Carcassonne Central

Carc Central Community => Online Games and Competitions => JCloisterZone FAQ, Suggestions & Bug Reports => Topic started by: Durbs on August 20, 2018, 05:44:03 AM

Title: [BUG] Ferries & Inns
Post by: Durbs on August 20, 2018, 05:44:03 AM
This might just be a bug in JCloister, or it might be official rules...

Do "lakes" cancel out inns, or lessen their impact? Twice in a game, an road with an inn wasn't doubled, and in both cases, it was moving a ferry that closed the road.
Also, at end game, I'd deliberately scuppered a large inn'd road, which happened to have ferries involved, and it was scored at the end as opposed to zero-pointing.

Title: Re: [BUG] Ferries & Inns
Post by: Sinscerly on August 21, 2018, 12:33:37 AM
Do you perhaps have a screenshot of the landscape of your game?
Title: Re: [BUG] Ferries & Inns
Post by: Maj. Frost on August 23, 2018, 11:13:20 PM
I have been playing such game recently.

http://www.carcassonnecentral.com/community/index.php?topic=4016.0

We have been using inns multiple times by moving ferries.
Title: Re: [BUG] Ferries & Inns
Post by: Durbs on August 24, 2018, 05:49:19 AM
I'm pretty sure it's a JCloister scoring bug - as soon as you have an inn on a ferry road, it ignores the inn...
Title: Re: [BUG] Ferries & Inns
Post by: Sinscerly on August 24, 2018, 08:19:12 AM
I'm pretty sure it's a JCloister scoring bug - as soon as you have an inn on a ferry road, it ignores the inn...
Yeah, That's what I thought already. But hoped you had a screenshot of it with scoring ;)
So I can count it myself. Perhaps when I get home tonight from Holidays I can take a look. If so nice catch :(y)
Title: Re: [BUG] Ferries & Inns
Post by: farin on April 09, 2019, 02:35:06 PM
tracked as https://github.com/farin/JCloisterZone/issues/276

I am going to investigate it and fix in next release.
(Hills and sheeps implementation are in prgress, next release should be out in 3 weeks)