Carcassonne Central

Carc Central Community => General => Topic started by: Lord_Wishmaster on June 25, 2016, 09:29:18 AM

Title: Combining Spin-off Games
Post by: Lord_Wishmaster on June 25, 2016, 09:29:18 AM
So there I was last night on Facebook and amongst all the rubbish about the UK Euro vote was a post from Carcassonne Central... og bliss and thank-you said 1!!  :D

The post in question was showing a completed game that had combined South Seas, Hunters & Gathers and The Discovery... now that looked really good. Given that it was posted by CC, anyone have a set of suggested rules as to how it might play? Had a quick look through forum and can't see anything obvious jumping out.
Title: Re: Combining Spin-off Games
Post by: kettlefish on June 25, 2016, 02:47:31 PM
HiG has posted this photo at their facebook page.
Title: Re: Combining Spin-off Games
Post by: Lord_Wishmaster on June 25, 2016, 02:51:45 PM
HiG has posted this photo at their facebook page.

Hmm... Yes, but shared by CC. So I was sort of hoping that someone here might have some ideas regards some way of playing it!
Title: Re: Combining Spin-off Games
Post by: kettlefish on June 25, 2016, 03:21:28 PM
the forest is 2 points  each forest segment included the tiles from South Sea and you earn the bananas - if there are gold in the forest - then you can draw a bonus tile...

With other word - you play the rules of 3 different Carcassonne Spin-Off games and sometimes in a logical combination.

You can test it with only a few tiles from each Spin-Off game - and then look if that works for you.

Here is the link to the photo at HiG facebook:
https://www.facebook.com/Brettspiele/photos/a.281965897298.141444.237314407298/10154283426537299/?type=3&theater (https://www.facebook.com/Brettspiele/photos/a.281965897298.141444.237314407298/10154283426537299/?type=3&theater)
Title: Re: Combining Spin-off Games
Post by: Lord_Wishmaster on June 26, 2016, 04:40:11 AM
OK, so let's try and established some sort of actual rules here then.

What's the start tile... or indeed, tiles.

Three tile sets so three different tile backs - Are we going to shuffle all the tiles together and make several random piles, thus you take the tile 'of your choice'... or three distinct sets and a method of determining which set you take from - I'm thinking not in a strict sequence but perhaps a random dice roll per turn?

In Discovery, you have the option to take meeples off the table before things are complete. Are we applying that across the board? Or, perhaps, only to the mountains in Discovery? (Not sure about that).

Are there any specific tiles that could cause a problem? With around 250 tiles there's not a problem if some were removed!

I'm sure there's a lot more to think about, but that's a start.
Title: Re: Combining Spin-off Games
Post by: Lord_Wishmaster on July 04, 2016, 09:08:23 AM
No one? Thought this might have got a bit of interest....
Title: Re: Combining Spin-off Games
Post by: ny1050220 on July 04, 2016, 09:23:36 AM
Maybe not so many people have all those spin-offs?
Title: Re: Combining Spin-off Games
Post by: danisthirty on July 04, 2016, 10:16:28 AM
Here is the picture:

(http://www.dan.tehill.net/multicarcgame.jpg)

Maybe this will capture some imaginations?
Title: Re: Combining Spin-off Games
Post by: Lord_Wishmaster on July 04, 2016, 11:11:56 AM
Good call Dan!

I think looking at that there is an oddity to note.... there's at least ten red meeples on the board with no others in play! So clearly it's partly set-up.

I would suggest with the number of tiles available, perhaps six should be used?
Title: Re: Combining Spin-off Games
Post by: danisthirty on July 04, 2016, 11:20:23 AM
I would suggest with the number of tiles available, perhaps six should be used?

I suppose it depends on whether you include the South Seas rule that you can reclaim any meeple instead of deploying one. And if you can, whether you can do so if you still have meeples in hand (apparently there's a difference between the English and German rules on this). If so, 5 or 6 seems like a decent number.
Title: Re: Combining Spin-off Games
Post by: Lord_Wishmaster on July 04, 2016, 11:35:16 AM
Discovery also allows you to take off meeple, and both follow the rule of Either put a meeple on OR take one off. That may need a slight fix as South Seas you simply abandon what you had, but Discovery scores you partial points.

One interesting bit is, Hunters and Gatherers has rivers, the other two don't but have sea.... can a river flow into the sea?!

My take on tile selection would be, shuffle them all together. Create around seven or eight fairly equal piles and you can take whichever you like. I'm not keen on the bags idea. although it makes it blind, it also wears the tile edges badly.

Off top of my head, I think you could put the three start tiles together? That way any of the tiles from the three tiles could be used from the start.

You can still collect the wood from south seas for ships, and the ships scores, still kept secret until the end, is added to the board score at game end.

You can also still have the 'nuggets' from H&G, that still works.
Title: Re: Combining Spin-off Games
Post by: Halfling on July 04, 2016, 12:55:48 PM
Wow.  The lack of colour matching of the water. Tut Tut.

I have never considered combining spin-offs except for Carc I, Carc II and Winter Edition which doesn't really count.

I would play South Seas first, then Discovery around the edges and finally Hunters and Gatherers.  The water tiles of Discovery can be joined to those of South Seas.  Then the fields in Hunters and Gatherers join those of Discovery.

Rules for each game are played separately and end game rules applied for South Seas before Discovery tiles used and ditto Discovery before Hunters and Gatherers.  Not sure about rivers and seas joining together.  A case can be made either way?
Title: Re: Combining Spin-off Games
Post by: Lord_Wishmaster on July 04, 2016, 01:05:37 PM
Hmm... not really combining it into one game though. That's just playing one game after the other isn't it?
Title: Re: Combining Spin-off Games
Post by: danisthirty on July 04, 2016, 01:07:41 PM
I think so.

In order for the games to be truly mixed together you'd have to use a bag and jumble all the tiles together so that you didn't know which game your tile was from, let alone what piece it was.
Title: Re: Combining Spin-off Games
Post by: Lord_Wishmaster on July 04, 2016, 01:11:53 PM
But as I commented earlier, depends how you feel about bags. I feel that it damaged the tiles. OK if that's how you play all the time, but we don't. But I get what you are saying.
Title: Re: Combining Spin-off Games
Post by: kettlefish on July 04, 2016, 01:38:08 PM
the figures of the 3 games - I would like to reduce them.
perhaps 3 Insulaner, 4 Hunters, 2 Huts, 3 Followers from New Land.
You can place these figures only on the landscape tiles from the right game.
Title: Re: Combining Spin-off Games
Post by: MrNumbers on July 06, 2016, 12:00:44 AM
How about these rules:
1. As Danisthirty suggested, all tiles are truly mixed. It could be done in a box, covered by a piece of material, so you don't see which tile you draw.
2. Scoring is done depending on which meeple is present in a feature. For example, if you have islander in a feature, you can take only goods from it, or, if you have a hunter in a "city", then you score 2 points per tile, etc. You can even have more than one follower in a feature, and they will be scored differently!
3. River can flow into the sea. In that case you can also count in all the fish in a sea for a hunter on the river. It can be done also for huts, sea could connect several rivers and will be counted as a lake for hut scoring.
4. The same could be applied for seas: fisherman can take fish with a boat not only from the sea, but also from nearby lakes, and this fish could also be covered by a boat tokens (however, we could quickly run out of tokens).