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Carc Central Community => Official Rules => Topic started by: danisthirty on October 30, 2015, 10:19:10 AM

Title: To Castle Or Not To Castle?
Post by: danisthirty on October 30, 2015, 10:19:10 AM
A hypothetical question relating to castles (and fliers):

If Player A claims a city cap, Player B uses a flying machine to claim the same city cap (so that it is now owned by two opposing meeples), and Player C completes the city – how do you proceed if Player A wants to turn the completed city into a castle but Player B wants to take the 4 points and get his meeple back, since both of them “own” the city/ town?

The "owner" should get to decide whether the city turns into a castle. But if there are two owners, and both want to do something different, how do you decide what should happen? ???
Title: Re: To Castle Or Not To Castle?
Post by: Rosco on October 30, 2015, 10:52:47 AM
Player b takes the 4 points and player a makes a castle
Title: Re: To Castle Or Not To Castle?
Post by: danisthirty on October 30, 2015, 11:00:26 AM
Are you allowed to do two different things? You're kind of allowing it to be a city and a castle simultaneously then which doesn't seem quite right.

Someone else suggested this but I wasn't sure...
Title: Re: To Castle Or Not To Castle?
Post by: Fritz_Spinne on October 30, 2015, 11:40:26 AM
I can think only of two possibilities:


Each player with majority decides for himself and both decisions are valid, so one player gets 4 points, the other builds a castle (when both want to build a castle - does every player place a castle token?)

First player in turn order decides, other players have to follow this decision.


I prefer the first option.
Title: Re: To Castle Or Not To Castle?
Post by: danisthirty on October 30, 2015, 11:43:14 AM
I can think only of two possibilities:


Each player with majority decides for himself and both decisions are valid, so one player gets 4 points, the other builds a castle (when both want to build a castle - does every player place a castle token?)

First player in turn order decides, other players have to follow this decision.


I prefer the first option.

OK, if this is the best solution then this should be followed. Although it seems strange that the feature is a city and a castle at the same time! Good point regarding who places the castle token, or do both players have to place a castle token? That would make a double-height castle!
Title: Re: To Castle Or Not To Castle?
Post by: Paul on October 30, 2015, 11:44:56 AM
I think I read about this somewhere. I'll look further once I get home.

If it becomes a castle the city remains incomplete hence no one scores. But if both meeples stays or not (forced to)  I can't remember.
Title: Re: To Castle Or Not To Castle?
Post by: Paul on October 30, 2015, 12:27:57 PM
I just finished reading the Castles and Fliers rule from CAR 7.4.

It says nothing what happens if two players occupy the city so I would suggest a house rule until official statement can be made.

One thing I am certain of, no one score any points if it turns into a castle as it is clearly stated that it is an incomplete feature.
Title: Re: To Castle Or Not To Castle?
Post by: danisthirty on October 30, 2015, 01:21:59 PM
One thing I am certain of, no one score any points if it turns into a castle as it is clearly stated that it is an incomplete feature.

Agreed. In terms of completion, to allow one player to score 4 points is because it is completed. To allow another player to claim it as a castle is because it is incomplete. Surely it cannot be complete and incomplete at the same time? So I would happily house rule it, but at the moment I have no idea what the house rule would be! :D
Title: Re: To Castle Or Not To Castle?
Post by: MrNumbers on October 30, 2015, 02:43:33 PM
What about German Monasteries? They can be complete and incomplete simultaneously and can host different type of meeples. How this differs from this situation?
Title: Re: To Castle Or Not To Castle?
Post by: Paul on October 30, 2015, 03:07:14 PM
What about German Monasteries? They can be complete and incomplete simultaneously and can host different type of meeples. How this differs from this situation?

The difference is that it is stated that a Castle is incomplete no matter what choices are being made while the German Monastery it is stated that it is "never really completed" allowing for some flexibility.
Title: Re: To Castle Or Not To Castle?
Post by: Hounk on November 01, 2015, 01:14:56 AM
A GM with monk on it is completed for 9 points. A GM with abbot on it is never completed. A GM with 2 (regular or wagon) meeple on it, one as an abbot, one as a monk, can be completed for the monk, and therefore for a nearby castle, but not for the abbot.

For the Castle-Flyer-Situation: I would let roll the Flier-die to decide. :) The winning party would then also have to place the castle, if desired, from which the other party would potentially profit just the same. That would be of course a house rule, but the "whoever is first in turn order" solution just the same.