Carcassonne Central

Carc Central Community => Online Games and Competitions => World Cup of Carcassonne Central => Topic started by: danisthirty on June 10, 2014, 05:50:06 AM

Title: Carcassonne World Cup!
Post by: danisthirty on June 10, 2014, 05:50:06 AM
I am not a big fan of football, but in recognition of the fact that the World Cup will soon be here I thought it may be interesting to run some sort of Carcassonne World Cup here on the forums.

The exact format would depend on how many people were interested in taking part but if we could get 16 people together we could follow the model shown below with every competitor needing just four wins in order to take the title (the flip-side of this being of course that the number of active players is halved with each round):

(http://www.dan.tehill.net/carcworldcup.jpg)

Since JCloisterZone is currently proving to be a consistent and reliable method for playing over the internet in our league, I'd suggest that our World Cup matches were played using this. And since it can facilitate a good range of expansions, there's nothing to stop us from including these too; perhaps one or two expansions per round to really mix things up a bit!

I should stress that at the moment this is literally just a random idea so feel free to post any thoughts/ suggestions here (as well as if you'd like to take part) and if there's enough interest I'll be happy to get the ball rolling once we've nailed down all the details.

Looking forward to hearing from you!
Title: Re: Carcassonne World Cup!
Post by: Paul on June 10, 2014, 06:12:50 AM
Well, count me in. Feel like I've chatted with so many of you over the forum it's time to hit the board with you as well.  :(y)

 :meeple:
Title: Re: Carcassonne World Cup!
Post by: Jéré on June 10, 2014, 06:32:49 AM
I'm not a football fan either (There is still some very good ice hockey to watch at this time of the year!).

Maybe we could add a little flag of the country next to the player's name?
Title: Re: Carcassonne World Cup!
Post by: MrNumbers on June 10, 2014, 06:44:29 AM
Of course, I'm in! :)

But I'd rather suggest a little bit changed IHWC model for the Carcassonne World Cup, as it was couple of years ago: preliminary round with 4 groups with 4 participants (16 participants overall), who play with each other, then 2 best players in every group advance to QF, then SF and Finals. Win - 3 points, loss - 0 points, draw - 1 point.
Can be also Qualifying round. In that case 3 best players from preliminary round advance to qualifying round, form two 6-player groups, and best 4 players from each group advance to QF.

Flags is a good idea. But as I can see for now, most of you are from Canada, USA and UK (of course, English speaking countries! :) )
Title: Re: Carcassonne World Cup!
Post by: evmillan on June 10, 2014, 07:32:54 AM
I agree with the Mr Numbers proposal  :(y)
Title: Re: Carcassonne World Cup!
Post by: danisthirty on June 10, 2014, 07:52:36 AM
It sounds good to me too, especially since it means everyone will get at least three games at the group stage before the top 8 go through to the knock-out stage! But I do have one reservation which is that, unless I'm wrong, reducing the pool of active players from 16 down to 8 under this model will require 24 games (in a single group, 6 games will be required to ensure that everyone has played everyone, so this multiplied across 4 groups equals 24 games).

Considering that the league has been running for over a month now and has consisted of just 11 2-game matches so far, the idea of running a 24-game group stage seems a little bit daunting. This isn't to say it wouldn't be possible, but I think it would require each group to have some sort of manager or admin to help to arrange/ chase-up matches and try to keep things moving along. It might also be quite helpful if each of the "group managers" was capable of hosting JCloisterZone games too as this would take the pressure off me somewhat.

All this is assuming we get 16 competitors to begin with! I guess we'll have to give it a couple of days to see who's interested...

I like the idea of the flags too, it'll be good to see people competing from all around the world!
Title: Re: Carcassonne World Cup!
Post by: rfielder on June 10, 2014, 07:59:36 AM
Count me in!
Title: Re: Carcassonne World Cup!
Post by: jungleboy on June 10, 2014, 09:56:53 AM
I'm in of course, but I'd rather play under the banner of the city shield/pennant in Carcassonne than any national flag :)
Title: Re: Carcassonne World Cup!
Post by: MrNumbers on June 10, 2014, 12:47:21 PM
Don't worry, Dan! I am ready to help with managing and hosting and I'm sure someone else also does :) After all I have organised my two tournaments, and in the next one I want to use exactly that format.
As for many games: we can put the participants in known limits and run the World Cup in week or two (maximum - month). If a game doesn't happen because of certain participant - give a technical loss. It is World Cup after all ;)
Title: Re: Carcassonne World Cup!
Post by: Carcking on June 10, 2014, 03:17:01 PM
Count me in...but it can't be this week :)
Title: Re: Carcassonne World Cup!
Post by: jvnoledawg on June 10, 2014, 06:27:46 PM
Soccer.
Title: Re: Carcassonne World Cup!
Post by: kettlefish on June 10, 2014, 10:46:48 PM
I like your idea, but all what I can do is, to organize some surprisings from HiG, CoT and from Klaus-Juergen Wrede...

I don't play via internet...

Title: Re: Carcassonne World Cup!
Post by: danisthirty on June 11, 2014, 05:30:03 AM
So far we have 8 "nations" taking part in our "world cup":

- danisthirty
- Yellow
- Jere
- MrNumbers
- evmillan
- rfielder
- jungleboy
- Carcking

(if I've missed anyone out please correct me)

Hopefully we can sign up another 8 people soon and then kick things off by allocating everyone into groups A to D (4 per group).

Then there's the small matter of deciding how the games are going to be held in terms of expansions used. I'll get the ball rolling by offering the following suggestions and we can go from there:

Group stage : The Phantom + Inns & Cathedrals (90 tiles)
Quarter-Finals : River 1, The Phantom, King & Robber Baron, Inns & Cathedrals, Traders & Builders (130/131 tiles - depending on whether basic crfr start tile is reused)
Semi-Finals : River 2, The Phantom, King & Robber Baron, Inns & Cathedrals, Traders & Builders, Abbey & Mayor (142/143 tiles)
Final : River 1 + 2, The Phantom, King & Robber Baron, Inns & Cathedrals, Princess & Dragon, The Tower, Abbey & Mayor (176/177 tiles)

(a bug in JCloisterZone means that games can crash if Traders & Builders is played with Princess & Dragon so I've removed T & B from the final)

How does this sound? Too many? Not enough? Bad combinations? Please let me know your thoughts.

