watchtower bonus only if feature on which is staying is finished.You didn’t understand the rules... Watchtower is an EXTRA BONUS that affects roads or cities of the tile (bridge is a road on the tile). The design of the tiles doesn’t matter. Doesn’t matter if you are close or so far of the watchtower (if you are on the tile). This isn’t scoring bonus, important this!
Example was meeple on road detached to watchtower and question was if meeple get watchtower bonus if city is finished.
Answer was NO, because meeple not staying on finished feature. There were also comparison with original German rules.
Now meeple on bridge which is not detached to watchtower is getting watchtower bonus? It has no sense.
If I remember garden under bridge is not counted to Toll keepers because of bridge.
Anyway meeple on bridge is not on watchtower. He can't get any bonus.
Odoslané z SM-A202F pomocou Tapatalku
Sent from my iPad using Tapatalk
Well. Look here: http://www.carcassonnecentral.com/community/index.php?topic=4750.msg69716#msg69716 (http://www.carcassonnecentral.com/community/index.php?topic=4750.msg69716#msg69716)
It was exact example, and I received answer, that Black meeple not get bonus from watchtower because of rules:QuoteThe :black1-meeple: meeple is on the watchtower but won't score any points for the watchtower until the feature it occupies is completed. That meeple may get the watchtower bonus only once, since it will removed after scoring the watchtower bonus and the road.I'm not so good in german but german rules says:
Wenn die Straße oder die Stadt eines Meeple auf einem Wachturm-Plättchen abgeschlossen wird, wertest du zuerst den Wachturm und dann die abgeschlossene Straße oder Stadt.
That is not correct. "eines Meeple" means "of a meeple". It is the German genitiv, which implies ownership. The meeple 'owns' the city or street in the German sentence. It should be interpreted that the meeple is present on that road or city.
Mmm I see that you don’t want to accept the bonus of the watchtower once on the feature of the meeple of the tile hahaha But as you say you can make house rules because HiG didn’t say anything about it. It’s all about logical about the mini expansion and his rules...This is not true ;-) When you check this topic, I started it with this picture:
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Hi, here is example and I'm not sure if it's correct.
1. Black meaple is not road on watchtower.
2. Yellow will finish town on watchtower tile
Is this correct crosing?
1. Yellow get 4 points for city
2. Black get 2 points per city per tile on watch
3. Black stays on tile and wait for finish road on which he stays or road before him.
- so black can score watchtower tripple times.
Well. Look here: http://www.carcassonnecentral.com/community/index.php?topic=4750.msg69716#msg69716 (http://www.carcassonnecentral.com/community/index.php?topic=4750.msg69716#msg69716)
It was exact example, and I received answer, that Black meeple not get bonus from watchtower because of rules:QuoteThe :black1-meeple: meeple is on the watchtower but won't score any points for the watchtower until the feature it occupies is completed. That meeple may get the watchtower bonus only once, since it will removed after scoring the watchtower bonus and the road.
Answer was that not. Watchtower bonus is only for meeple which stays on finished feature detatched to watchtower.
So now I'm confused, because it's 180° turn in rules explenation ;-)
[249.] The tile with ferry was placed by Blue player in a previous turn. Now it is Red's turn. Red place the tile with pigsty. Then Red moves the ferry. Does Red receives a double turn for builder?
(http://www.carcassonnecentral.com/community/index.php?action=dlattach;topic=4526.0;attach=13468)
Hahahaha emoji code48][249.] The tile with ferry was placed by Blue player in a previous turn. Now it is Red's turn. Red place the tile with pigsty. Then Red moves the ferry. Does Red receives a double turn for builder?
(http://www.carcassonnecentral.com/community/index.php?action=dlattach;topic=4526.0;attach=13468)
Extending the road with a new tile would grant Red a double turn in 1. Placing a tile. If later in 2. Placing a meeple, the ferry moves and the road segment on the tile just placed is disconnected from Red's meeple and builder, it doesn't matter because the double turn was already granted.
