Author Topic: Sagrada  (Read 150 times)

Offline Decar

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Sagrada
« on: April 18, 2017, 02:07:47 pm »
It came today, so it hit the table this evening.

Rules:
I'd not had chance to learn/play the game first to explain it, so just read the rules out of the book. Even though it is quite simple, knowing how to explain or start the game, was hard.  I'm sure it would be easier next time.

Basically, there's some public and private objectives.  You have some Tool Cards you can spend favours on to manipulate things.
Each turn a player draws (n+1) dice from the bag and roll them. You perform a snake draft and any left over dice are chucked on the round-marker-track.  Your first die has to be placed on the edge/corner, subsequent dice are played adjacent.  Dice which are orthogonal cannot be of the same colour or number.  You score points at the end based on the objectives -points for gaps.

Components:
You get a bag with 90 coloured dice in it and the favour tokens are nice glass beads.
The art work is very colourful, but the card stock is pretty thin; I'd have preferred this was a little thicker, but there's not much shuffling.

Player Interaction:
Not much really, only hate drafting, but we were too busy trying to work out optimal placements.  It's a typical, short-length friendly Euro affair.

Theme:
If you liked stained glass windows and dice: you're in for a winner.  If you dis-like either of these: go play something else.

Our Game:
The start of the game is pretty difficult; I made effective use of the Tool cards that let you manipulate stuff, when I noticed the Column  Colour Variety card was probably the easiest thing to score points against.  We both started with 'easy' windows.
I ended up scoring 47 points.  If I got a Blue 6 at any time during the game, I'd have scored another: 19 points!
My wife misunderstood the rule about orthogonality; so started off really badly.  She also forgot about the private card half way through too.

Last Thoughts:
It's a filler for me; it only took about 15-20minutes to play (which is a plus), but I didn't feel much challenge, there's plenty of room to do what you want, until the end game where occasionally we took dice we needed from each other.  I did think the interactions could have been tighter.  It probably makes for a good solo experience, which I look forward to trying.


Linkback: http://www.carcassonnecentral.com/community/index.php?topic=3260.0
« Last Edit: April 18, 2017, 02:10:28 pm by Decar »

Offline jungleboy

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Re: Sagrada
« Reply #1 on: April 19, 2017, 12:16:59 am »
Sounds like you didn't think that much of it which is a real shame, because as I was telling Chooselife yesterday, Sagrada and Santorini were my two most anticipated games that were on Kickstarter last year. I'm more into components than you, though, and I daresay I'm probably more into stained-glass windows than you, so hopefully I'll still like it a lot. Maybe it would be better at a higher player count? 

Offline Decar

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Re: Sagrada
« Reply #2 on: April 19, 2017, 02:11:17 am »
I hope I've not put you off!  I certainly enjoyed playing, although it felt more 'puzzley' than 'gamie'. 
I didn't find myself making tough decisions, but that might be due to several things. 
Perhaps my limited knowledge of the game or the dice coming up, made it feel a bit random to me. 
A lot of the time I felt quite restricted, but in 2-players there is only 5 dice to choose from, so more players may help. 
Also, the more difficult windows may offer a better challenge.  As a Solo I think it would be great.
Two of our scorecards were very similar too (5s&6s and sets of 1-6), so perhaps there are better ones.

I've yet to play, but Potion Explosion seems similar.

I just feel like something was missing, either mechanically or components-wise... I couldn't quite put my finger on it.

Offline Chooselife

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Re: Sagrada
« Reply #3 on: April 20, 2017, 02:18:25 am »
Played it with my daughter. Both on easy windows.
The game is pretty much accessible and and an increase learning curve.

My only complaint is that the Dice are just to small, for a kid just trying to set them on the window is halfway to lose it. For me, even not having big hands, just trying to put a dice without messing all the others around on later turns is an all new skill game.

A very good filler/light family game with possibility for strategic gaming against experienced gamers, although you would also increase the analysis paralysis risk, but I'd gladly pay extra to have bigger dice.

We few, we happy few, we band of brothers; For he today that sheds his blood with me, Shall be my brother;

Offline Decar

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Re: Sagrada
« Reply #4 on: April 20, 2017, 02:33:39 am »
Haha, I thought it would come across as nitpicking if I said I thought the dice were slightly too small.  But bigger dice would have been nice.  I can imagine younger people would struggle with their size too.


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