@kettlefish - it's a shame you can't play, but those surprises sound very interesting so thanks for your involvement!
Title: Re: Carcassonne World Cup!
Post by: kettlefish on June 11, 2014, 05:54:59 AM
I have much to do with the organization for the commuty - especially the cooperation between HiG, Carcassonne-on-Tour (CoT) and both forums (CarcC + CarcF)...  ;D

I've called with Udo Schmitz (CoT) today... I will get some surprisings for the community - here for the CarcC League and for CarcC World Cup...

Also I have the work with the cooperation between HiG and CarcC + CarcF authors...
Title: Re: Carcassonne World Cup!
Post by: quevy on June 11, 2014, 09:33:52 AM
A place for Italy? :)
Title: Re: Carcassonne World Cup!
Post by: jungleboy on June 11, 2014, 10:32:28 AM
I should mention that from 11 July to 4 August I basically won't be able to play as I'll be working/travelling abroad without a PC. Hopefully we can finish the League by then but my participation in the Cup could be in doubt (unless I am knocked out by then anyway  :gray-meeple:).

Meanwhile I played three real-life games today with my one Carcassonne-playing friend and won all three, which was good for my confidence after my recent poor form in the League. We played with the Plague, the Ferries and Mage and Witch for the first time and really liked all three!
Title: Re: Carcassonne World Cup!
Post by: Carcking on June 11, 2014, 12:37:56 PM
Do all of those expansions work on JCZ?
Title: Re: Carcassonne World Cup!
Post by: Carcking on June 11, 2014, 12:40:18 PM
... We played with the Plague, the Ferries and Mage and Witch for the first time and really liked all three!

Very cool combo. That sounds like fun.  :(y)
Title: Re: Carcassonne World Cup!
Post by: jungleboy on June 11, 2014, 01:31:46 PM
It was! I just got these two minis last week, so we played with them and Inns and Cathedrals and the River 2 for our first game. I think Inns and Cathedrals goes really well with both the Ferries (because of the possibility of long 2-point-per-tile roads) and the Mage and Witch (which can extend or balance out the Cathedral). At one point I was in control of a reasonably-sized incomplete cathedral city (10 tiles with three pennants for memory) with the mage in the city as well, giving me a potential score of about 80 points. But my opponent managed to move the mage out and then move the witch in so by the time I completed it I only got 20 points.

Then we just decided to keep in the two minis and the River 2 for our next two games, one with The Tower and the other with The Plague. The Plague sounds really complicated but we managed to figure it out pretty quickly and this was the closest game of the three. Like the dragon, it seems like it's not as destructive with only two players (i.e. it's easier to avoid the plague). So for us, the Tower causes the most carnage on the board out of the three destructive expansions.
Title: Re: Carcassonne World Cup!
Post by: Paul on June 11, 2014, 03:10:01 PM
I like Inns and Cathedrals because it offers two more 4-sided city tiles.

That and that the Swedish version of this expansion has River I included for free.   :D

 :meeple:
Title: Re: Carcassonne World Cup!
Post by: rfielder on June 11, 2014, 05:22:43 PM
(a bug in JCloisterZone means that games can crash if Traders & Builders is played with Princess & Dragon so I've removed T & B from the final)
Personally, I would prefer to play with Traders and Builders and leave out Princess & Dragon.

Also - personally! - I would prefer to see River and River II both be used right from the start.

However, I will play with whatever the rules require!
Title: Re: Carcassonne World Cup!
Post by: danisthirty on June 23, 2014, 05:32:03 AM
It doesn't seem likely that we're going to get 16 players. Maybe we should proceed with 8 and go straight into the knock-out stage? This would make it a much shorter competition as there would not be the group stage beforehand. Any thoughts?

@quevy - Yes you are very welcome to join in; I'm sure that Italy will be very proud to be represented by you!

@jungleboy - I don't know how quickly things will move with this, and it hasn't helped that I haven't done anything to try and move it along. Sorry about that. In all likelihood I don't think things are going to be complete by the time you're due to be off for a month.
Title: Re: Carcassonne World Cup!
Post by: rfielder on June 23, 2014, 05:54:38 AM
It doesn't seem likely that we're going to get 16 players. Maybe we should proceed with 8 and go straight into the knock-out stage? This would make it a much shorter competition as there would not be the group stage beforehand. Any thoughts?
My partner is interested in joining.  She has not joined the forums yet, but will once the competitions approach.

Does that help the head count?
Title: Re: Carcassonne World Cup!
Post by: danisthirty on June 23, 2014, 06:05:19 AM
If she has another 7 friends who would be interested in playing then that would be perfect!
Title: Re: Carcassonne World Cup!
Post by: MrNumbers on June 23, 2014, 06:13:33 AM
My partner is interested in joining.  She has not joined the forums yet, but will once the competitions approach.

The same applies to my wife: she also wants to participate and will register when needed.
Title: Re: Carcassonne World Cup!
Post by: danisthirty on June 23, 2014, 06:20:47 AM
@MrNumbers - your partner may only join if she registers on the forums with the nickname "MrsNumbers" :)
Title: Re: Carcassonne World Cup!
Post by: rfielder on June 23, 2014, 07:27:19 AM
@MrNumbers - your partner may only join if she registers on the forums with the nickname "MrsNumbers" :)
....which makes his daughter "MsNumbers", and his son "MasterNumbers".

Then what, for more than one daughter or son?  Or cousins, aunts, uncles, inlaws, grandparents or grandchildren?

Where does it all end?????
Title: Re: Carcassonne World Cup!
Post by: rfielder on June 23, 2014, 07:28:43 AM
The same applies to my wife: she also wants to participate and will register when needed.
That makes four.  We have two friends who have developed an interested, which makes six.

Anyone else?  We only need TWO MORE!!!
Title: Re: Carcassonne World Cup!
Post by: danisthirty on June 23, 2014, 07:30:16 AM
I'm afraid I can't answer that Rob; the Numbers' are just too numerous!

I messaged @mas9dj who is also interested!
Title: Re: Carcassonne World Cup!
Post by: Paul on June 23, 2014, 07:57:07 AM
It's been so long, I can't remember if I did express interest.

But I am in.  :(y)
Title: Re: Carcassonne World Cup!
Post by: MrNumbers on June 23, 2014, 08:11:46 AM
and his son "MasterNumbers".

