Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - farin

Pages: 1 ... 14 15 [16] 17
226
JCloisterZone FAQ, Suggestions & Bug Reports / Re: JCloisterZone 2.7
« on: August 14, 2014, 12:17:14 PM »
Hi guys

Be sure I am reading all this discussion carefully.
There was large discussion about purist mode.

Motivation for farm hints is limited pc sceen. For larger games table is always little more clear then pc game
(but for tournament basic + inns and 23'' display it's not needed much).
I this option should better orientation. I didn't expect much advantage for experienced player to prevent "forgotten" farm.
Sneaking into farm is rather domain of beginner level. (and if prevent such omissions it makes game more strategic :-)

Now I see it's  controversial. point and make option to disable is not much work. I can add it easily (eg version 3.1, see my roadmap bellow)
Similar motivation is for undo feature, fix some aspect of pc controls. You can simply click next and place to unwanted place.

About tile countdown, exact number is important at the end. And at the end exact number is also counted even in table game.
And finally tile/meeple placement options - is only speed up game, anyway i can't allow invalid tile/meeple placement so it not cause any advantage for anybody.

Now I am working hard (but don't forget it is still my fun freetime project) on next release, it will be 3.0.
Inspired with tournaments here am focused on remote PvP play enhancements - broken connections & auto reconnection, list of connected clients during setup
Second part is AI glitches, it's annoying when game freeze (save&load often help, but still really annoying) -
and German Monasteries expansion -> i hope in realease during August
w
3.1 - host mode / play server - fixing can host and all firewall issues - network layer is reworked for this now in dev - this should be only about ui and server itself - want it done in September

other big things I want to add - Hills & Sheep, more configurable games (eg. disable only Abbeys, or use whole Princess&Dragon just without dragon. Or play with 2 basic sets) - in fact engine almost support it now - it needs mainly ui, I also want to support more home variants described in Completed Annotated Rules (eg King and Robber baron - score simple 15 pts for each) and finally there are many of small feature requests :)

227
back from vacation too. Open to games during Friday / weekend

228
jungleboy 135 - 119 Farin

congrats, tough game to the last turn

229
stay tuned, wait for next release https://github.com/farin/JCloisterZone/issues/52

230
World Cup of Carcassonne Central / Re: Carcassonne World Cup FAQ
« on: August 05, 2014, 01:45:10 PM »
about disconnect problem, that mind me the autosave option to save game every turn can be handy -> adding to feature list

231
I would like to start game time limit, because there is not complication what to do when limit time is depleted.
(JCloisterZone can just do nothing just display time. It depends on players, but common rule is that player lost his game

And I am also used to player's  20min (using chess clock)  from Czech Carcassonne Championship




232
It's really time to focus on play server. It will be priority. Minimal viable product - connect, display list of games, crate or join and play.
But based on robust architecture. I want to have MVP done at least in 2 months.

233
World Cup of Carcassonne Central / Re: Carcassonne World Cup!
« on: July 24, 2014, 07:50:50 AM »
I am in

234
Support regular server is one nice to have feature. Current implementation allows running server alone, but it can hosts only single game.
Proper imoplementation should support game list and a lobby. Only problem is significant amount of time. Maybe I should start kickstarter project :)

235
JCloisterZone FAQ, Suggestions & Bug Reports / Re: JCloisterZone 2.7
« on: July 19, 2014, 04:12:48 AM »
Skip button will be used (probably with a different label) but I want to make it optional. So you should be abte to enable turn auto end

236
JCloisterZone FAQ, Suggestions & Bug Reports / Re: JCloisterZone 2.7
« on: July 03, 2014, 01:32:49 AM »
Thanks for reports. I expecting next release earlier then half a year and i want to check and fix all reported here.

237
JCloisterZone FAQ, Suggestions & Bug Reports / Re: JCloisterZone 2.7
« on: June 29, 2014, 03:32:31 AM »
Hi

Remarkable feature is Undo, requested for years from project beginning.
Currently it is easy implementation with minimal effort -  I want better undo effect and  undoable meeple actions.
To undo meeple placement requires option to enable manual end turn (I don't know how much it is useful in such case)

Most work in 2.7  is internal refactoring. Part of step-by-step cleaning AI mess to be able support more expansion and improve AI play style.

Ideas & plans to future:
- include some missing expansion (currently completed German Monasteries), priorities are Hills & Sheeps, Plague, Ferries, Goldmines
- add time features - option to set game time limit and countdown each player time
- chat available during game setup
- there is still endless work to improving AI :)

238
Official Rules / Re: German Monasteries interactions
« on: June 28, 2014, 04:41:32 AM »
What about The Flier and German Monasteries interaction.

Can another follower land on monastery alredy occupied by abbot? And then, is there still option ot place such second follower as monk?


239
JCloisterZone FAQ, Suggestions & Bug Reports / Re: JCloiserZone FAQ
« on: June 19, 2014, 03:06:20 AM »
EDIT: It even has option to choose colours which seem to match the Carcassonne followers as well!  :D

Colors can be changed in config.yaml (should be created after first run in game directory)

240
JCloisterZone FAQ, Suggestions & Bug Reports / Re: JCloiserZone FAQ
« on: June 18, 2014, 03:00:52 AM »
Hi

I just create issue https://github.com/farin/JCloisterZone/issues/43
show connected, but already unassigned players is reasonable feature.

About chat during game setup. I definitily want chat be avaiable here but I have few technical difficulties with it so
I decite postpone it for some feature release.



Pages: 1 ... 14 15 [16] 17