You can revisit the rules for the builder and double turns here:
https://wikicarpedia.com/index.php/Traders_and_Builders#1._Placing_a_tile_and_getting_a_double_turn (https://wikicarpedia.com/index.php/Traders_and_Builders#1._Placing_a_tile_and_getting_a_double_turn)
3.Extra Abbey Round
If any abbey tiles have not been placed, proceed with one more round to allow all players to place them
[250.] When going accross the game reference page on WICA, selecting all expansions, I came accross this action, at the end of the game, when there is no tiles left:Quote3.Extra Abbey Round
If any abbey tiles have not been placed, proceed with one more round to allow all players to place them
Where do this rule come from? I find it really interesting, but I couldn't find it in the Abbey & Mayor expansion page (rules and footnotes), and also not in the order of play.
If one or more players have not yet placed their Abbey tiles when the last landscape tile is drawn and placed, they may now do so, if possible, in clockwise order starting from the left of the person who placed the last tile. Then, the game ends.
[250.] When going accross the game reference page on WICA, selecting all expansions, I came accross this action, at the end of the game, when there is no tiles left:Quote3.Extra Abbey Round
If any abbey tiles have not been placed, proceed with one more round to allow all players to place them
Where do this rule come from? I find it really interesting, but I couldn't find it in the Abbey & Mayor expansion page (rules and footnotes), and also not in the order of play.
The following paragraph was included in the rulebooks of Big Box 2 and Big Box 3 when explaining the placement of an abbey tile:QuoteIf one or more players have not yet placed their Abbey tiles when the last landscape tile is drawn and placed, they may now do so, if possible, in clockwise order starting from the left of the person who placed the last tile. Then, the game ends.
The standalone rules did not include this in either C1 or C2, but the CAR v7.4 includes this ruling (see page 58) and so it is included in WICA for C1 and it was also added to C2.
If HiG releases another Big Box with Exp. 5 for C2, we will see if they keep it. There is no similar rule for Halflings or German castles. ;)
This was included in my list of questions for HiG... >:D
It's included in the A&M pages since the beginning... ;D
The Order of Play is not affected. It follows its course for the placement of an abbey tile as usual.
If one or more players have not yet placed their Abbey tiles when the last landscape tile is drawn and placed, they may now do so, if possible, in clockwise order starting from the left of the person who placed the last tile. Then, the game ends.
If one or more players have not placed their Abbey when the last landscape tile is drawn and placed, they may still do so, in clockwise order starting from the left of the person who placed the last tile, as long as it is in accordance with the rules. The game is then over.
Not your fault. The wording is not exactly the same:
Wording from Big Box 2/3:QuoteIf one or more players have not yet placed their Abbey tiles when the last landscape tile is drawn and placed, they may now do so, if possible, in clockwise order starting from the left of the person who placed the last tile. Then, the game ends.
Wording from the CAR v7.4 (and therefore WICA):QuoteIf one or more players have not placed their Abbey when the last landscape tile is drawn and placed, they may still do so, in clockwise order starting from the left of the person who placed the last tile, as long as it is in accordance with the rules. The game is then over.
Not your fault. The wording is not exactly the same:
Wording from Big Box 2/3:QuoteIf one or more players have not yet placed their Abbey tiles when the last landscape tile is drawn and placed, they may now do so, if possible, in clockwise order starting from the left of the person who placed the last tile. Then, the game ends.
Wording from the CAR v7.4 (and therefore WICA):QuoteIf one or more players have not placed their Abbey when the last landscape tile is drawn and placed, they may still do so, in clockwise order starting from the left of the person who placed the last tile, as long as it is in accordance with the rules. The game is then over.
I don't see why you can't do the same with halflings or castles... I think if they include these expansions on a BB they say the same... Or not hahaha
Enviado desde St. Meeple Hospital
Game end
The game ends immediately at the end of the turn in which the last normal (not half-sized) land tile is placed. If any player still has any unplayed half-sized tiles in front of them, they may no longer play them.
[251.] a question, in a game turn, in the tile, can I only do one action? place meeple or can I place more than one? for example, do I place the tile, put pig and can I put a meeple or a builder?(clarify that there are present meeple in a city and farmer in a farm)
thank's corinthiens13,so I played incorrect,my house rules ,eheh
Prepared a summary table with all actions in phase 2. Placing a meeple.For WICA?
Hope it is useful.