Where does it all end?????

I prefer MrNumbers Jr.  ;)

This is endless, like numbers themselves :D
Title: Re: Carcassonne World Cup!
Post by: danisthirty on June 23, 2014, 08:12:43 AM
I make that 14 so far, although more likely 13 unless things happen immediately since jungleboy has posted that he will be unable to take part from from mid-July.

This is everyone I have so far, please let me know if I've missed anyone:

- Carcking
- danisthirty
- evmillan
- Jere
- jungleboy ?
- mas9dj
- MrNumbers
- MrsNumbers
- quevy
- rfielder
- rfielder's partner
- rfielder's partner's friend
- rfielder's partner's friend's spouse
- Yellow

I thought it might be easier to envisage which expansions could be used at what stage of the competition in a tabular form:

(http://www.dan.tehill.net/worldcup_expansions.png)

Any further thoughts on using River 1 or 2 in the group stage? I'm not enormously fussed either way but thought it may be better to reduce the tile count at this stage of the competition. This said, I have included Inns & Cathedrals but from what I've read on here few people ever play without this anyway...
Title: Re: Carcassonne World Cup!
Post by: rfielder on June 23, 2014, 08:20:55 AM
- rfielder's partner's friend's friend
That should actually be:
- rfielder's partner's friend's spouse

--------------------------------------------------------------------------
If mice is the plural of mouse, then isn't spice the plural of spouse???
Title: Re: Carcassonne World Cup!
Post by: Paul on June 23, 2014, 08:30:38 AM
Tournament-wise I am not a fan of these:

1. Abbey & Mayor
2. King & Robber
3. The Tower

 :meeple:
Title: Re: Carcassonne World Cup!
Post by: MrNumbers on June 23, 2014, 08:33:45 AM
I agree with Yellow in "King & Robber" part: when too many tiles used, the game with this expansion becomes too unbalanced.
Title: Re: Carcassonne World Cup!
Post by: danisthirty on June 23, 2014, 08:42:08 AM
@rfielder - fixed!

@Yellow - any reason for your dislike of those expansions in particular? I for one am not very keen on The Tower either, but thought I'd put it on the list in an attempt to make each round as different and challenging as possible! These are far from final in any case, so if you have any alternative suggestions please do let me know.

@MrNumbers - OK cool. I'll chop out King & Robber Baron altogether. Personally I quite like it but I'm happy to go with whatever, and I agree that it can be a little bit too influential in larger games.
Title: Re: Carcassonne World Cup!
Post by: Paul on June 23, 2014, 08:48:07 AM
danisthirty.

I like most expansions. Just not when used in a tournament.

Players should win by using the basis of the strategy that lies within the game with limited opportunities to ruin the game for others. The Tower in my opinion is often a disrupt opponents and at the same time get something good out of it.

---
Anagram of Carcassonne: 'a Censor scan'.  :meeple:
Title: Re: Carcassonne World Cup!
Post by: danisthirty on June 23, 2014, 09:10:43 AM
@Yellow - I couldn't agree more! :) This is why the league uses just the basic 72 tiles. But my idea for this "world cup" was that the emphasis should be more on fun and not quite so serious, although still competitive (if that's possible).

The expansions merely add a bit of variety and "colour" to things and help to test a player's overall skill from round to round as they have to adapt their tactics depending on what expansions are available.

I don't have any strong feelings for or against The Tower and would be happy to chop it out completely if it proves too unpopular to include. Making each round different to the one before does grow increasingly difficult if we kick out too many expansions though...
Title: Re: Carcassonne World Cup!
Post by: rfielder on June 23, 2014, 09:15:51 AM
I like most expansions. Just not when used in a tournament.
A tournament that plays on a changing field does not give a consistent way of measuring the outcome, IMHO.  The current tournament that uses only the base game is good, in that it means that all games are basically the same and the only variables are player talent and luck of the draw.

Players should win by using the basis of the strategy that lies within the game with limited opportunities to ruin the game for others. The Tower in my opinion is often a disrupt opponents and at the same time get something good out of it.
While I agree that the Tower is disruptive, I personally don't see this as a bad thing.  The dragon can be very, very disruptive.  My partner seems to draw Tower pieces at will when playing with the physical game, leading to no small amount of frustration - but that is the luck of the draw.  Some people just seem to have so much luck.....?

My persoanlly preference to know use the Princess and the Dragon is because of the bug related to the Dragon movement and Builder.  Once that bug is resolved, I would be good for including it.

I guess what I am really saying is that all expansions will have fans and detractors.  The organizer needs to listen to us - but he needs to make a final decision, and we need to support him regardless of our like or dislike of the list of expansions included.

After all, this is all new ground.  Perhaps after the first couple of tournaments, we will have learned enough from actual play time to say what works well and what does not.  At the moment, a lot of the discussion is based on opinion and supposition, not on real world experience.
Title: Re: Carcassonne World Cup!
Post by: danisthirty on June 23, 2014, 09:35:31 AM
@rfielder - that pretty much sums up my feelings exactly!  :(y)

OK, so here are a couple of options. We can include The Princess & The Dragon as long as it's not combined with Traders & Builders so there are two options:

(http://www.dan.tehill.net/world_cup_suggested_expansion_options.jpg)

Alternatively we could just agree on a couple of minor expansions that could be common throughout (such as The Phantom) and role a couple of dice to determine which of the major expansions we include? 6 would have to mean role again, as would 2-3, 3-2 (i.e. T & B + P & D) or any previously used combination. But it might be interesting and it would at least be random!
Title: Re: Carcassonne World Cup!
Post by: Paul on June 23, 2014, 10:40:27 AM
This tournament is fun and mayhem?  :@

Then I will retract my previous statements and have you guys throw in whatever expansion(s) you want.  :(y) Chaos can be fun too! Just didn't know this was a leeway tournament.  ^-^

---
An anagram of Carcassonne: 'a Censor scan'.  :meeple:
Title: Re: Carcassonne World Cup!
Post by: rfielder on June 23, 2014, 10:49:27 AM
Two questions:

1> why does the base game show as 72 tiles for the first column, then 71 tiles for the other columns?  Does JCZ actually drop the starting tile?

2> why no phantom? 
Title: Re: Carcassonne World Cup!
Post by: danisthirty on June 23, 2014, 11:19:59 AM
The start tile from the basic game is supposed to be discarded when you use an alternative start. I normally just leave it in the bag to be drawn later but I'm not certain what JCloisterZone does. I made a mistake in any case as those tables are aupposed to say 71 against the base game wherever River 1 or 2 is used.

The Phantom is included in all games. The 0 in the tables refers to the number of extra tiles.
Title: Re: Carcassonne World Cup!
Post by: rfielder on June 23, 2014, 11:48:34 AM
JCZ starts with 71 tiles when playing the base game.  See screen shot #1.

I then added one miniexpansion with six tiles, and got a total of 77, or 71 + 6.  See screen shot #2.

In other words, JCZ seems to be starting short by one for the basic game.
Title: Re: Carcassonne World Cup!
Post by: danisthirty on June 23, 2014, 11:55:31 AM
Those look about right to me. Don't forget that the start tile and the tile you're waiting to place count as tiles too so it makes sense that there should be 70 left "in the bag" or pile or whatever. Similarly, there are 78 tiles in your second screenshot (two in play and 76 left to be played) which suggests to me that the starting tile is being reused rather than discarded. I think.
Title: Re: Carcassonne World Cup!
Post by: rfielder on June 23, 2014, 11:58:09 AM
Those look about right to me. Don't forget that the start tile and the tile you're waiting to place count as tiles too so it makes sense that there should be 70 left "in the bag" or pile or whatever. Similarly, there are 78 tiles in your second screenshot (two in play and 76 left to be played) which suggests to me that the starting tile is being reused rather than discarded. I think.
ScreenShot1 was with the base game, no expansions.

If there are 72 tiles in the base game, there should be 71 left with the starting tile placed.

It is showing 70 left, not 71.  Having 70 left with one placed only works if you are starting with 71.
Title: Re: Carcassonne World Cup!
Post by: danisthirty on June 23, 2014, 12:02:20 PM
There is also a cccf tile waiting to be placed which is not included in the 70 remaining tiles.
Title: Re: Carcassonne World Cup!
Post by: Carcking on June 23, 2014, 12:07:02 PM
Where does it all end?????

Infinity, of course  :)
Title: Re: Carcassonne World Cup!
Post by: rfielder on June 23, 2014, 12:48:18 PM
There is also a cccf tile waiting to be placed which is not included in the 70 remaining tiles.
Where?  What tile???   ;)

Duh!  I guess I missed that.....thanks for the clarification.

And your patience!

Since the screen shot of the base game plus one mini expansion shows 76, plus one tile placed, plus one tile waiting to be placed - does this mean it started with 72 tiles?
Title: Re: Carcassonne World Cup!
Post by: danisthirty on June 23, 2014, 12:54:06 PM
No problem at all. Thanks for actually taking the time to test my random theories!

And regarding the second screen shot, the numbers add up to 78 which can only mean that it kept the original starting tile...
Title: Re: Carcassonne World Cup!
Post by: danisthirty on July 23, 2014, 08:37:21 AM
The Carcassonne Central World Cup will begin next month!

If you would still like to take part but have not yet posted on this thread to express your interest then please do so before 1st August! Depending on number of participants, everyone should get to play at least three games at the group stage before the top 2 players from each group will advance to the knock-out stage (quarter-finals, semi-finals, final).

There will be a special souvenir for everyone who takes part as well as further prizes for those who reach the knock-out stage and something very special indeed for the eventual winner. So sign up now, download the latest version of JCloisterZone if you haven’t already (it’s freely available from http://jcloisterzone.com/en/) and get practising!

More info to come between now and 1st August, so stay tuned!  8)
Title: Re: Carcassonne World Cup!
Post by: jungleboy on July 23, 2014, 10:11:16 AM
I can't play until 5th August at the earliest, but if that's ok for everyone else, then I'm in! I'd also need to finish all games before 11th September.
Title: Re: Carcassonne World Cup!
Post by: quevy on July 23, 2014, 10:18:38 AM
My holidays start on that day, I will be away for a week, the other days I will be away for the day trips. I do not know when I'll be sure to participate.
Title: Re: Carcassonne World Cup!
Post by: Rosco on July 23, 2014, 01:39:10 PM
I am in!!  I can be listed as England, or Scotland. Haha.

I am easy regards which expansions to use! And now I have permanent internet so I can actually play!!!

Looking forward to it
Title: Re: Carcassonne World Cup!
Post by: monwil on July 23, 2014, 06:07:10 PM
Hi
I am a new member here and would like to participate in the next competition.

Title: Re: Carcassonne World Cup!
Post by: danisthirty on July 24, 2014, 01:28:32 AM
Hi monwil, welcome to the forums, it's good to have you with us!

I will have some more information for you in about a week, until then I'd recommend downloading JCloisterZone and playing with it a bit to get used to it.

Good luck!
Title: Re: Carcassonne World Cup!
Post by: Jéré on July 24, 2014, 02:13:44 AM
My personal preference would be to use only R1, R2, I&C, T&B and phantom but otherwise I'm fine with Option 1.

I could represent either Canada or my country of residence which is The Netherlands if there are no Dutch players entering the competition.
Title: Re: Carcassonne World Cup!
Post by: farin on July 24, 2014, 07:50:50 AM
I am in
Title: Re: Carcassonne World Cup!
Post by: danisthirty on July 28, 2014, 06:04:07 AM
OK, so it seems we have 19 players so far:

- danisthirty
- Yellow
- Jéré
- MrNumbers
- evmillan
- rfielder
- jungleboy
- Carcking
- quevy
- MrsNumbers (*)
- mas9dj
- Rosco
- monwil
- farin
- Andrew the Ambo
- AlbinoAsian
- BabyGamer
- RSV
- Weeby-Vuit

(*) not member of Carcassonne Central yet - please encourage them to sign up soon!

It would be good if we could reach a total of 20 people as this would mean starting with five players per group but four per group is just as good as the groups would still be even.

But if you are aware of anyone who has said they'd like to play but hasn't signed up yet then please remind them that the deadline is the end of July and that the eventual winner will be receiving a set of original "Cathars" tiles!

In other news, I've written an outline of how the competition is going to take place. So for full details, click here: http://www.carcassonnecentral.com/community/index.php?topic=911

Not long to go now! Any questions, please ask!
Title: Re: Carcassonne World Cup!
Post by: rfielder on July 28, 2014, 06:25:44 AM
Dan - a couple of updates

Quote
- rfielder's partner (**)
- monwil (***)
monwil is my partner.
Quote
- rfielder's partner's friend (**)
- rfielder's partner's friend's spouse (**)[/color]
Visited with Chris and Kathy this past weekend, and their work lives do not allow them the time to commit to playing.  Very busy professionals, with Chris flying to all parts of Canada and eastern US regularly, and Kathy involved in several research projects.

We were able to get in one game with them and their son.  Started about 8:30PM Saturday and finished at 2:00AM Sunday.

Sorry, this does cut down the number of people available.....
Title: Re: Carcassonne World Cup!
Post by: Andrew the Ambo on July 28, 2014, 10:37:23 PM
I will represent New Zealand. I believe I am the only one in the forum from over here.
Title: Re: Carcassonne World Cup!
Post by: danisthirty on July 29, 2014, 12:03:27 AM
Welcome Andrew! Please can you PM me with your email address when you get the chance? Good luck!
Title: Re: Carcassonne World Cup!
Post by: AlbinoAsian on July 29, 2014, 03:43:29 AM
Oh ... its just too tempting not to play!

I'll represent Thailand as that is where I call home these days.
Title: Re: Carcassonne World Cup!
Post by: danisthirty on July 29, 2014, 05:24:48 AM
Welcome AlbinoAsian!

@rfielder - thanks for the update. What expansions were you using that meant your game took five and a half hours?!
Title: Re: Carcassonne World Cup!
Post by: rfielder on July 29, 2014, 05:57:44 AM
@rfielder - thanks for the update. What expansions were you using that meant your game took five and a half hours?!
Less the expansions than everyone taking a LOT of time to review rules, and make decisions.

Base game
River
River II
Inns and Cathedrals
Traders and Builders
Princess and Dragon
The Tower
The Festival
The Flier
The Ferries
The Goldmines
Mage and Witch
Wind Roses
The Phantom

Title: Re: Carcassonne World Cup!
Post by: rfielder on July 29, 2014, 06:00:20 AM
Monica (monwil) and I are from Ontario, Canada.
Title: Re: Carcassonne World Cup!
Post by: BabyGamer on July 30, 2014, 03:12:45 PM
I have never won a game of Carcassonne against any human (only computer players), but any chance I get to play Carcassonne against other humans, I take! :)

I'm totally new to this JCloisterZone thing, but sounds interesting with Cathars as a price! :) May I play as-well? Anyone taken Finland yet, or is there a free Finnish spot? :)
Title: Re: Carcassonne World Cup!
Post by: danisthirty on July 30, 2014, 11:07:44 PM
Welcome BabyGamer, you'd be very welcome to join in! Please could you PM me with your email address?

The best way to improve is to play against real people so hopefully this will be a good experience for you! If you haven't already seen, full details of the competition can be found here: http://www.carcassonnecentral.com/community/index.php?topic=911

You're very welcome to be Finland too. Good luck!
Title: Re: Carcassonne World Cup!
Post by: danisthirty on July 31, 2014, 07:53:34 AM
Not long to go now!

Surprisingly enough, despite there being 17 of us taking part, no two people are from the same country (except for those whose wives/ partners have joined in too). As such, the following countries are being represented:

- Canada
- Czech Republic
- England
- Finland
- Italy
- Latvia
- Netherlands
- New Zealand
- Scotland (not quite but practically)
- Spain
- Sweden
- Switzerland
- Thailand
- USA
- Venezuela

What surprises me even more is that there is nobody from Germany! I had such high hopes of the country where Carcassonne was born...

If you would prefer to represent a different country/ region/ area than your current location (as far as I’m aware of it) then please let me know.

Entries are open until midnight tonight so please feel free to post here and then drop me a PM with your name, location and email address if you’re interested in taking part.
Title: Re: Carcassonne World Cup!
Post by: RSV on July 31, 2014, 08:03:54 AM
Hi Dan,

I will rep South Africa!
Title: Re: Carcassonne World Cup!
Post by: mas9dj on July 31, 2014, 10:43:57 AM
I have a friend from germany, maybe I should tell him!
Title: Re: Carcassonne World Cup!
Post by: Weeby-Vuit on July 31, 2014, 03:08:42 PM
Count me in Dan (Chris P).
Title: Re: Carcassonne World Cup!
Post by: Rosco on July 31, 2014, 03:41:14 PM
Dan - I am persuading a friend, I will tell you tomorrow by 8 a.m. If that's ok.
Title: Re: Carcassonne World Cup!
Post by: danisthirty on July 31, 2014, 11:55:33 PM
Hey Ross. Two of my friends (alright, both of them :) ) have signed up too. If your friend takes part we'll reach 20 people which would be ideal as we would have 4 groups with 5 players each.
Title: Re: Carcassonne World Cup!
Post by: danisthirty on August 01, 2014, 01:25:03 PM
Entries are now closed and we have exactly 20 players (4 groups of 5 - top 2 from each group to qualify for knock-out stage)!

I will be emailing everyone on Monday with some final instructions and then we'll be off.

Enjoy your weekends!  :)
Title: Re: Carcassonne World Cup!
Post by: kettlefish on August 02, 2014, 05:46:55 AM
We Germans have many tournaments here and the Carcassonne-on-Tour. And many of the Germans don't like to "talk" much in English...

I am a fan of Carcassonne, but I don't play it online - I love my real tiles and the coasters from Carcatronn.
Title: Re: Carcassonne World Cup!
Post by: rfielder on August 02, 2014, 06:25:30 AM
I am a fan of Carcassonne, but I don't play it online - I love my real tiles and the coasters from Carcatronn.
I agree that tiles outweigh bits most of the time.

The catch is - if you and I want to play, are you paying the airfare to Canada?   :) 

Also - we have all our expansions in our Carcassonne bag, around 220 tiles.  Playing with JCloisterZone (JCZ) means you can select which expansions you want to use. 

It also is a good learning tool for expansions you don't have.  For example, we don't have the Mayors and Abbies, but we can play with it using JCZ to see how it works, and how it affects gameplay.

If we want to have a real quick game, we fire up JCZ.

An electronic version of Carcassonne is not a replacement for the real game, but it can compliment the real game in situations where the alternative is to watch TV or read or go for a walk....poor substitutes when the urge to play hits!
Title: Re: Carcassonne World Cup!
Post by: danisthirty on August 04, 2014, 04:25:19 AM
We’re officially live!

If you’re taking part in this then hopefully you will have received an email from me within the last 30 minutes. If not, please let me know and I will re-send. Here’s a summary of who’s where in terms of groups though:

(http://www.dan.tehill.net/WC_Group_Update_1.jpg)

Good luck!
Title: Re: Carcassonne World Cup!
Post by: danisthirty on August 04, 2014, 04:42:33 AM
We Germans have many tournaments here and the Carcassonne-on-Tour. And many of the Germans don't like to "talk" much in English...

I am a fan of Carcassonne, but I don't play it online - I love my real tiles and the coasters from Carcatronn.

If I had the choice, I’d definitely go for a real game with real tiles any day. The trouble is, it’s often very difficult to find people to play against, especially if you want a reasonably competitive game using half a dozen expansions or so.

The reason for the online tournaments isn’t because I prefer to play online than face to face. But in the UK, and in much of the rest of the world outside of Germany too I expect, Carcassonne isn’t nearly so well known and supported. I took part in our national championships a couple of months ago but that’s the only tournament or competition in this country as far as I’m aware; one competition a year and no Carcassonne on tour! If there were other competitions I would definitely be involved but alas, nothing is available...

So in view of the alternatives (i.e. none) I’d say that playing online is certainly better than hardly ever playing at all, and as much as anything else I’ve enjoyed getting to know other forum members and build friendships too. Hopefully this World Cup will be another opportunity to do the same.  :)
Title: Re: Carcassonne World Cup!
Post by: Big Guy on August 04, 2014, 01:38:24 PM
Good luck to all entrants. Just got back from vacation and discovered I'd missed the entry deadline. Wish I'd signed up, but have fun everyone. I'll join the next one (which hopefully happens sooner than 4 years from now).

:c)
Title: Re: Carcassonne World Cup!
Post by: danisthirty on August 05, 2014, 03:53:39 AM
Thanks Big Guy!

Sorry you missed this, but I'm sure there will be another competition/ tournament again soon.

Plenty of time to get practicing!
Title: Re: Carcassonne World Cup!
Post by: danisthirty on August 07, 2014, 06:43:48 AM
Each group now has it's own thread to track the group-stage action:

Group A: http://www.carcassonnecentral.com/community/index.php?topic=941
Group B: http://www.carcassonnecentral.com/community/index.php?topic=942
Group C: http://www.carcassonnecentral.com/community/index.php?topic=940
Group D: http://www.carcassonnecentral.com/community/index.php?topic=939

6 games have been played so far and 1567 points have been scored.

Jere in Group D is playing very well indeed having won all 3 of his games so far!  :(y)
Title: Re: Carcassonne World Cup!
Post by: danisthirty on August 11, 2014, 05:30:57 AM
The World Cup of Carcassonne Central has now been live for one week; 13 games have been played so far and 3433 points have been scored!

One player has played all four of his games (winning three of them in the process!) and five players are yet to place a tile.

In addition to all this, the first of four secret spot prizes has already been won! I will reveal details of all four prizes (and their winners) at the end of the group stage so get busy playing...

Everything else aside, the main reason for this post was to bring you the following quick summary of the group and individual results at this stage of the competition. So here goes:

Group A:
monwil 154 - 131 rfielder
rfielder 261 - 218 Andrew the Ambo

Group B:
Rosco 185 - 166 danisthirty
Rosco 149 - 83 Weeby-Vuit
danisthirty 209 - 140 Weeby-Vuit
Weeby-Vuit 154 - 148 Beccaroo

Group C:
jungleboy 161 - 116 mas9dj
jungleboy 135 - 119 Farin

Group D:
Jere 177 - 95 AlbinoAsian
Jere 102 - 52 MrNumbers
Jere 130 - 98 BabyGamer
MrsNumbers 134 - 114 Jere
MrNumbers 181 - 101 BabyGamer

(http://www.dan.tehill.net/EoW1_GroupA.jpg)

(http://www.dan.tehill.net/EoW1_GroupB.jpg)

(http://www.dan.tehill.net/EoW1_GroupC.jpg)

(http://www.dan.tehill.net/EoW1_GroupD.jpg)

(http://www.dan.tehill.net/EoW1_Individual_Scores.jpg)

Please let me know if I've missed anything!
Title: Re: Carcassonne World Cup!
Post by: jungleboy on August 11, 2014, 05:45:47 AM
Thanks Dan!

I am curious to see if MrNumbers and MrsNumbers are going to play a local game with JCloisterZone against each other or a 'real' game with tiles and meeples.
Title: Re: Carcassonne World Cup!
Post by: MrNumbers on August 11, 2014, 06:05:43 AM
Thanks Dan!

I am curious to see if MrNumbers and MrsNumbers are going to play a local game with JCloisterZone against each other or a 'real' game with tiles and meeples.

Since there was interest to watch this game as a spectator from Jere and some others, we will play it using JCloisterZone, I think even on different PCs :) Because on one PC the opponents can see all other's mouse moves and may guess one's thoughts about tiles or meeples possible deployment places.
Title: Re: Carcassonne World Cup!
Post by: danisthirty on August 11, 2014, 06:08:23 AM
I think Becky and I will probably play our game using JCZ (from different laptops) simply so as to keep things consistent. I’ll be very annoyed if it crashes though, especially if I’m winning at the time! This said, I thought I was winning my game against Rosco and was very annoyed when it crashed. We were lucky enough to be able to load it again without any problem though, and Rosco went on to win it...
Title: Re: Carcassonne World Cup!
Post by: MrNumbers on August 11, 2014, 06:11:21 AM
I’ll be very annoyed if it crashes though, especially if I’m winning at the time!

In case of bad luck with loading your possible crashed "home" game you always can recreated the same playing area with your real tiles and finish the game "offline" :D
Title: Re: Carcassonne World Cup!
Post by: danisthirty on August 11, 2014, 06:46:57 AM
I’ll be very annoyed if it crashes though, especially if I’m winning at the time!

In case of bad luck with loading your possible crashed "home" game you always can recreated the same playing area with your real tiles and finish the game "offline" :D

We used JCZ to play a 4-player game on Sunday. My wife and I were on one laptop (in our front room) and our friends were playing from their house (not sure if they were sharing a laptop or not) even though they only live about 5 miles away! The game seemed to be going quite well (though not for me) but it crashed with 9 tiles left to place and we couldn’t reload it. One of our friends suggested determining the winner based on what the scores were before it crashed but I had my mega-meeple camped outside an 18-point farm and only needed a frxx tile to join him on and steal the points for myself so I wasn’t keen to do this.

We haven’t finished the game yet but I’m tempted to do exactly as you’ve suggested so that we can finish it off the next time our friends come round! This kind of defeats the purpose of online play but the thought of just leaving the game incomplete is simply too much for me to bear...
Title: Re: Carcassonne World Cup!
Post by: jungleboy on August 12, 2014, 01:22:38 AM
As I posted in the Group C thread, yellow and I are trying to arrange our match in Group C but neither of us can host. We have scheduled the match for 8pm Central European Time (GMT + 2) tonight (Tuesday). Can anyone host our game at this time? We can also delay it by an hour or two if that is more convenient for any potential hosters.

Alternatively, we are both available right now (10:20am CET) if someone is very keen to host us straight away!

Thanks!
Title: Re: Carcassonne World Cup!
Post by: danisthirty on August 12, 2014, 01:29:04 AM
I would be happy to host for you this evening. I’m at work at the moment so can’t host until this evening. Any time after 6pm UK time will be fine although I may be absent for some of it.

I believe rfielder leaves his laptop on permanently with a game ready to go, I’m sure he won’t mind you using it. I will email you the connection details – it may be worth a try...
Title: Re: Carcassonne World Cup!
Post by: Paul on August 12, 2014, 02:26:37 AM
Thought I write the update here as well, regarding my host status.

It's now active and I can host games as well. All you need to do is go to irc chat. If I am there, my host is open as well. You can request my ip there.

http://sydby.com/carcassonne/cc-league.htm (http://sydby.com/carcassonne/cc-league.htm)

 :(y)
Title: Re: Carcassonne World Cup!
Post by: Jéré on August 12, 2014, 03:09:38 AM

All you need to do is go to irc chat.

This chat room has been very useful for our group!
Title: Re: Carcassonne World Cup!
Post by: rfielder on August 12, 2014, 06:06:14 AM
I believe rfielder leaves his laptop on permanently with a game ready to go, I’m sure he won’t mind you using it. I will email you the connection details – it may be worth a try...
It is my server, not my laptop, but yes - please feel free.  Please let me know when you are finished, so I can reset.

IP [removed], port [removed]
Title: Re: Carcassonne World Cup!
Post by: jungleboy on August 12, 2014, 06:20:54 AM
Thanks rfielder! You might need to reset now as I might have messed it up while switching from your connection to yellow's.
Title: Re: Carcassonne World Cup!
Post by: danisthirty on August 12, 2014, 06:30:29 AM
@rfielder - I have removed the IP address and port for security reasons. I'm no expert on these things but it seems like the sort of thing that might give someone an edge if they wanted to hack into your server. I will put them back if you prefer, but I thought it best to remove them until you'd confirmed that you were happy for them to be there...
Title: Re: Carcassonne World Cup!
Post by: rfielder on August 12, 2014, 06:32:36 AM
Thanks rfielder! You might need to reset now as I might have messed it up while switching from your connection to yellow's.
Game has been reset, and it ready to go.
Title: Re: Carcassonne World Cup!
Post by: Paul on August 13, 2014, 02:09:15 AM
Wednesday 11am (CET  / Stockholm) my JCZ is up and running as host in case it's needed. It will be up until 4pm.

Join irc league chat and request the ip there. I check the chat at least once every 30 mins.

http://sydby.com/carcassonne/cc-league.htm (http://sydby.com/carcassonne/cc-league.htm)

 :meeple:
Title: Re: Carcassonne World Cup!
Post by: jungleboy on August 13, 2014, 05:16:28 AM
I check the chat at least once every 30 mins.

You can also enable notifications within the chat so you know when someone else joins and says something. Go to settings and click 'enable notifications'.
Title: Re: Carcassonne World Cup!
Post by: Paul on August 13, 2014, 05:27:52 AM
I check the chat at least once every 30 mins.

You can also enable notifications within the chat so you know when someone else joins and says something. Go to settings and click 'enable notifications'.

It's not working for me. I click on Enable Notifications (green) button but nothing happens.
Title: Re: Carcassonne World Cup!
Post by: Paul on August 14, 2014, 01:32:19 AM
My JCZ host is up and running if needed. Goto irc league chat to request the IP.

http://sydby.com/carcassonne/cc-league.htm

Monitoring it every 15 mins give or take.

 :meeple:
Title: Re: Carcassonne World Cup!
Post by: danisthirty on August 14, 2014, 02:13:40 AM
I’ve decided to keep track of everyone who has finished all four of their group matches by posting a list here. This will be updated as and when I see results posted and update the master spreadsheet:

Jere (Group D): 9 points / +144 score differential    (qualified 2nd in Group D)
danisthirty (Group B): 9 points / +107 score differential    (qualified 2nd in Group B)
Weeby-Vuit (Group B): 3 points / -131 score differential
MrsNumbers (Group D): 7 points / -2 score differential
MrNumbers (Group D): 9 points / +152 score differential    (qualified 1st in Group D)
jungleboy (Group C): 12 points / +71 score differential    (qualified 1st in Group C)
Rosco (Group B): 12 points / +127 score differential    (qualified 1st in Group B)
AlbinoAsian (Group D): 0 points / -200 score differential
BabyGamer (Group D): 4 points / -94 score differential
monwil (Group A): 6 points / -63 score differential
rfielder (Group A): 6 points / +104 score differential    (qualified 2nd in Group A)
Farin (Group C): 6 points / +39 score differential
Yellow (Group C): 0 points / -181 score differential
Andrew the Ambo (Group A): 6 points / +27 score differential
Carcking (Group A): 9 points / +58 score differential    (qualified 1st in Group A)
Gerry (Group A): 3 points / -126 score differential
mas9dj (Group C): 6 points / -31 score differential
quevy (Group C): 6 points / 102 score differential    (qualified 2nd in Group C)

Looking forward to seeing this list growing over the next couple of weeks!
Title: Re: Carcassonne World Cup!
Post by: danisthirty on August 18, 2014, 02:36:18 AM
Update at end of week 2:

25 games played and 7177 points scored so far.

5 players have played all of their games and 3 of them have definitely qualified for the knock-out stage of the competition!

Full summary of all games played, group scores and individual scores below:

Group A: (7 games left to play)
monwil 154 - 131 rfielder
rfielder 261 - 218 Andrew the Ambo
Andrew the Ambo 175 - 132 monwil

Group B: (2 games left to play)
Rosco 185 - 166 danisthirty
Rosco 149 - 83 Weeby-Vuit
danisthirty 209 - 140 Weeby-Vuit
Weeby-Vuit 154 - 148 Beccaroo
danisthirty 153 - 150 Beccaroo
Rosco 156 - 134 Beccaroo
danisthirty 181 - 127 RSV
RSV 123 - 121 Weeby-Vuit

Group C: (5 games left to play)
jungleboy 161 - 116 mas9dj
jungleboy 135 - 119 Farin
jungleboy 159 - 155 Yellow
mas9dj 167 - 149 Yellow
Farin 199 - 156 Yellow

Group D: (1 game left to play)
Jere 177 - 95 AlbinoAsian
Jere 102 - 52 MrNumbers
Jere 130 - 98 BabyGamer
MrsNumbers 134 - 114 Jere's
MrNumbers 181 - 101 BabyGamer
MrNumbers 153 - 82 MrsNumbers
MrsNumbers 152 - 152 BabyGamer
MrsNumbers 149 - 100 AlbinoAsian
MrNumbers 145 - 94 AlbinoAsian


(http://www.dan.tehill.net/EoW2_GroupA.jpg)

(http://www.dan.tehill.net/EoW2_GroupB.jpg)

(http://www.dan.tehill.net/EoW2_GroupC.jpg)

(http://www.dan.tehill.net/EoW2_GroupD.jpg)

(http://www.dan.tehill.net/EoW2_Individual_Scores.jpg)

Well done everyone!  :(y)
Title: Re: Carcassonne World Cup!
Post by: Gerry on August 18, 2014, 07:22:58 AM
And so far no one has found it necessary to bite any of the other players,  another plus
Title: Re: Carcassonne World Cup!
Post by: danisthirty on August 18, 2014, 07:27:01 AM
The nature of the competition has made biting somewhat unlikely so far. This said, I’ve a feeling people are going to take losses at the knock-out stage rather more seriously so there’s no telling what might happen...
Title: Re: Carcassonne World Cup!
Post by: danisthirty on August 26, 2014, 02:34:45 AM
So after 3 weeks, 36 games have been played and 10,232 points have been scored! 13 people have now played all 4 of their matches which leaves just 7 people to play the 4 remaining games to bring the group stage of the competition to an end.

Here's your weekly update on what's been going on...

Group Scores:

(http://www.dan.tehill.net/EoW3_GroupA.jpg)
(Gerry has taken evmillan's place in this group due to issues with availability on evmillan's part - hopefully he will be able to join in with the next tournament)

(http://www.dan.tehill.net/EoW3_GroupB.jpg)
(the remaining game can not change 1st/2nd in this group but it can still determine 3rd/4th/5th to some extent)

(http://www.dan.tehill.net/EoW3_GroupC.jpg)
(quevy vs mas9dj will be the decider in this group - if they were selling tickets they would have sold-out a long time ago!)

(http://www.dan.tehill.net/EoW3_GroupD.jpg)
(winners of the mystery "first group to finish" bonus prize for each member)


Individual Scores:

(http://www.dan.tehill.net/EoW3_Individual_Scores.jpg)


Knock-out Stage:

All this means that five players have already booked a place in the quarter-finals which will be arranged as below (the number after each name represents the total score differential won by that person at the group stage; in each quarter-final match the player with the higher score will place the first tile):

(http://www.dan.tehill.net/EoW3_knockout_sofar.jpg)


Well done to everyone! I hope everyone else has been enjoying themselves as much as I have!  :)
Title: Re: Carcassonne World Cup!
Post by: jungleboy on August 26, 2014, 05:33:42 AM
Is there a bonus prize for being undefeated in the group stage?  :green-meeple:
Title: Re: Carcassonne World Cup!
Post by: MrNumbers on August 26, 2014, 06:18:57 AM
One thing that can be changed in future tournaments:
Now in QF we use this format: A1-B2, B1-C2, C1-D2, D1-A2. In this situation there is a high possibility that two players who played with each other in group stage will play once again in SF. To exclude that possibility it is better to use different format, for example: A1-C2, B1-D2, C1-B2, D1-A2. This guarantees that two players can meet each other in the second time only in "grand finale".
Title: Re: Carcassonne World Cup!
Post by: danisthirty on August 26, 2014, 02:52:52 PM
@MrNumbers - agreed. I had spotted that this was a possibility but didn't view it as a problem. Your proposal makes more sense though; next time we run a competition with a knock-out element to it we will arrange the matches as per your suggestion i.e. that winners and runners-up from each group are on different sides to each other.
Title: Re: Carcassonne World Cup!
Post by: LaplazadeCarcassonne on September 01, 2018, 02:38:06 AM
¿No hay torneos únicamente con el juego básico? ¿Igual que el campeonato mundial que se celebra cada año en Essen?
Title: Re: Carcassonne World Cup!
Post by: Decar on September 02, 2018, 10:03:56 AM
The format usually changes every year, depending on all the participants wishes.
Title: Re: Carcassonne World Cup!
Post by: danisthirty on September 03, 2018, 02:59:43 AM
¿No hay torneos únicamente con el juego básico? ¿Igual que el campeonato mundial que se celebra cada año en Essen?

Are there no tournaments with only the basic game? Like the world championship held every year in Essen?

We have never run a Swiss-system tournament like the world championships but we have held competitions using just the basic tileset, such as last year's Basegame League (http://www.carcassonnecentral.com/community/index.php?topic=3108.msg46053#msg46053) and our original tournament in 2014 (http://www.carcassonnecentral.com/community/index.php?topic=712.msg7604#msg7604). Plus there have been competitions like our Carcassonne Ladder, The Last Meeple Standing and Dream Teams which were never really completed.

Personally I'm most interested in playing without expansions but it seems most people here prefer to include them if we're going to be running an online tournament.